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Duran
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Posted - 2003.06.17 18:32:00 -
[1]
The newest patch's updates in terms of pirating and counter-pirating is COMPLETE NONSENSE. So many people complain and whine like babies on this forum about the evil pirates and how they spoil the game for others. i'm sorry, but those people spoil the game for us that like the illegal side of things. The new changes have made pirating near impossible and not even slightly fun any more. I for one have lost a cruiser, several frigates including my mining frigates due to sentry guns shooting at me when i come out of a station: the EVE equivalent of 'camping'; there IS a reason why other games dont have it like that, believe it or not... and the reason i lost my cruiser, a rifter and several imicuses? sum irritating person parked hundreds of velators and escape pods outside the station and it was lagging the entire system, so i was asked to clear some away. I did so, and that was the result of my efforts to help the community. Thanks, CCG. Thanks, you players out there who have made this happen. |

Molly
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Posted - 2003.06.17 18:36:00 -
[2]
Hi,
oh, now I understand. I saw couple of rookie ships and eggs of a player called Cleo yesterday in Zarer and wondered.
Bye... ---
"Molly > funny thing is, if they warn me for attacking in 1.0, why does a GM wish me luck doing so? Jash Illian > perverse sense of humor? Molly > lol Jash Illian > honestly tho, because he prolly doesn't know bships" |

Ceiri
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Posted - 2003.06.17 18:38:00 -
[3]
You're most welcome :)
The more skilled pirates seem to be doing their thing just fine, even after the patches. I always felt this last patch was meant to weed out the wannabes, the ones without any skill who were only being pirates because it was the easiest way to make money in the game.
It's SUPPOSED to be hard to be a criminal. If it's too hard for you, perhaps you could try mining or trading?
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Zedia
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Posted - 2003.06.17 18:38:00 -
[4]
Well pirating is still completly possible and is still being done.. Just ask Moo as they still camp the gates at the mara/passari area.. Lot of good the sentry guns/police do =P
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Jash Illian
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Posted - 2003.06.17 19:12:00 -
[5]
Duran:
If you think that's bad wait till it dawns on people that they've limited their event options, perhaps severely.
If CCP holds an event that involves combat, people will take security hits (unless CCP insists on playing the mean ole pirates constantly). And eventually all those precautions put in against player pirates will start working against them.
In an event, there isn't time to hold a vote to declare war against others in the event. Nevermind the freelancers and people in default corporations being unable to declare war at all. No war, no protection from sec losses. And unless the Event people have negative security ratings, shooting them will cause a sec hit.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Ctaesis
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Posted - 2003.06.17 22:45:00 -
[6]
/me wields a Clue Stick.
Just a heads up, what was "nerfed" was not piracy. What was "nerfed" was a bug whereby modules' effects were improperly stacking. This bug just happened to be exploited by pirates, but this is as far as the association goes.
So the pirates exploited a bug in the game to enhance their effectiveness? So what? They fixed the bug, they didn't prevent people from becoming pirates, and they certainly didn't limit their event options.
Let me repeat, piracy is not "stacking modules in such a way as to exploit a bug thus being able to deal damage in excess of the capabilities of BattleShips".
________________ "Warp to Desktop" -- American PCGamer
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Athren Soulsteal
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Posted - 2003.06.18 01:32:00 -
[7]
Duran, your ships were destroied when you left base?
Whats your sec rating? Unless it was to low for the area you were in you would not have been atacked. In which case you brought it on yourself. The day before the patch there was a progression headed out to the rim the likes of which had not seen since the black plauge (or at least without a guy playing a pipe leading them). Yes a lot have come creeping back but not as many as had left.
Quote "If you think that's bad wait till it dawns on people that they've limited their event options, perhaps severely."
Odd, I can think of 20 events right of the top of my head that would be great fun for a majority of the players and would not involve shooting a single player.
As we used to tell the Quakeheads when they started playing tribes "It helps if you start thinking outside the box" PVP is just one small part of the EVE experince, it's like looking at a bowl of Ambrosa and fixating on a single chunk of pineapple.
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Maarek Steele
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Posted - 2003.06.18 01:57:00 -
[8]
Eh, what its done is weed out those who were too stupid to evolve and survive. Thats what being a pirate is all about in the end, evolution and survival. Theres more money to be made out in the boondocks with occasional raids to empire space than there is in camping one area in Empire space.
We are pirates, unlike those whom oppose us, we are the sand before the tides. Ever changing, ever evolving.
-=Maarek Steele=- Have gun, will travel. |

Jash Illian
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Posted - 2003.06.18 02:08:00 -
[9]
Quote: "Odd, I can think of 20 events right of the top of my head that would be great fun for a majority of the players and would not involve shooting a single player."
I'm glad you can and I sincerely hope that they do some of those events so you get satisfaction. However being a Massively Multiplayer Game, Eve has many different perceptions of fun to satisfy.
I'm sure that for those who enjoy such things an event to fulfill the manufacturing orders for the Republic Security would be fun. I'm sure that there are people that would enjoy delivering large amounts of minerals and being paid well above market prices to the Amarr Navy. Scouring the universe for missing pieces of some insanely complex device to return to a Gallente research corp would appeal to the explorers in game as well.
But there are the fighters in Eve. People that find challenge and satisfaction in slugging it out with an equal opponent (or even one stronger than they are). People who want to show how powerful (or wiley) they've become and be recognized for it. People that would rather eat a mining laser than activate one. And even people that belong to the aforementioned groups that like mixing things up on occasion as well.
But now that could be a problem couldn't it? Having played an "Aggressive Entrepreneur" all through beta, I couldn't help but chuckle when people were shocked how fast their sterling security ratings dropped during the Panotekk events. Even funnier was the fact that they had chosen to protect the event characters from us. What was uproariously funny was when Concord pounded them for being the "White Hats" and shooting the raiders first. But when the Panotekk events took place during beta, it wasn't anywhere near as dangerous to have a low security rating in Empire space.
The point is people need to know when to draw the line. This whole situation is a double edged sword and both edges are razor sharp. Pushing things too far also closes down options for people that aren't "Aggressive Entrepreneurs". Because what's happening is options are being removed from gameplay. And gameplay is a concept that doesn't know anything about motives for performing an action. That's showing up more and more as people get wasted for splash damage on comrades. I was just showing other portions of gameplay that are prolly equally affected
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Morkt Drakt
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Posted - 2003.06.18 02:44:00 -
[10]
Actually what remains nonesence is that all my -9.9 ratings with guristas, serpentis et al don't prevent me from using all of their stations and sovereign space.
If I was m0o, EoE or any of the other established piratical Corps I would be livid about the one-sided nature of the recent changes.
Heck - I'm not a pirate and I'm pretty annoyed that the seurity htis were only one-sided.
Why can I fly, use and dock freely in Guristas, Serpentis (et al) and Angel Space?
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Athren Soulsteal
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Posted - 2003.06.18 03:10:00 -
[11]
Jash Illian those are along the lines. Can you imagine the fun of an easter egg hunt though say 20 systems with the winner getting something like the reverse enginnering skill.
Man that would be fun.., But I digress.
Though it may not seem so I love CS and Tribes and MW4 etc... I understand the thrill of team PVP. Actually was in a challange CS match sat, seems like there will always be a group that wants a shot at the title.... Anyhooo, all I was saying is that any "fighting" can be done with no consequences to sec ratings in low sec space, but do not limit the events just to fighting.
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Ulendar
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Posted - 2003.06.18 03:36:00 -
[12]
Thanks for honouring your posts with my words Maarek steele. Apriciate you spreadin the word! :p
Anyways i dont see the big deal in these sentries...or even police. there is always lawless space and always the option to take the sentryguns out :D
Shouldnt complain, makes everything more intresting...unlike griefing pirates. :p
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Jash Illian
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Posted - 2003.06.18 03:47:00 -
[13]
Morkt Drak: I can't speak for MOo or others but I am annoyed with it. If anything, it says to me that someone knows that most people wouldn't tolerate the same treatment from the Pirate Corps as they want to put on the player pirates.
Athren Soulsteal: Putting events out in low sec areas puts a strain on the participants. Just making the trip is hazardous, resupplying is painful and you'd constantly have to worry about interference from the NPC pirates.
And while I'm sure some people would find easter egg hunts fun or mining events fun, I'm a Minmatar. I'm a fighter. Not a miner, not an explorer, not a manufacturer. I'd find such events a diversion, same as one of those types of characters might find a combat event a diversion. But handicapping PvP over the actions of the very few also complicates those types of events. The point was to show how restrictions in one area of gameplay carries over into other types of gameplay.
Someone took a shot at me today while I was fighting npc pirates in a .5 sec system. With the pirate hitting me alongside them, I was in my pod quite fast. They then proceeded to go after my pod as well. No dialogue. No demands. Not even witty banter. Just blew my newbie ship to hell and tried to take my pod as well. Am I upset? Nah.
Only thing I'm going to do is let my Min frigate finish training in 2 hours, hop into one of the rifters I have in storage and go rip my attacker a new tailpipe. That's the way it should be
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Setec
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Posted - 2003.06.18 04:25:00 -
[14]
I think the current state of risk vs reward for player pirates is actually fairly well balanced. It is a difficult but reasonably effective and very fun way to make money.
There is one thing that I think needs to change. Modules that help with "nice" pirating need to be made more effective. Cargo scanners, ship scanners, passive targeters, stasis webifiers and such take up medium slots that the pirates need for shield boosters, ECM, or other things to make them worthy combat vessels. Modules that will save their neck make the cut and modules that exist only to be more courteous to the victim are the first ones to go.
I would love to be able to freeze someone in his tracks, scan his cargo, scan his ship, and decide if I'll rob him or not, all without him even realizing I'm targeting him. Unfortunately, if I was set up to do that, I'd get my ass kicked by the first cruiser that decides to fight back.
The result of this problem is that it's harder to be a businesslike robber than it is to just run around shooting everyone you can to pieces. CCP needs to make it more practical for pirates to do things the nice way, and then I think pirates will have more fun and fewer people will get hurt. ___________________________________________
Space Invaders website: http://www.si-corp.net |

Samual Vimes
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Posted - 2003.06.18 04:59:00 -
[15]
Lets put one myth to rest straight away. There is no difference between a 'nice' pirate or a 'nasty' pirate. There are just pirates full stop!
Ok some pirates are more intelligent and refined then others but the end result is that, some hard working citizen of Eve gets relieved of the profits from their hard work.
At the end of the day you have chosen to become thieves, so you should expect the full force of the law to prosicute you with extreem predjudice.
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XeQtR
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Posted - 2003.06.18 05:18:00 -
[16]
I beg to differ. There are also the "insurance salesmen" we heard about a week or so ago. :) I forgot their name but their posts sure made me laugh.
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Jash Illian
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Posted - 2003.06.18 05:31:00 -
[17]
"Lets put one myth to rest straight away. There is no difference between a 'nice' pirate or a 'nasty' pirate. There are just pirates full stop!"
Sure, not a problem. So long as we put to rest this myth that pirates have some easy life.
It takes a lot more work to be a good pirate than it does to be some trader or miner.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

MoonDragn
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Posted - 2003.06.18 06:02:00 -
[18]
Its all how you play the game, I just wish they stop changing the rules and the universe. The ore changes were rediculous. The gate guns I can understand because of the lag problems warping to the gate. However its still bugs me too that pirates can dock at a station they have negative factions to. Faction should determine a big part what you can and cannot dock at. The angel bases should be off limits to all people who are negative factions with them etc. This opens up some possibilities where some pirates are good to some empire factions and not to others and prey on other empires like privateers for their empire etc.
I think M0O problem was dealt with the wrong way. Those modules were not overpowering. What was missing were the modules that could defend against those modules. IE. more better shielding. Those pirates drop good weapons, why do they never drop super shield units that can defend against the super attacks? Shield hardeners use up way too much energy right now. There should be an option to have a ship based on a good defense as well as a good offence.
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Science Maniac
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Posted - 2003.06.18 06:17:00 -
[19]
lol m0o and spectrals been tolling a gate for like 5 hours yesterday...lots of good that patch made :P
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Maarek Steele
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Posted - 2003.06.18 06:18:00 -
[20]
Ulendar,
Where I come from there is no greater insult than to quote a man's own foolishness before his own face.
-=Maarek Steele=- Have gun, will travel. |
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Lymm
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Posted - 2003.06.18 07:46:00 -
[21]
hmmm.. Some facts.
I have neg sec faction and every gate gun I pass takes pop shots at me. I can get by em alright, but I surely cant camp a "gunned" gate.
Police chase me everwhere I go in regular space. I can get away from em, or kill em if I need to, but it makes working any of the populated areas all but impossible.
I dont mind living out in 0.0 space really, plenty of room to move around... But it makes pirating people a pain. Most everyone out there is armed to the teeth, so if they do fight it can get ugly (course, I do pitch a good bluff) and even more importantly there just isnt that many people out there.
For as far as insulting me because I pirate, have at it, I have been called worse by better. It is a "gaming" choice. I chose to play a "bad guy". Im not moo, I dont kill unless I have to, and I dont podkill unless I have absolutely no choice, but in all reality we are not so differant. I make my profit off your work. So in game feel free to shoot me, bounty me, whatever... But insult me because I chose to pirate? Get a grip.
"Who won the bet on when I would get my Cruiser blown up?" -Russian |

Yarr
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Posted - 2003.06.18 09:24:00 -
[22]
I saw 'Hard-On Pirates' and thought you were reviewing ****o in here...
yarr...
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WhiteDwarf
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Posted - 2003.06.18 10:07:00 -
[23]
"Police chase me everwhere I go in regular space. I can get away from em, or kill em if I need to, but it makes working any of the populated areas all but impossible"
You poor baby.
"Trust No One" |

Ulendar
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Posted - 2003.06.18 10:24:00 -
[24]
Quote:
'Ulendar,
Where I come from there is no greater insult than to quote a man's own foolishness before his own face.'
LOL. Then i have a real hard time imagining where the hell you 'come from'. I can truly imagen alot more insulting things personally and furthermore i dont see them as an insult because i stand by my statement...griefers suck ass...there is no reason for it 'period'. Sry if you felt personally attacked by what i sayd but if that means your categorised under 'griefers' then by all means feel free to feel personally attacked, it was my full intention.
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Raudka
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Posted - 2003.06.18 10:38:00 -
[25]
EoE merged into m0o -- Champion of user friendlieness and proper information distribution Defender of newbies EVE knowledgeBase |

Market Griefer
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Posted - 2003.06.18 10:39:00 -
[26]
The topic of this post is hard on.... LOL!
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Comstock
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Posted - 2003.06.18 14:08:00 -
[27]
"So many people complain...."
Good thing you don't eeh?
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Kit SummerIsle
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Posted - 2003.06.18 15:49:00 -
[28]
Duran you poor baby. You're suppose to be a big ol mean pirate and here you are whining like a baby who just wet himself.
You picked your path now you got to complete it.
Ha! Ha! Ha!
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Avatar
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Posted - 2003.06.18 16:34:00 -
[29]
pirates are bullies simple as that. Its the duty of every1 who ISNT a bully to make these people's living a misery. So dont complain that u arent being given a fair chance at breaking the (ingame) law, as its a moronic comment to make. If your doing something illegal you cant be suprised that measures will be taken to limit the effect u can have on other paying members.
Speaking of pirates i honestly dont get how anyone can claim they bring any joy to the communiuty at all. Yet again mOo have blocked a key jumpgate connecting the forge and lonetrek, passari-mara. Now i wouldnt care but due to the way the game is constructed there is NO choice about paying if u need to get from lonetrek to the forge, without a 60 jump detour. If your going to leave pirates to do their thing, at least do what any sensible government would do under these circumstances, put turrets and police at KEY gates not just radnom high sec gates. We need to bring some logic and inteligence to the way a systems sec rating is decided. Simply saying, oh its in the middle therefore, loads of ppl and trafic and police therefore its high sec. If your the guy deciding where to distribute your police force and armaments surely the first priotity would be the systems that have no feasable alternative route, i.e. systems that are key to trade routes between two regions. Even now my corp is having to cancel trade agreements we had made because of the blockade. Its rediculous and some1 should sort it out
we dont care about police in centre systems, theres ways round those gates if they get blockaded . We need a pl;oice/navy presence at gates that actually MATTER
Plus we need to sort out player sec ratings, its way too easy for some1 to player kill and then go and get a =few pirates to compensate. People need to lose like -5 everytime they pk assuming they fire the first shot. Case in [point the founder of mOo, a pirate corp, has a sec rating of 0.0. thats just stupid and needs sorting. Hes a reknowned pirate with most players and yet the police will ignore him. Yeah GG ccp
Edited by: Avatar on 18/06/2003 16:35:42
Edited by: Avatar on 18/06/2003 16:40:18
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Cachorro Louco
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Posted - 2003.06.18 17:05:00 -
[30]
Avatar I don't think PC pirates can kill NPC pirates anymore to compensate for destroying player ships or podding other players.
Example: I have a positive security rating of 4.1. I killed a lot of pirates in an empire 0.1 system for 3 or 4 days now and my security rating hasn't move a millimeter. It is still 4.1.
I think the easy times are over for wannabe pie-rats who think they can kill a few other pirates to get their security level back up.
Mad Dog says: Bet I'm the only true Reverend in the game. It says so on the printout I got from an Internet site. |
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