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Krylon Rhae
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Posted - 2008.11.22 04:11:00 -
[1]
First off, love the ship (full stop). 
Second, just received the ship yesterday and, of course, immediately took it out for a test drive and swept through a belt with my 2 hulksters and Iteron V hauler. While in use I noticed the following graphic gliches:
1. The fill bar indicator on the corp hanger did not reset to zero on the 2 hulks when I moved ore from the corp hanger to the cargo bay on the Orca. The fill bar on the hulks still showed ore in the corp hanger and in fact in real numbers showed it almost twice as full as the capacity (one hulk showed 77K in the corp hanger and the bar filled 100% when the hanger was actually empty).
2. Occassionally when I moved ore between the cargo bay and the corp hanger or visa versa the Orca's Struct/Armor/Shield bars flashed 100% red. The first time it happended I thought I was instapopped by an unseen menace. Nearly lost my cookies. Please fix this so I don't get anxiety attacks. I noticed that when I moved idividual items it did not flash but when I did a ctl-a move or even multi-stack moves it flashed red, sometimes more than once and not everytime.
3. Had a ghost stack of ore in the cargohold that refused to move or disappear. When I tried to move the ore to the corp hanger I received a message that I was not close enough to do this function. I could move the stack within the cargohold though. When I finally returned to station and treid to move the stack I received the message that it did not exist (which is what I suspected), a ghost from a previous move. Have not restarted the client to see if it disappeared but assumed it has.
BTW... what is the actual full bonus suppose to be with the ship. When I was using my vulture I was receiving a 22.5% speed bonus and 22 km range on my strippers. With the Orca now, I am receiving a time bonus of about 25.2% and 23km range. Does this seem about right. I read some threads that had the time bonus much higher. I should mention that I have Industrial Command Ship to lvl 4 at the moment.
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Krylon Rhae
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Posted - 2008.11.22 18:38:00 -
[2]
Has anyone else experienced any of these issues with their Orcas?
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Rodanine
Caldari School of Applied Knowledge
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Posted - 2008.11.23 01:22:00 -
[3]
1. i have noticed that the corp hangar array shows the combined volume of the ship maintenance array the normal cargo hold and the corp hangar array in space so i know that of which you refer too.
2. the person who actually flys the orca has commented that also happens when one does anything with the ship maintenance bay so i agree its strange and is most likely a bug or something. his client also seems to lag pretty good when moving a ship in or out of said bay.
3. have seen this first hand of the ghost ore that is their but isn't got the same error message as well but not sure if it took a couple session changes or a log off and back in to fix it. -- yes this is an alt get over it |

Krylon Rhae
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Posted - 2008.11.30 09:47:00 -
[4]
Noticed something else with regards to the Orca's shield/armor/structure blinking red and that is with moving loot from wreks into the corp hanger.
While the mining gang makes a kill, I tractor the rweck to the Orca and haul in the loot. The shield/armor/stucture indicators flashe red 2 or 3 times.
Very disturbing... 
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Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.11.30 22:40:00 -
[5]
The hud turning red is something that happens on carriers as well.
Since its similar to what happens to a ship when fitting in space i think the game uses some of the same code when moving items in and out of a corp hanger. (im assuming the game recalculates ship stats on module change and then resets max armor,hull and shield based on the updated stats resulting in all aspects hitting zero then resetting to current fit.)
Unless somebody shoots your ship at the actual split second of a module/stat update and destroys said ship then i guess its not a urgent issue.
"We worship Strength because it is through strength that all other values are made possible" |

Krylon Rhae
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Posted - 2008.12.01 07:29:00 -
[6]
Originally by: Orb Lati The hud turning red is something that happens on carriers as well.
Since its similar to what happens to a ship when fitting in space i think the game uses some of the same code when moving items in and out of a corp hanger. (im assuming the game recalculates ship stats on module change and then resets max armor,hull and shield based on the updated stats resulting in all aspects hitting zero then resetting to current fit.)
Unless somebody shoots your ship at the actual split second of a module/stat update and destroys said ship then i guess its not a urgent issue.
Just another screwey game coding issue then? ARGH... 
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.01.05 01:10:00 -
[7]
Edited by: Barbara Nichole on 05/01/2009 01:10:57 Noticed the same...
Hulks seeing 308,380.7/40,000 when the orca is seeing 33,380/40,000 ...and the cargo status bar is alrways full for the hulks even though they can add more to the bay.
Seems to be ok from the orca pilots perspective.
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Smarty James
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Posted - 2009.02.06 09:57:00 -
[8]
still happing also to me, Got almost a heart attack when the shield/armor/hull went red
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cesar medina
La Familia's Safehouse La Familia.
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Posted - 2009.02.07 23:24:00 -
[9]
im having probloms getting the stuff out of the corp hanger. it show whats in there for a split ssecond then goes away so I cant touch the stuff how can I fix this ?? o yea same thing about the hulks and seeing way more then whats realy in there and as for the red flash scared the **** out of me lol the first time |

Cadde
Gallente Gene Works AKA-AHN KINGDOM
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Posted - 2009.02.08 05:07:00 -
[10]
Edited by: Cadde on 08/02/2009 05:09:24 I have seen all three of these bugs you describe. CCP should already know about them and may fix then soonÖ.
The shield/armor/hull going to 0% and back to 100% is an intended feature though and doesn't actually reflect what is happening, it is just how the server handles the event of placing items in corp hangar while using a mobile object in space. Try refitting your ship with the orcas ship maintenance array and you will see the same thing happening.
EDIT: Oh and the ghost stuff, ignore them as they are just kept in the item table client side because of a minor desync between client and server. Annoying, i know but doesn't really do that much damage. Closing and opening the window or doing a simple dock and undock should fix the problem but it will happen again and again. Until CCP fixes it soonÖ. --------------- Opinions? Yes they belong to me, not my corp! |

Shila Istara
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Posted - 2009.02.14 20:18:00 -
[11]
Originally by: Barbara Nichole Edited by: Barbara Nichole on 05/01/2009 01:10:57 Noticed the same...
Hulks seeing 308,380.7/40,000 when the orca is seeing 33,380/40,000 ...and the cargo status bar is alrways full for the hulks even though they can add more to the bay.
Seems to be ok from the orca pilots perspective.
I've stumbled on a way to fix the Fill Bar on the Corp hanger Problem.
By carrying a Cargo container anywhere in the Corp hanger seems to ensure that any pilot using the Corp hanger can actually see correct capacity readings of the hanger.
From the point I discovered this I always carry a small Cargo Container in the Corp hanger
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