| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Aitrus
|
Posted - 2004.07.09 11:49:00 -
[1]
Edited by: Aitrus on 09/07/2004 12:02:22 I was bored looking through the skill tree in the Eve-I Character manager, and decided to see just how many skills have each attribute as primary and secondary. Heres the results:
(Attribute - #of skills with primary - #of secondary) Intelligence - 64 - 36 Perception - 42 - 16 Charisma - 6 - 14 Willpower - 11 - 42 Memory - 41 - 56
I think we can already see an imbalance as to which attributes are used the most. But I took it further. Since in skill training the primary attribute applies for full value, and the secondary counts for half, I applied the same logic to get a weighted comparison of the attributes.
Weighted value = #of primary skills + (#of secondary / 2)
We get the following: Intelligence = 82 Perception = 50 Charisma = 13 Willpower = 32 Memory = 69
So there is a definite heierarchy of Attributes. Intelligence, Memory, Perception, Willpower, Charisma.
What does this mean? Well a character with their attribute points spent properly (intel highest, memory next highest, etc) will train faster than someone with high values in other attributes. (perhaps not in the beginning. But the longer the player trains, the further ahead he will be)
It is also obvious that some attributes are VERY borked. (Willpower and Charisma) This being the case some racial types in game are at a considerable disadvantage. (True Amarr being high willpower, Ni-Kunni being high charisma, for example.)
Is anything going to be done to even out this imbalance? I mean, I've been playing for a year now, and I'm regretting not re-rolling early on as I have a natural 16 in charisma. It's a completely wasted stat!
|

Aitrus
|
Posted - 2004.07.09 11:49:00 -
[2]
Edited by: Aitrus on 09/07/2004 12:02:22 I was bored looking through the skill tree in the Eve-I Character manager, and decided to see just how many skills have each attribute as primary and secondary. Heres the results:
(Attribute - #of skills with primary - #of secondary) Intelligence - 64 - 36 Perception - 42 - 16 Charisma - 6 - 14 Willpower - 11 - 42 Memory - 41 - 56
I think we can already see an imbalance as to which attributes are used the most. But I took it further. Since in skill training the primary attribute applies for full value, and the secondary counts for half, I applied the same logic to get a weighted comparison of the attributes.
Weighted value = #of primary skills + (#of secondary / 2)
We get the following: Intelligence = 82 Perception = 50 Charisma = 13 Willpower = 32 Memory = 69
So there is a definite heierarchy of Attributes. Intelligence, Memory, Perception, Willpower, Charisma.
What does this mean? Well a character with their attribute points spent properly (intel highest, memory next highest, etc) will train faster than someone with high values in other attributes. (perhaps not in the beginning. But the longer the player trains, the further ahead he will be)
It is also obvious that some attributes are VERY borked. (Willpower and Charisma) This being the case some racial types in game are at a considerable disadvantage. (True Amarr being high willpower, Ni-Kunni being high charisma, for example.)
Is anything going to be done to even out this imbalance? I mean, I've been playing for a year now, and I'm regretting not re-rolling early on as I have a natural 16 in charisma. It's a completely wasted stat!
|

Boneca
|
Posted - 2004.07.09 12:17:00 -
[3]
I agree , calling Charisma an attribute is a bit of a joke it's really a hinderance on any characters development long term having a high amount of this.
We can only live in hope that this imbalance will eventually be looked at as they have looked at other balance issues, but over a year into the game i am not gonna be holding my breath.
|

Boneca
|
Posted - 2004.07.09 12:17:00 -
[4]
I agree , calling Charisma an attribute is a bit of a joke it's really a hinderance on any characters development long term having a high amount of this.
We can only live in hope that this imbalance will eventually be looked at as they have looked at other balance issues, but over a year into the game i am not gonna be holding my breath.
|

Eli Whitney
|
Posted - 2004.07.09 16:31:00 -
[5]
I like to see you weigh it by skill multiplier as well if you want to bother. Because some stats have a lot of skills with very high multipliers, while others don't have so many level 5 skills or whatever.
Another useful thing to look at might be a combat oriented character, who will never train down the science tree. He probably dosen't need as much intel and memory since he will be skipping about 30 science skills.
|

Eli Whitney
|
Posted - 2004.07.09 16:31:00 -
[6]
I like to see you weigh it by skill multiplier as well if you want to bother. Because some stats have a lot of skills with very high multipliers, while others don't have so many level 5 skills or whatever.
Another useful thing to look at might be a combat oriented character, who will never train down the science tree. He probably dosen't need as much intel and memory since he will be skipping about 30 science skills.
|

Serocca
|
Posted - 2004.07.09 16:47:00 -
[7]
Originally by: Eli Whitney I like to see you weigh it by skill multiplier as well if you want to bother. Because some stats have a lot of skills with very high multipliers, while others don't have so many level 5 skills or whatever.
Another useful thing to look at might be a combat oriented character, who will never train down the science tree. He probably dosen't need as much intel and memory since he will be skipping about 30 science skills.
Yeah, but even a fighter type of char might want to train drone skills, mechanic skills, engineering and electronic skills ! So a very low memory and intelligence are never a good idea 
|

Serocca
|
Posted - 2004.07.09 16:47:00 -
[8]
Originally by: Eli Whitney I like to see you weigh it by skill multiplier as well if you want to bother. Because some stats have a lot of skills with very high multipliers, while others don't have so many level 5 skills or whatever.
Another useful thing to look at might be a combat oriented character, who will never train down the science tree. He probably dosen't need as much intel and memory since he will be skipping about 30 science skills.
Yeah, but even a fighter type of char might want to train drone skills, mechanic skills, engineering and electronic skills ! So a very low memory and intelligence are never a good idea 
|

Blackpool
|
Posted - 2004.07.09 17:03:00 -
[9]
Weighted by Ranks you get: Number of ranks for primary skills + 1/2 the number of ranks in secondary skills
Intelligence = 216.5 Perception = 166.5 Charisma = 28 Willpower = 80.5 Memory = 182
The ratios are still very similar. But just how many people are going to train all 17 of the rank 5 science skills for R&D.
|

Blackpool
|
Posted - 2004.07.09 17:03:00 -
[10]
Weighted by Ranks you get: Number of ranks for primary skills + 1/2 the number of ranks in secondary skills
Intelligence = 216.5 Perception = 166.5 Charisma = 28 Willpower = 80.5 Memory = 182
The ratios are still very similar. But just how many people are going to train all 17 of the rank 5 science skills for R&D.
|

Ardor
|
Posted - 2004.07.09 21:47:00 -
[11]
This is an important and very difficult topic. Most of us made their chars as complete newbies without knowledge about attributes and how they influence skill training times. People who realize 6 months after char creation that they have chosen wrong attributes are pretty much screwed.
But this sounds worse than it is in reality. We had options like miners, rebels, navy veteran, mercs etc. This options helped us not to completly screw our attributes if we paid a little attention.
While your statistics may be correct they are still nothing but statistics. There are only very few people who are training all 28 science skills and all 24 industry skills. Without this skills the 'ranks of attributes' would be total different. A person with 18m skillpoints cant kill me with his omber processing level 5.
I have no idea if attributes are balanced and if it is possible to make them balanced. The only thing which is not balanced from my point of view are very high charisma (and very high willpower) attributes. Those people really have a disadvantage currently. But I still don't think this disadvantage has such a huge impact that they can not competete. I hope there will be more skills in future which need charisma (and willpower) as main attribute.
But the total amount of skillpoints is by far not that important as most people do believe. A difference of 3m skillpoints could be for example battleship and large gun levvel 5 instead of battleship and large gun level 4. Nothing you could not counter with a better setup (or lucky starting range of battle etc).
Also keep in mind that the advantage to raise an attribute from 8 to 9 is a lot higher than the advantage to raise an attribute from 15 to 16. Because of this the advanced learning skills will not have such a huge impact on training times (while they are harder to train) then the basic learning skills if they are used to make high attributes higher. The advanced learning skills will help to make things more balanced if they are used on those attributes which are to low.
|

Ardor
|
Posted - 2004.07.09 21:47:00 -
[12]
This is an important and very difficult topic. Most of us made their chars as complete newbies without knowledge about attributes and how they influence skill training times. People who realize 6 months after char creation that they have chosen wrong attributes are pretty much screwed.
But this sounds worse than it is in reality. We had options like miners, rebels, navy veteran, mercs etc. This options helped us not to completly screw our attributes if we paid a little attention.
While your statistics may be correct they are still nothing but statistics. There are only very few people who are training all 28 science skills and all 24 industry skills. Without this skills the 'ranks of attributes' would be total different. A person with 18m skillpoints cant kill me with his omber processing level 5.
I have no idea if attributes are balanced and if it is possible to make them balanced. The only thing which is not balanced from my point of view are very high charisma (and very high willpower) attributes. Those people really have a disadvantage currently. But I still don't think this disadvantage has such a huge impact that they can not competete. I hope there will be more skills in future which need charisma (and willpower) as main attribute.
But the total amount of skillpoints is by far not that important as most people do believe. A difference of 3m skillpoints could be for example battleship and large gun levvel 5 instead of battleship and large gun level 4. Nothing you could not counter with a better setup (or lucky starting range of battle etc).
Also keep in mind that the advantage to raise an attribute from 8 to 9 is a lot higher than the advantage to raise an attribute from 15 to 16. Because of this the advanced learning skills will not have such a huge impact on training times (while they are harder to train) then the basic learning skills if they are used to make high attributes higher. The advanced learning skills will help to make things more balanced if they are used on those attributes which are to low.
|

Aitrus
|
Posted - 2004.07.10 03:42:00 -
[13]
Edited by: Aitrus on 10/07/2004 03:49:36
Originally by: Blackpool Weighted by Ranks you get: Number of ranks for primary skills + 1/2 the number of ranks in secondary skills
Intelligence = 216.5 Perception = 166.5 Charisma = 28 Willpower = 80.5 Memory = 182
The ratios are still very similar. But just how many people are going to train all 17 of the rank 5 science skills for R&D.
I did. All to level 3 right now.
Thanks for working it out by rank, I didn't think of that!
To Ardor: Yes, it's not a gamebreaking imbalance, but it's still there. I created this character with a trader in mind, so I pushed charisma. Little did I know that the trade skillset would still be MIA a year after I started playing.
Basically, Intel is a little overpowered, Memory and perception are just fine. Willpower could use some of it's primary skillsets back, and it would be fine. (gunnery or starship command) Charisma is just dead in the water, and needs industrial strength lovin.
|

Aitrus
|
Posted - 2004.07.10 03:42:00 -
[14]
Edited by: Aitrus on 10/07/2004 03:49:36
Originally by: Blackpool Weighted by Ranks you get: Number of ranks for primary skills + 1/2 the number of ranks in secondary skills
Intelligence = 216.5 Perception = 166.5 Charisma = 28 Willpower = 80.5 Memory = 182
The ratios are still very similar. But just how many people are going to train all 17 of the rank 5 science skills for R&D.
I did. All to level 3 right now.
Thanks for working it out by rank, I didn't think of that!
To Ardor: Yes, it's not a gamebreaking imbalance, but it's still there. I created this character with a trader in mind, so I pushed charisma. Little did I know that the trade skillset would still be MIA a year after I started playing.
Basically, Intel is a little overpowered, Memory and perception are just fine. Willpower could use some of it's primary skillsets back, and it would be fine. (gunnery or starship command) Charisma is just dead in the water, and needs industrial strength lovin.
|

Nafri
|
Posted - 2004.07.10 13:05:00 -
[15]
mhh i have high int and memorey, but its not working when your a fighter  Wanna fly with me?
|

Nafri
|
Posted - 2004.07.10 13:05:00 -
[16]
mhh i have high int and memorey, but its not working when your a fighter  Wanna fly with me?
|

Zarks
|
Posted - 2004.07.10 16:33:00 -
[17]
Originally by: Nafri mhh i have high int and memorey, but its not working when your a fighter 
ask Tank and see
|

Zarks
|
Posted - 2004.07.10 16:33:00 -
[18]
Originally by: Nafri mhh i have high int and memorey, but its not working when your a fighter 
ask Tank and see
|

GlimmerMan
|
Posted - 2004.07.10 21:38:00 -
[19]
16 Intelligence 15 Perception 18 Charisma 20 Will Power 15 Memory
...boy do I feel screwed.  __________________
- GlimmerMan |

GlimmerMan
|
Posted - 2004.07.10 21:38:00 -
[20]
16 Intelligence 15 Perception 18 Charisma 20 Will Power 15 Memory
...boy do I feel screwed.  __________________
- GlimmerMan |

Xune
|
Posted - 2004.07.10 22:07:00 -
[21]
a well i ahve hig willpower at my char (20 with imp) so i feel the pain as they nerfed willpower as atribut (to secondary)
but hey, thats life. and im totaly charming with me Charisma 4 at base *laugh*
love
Xune http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Xune
|
Posted - 2004.07.10 22:07:00 -
[22]
a well i ahve hig willpower at my char (20 with imp) so i feel the pain as they nerfed willpower as atribut (to secondary)
but hey, thats life. and im totaly charming with me Charisma 4 at base *laugh*
love
Xune http://i4.photobucket.com/albums/y141/Xunecat/xune-sig.jpg |

Larno
|
Posted - 2004.07.12 11:11:00 -
[23]
With all the learning skills at level 5 and having all +3 implants I end up with:
Int 18 Per 14 Cha 18 Wil 15 Mem 17
This is a fairly balanced character but I have a lot of wasted points in charisma, and willpower is pretty pointless aswell.
Couple of options: Set everyones base attributes to 10/10/10/10/10, or remove attributes entirely.
|

Larno
|
Posted - 2004.07.12 11:11:00 -
[24]
With all the learning skills at level 5 and having all +3 implants I end up with:
Int 18 Per 14 Cha 18 Wil 15 Mem 17
This is a fairly balanced character but I have a lot of wasted points in charisma, and willpower is pretty pointless aswell.
Couple of options: Set everyones base attributes to 10/10/10/10/10, or remove attributes entirely.
|

Kenan Waroria
|
Posted - 2004.07.12 19:50:00 -
[25]
Why not make a warning flag when you create a caracter "Warning! YouŠre about to create a caracter that donŠt have the optimal attributes". But serious: if you anybody could change their skills I think everybody will change them at some point. DonŠt think that many was thinking that much when they created their caracters (just look at some peoples portraits). "Full circle" |

Kenan Waroria
|
Posted - 2004.07.12 19:50:00 -
[26]
Why not make a warning flag when you create a caracter "Warning! YouŠre about to create a caracter that donŠt have the optimal attributes". But serious: if you anybody could change their skills I think everybody will change them at some point. DonŠt think that many was thinking that much when they created their caracters (just look at some peoples portraits). "Full circle" |

XpoHoc
|
Posted - 2004.07.13 12:39:00 -
[27]
I'm perfect.
 |

XpoHoc
|
Posted - 2004.07.13 12:39:00 -
[28]
I'm perfect.
 |

DHU InMe
|
Posted - 2004.07.13 13:23:00 -
[29]
Originally by: Aitrus Edited by: Aitrus on 09/07/2004 12:02:22 I was bored looking through the skill tree in the Eve-I Character manager, and decided to see just how many skills have each attribute as primary and secondary. Heres the results:
(Attribute - #of skills with primary - #of secondary) Intelligence - 64 - 36 Perception - 42 - 16 Charisma - 6 - 14 Willpower - 11 - 42 Memory - 41 - 56
I think we can already see an imbalance as to which attributes are used the most. But I took it further. Since in skill training the primary attribute applies for full value, and the secondary counts for half, I applied the same logic to get a weighted comparison of the attributes.
Weighted value = #of primary skills + (#of secondary / 2)
We get the following: Intelligence = 82 Perception = 50 Charisma = 13 Willpower = 32 Memory = 69
So there is a definite heierarchy of Attributes. Intelligence, Memory, Perception, Willpower, Charisma.
What does this mean? Well a character with their attribute points spent properly (intel highest, memory next highest, etc) will train faster than someone with high values in other attributes. (perhaps not in the beginning. But the longer the player trains, the further ahead he will be)
It is also obvious that some attributes are VERY borked. (Willpower and Charisma) This being the case some racial types in game are at a considerable disadvantage. (True Amarr being high willpower, Ni-Kunni being high charisma, for example.)
Is anything going to be done to even out this imbalance? I mean, I've been playing for a year now, and I'm regretting not re-rolling early on as I have a natural 16 in charisma. It's a completely wasted stat!
Not bad. But your evaluation is borked.
You forgot to inclused Ranks. The biggest time multiplier.
Int Per Char Will Mem 225,0161,023,585,5179,0
If you are stupid and decide to train all skill...
Int Per Char Will Mem 113,5123,019,566,578,5
If you train most of skills:
Do not contain: -Empire Control -Megacorp Management -Frigate Construction -None of all REPROCESSING (refining ref eff is computed in result) None of all specialised sciences skills
Contain: -50% of all ships vso -2/3 of all turrets
Guest who is the best optimal races :) ?
http://deathunt.tripod.com/eve/tableopti.html Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |

DHU InMe
|
Posted - 2004.07.13 13:23:00 -
[30]
Originally by: Aitrus Edited by: Aitrus on 09/07/2004 12:02:22 I was bored looking through the skill tree in the Eve-I Character manager, and decided to see just how many skills have each attribute as primary and secondary. Heres the results:
(Attribute - #of skills with primary - #of secondary) Intelligence - 64 - 36 Perception - 42 - 16 Charisma - 6 - 14 Willpower - 11 - 42 Memory - 41 - 56
I think we can already see an imbalance as to which attributes are used the most. But I took it further. Since in skill training the primary attribute applies for full value, and the secondary counts for half, I applied the same logic to get a weighted comparison of the attributes.
Weighted value = #of primary skills + (#of secondary / 2)
We get the following: Intelligence = 82 Perception = 50 Charisma = 13 Willpower = 32 Memory = 69
So there is a definite heierarchy of Attributes. Intelligence, Memory, Perception, Willpower, Charisma.
What does this mean? Well a character with their attribute points spent properly (intel highest, memory next highest, etc) will train faster than someone with high values in other attributes. (perhaps not in the beginning. But the longer the player trains, the further ahead he will be)
It is also obvious that some attributes are VERY borked. (Willpower and Charisma) This being the case some racial types in game are at a considerable disadvantage. (True Amarr being high willpower, Ni-Kunni being high charisma, for example.)
Is anything going to be done to even out this imbalance? I mean, I've been playing for a year now, and I'm regretting not re-rolling early on as I have a natural 16 in charisma. It's a completely wasted stat!
Not bad. But your evaluation is borked.
You forgot to inclused Ranks. The biggest time multiplier.
Int Per Char Will Mem 225,0161,023,585,5179,0
If you are stupid and decide to train all skill...
Int Per Char Will Mem 113,5123,019,566,578,5
If you train most of skills:
Do not contain: -Empire Control -Megacorp Management -Frigate Construction -None of all REPROCESSING (refining ref eff is computed in result) None of all specialised sciences skills
Contain: -50% of all ships vso -2/3 of all turrets
Guest who is the best optimal races :) ?
http://deathunt.tripod.com/eve/tableopti.html Nice links (updated 20 Dec 04): BP, bugs about them. (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way. |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |