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Nemesis 002
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Posted - 2008.12.07 06:35:00 -
[1]
hey, i got a question
one of my corp mates is at the moment trapped inside a station, due to pirates, were trying to cyno it to another area of space, and weve made a few succesful jumps, but we then got into this system, and the pirates undocked JUSt as my corp mate was lighting the cyno, and they saw the rorqual cynoed in
i have a question though, HOW exactly do you stop a capital ship from cynoing out, is it bumped, do heavy interdictors's warp disruption field prevent it? or what?
other than neuting its capacitor i mean, i konw thats a good way to stop it from getting out, but, OTHER than that, what are the ways that you stop a capital from cynoing out??
please and thanks
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Zurrar
Gallente Universal Exports FOUNDATI0N
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Posted - 2008.12.07 06:52:00 -
[2]
best to log off till tomorrow :)
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soldieroffortune 258
Gallente Trinity Council.
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Posted - 2008.12.07 06:53:00 -
[3]
Edited by: soldieroffortune 258 on 07/12/2008 06:55:25
might be best to log off, lol
like he said
Originally by: soldieroffortune 258
"Eve is about making yourself richer while making the other guy poorer"
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Vaal Erit
Science and Trade Institute
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Posted - 2008.12.07 06:54:00 -
[4]
If you get hit by a warp disruptor, HICs super point, or a warp disruption bubble you cannot jump using a capital ship. Bumpind won't do it and killing that much cap is not really an option as you need a lot of heavy neuts to insta zap enough of the capitals capacitor.
However to get out of a low sec camped station (one that has a big undock radius) is: -Light cyno in system you want to go -Undock -Hit stop (Ctr-space) -Wait a good 15 seconds -Click jump to member.
If it doesn't work, simply re-dock. If you jumped a rorqual into a station with a undock that kicks you out 8km from station, then you gotta wait it out.
The only way capital ships die in low sec is if they warp to a gate, POS warfare, and bumping off a station jumping to a station. --
http://desusig.crumplecorn.com/sigs.html
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Nemesis 002
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Posted - 2008.12.07 06:55:00 -
[5]
^^those do not answer my question, lol
what are the ways you can stop a capital from cynoing out OTHER than killing its capacitor?
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Nemesis 002
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Posted - 2008.12.07 07:00:00 -
[6]
so if i get hit by even a normal warp disruptor, that completely stops your ship from cynoing out?
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Soryanna
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Posted - 2008.12.07 07:04:00 -
[7]
Originally by: Vaal Erit If you get hit by a warp disruptor, HICs super point, or a warp disruption bubble you cannot jump using a capital ship. Bumpind won't do it and killing that much cap is not really an option as you need a lot of heavy neuts to insta zap enough of the capitals capacitor.
However to get out of a low sec camped station (one that has a big undock radius) is: -Light cyno in system you want to go -Undock -Hit stop (Ctr-space) -Wait a good 15 seconds -Click jump to member.
If it doesn't work, simply re-dock. If you jumped a rorqual into a station with a undock that kicks you out 8km from station, then you gotta wait it out.
The only way capital ships die in low sec is if they warp to a gate, POS warfare, and bumping off a station jumping to a station.
It was answered.
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