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HanRolo
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Posted - 2008.11.19 09:42:00 -
[1]
Firstly I am a buzzard pilot and last night I came upto a situation I had no chance of overcoming. I was with a small fleet built to take out a inty pilot that sits in low sec alot. I scanned the area found him warped to him and by the time I got there he was either out of view or a long long way off. I cannot see a way of catching a decently pimped inty pilot who is not heading towards something.
I am a covert ops/bomber pilot and I am told they are changing this to not be perm cloak when this is a more effective afk method .
or is it? is there a way to catch him? (and a fleet that can actually kill him!) |
Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.11.19 09:52:00 -
[2]
The technique the interceptor pilot was using is valid. It is called a moving safespot, where the interceptor continues to move at full speed (provided he is cap stable) and thus is unable to be caught by a covert ops pilot. In fact, we teach our pilots how to use this technique to keep not just the interceptor but the entire fleet safe using moving safespots.
Good piloting on his part, and you just cannot catch him unless you can move faster than him. End of story.
***** Ecatherina W ***** Empress of the Multiverse
DGAF Newbie Guide
Kaths blog about all things Eve |
HanRolo
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Posted - 2008.11.19 10:01:00 -
[3]
Am I right in saying that inty pilots are easier to train/buy parts than Covert ops/bomber pilots?
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Louis deGuerre
Gallente Universe At War
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Posted - 2008.11.19 10:13:00 -
[4]
Not really. You need al lot of Navigation skills to fly an inty, but you want those skills anyway as they work for any ship. Covops need a lot more skills to fly that are more specific for a few ships, i.e. cloaking and scanning. If you want to fly a T2 frigate with minimal training go for assualt frigs. |
Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.11.19 10:19:00 -
[5]
Originally by: HanRolo Am I right in saying that inty pilots are easier to train/buy parts than Covert ops/bomber pilots?
Technically it takes less time to train the skills for interceptor than for covert ops. In reality, they are about the same, and the skill for covert ops also opens up for training electronic attack frigs, which are very useful PVP ships in a small gang.
***** Ecatherina W ***** Empress of the Multiverse
DGAF Newbie Guide
Kaths blog about all things Eve |
HanRolo
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Posted - 2008.11.19 10:21:00 -
[6]
ok I was told differently, but hey I'm a newbie :p do you think it outlines the comparitive strength of speed as to cloaking? and they want to nerf cloaking :(
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Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.11.19 10:26:00 -
[7]
Cloaking in a true covert ops is not AFAIK going to be nerfed. Cloaking in a non-covert ops (ie. anything but recon, covert ops and potentially blockade runner) is perhaps going to be nerfed, since it is a way too cheap way to escape PVP.
***** Ecatherina W ***** Empress of the Multiverse
DGAF Newbie Guide
Kaths blog about all things Eve |
HanRolo
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Posted - 2008.11.19 10:26:00 -
[8]
Just one last question! do you have a link for that?
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Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.11.19 11:04:00 -
[9]
Originally by: HanRolo Just one last question! do you have a link for that?
A link for what?
Kath
***** Ecatherina W ***** Empress of the Multiverse
DGAF Newbie Guide
Kaths blog about all things Eve |
HanRolo
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Posted - 2008.11.19 11:32:00 -
[10]
I have googled/forum searched looking for someone from CCP talking about cloaking but have had no luck wondered if you had a link!
oh and thank you for all your honest replies. |
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Ecatherina W
Gallente Dromedary Goat Albatross and Fish Big Bang Quantum
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Posted - 2008.11.19 11:34:00 -
[11]
There is no definitive "we will do this" about cloaking (yet), just a lot of whiners complaining and some hints in dev blogs, live blogs and so on. Reading the General Discussions forum (aka Snake Pit #1) is one way to keep informed - another is to keep reading the dev blogs and the patch notes.
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Crellion
Art of War Exalted.
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Posted - 2008.11.19 17:23:00 -
[12]
Sure you can kill him with another ceptor being decently faster. You will not need antyhing else.If youcant do that use 2-3 frigs bunny hopping 100km to each other warping in from wherever he is aligned (if its a warpable object)... eventually one of the frigs willland ahead ofhim,allign, wait for him to catch up, web - web and kill... Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |
Johann Jeneau
Gallente Cricas Portuguese Korp
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Posted - 2008.11.19 17:34:00 -
[13]
warp yourself and a fast ceptor to him, your ceptor catch him, tackle him and game over (your ceptor of course needs to be faster then him, overheating will be very helpfull).
If you cant catch him this way then he wasnt really afk and you will have to change the topic. |
Divad Ginleek
Gallente Gateway Industries House of Mercury
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Posted - 2008.11.19 18:54:00 -
[14]
Edited by: Divad Ginleek on 19/11/2008 18:57:34 where is it stated that you have a right to catch him in the first place? whats up with all the whiners crying about "afk cloaking" too? Even when they "nerf" it (probably by making a cloak module take 10,000 CPU on a normal ship, like strip miners and other specialty modules) ALL the covert type ships will still be able to cloak and be untouchable... because that's how a cloak is supposed to work... you solve nothing.
anyway, i got a new whine to add to the list. DOCKING should be nerfed because its a cheap way to avoid PVP and keep your ship safe while you go take a dump. NERF IT NAO!!!
edit: OP said it was a situation he had no hope of overcoming, makes it sound nice and valid, unfortunately, that's not how it works. nano got nerfed because it was a combat situation with no options for the victum, AFK safe methods are non-combat, so you may have no chance to catch the person, but they have to uncloak if they want to do anything to you, so theres no imbalance here. if they were able to cloak while attacking so you cant target them, that would be an issue. but just AFKing, working as intended IMO. |
Leeluvv
Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.11.20 12:49:00 -
[15]
If he is actually AFK.
1. Scan him down and warp to him. 2. Warp to a celestial object that is forward of him. 3. Scan him again once your tackler/webber is at the same location as you. 4. Gang/Fleet Warp to within 100 Km of him, so you are now in front of him. 5. Kill the AFK inty as he flies past you.
Lee |
atiJ sdrawkcaB
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Posted - 2008.11.21 01:22:00 -
[16]
Originally by: Leeluvv If he is actually AFK.
1. Scan him down and warp to him. 2. Warp to a celestial object that is forward of him. 3. Scan him again once your tackler/webber is at the same location as you. 4. Gang/Fleet Warp to within 100 Km of him, so you are now in front of him. 5. Kill the AFK inty as he flies past you.
Lee
I don't see the need for steps 2 through 5. If you have a gang mate with an interceptor just have him warp to you as soon as you land on the target. Your interceptor buddy should be either able to catch up to him ( overloaded mwd, anyone? ). Failing that you can warp to celestial object + warp back within 100km without scanning down the target again. |
Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.11.21 04:38:00 -
[17]
Originally by: atiJ sdrawkcaB
Originally by: Leeluvv If he is actually AFK.
1. Scan him down and warp to him. 2. Warp to a celestial object that is forward of him. 3. Scan him again once your tackler/webber is at the same location as you. 4. Gang/Fleet Warp to within 100 Km of him, so you are now in front of him. 5. Kill the AFK inty as he flies past you.
Lee
I don't see the need for steps 2 through 5. If you have a gang mate with an interceptor just have him warp to you as soon as you land on the target. Your interceptor buddy should be either able to catch up to him ( overloaded mwd, anyone? ). Failing that you can warp to celestial object + warp back within 100km without scanning down the target again.
If he's travelling fast enough, he'll be past your warp in point by the time you've warped out and back. You need to be in front of him and scan him out. Warp the covops in to the probe result at 100 to keep up with him, then warp the gang to the covops at 100 either when the covops arrives on the scene, or just before.
You need to warp in somewhere ahead and travel towards him, you'll never catch him if you get into a stern-chase situation (unless you have an uber-pimped inty pilot, but even then it might take a while).
Travelling directly towards him from ahead will mean the convergence speed is your speed PLUS his speed (probably in the region of 6-10 km/s). A stern chase means catching him at your speed MINUS his speed (more likely to be a measly few m/s, very unlikely to be in the km/s range), if he's faster than you it means NEVER (i.e. your speed minus his speed is a negative number).
______________________ Isn't it time you learned to fight back? Agony Unleashed Home of the PvP University.
Now Recruiting. |
Tzar'rim
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Posted - 2008.11.21 13:49:00 -
[18]
Edited by: Tzar''rim on 21/11/2008 13:51:28 1) probe him out, then check if he's moving towards a celestial in any way 2) get your fleet at that celestial and aligned towards you 3) run your probe again, warp to spot 4) slingshot fleet at certain range (depending on target speed and distance/time from celestial) 5) profit
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Artanixir
Unnatural Growth Apotheosis of Virtue
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Posted - 2008.11.21 14:13:00 -
[19]
heres one that i've never figured out quite yet, as i used to do the same thing, but i'd be flying up or down instead of horizontally.
I was going to advise the whole find out which direction he's going and then warp to 100km infront of the direction he's going, but if he's flying at 5km/s downwards, is there a way of getting infront?
(for example sake, lets assume there are NO celestial objects below him at the time) ---
If Common sense is so common, why is it so rare |
Tzar'rim
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Posted - 2008.11.21 14:16:00 -
[20]
Edited by: Tzar''rim on 21/11/2008 14:16:44 I ALWAYS move off the plane (up or down) unless I'm jittery and want to be aligned to something to instawarp (which means I'm not AFK). If you can't position your fleet in front of the target you can't slingshot them properly.
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Artanixir
Unnatural Growth Apotheosis of Virtue
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Posted - 2008.11.21 14:22:00 -
[21]
i thought not, just wanted to make sure lol, not many people do it, but then again in a fleet, its better to be aligned for insta-warp. You don't want some ships warping waaayyy ahead of the big DPS badboys lol :) |
Tasko Pal
Heron Corporation
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Posted - 2008.11.21 19:28:00 -
[22]
Hmmm, first a gang should have an easier time catching up since all else being equal, you will be moving a few percent faster due to gang bonuses (there's still one for velocity right?). I gather X-Instinct booster no longer boosts velocity, but if I'm wrong, that's another trick. A pair of intys might be able to energy transfer to each other to get some extra cap for an oversized MWD.
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Baka Lakadaka
Gallente Agony Unleashed Agony Empire
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Posted - 2008.11.21 22:04:00 -
[23]
You don't need to be directly in front, but the closer to direct the better, the advantage is diminished rapidly after you get more than 30 degrees off the line directly ahead of the enemy.
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Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.11.23 13:34:00 -
[24]
How fast is the target moving?
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