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Jorah Vulture
Minmatar Brutor tribe
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Posted - 2008.11.29 13:25:00 -
[1]
Hey guys.
I just rolled an Amarr and finished the learnings to 4-3, so I think it's about time to start building a good set of skills for level 1-2 missions and some PVP on Punishers, Crucifiers, and later on arbitrators.
I know which skills are basic, however, I'm very bad at skill planning, and I'm always worried about not setting my priorities correctly or leaving things behind.
Is there any preset skill plan for starter characters so I can just follow it instead of making one myself? Any guide, / EVEmon plan file, anything?
Thanks in advance.
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.11.29 13:36:00 -
[2]
Cap skills, fitting skills, drone skills, you don't just 'roll an amarr' and get to it 
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Jorah Vulture
Minmatar Brutor tribe
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Posted - 2008.11.29 13:41:00 -
[3]
Originally by: Grarr Dexx Cap skills, fitting skills, drone skills, you don't just 'roll an amarr' and get to it 
Yeah well, I know it takes planification, and I don't want to mess it this time :P.
It's attributes are optimal, and he's going to be very specialized, only Amarr skills and a bit of Caldari cross-training for flying Sansha and Khanid stuff.
So I want to do it perfect, and I dunno where to start ^^ thanks for the guidelines btw!
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Starlit Skysearch
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Posted - 2008.11.29 15:03:00 -
[4]
Drones V Drone Interfacing V Advanced Drone Interfacing III Amarr Drone Specialization III Amarr Drone Specialization IV Caldari Drone Specialization IV Combat Drone Operation IV Drone Durability IV Drone Navigation IV Drone Sharpshooting IV Electronic Warfare IV Electronic Warfare Drone Interfacing III Leadership V Fighters IV Gallente Drone Specialization IV Heavy Drone Operation V Minmatar Drone Specialization IV Scout Drone Operation V Sentry Drone Interfacing V Engineering V Propulsion Jamming III Repair Drone Operation V Electronics Upgrades IV Long Range Targeting IV Energy Grid Upgrades III Electronics V Signature Analysis IV Energy Emission Systems V Capital Energy Emission Systems IV Energy Management V Energy Pulse Weapons IV Energy Systems Operation V Shield Management IV Shield Emission Systems V Capital Shield Emission Systems III Tactical Shield Manipulation IV Shield Operation IV Remote Armor Repair Systems V Capital Remote Armor Repair Systems IV Remote Hull Repair Systems V Capital Remote Hull Repair Systems III Mechanic V Hull Upgrades V Repair Systems V Capital Repair Systems IV EM Armor Compensation IV Explosive Armor Compensation IV Jury Rigging III Kinetic Armor Compensation IV Nanite Interfacing IV Nanite Operation IV Thermic Armor Compensation IV Acceleration Control IV Evasive Maneuvering IV Navigation V Warp Drive Operation V Science V Jump Drive Operation V Jump Drive Calibration IV Jump Fuel Conservation IV Cybernetics V Nanite Control IV Biology IV Neurotoxin Recovery IV Thermodynamics IV Spaceship Command V Advanced Spaceship Command V Capital Ships III Amarr Frigate IV Amarr Cruiser IV Amarr Battleship V Amarr Carrier IV
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Tra' Shaz
Gallente Evolution Labs R.H.I.N.O.
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Posted - 2008.11.29 15:59:00 -
[5]
Edited by: Tra'' Shaz on 29/11/2008 16:06:10 I'd say get most of them skills on the core certificates, espically the cap ones also work on the armour skills, the gunnery skills, wapon upgrades and lots of others.
EDIT Starlit post is a tad excessive Tra' Shaz
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