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DeFood
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Posted - 2004.07.13 21:44:00 -
[31]
Originally by: Feta Solamnia Funny that noone mention the most blatant lack of physics in the game... Max speed on non-stop thrusting ships in space... ... as in friction in space 
Maneuvering and combat would be so much more interesting with no friction.
That one, ironically, I understand and appreciate. And, while it might *look* like a space sim, everyone understands the dynamics of bodies moving in an enviroment where friction provides drag forces that limit velocity.
Interestingly most online space games are actually submarine simulators.
EVE, depressingly, isn't even that. Well, given the lack of actual thrust statistics for ships and the rather ... direct way the ABs and MWDs behave, it doesnt seem we can learn any amount of physics using EVE.
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DeFood
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Posted - 2004.07.13 21:44:00 -
[32]
Originally by: Feta Solamnia Funny that noone mention the most blatant lack of physics in the game... Max speed on non-stop thrusting ships in space... ... as in friction in space 
Maneuvering and combat would be so much more interesting with no friction.
That one, ironically, I understand and appreciate. And, while it might *look* like a space sim, everyone understands the dynamics of bodies moving in an enviroment where friction provides drag forces that limit velocity.
Interestingly most online space games are actually submarine simulators.
EVE, depressingly, isn't even that. Well, given the lack of actual thrust statistics for ships and the rather ... direct way the ABs and MWDs behave, it doesnt seem we can learn any amount of physics using EVE.
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Stitches
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Posted - 2004.07.14 09:03:00 -
[33]
6)The reason more distance is required to hit a target with a larger gun is the tracking speed. im not good with metrics, but ist a 1400mm shell the size of a small car? the motor to turn a gun that size would have to be immense and extremely slow, and lets assume in 20,000 years computers are advanced enough to be extremely accurate in a wieghtless vaccum. so at a farther distance the motor would have to turn the immense gun less to hit the moving object. *it makes sense to me, but im not good at expressing thoughts, please politely tell me if im wrong.
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Stitches
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Posted - 2004.07.14 09:03:00 -
[34]
6)The reason more distance is required to hit a target with a larger gun is the tracking speed. im not good with metrics, but ist a 1400mm shell the size of a small car? the motor to turn a gun that size would have to be immense and extremely slow, and lets assume in 20,000 years computers are advanced enough to be extremely accurate in a wieghtless vaccum. so at a farther distance the motor would have to turn the immense gun less to hit the moving object. *it makes sense to me, but im not good at expressing thoughts, please politely tell me if im wrong.
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hatchette
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Posted - 2004.07.14 10:00:00 -
[35]
Answer to all questions is quite simple.. eve is a game which is not based and does not copy real life physics.
Which in my opinion isn't good... but game works well as it is.
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hatchette
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Posted - 2004.07.14 10:00:00 -
[36]
Answer to all questions is quite simple.. eve is a game which is not based and does not copy real life physics.
Which in my opinion isn't good... but game works well as it is.
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baagpus
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Posted - 2004.07.14 10:05:00 -
[37]
Can anyone tell me why after thousands of years of technological progression, my scorp at 306mph, flys slower than a WW2 fighter plane 
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baagpus
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Posted - 2004.07.14 10:05:00 -
[38]
Can anyone tell me why after thousands of years of technological progression, my scorp at 306mph, flys slower than a WW2 fighter plane 
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Gariuys
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Posted - 2004.07.14 10:13:00 -
[39]
You can go 3 au a sec, just makes for crappy fighting. ;) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.07.14 10:13:00 -
[40]
You can go 3 au a sec, just makes for crappy fighting. ;) ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |
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DeFood
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Posted - 2004.07.14 11:46:00 -
[41]
Originally by: Stitches 6)The reason more distance is required to hit a target with a larger gun is the tracking speed. im not good with metrics, but ist a 1400mm shell the size of a small car? the motor to turn a gun that size would have to be immense and extremely slow, and lets assume in 20,000 years computers are advanced enough to be extremely accurate in a wieghtless vaccum. so at a farther distance the motor would have to turn the immense gun less to hit the moving object. *it makes sense to me, but im not good at expressing thoughts, please politely tell me if im wrong.
A. 1400mm is 1.4 meters. 4.6 foot approx in American. B. This is the future. The distant future. Immense motors dont have to be slow. However, given balance considerations Im happy to concede that large guns are (actually in all probability) slower to turn than quick guns. C. The target is *moving* and, except for lasers, the projectile velocity is slow. This means that it will be hard to guarantee the projectile ends up hitting the target even when the gun does actually aim perfectly where the targetting computer directs it to (based on its predictions). D. The immense engine required to turn these guns will be unlikley able to turn such a massive gun with millimeter (or smaller) precision. Nor will such precision be required - nor can such precision be maintained. Imagine such a large gun calibrated to hit a target with millimeter accuracy over a distance of 20km. The forces the gun experiences when firing, and especially if the ship itself is hit, will shift the gun's mountings enough to throw that completely out. E. I have no idea what "optimal range" and "falloff" are modelling at all, but theyre not modelling the accuracy of guns in a 0-G vaccume enviroment. They would appear to be modelling the accuracy of naval guns which, due to gravity and variable windspeeds, would grow increasingly inaccurate after some optimal distance. F. Finally, if the perfect tracking computer does exist, that can predict with certainty where an enemy is going to be and the guns ARE arbitrairlly accurate, THEN there is no need for the tracking speed to match the targets velocity as the guns dont have to track the target, they have the far easier problem of pointing somewhere where the tracking computer predicts the target will be at some point in the future. Which means that you could achieve 100% accuracy on any incomming frigate that had not closed in close enough to start orbiting your ship (at which point, each gun could still hit it accurately once per orbit).
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DeFood
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Posted - 2004.07.14 11:46:00 -
[42]
Originally by: Stitches 6)The reason more distance is required to hit a target with a larger gun is the tracking speed. im not good with metrics, but ist a 1400mm shell the size of a small car? the motor to turn a gun that size would have to be immense and extremely slow, and lets assume in 20,000 years computers are advanced enough to be extremely accurate in a wieghtless vaccum. so at a farther distance the motor would have to turn the immense gun less to hit the moving object. *it makes sense to me, but im not good at expressing thoughts, please politely tell me if im wrong.
A. 1400mm is 1.4 meters. 4.6 foot approx in American. B. This is the future. The distant future. Immense motors dont have to be slow. However, given balance considerations Im happy to concede that large guns are (actually in all probability) slower to turn than quick guns. C. The target is *moving* and, except for lasers, the projectile velocity is slow. This means that it will be hard to guarantee the projectile ends up hitting the target even when the gun does actually aim perfectly where the targetting computer directs it to (based on its predictions). D. The immense engine required to turn these guns will be unlikley able to turn such a massive gun with millimeter (or smaller) precision. Nor will such precision be required - nor can such precision be maintained. Imagine such a large gun calibrated to hit a target with millimeter accuracy over a distance of 20km. The forces the gun experiences when firing, and especially if the ship itself is hit, will shift the gun's mountings enough to throw that completely out. E. I have no idea what "optimal range" and "falloff" are modelling at all, but theyre not modelling the accuracy of guns in a 0-G vaccume enviroment. They would appear to be modelling the accuracy of naval guns which, due to gravity and variable windspeeds, would grow increasingly inaccurate after some optimal distance. F. Finally, if the perfect tracking computer does exist, that can predict with certainty where an enemy is going to be and the guns ARE arbitrairlly accurate, THEN there is no need for the tracking speed to match the targets velocity as the guns dont have to track the target, they have the far easier problem of pointing somewhere where the tracking computer predicts the target will be at some point in the future. Which means that you could achieve 100% accuracy on any incomming frigate that had not closed in close enough to start orbiting your ship (at which point, each gun could still hit it accurately once per orbit).
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Aloysius Knight
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Posted - 2004.07.14 11:51:00 -
[43]
all thought i don't see y we don't have anit-gav fields...cos then there'd be no inertia because u create a gravite feild around ur ship and "fall" in the direction u want to go, now that would be cool and plus if EVE was more "real" lasers could be countered by having a particle cloud or mirrers on ur ship to "fractcher" the light wave (yay my first post , and sorry for the spelling its late here and im half asleep )
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Aloysius Knight
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Posted - 2004.07.14 11:51:00 -
[44]
all thought i don't see y we don't have anit-gav fields...cos then there'd be no inertia because u create a gravite feild around ur ship and "fall" in the direction u want to go, now that would be cool and plus if EVE was more "real" lasers could be countered by having a particle cloud or mirrers on ur ship to "fractcher" the light wave (yay my first post , and sorry for the spelling its late here and im half asleep )
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Bilb
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Posted - 2004.07.14 12:16:00 -
[45]
i think the answer to all ur points is...its easier to do
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Bilb
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Posted - 2004.07.14 12:16:00 -
[46]
i think the answer to all ur points is...its easier to do
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DeFood
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Posted - 2004.07.14 12:51:00 -
[47]
hmmm? Developing a complex system of arbitrary equations to model guns that yield unintuitive or plain old nonsense results is easier than implementing equations that can be found in a high school physics text book which will behave in well understood ways???
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DeFood
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Posted - 2004.07.14 12:51:00 -
[48]
hmmm? Developing a complex system of arbitrary equations to model guns that yield unintuitive or plain old nonsense results is easier than implementing equations that can be found in a high school physics text book which will behave in well understood ways???
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hatchette
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Posted - 2004.07.14 13:19:00 -
[49]
Btw.. the most obvious thing that shows EVE is just a game is sound.
Sound cannot travel through vacuum - space. You shouldn't hear almost anything.. excpet if your ship is hit.. in that case vibration of your hull would make a sound.
And game would be boring if there was no sound when people are shooting eachother. Reality is boring:/
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hatchette
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Posted - 2004.07.14 13:19:00 -
[50]
Btw.. the most obvious thing that shows EVE is just a game is sound.
Sound cannot travel through vacuum - space. You shouldn't hear almost anything.. excpet if your ship is hit.. in that case vibration of your hull would make a sound.
And game would be boring if there was no sound when people are shooting eachother. Reality is boring:/
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Gariuys
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Posted - 2004.07.14 13:56:00 -
[51]
Originally by: hatchette Btw.. the most obvious thing that shows EVE is just a game is sound.
Sound cannot travel through vacuum - space. You shouldn't hear almost anything.. excpet if your ship is hit.. in that case vibration of your hull would make a sound.
And game would be boring if there was no sound when people are shooting eachother. Reality is boring:/
boring? no not really, but it does make really crappy games. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.07.14 13:56:00 -
[52]
Originally by: hatchette Btw.. the most obvious thing that shows EVE is just a game is sound.
Sound cannot travel through vacuum - space. You shouldn't hear almost anything.. excpet if your ship is hit.. in that case vibration of your hull would make a sound.
And game would be boring if there was no sound when people are shooting eachother. Reality is boring:/
boring? no not really, but it does make really crappy games. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

DeFood
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Posted - 2004.07.14 14:44:00 -
[53]
Sound effects are generated by a pods computers to provide feedback about external happenings to the pilot. They are synthesized, not recorded from space.
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DeFood
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Posted - 2004.07.14 14:44:00 -
[54]
Sound effects are generated by a pods computers to provide feedback about external happenings to the pilot. They are synthesized, not recorded from space.
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Gariuys
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Posted - 2004.07.14 15:38:00 -
[55]
Originally by: DeFood Sound effects are generated by a pods computers to provide feedback about external happenings to the pilot. They are synthesized, not recorded from space.
so is everything else, including visuals, so your pods computer just shows you a simple representation of what's really happening. Oh good see, you can technobabble anything. :P ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Gariuys
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Posted - 2004.07.14 15:38:00 -
[56]
Originally by: DeFood Sound effects are generated by a pods computers to provide feedback about external happenings to the pilot. They are synthesized, not recorded from space.
so is everything else, including visuals, so your pods computer just shows you a simple representation of what's really happening. Oh good see, you can technobabble anything. :P ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Cruz
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Posted - 2004.07.14 15:43:00 -
[57]
Well you CAN here your own lasers firing since they are in your ship, and you can also hear teh sound of enemy lasers pounding on your ship :-D ................. |

Cruz
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Posted - 2004.07.14 15:43:00 -
[58]
Well you CAN here your own lasers firing since they are in your ship, and you can also hear teh sound of enemy lasers pounding on your ship :-D ................. |

Katya Detia
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Posted - 2004.07.14 16:27:00 -
[59]
Firstly DeFood.. remember this is a game!!! It's ment to be fun!..
Ok shuttles and iterons... A shuttle is a made ship.. placeing that into the hold of an interon requires afew things... Anti grav (like you see in the stations).. Please space around it. Also take into the account the heigt and width of the shuttle. The iteron hold is longer and not as high..... problem.. lol.... theres afew things like to think of.
Constant accelaration... Earth ships have never gotten to the speed of EvE ships... there could be things we dont no about... etc etc..
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CEO: Black Sea Industries
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Katya Detia
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Posted - 2004.07.14 16:27:00 -
[60]
Firstly DeFood.. remember this is a game!!! It's ment to be fun!..
Ok shuttles and iterons... A shuttle is a made ship.. placeing that into the hold of an interon requires afew things... Anti grav (like you see in the stations).. Please space around it. Also take into the account the heigt and width of the shuttle. The iteron hold is longer and not as high..... problem.. lol.... theres afew things like to think of.
Constant accelaration... Earth ships have never gotten to the speed of EvE ships... there could be things we dont no about... etc etc..
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CEO: Black Sea Industries
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