
Durty Nell
Caldari State War Academy
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Posted - 2008.11.19 10:54:00 -
[1]
I understand your points and the arguments you use to back them up. A guy from Ushra Khan gave a nice post earlier which you either ignored or somehow missed in the rabble.
Any way even at that IÆm still a bit confused.
The thing is my friend why would these people want to change the existing system? As it stands they can shoot a Blinky Red in any system from 0.0 to 0.4 and from 0.5 to 1.0 with impunity should they chose to hunt. It would appear to me that there would be absolutely no reason from the bearÆs perspective. This is where the confusion lays for me, what benefit, if any, do the bears get if such a plan was implemented?
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Durty Nell
Caldari State War Academy
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Posted - 2008.11.20 02:48:00 -
[2]
Mate I posted my question previously not for my benefit but for the benefit of your argument. IÆll give you a little more context for it, in the hope of shedding a little more light.
When I started this game I ran missions. I had to travel to low sec during this time, where, I was inevitably relieved of my vessel and pod once or twice. Probably like you this mission running lasted all of say just a few days at most. I canÆt remember exactly since it was so long ago but I decided to move to low sec myself and work from there, thinking about it, it was somewhere between 3 and 5 days of starting my account.
I made the choice because I enjoyed the challenge. Since then I have been involved in the type of policing action you described across the low sec area I worked in, and others, another month or so and I was successfully travelling between 0.0 and low sec, been involved in empire wars, moved into 0.0, been involved in massive fleet fights, contested space across multiple regions and much, much more.
As youÆve by now no doubt guessed this toon is an alt. I chose to respond to your OP with this toon because I felt responses may have been coloured if I posted with my main.
As I mentioned above I have lost ships and pods to outlaws in the past on quite a few occasions as a relatively new player. IÆve since returned the compliment to all but a very few of those pilots. The pilots I havenÆt as yet returned the compliment to have my utmost respect for the clever way in which they play. I guess this is just my nature and my ability to retain memories of competent competitive foes lol.
In spite of that I canÆt discriminate between pirates or bears IÆve had the pleasure to call both styles of player my wingman in my time. I think both are necessary in EvE for very different reasons. I understand your motivation completely. I donÆt necessarily agree with your argument I think more work needs to be done in support of your initial premise, or possibly a complete reworking of your initial premise all together.
I guess the main problem with your argument is the definition of PvP, which incidentally is in acceptance with my own definition of PvP. However many bears hold a very different notion of PvP. The development staff have encouraged PvP in many distinctly different ways. As a result of this encouragement many players have extended this to market superiority among other competitive player versus player possibilities. This is absolutely true to all but those hampered by incredulity.
Wording is a very powerful tool to have at your fingertips, therefore from the above, PvP and fights are not necessarily perceived as the same thing depending upon which perspective it is viewed from.
With that said if my initial question cannot be answered either succinctly or at length then the argument is at best incomplete, to all but the layman incongruous, and gives rise to yet further alarming caveat.
Apologies to the tl;dr crowd.
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