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Balor Haliquin
Amarr
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Posted - 2008.12.07 07:45:00 -
[1]
Edited by: Balor Haliquin on 07/12/2008 07:46:54 Flagships The concept of this ship class is to make a larger evolution of the command ship. Instead of simply creating larger ones, the people in the forum and I have blended the bonuses and stats to make the ships more command oriented then straight up combat. The main feature being that they all have a smaller version of the titanĘs fleet bonus. The reason for this is to make them idea for assaulting cyno-jammed systems and giving non-capital fleets some edge in facing capital ships and POSes. The theory behind them being that they have a big tank and give the fleet around them a more survivability. They are nerfed in many ways to prevent them from being solo machines. They do not put out the same base DPS as the base version of each race. However they are not completely lost on the battlefield for firepower. In the greater sense, Flagships are designed to help bridge the gulf between the sub-capital ships and the capital ships. While to possessing the brute firepower to take down a capital. Its fleet command and control function would aid the fleet attempting such a task.
Frontline Command Ships These ships are to lead the fleet from the front of the pack. As a result they forgo their electronics support for more endurance and damage output. Armed with a bonus to anti-electronic warfare, they can assist other ships in making sure that the damage reaches the target.
Theater Command Ship These are the ships that are oriented around the fleet command and control. Their operational mandate is to let their interfacing with the fleet do the talking. Allowing the fleet to operate with a bit more freedom then would normally be enjoyed. They are, however, no slouches to combat either.
Tech 2 resistance bonuses A bonus of +15% and +12.5% are added to specific armor and shields. These are boosted to the race specific areas. For example it would be Thermal primary and Kinetic secondary for Caldari.
Ship bonuses Ships have a slightly reduced version of their base ships bonuses. More often then not itĘs a reduction to their damage output rather then tank. This is for balance as to prevent the ships from taking over the role of mission runner or make the tier 3 battleships completely obsolete. They also receive a fleet bonus that only comes into effect when they are in a fleet and they are the assigned bonus ship. Other then that some of the ships have been modified to fit in their design forms, Khanid ships are missile throwers instead of laser boats for example. Fitting Bonus All ships gain a fitting slot in either their mids or lows. Theater Command Ships lose 1500 power grid and 35 CPU. Frontline command ships lose the same CPU but only 1000 power grid. Ships also loose hard points for launchers and turrets, though the exact number and specific hard points lost are specific per ship.
Stats Bonus All ships have a larger signature radius and slightly lower sensor capabilities. Their maximum targets number is reduced to 6 targets at once. The rest of the stat changes are individual to each ship ca be seen below. The versions here will be changing depending on what suggestons are made and flaws pointed out. The original discussion is taking place here.
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Balor Haliquin
Amarr
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Posted - 2008.12.07 07:46:00 -
[2]
AMARR Name: Requiem Hull: Abaddon Role: Frontline Command Ship
Developer: Carthum Conglomerate Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
Amarr Battleship Bonus: 3% bonus to Large Energy Turret damage per level, 5% bonus armor Resistances per level Flagship Bonus: 5% bonus to fleet member's Capacitor Recharge Rate per level, 5% bonus to Large Energy Turret capacitor cost per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 20% bonus to Tracking Link and Tracking Computer effectiveness
Fitting slots: 8 high / 4 mid / 8 low / 2 rig Power Grid: 20700 CPU: 530 Hard points: 8 Turret/0 Launcher Shield HP: 6850 Shield Resistances: 0/65/52.5/20 Shield Recharge: 2500.00sec Armor HP: 9000 Armor Resistances: 50/35/37.5/35 Hull HP: 8000 Velocity: 89m/s Drone Bay: 75m^3s Drone Bandwidth: 75 MgBits/sec Cargo Bay: 675m^3 Capacitor Capacity: 6375 Capacitor Recharge: 1,250.00sec Maximum Targeting Range: 80km Maximum Lock: 6 Sensor Strength: Radar 22 Signature Radius: 480m Scanner Resolution: 85 Inertial Modifier: 0.155 Propulsion Strength: Fusion 8
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Amarr Battleship V -> Spaceship Command IV -> Amarr Cruiser V --> Spaceship Command III ---> Amarr Frigate V ---> Spaceship Command I
Tertiary Skill Required > Command Ship IV -> Heavy Assault Ship IV --> Assault Ship IV --> Mechanics V --> Engineering V --> Targeting V -> Gunnery IV --> Weapon Upgrade IV
Name: Vanquisher Hull: Abaddon Role: Theater Command Ship
Developer: Khanid Innovations In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
Amarr Battleship Bonus: 5% bonus to Torpedo explosion velocity per level, 5% bonus to armor Resistances per level Flagship Bonus: 5% bonus to fleet member's Capacitor Recharge Rate per level, 3% bonus to effectiveness of Armored Warfare Links module per level Role Bonus: 99% reduction in CPU cost for warfare link modules, Activate 2 warfare link modules simultaneously
Fitting slots: 8 high / 5 mid / 7 low / 2 rig Power Grid: 19500 CPU: 530 Hard points: 1 Turret/6 Launcher Shield HP: 7350 Shield Resistances: 0/65/52.5/20 Shield Recharge: 2500.00sec Armor HP: 8400 Armor Resistances: 50/35/37.5/35 Hull HP: 8000 Velocity: 89m/s Drone Bay: 100m^3s Drone Bandwidth: 100 MgBits/sec Cargo Bay: 625m^3 Capacitor Capacity: 6375 Capacitor Recharge: 1,250.00sec Maximum Targeting Range: 80km Maximum Lock: 6 Sensor Strength: Radar 22 Signature Radius: 480m Scanner Resolution: 85 Inertial Modifier: 0.155 Propulsion Strength: Fusion 8
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Amarr Battleship V -> Spaceship Command IV -> Amarr Cruiser V --> Spaceship Command III ---> Amarr Frigate V ---> Spaceship Command I
Tertiary Skill Required > Logistics IV -> Signature Analysis V --> Electronics V --> Mechanics V --> Engineering V -> Long Range Targeting V --> Armored Warfare Link III
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Balor Haliquin
Amarr
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Posted - 2008.12.07 07:48:00 -
[3]
CALDARI Name: Bastion Hull: Rohk Role: Frontline Command Ship
Developer: Ishukone Most of the recent designs off their assembly line have provided for a combination that the Ishukone name is becoming known for great long-range capabilities and shield systems unmatched anywhere else.
Caldari Battleship Bonus: 7.5% bonus to Large Hybrid Turret optimal range per level, 5% bonus to shield Resistances per skill level Flagship Bonus: 5% bonus to fleet member's maximum Shield Hit Points per level, 3% bonus to Large Hybrid Turret optimal range per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 20% bonus to ECCM and Remote ECCM effectiveness
Fitting slots: 8 high / 6 mid / 6 low / 2 rig Power Grid: 14900 CPU: 750 Hard points: 7 Turret/1 Launcher Shield HP: 9250 Shield Resistances: 0/50/52.5/35 Shield Recharge: 2500.00 Armor HP: 6750 Armor Resistances: 50/10/37.5/60 Hull HP: 7250 Velocity: 89m/s Drone Bay: 50m^3 Drone Bandwidth: 50 MgBits/sec Cargo Bay: 625m^3 Capacitor Capacity: 6000 Capacitor Recharge: 1250.00sec Maximum Targeting Range: 90km Maximum Lock: 6 Sensor Strength: Gravometric 24 Signature Radius: 510m Scanner Resolution: 75 Inertial Modifier: 0.155 Propulsion Strength: Magpulse 7
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Caldari Battleship V -> Spaceship Command IV -> Caldari Cruiser V --> Spaceship Command III ---> Caldari Frigate V ---> Spaceship Command I
Tertiary Skill Required > Command Ship IV -> Heavy Assault Ship IV --> Assault Ship IV --> Mechanics V --> Engineering V --> Targeting V -> Gunnery V --> Weapon Upgrade IV
Name: Tsunami Hull: Rokh Role: Theater Command Ship
Developer: Kaalakiota As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
Cladari Battleship Bonus: 5% bonus to Missile Launcher rate of fire per level, 5% bonus to shield Resistances per skill level Flagship Bonus: 5% bonus to fleet member's maximum Shield Hit Points per level, 3% bonus to Siege Warfare Link module effectiveness per level Role Bonus: 99% reduction in CPU cost for warfare link modules, Activate 2 warfare link modules simultaneously
Fitting slots: 8 high / 7 mid / 5 low / 2 rig Power Grid: 13500 CPU: 750 Hard points: 1 Turret/6 Launcher Shield HP: 9250 Shield Resistances: 0/50/52.5/35 Shield Recharge: 2500.00 Armor HP: 6500 Armor Resistances: 50/10/37.5/60 Hull HP: 7500 Velocity: 89m/s Drone Bay: 50m^3 Drone Bandwidth: 50 MgBits/sec Cargo Bay: 625m^3 Capacitor Capacity: 6000 Capacitor Recharge: 1250.00sec Maximum Targeting Range: 90km Maximum Lock: 6 Sensor Strength: Gravometric 24 Signature Radius: 510m Scanner Resolution: 75 Inertial Modifier: 0.155 Propulsion Strength: Magpulse 7
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Caldari Battleship V -> Spaceship Command IV -> Caldari Cruiser V --> Spaceship Command III ---> Caldari Frigate V ---> Spaceship Command I
Tertiary Skill Required > Logistics IV -> Signature Analysis V --> Electronics V --> Mechanics V --> Engineering V -> Long Range Targeting V --> Siege Warfare Link III
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Balor Haliquin
Amarr
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Posted - 2008.12.07 07:49:00 -
[4]
GALLENTE Name: Athena Hull: Hyperion Role: Frontline Command Ship
Developer: Roden Shipyards Unlike most Gallente ship manufacturers, Roden Shipyards tend to favor missiles over drones and their ships generaly possess stronger armor. Their electronics capacity, however, tends to be weaker than ships from their competitors.
Gallente Battleship Bonus: 3% bonus to Large Hybrid Turrets damage per level, 7.5% bonus to armor repair amount per level Flagship Bonus: 5% bonus to fleet member's maximum Armor Hit Points per level, 5% bonus to Large Hybrid Turret falloff per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 12.5% bonus to Sensor Booster and Remote Sensor Booster effectiveness
Fitting slots: 8 high / 5 mid / 7 low / 2 rig Power Grid: 15650 CPU: 570 Hard points: 8 Turret/0 Launcher Shield HP: 7000 Shield Resistances: 0/50/55/32.5 Shield Recharge: 2500.00sec Armor HP: 8350 Armor Resistances: 50/10/50/47.5 Hull HP: 8900 Velocity: 110m/s Drone Bay: 100m^3 Drone Bandwidth: 100 MgBits/sec Cargo Bay: 675m^3 Capacitor Capacity: 7200 Capacitor Recharge: 1500.00sec Maximum Targeting Range: 65km Maximum Lock: 6 Sensor Strength: Magnometric 23 Signature Radius: 495m Scanner Resolution: 110 Inertial Modifier: 0.155 Propulsion Strength: Ion 8
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Gallente Battleship V -> Spaceship Command IV -> Gallente Cruiser V --> Spaceship Command III ---> Gallente Frigate V ---> Spaceship Command I
Tertiary Skill Required > Command Ship IV -> Heavy Assault Ship IV --> Assault Ship IV --> Mechanics V --> Engineering V --> Targeting V -> Gunnery V --> Weapon Upgrade IV
Name: Artemis Hull: Hyperion Role: Theater Command Ship
Developer: CreoDron As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Artimus can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
Gallente Battleship Bonus: 10% bonus to drone Hit Points and Damage per level, 7.5% bonus to armor repair amount per level Flagship Bonus: 5% bonus to fleet member's maximum Armor Hit Points per level, 3% bonus to Information Warfare Link module effectiveness per level Role Bonus: 99% reduction in CPU cost for warfare link modules, Activate 2 warfare link modules simultaneously
Fitting slots: 8 high / 6 mid / 6 low / 2 rig Power Grid: 14150 CPU: 570 Hard points: 6 Turret/1 Launcher Shield HP: 7000 Shield Resistances: 0/50/55/32.5 Shield Recharge: 2500.00sec Armor HP: 8500 Armor Resistances: 50/10/50/47.5 Hull HP: 8750 Velocity: 110m/s Drone Bay: 175m^3 Drone Bandwidth: 125 MgBits/sec Cargo Bay: 675m^3 Capacitor Capacity: 7200 Capacitor Recharge: 1500.00sec Maximum Targeting Range: 65km Maximum Lock: 6 Sensor Strength: Magnometric 23 Signature Radius: 495m Scanner Resolution: 110 Inertial Modifier: 0.155 Propulsion Strength: Ion 8
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Gallente Battleship V -> Spaceship Command IV -> Gallente Cruiser V --> Spaceship Command III ---> Gallente Frigate V ---> Spaceship Command I
Tertiary Skill Required > Logistics IV -> Signature Analysis V --> Electronics V --> Mechanics V --> Engineering V -> Long Range Targeting V --> Information Warfare Link III
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Balor Haliquin
Amarr
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Posted - 2008.12.07 07:50:00 -
[5]
MINMATAR Name: Lahar Hull: Maelstrom Role: Frontline Command Ship
Developer: Boundless Creations Boundless Creation's ships are based on the Brutor tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore tend to take a back seat to sheer annihilative potential.
Minmatar Battleship Bonus: 3% bonus to Large Projectile Turret damage per level, 7.5% bonus to shield boost amount per level Flagship Bonus: 5% bonus to fleet member's Signature Radius reduction per level, 5% bonus to Large Projectile Turret falloff per level Role Bonus: 99% reduction in CPU cost for warfare link modules, 20% bonus to Target Painter effectiveness
Fitting slots: 8 high / 6 mid / 6 low / 2 rig Power Grid: 18700 CPU: 610 Hard points: 8 Turret/0 Launcher Shield HP: 7650 Shield Resistances: 15/50/40/32.5 Shield Recharge: 2500.00sec Armor HP: 8100 Armor Resistances: 75/10/25/35 Hull HP: 7500 Velocity: 94m/s Drone Bay: 100m^3 Drone Bandwidth: 100 MgBits/sec Cargo Bay: 550 m^3 Capacitor Capacity: 6000 Capacitor Recharge: 1250.00sec Maximum Targeting Range: 75km Maximum Lock: 6 Sensor Strength: Ladar 21 Signature Radius: 470m Scanner Resolution: 90 Inertial Modifier: 0.155 Propulsion Strength: Plasma 9
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Minmatar Battleship V -> Spaceship Command IV -> Minmatar Cruiser V --> Spaceship Command III ---> Minmatar Frigate V ---> Spaceship Command I
Tertiary Skill Required > Command Ship IV -> Heavy Assault Ship IV --> Assault Ship IV --> Mechanics V --> Engineering V --> Electronics V -> Gunnery V --> Weapon Upgrade IV
Name: Halberd Hull: Maelstrom Role: Theater Command Ship
Developer: Core Complexion Core Complexion's ships are unusual in that they favor electronics and defense over the "lots of guns" approach traditionally favored by the Minmatar.
Minmatar Battleship Bonus: 3% bonus to Large Projectile Turret rate of fire per level, 7.5% bonus to shield boost amount per level Flagship Bonus: 5% bonus to fleet member's Signature Radius reduction per level, 3% bonus to Skirmish Warfare Link module effectiveness per level Role Bonus: 99% reduction in CPU cost for warfare link modules, Activate 2 warfare link modules simultaneously
Fitting slots: 8 High / 7 Mid / 5 Low / 2 rig Power Grid: 18100 CPU: 610 Hard points: 4 Turret/3 Launcher Shield HP: 8300 Shield Resistances: 15/50/40/32.5 Shield Recharge: 2500.00sec Armor HP: 7350 Armor Resistances: 75/10/25/35 Hull HP: 7600 Velocity: 94m/s Drone Bay: 100m^3 Drone Bandwidth: 100 MgBits/sec Cargo Bay: 550 m^3 Capacitor Capacity: 6000 Capacitor Recharge: 1250.00sec Maximum Targeting Range: 75km Maximum Lock: 6 Sensor Strength: Ladar 21 Signature Radius: 470m Scanner Resolution: 90 Inertial Modifier: 0.155 Propulsion Strength: Plasma 9
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
Secondary Skill Required > Minmatar Battleship V -> Spaceship Command IV -> Minmatar Cruiser V --> Spaceship Command III ---> Minmatar Frigate V ---> Spaceship Command I
Tertiary Skill Required > Logistics IV -> Signature Analysis V --> Electronics V --> Mechanics V --> Engineering V -> Long Range Targeting V --> Skirmish Warfare Link III
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Haakelen
Cassandra's Light Caeruleum Alliance
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Posted - 2008.12.07 08:08:00 -
[6]
Specifics would need looking at, but an interesting idea. Also supporting a Khanid torpabaddon, heavily.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.12.07 13:10:00 -
[7]
This is far too specific for an Assembly Hall proposal, but I'm still going to support it for the cool idea. ---------- Thanks to all those who voted for me. |
Crossbowman
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Posted - 2008.12.08 07:30:00 -
[8]
Hmmm. I like it!
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Odetta Harpy
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Posted - 2008.12.08 14:08:00 -
[9]
good idea, but the training times for them would be stupidly long. Frigate, cruiser and BC lv5, why would you need those to fly a T2 BS, plus a few other skills on that list shouldnt be conpulsary or it would take less time to train for a capital ship, maby even a titan.
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Maximum KILLDEATHRATIO
Minmatar 24th Imperial Crusade
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Posted - 2008.12.08 16:22:00 -
[10]
This would be a great idea for a newly defined Titan role. Eliminate the idea that they need to be huge ships that 1shot everything, and have them be fleet flagships instead.
I don't like it for battleship class though. That sounds like more the role for an elite dreadnaught. ___________________ Yes I'm bitter. (the taste you can see!)
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.12.08 21:31:00 -
[11]
Originally by: Odetta Harpy good idea, but the training times for them would be stupidly long. Frigate, cruiser and BC lv5, why would you need those to fly a T2 BS, plus a few other skills on that list shouldnt be conpulsary or it would take less time to train for a capital ship, maby even a titan.
I have to assume that was a typo(replicated by cut and paste) on the OP's part - BS 5 requires cruiser and frigate 4, not 5, and he wrote them as requisite trees rather than requisites proper. ---------- Thanks to all those who voted for me. |
Jade Valkrye
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Posted - 2008.12.08 22:09:00 -
[12]
Hey this is pretty well thought out and I like it. Maybe add more med adn low slots instead of high slots to add to the durability.
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Kesper North
Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.12.09 06:12:00 -
[13]
A well-considered proposal. Supported.
Chief Diplomat, Combined Planetary Union
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Sky SaintGermain
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Posted - 2008.12.09 07:06:00 -
[14]
Supported. I want one.
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William Verai
Bespoke Aerospace Industries
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Posted - 2008.12.09 07:08:00 -
[15]
Me too!
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Star Nove
Blueprint Haus Shadow of xXDEATHXx
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Posted - 2008.12.09 14:11:00 -
[16]
Originally by: William Verai Me too!
me three |
grizzlemethis
Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2008.12.09 19:17:00 -
[17]
Cool.
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Freethinker Zun
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Posted - 2008.12.10 02:41:00 -
[18]
I'd fly one of those in a heartbeat. Probably last as long, too, but that's all right :)
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corvus acanum
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Posted - 2008.12.10 02:58:00 -
[19]
I think this is a very good idea the area of cammand ships needs some improvment and this would help
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ViolenTUK
Gallente Vindicated Exiles V.I.R.A.L.
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Posted - 2008.12.10 05:29:00 -
[20]
No. Simply because you suggest using an existing ship hull when we are in need of new ship Hulls.
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Jaden Atreides
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Posted - 2008.12.10 05:58:00 -
[21]
If any ship hull needs to changed or a new one be done it's the Moa. Please for gods sake change that thing.
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Mikeli Soth
The Dead Parrot Shoppe Inc.
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Posted - 2008.12.12 06:49:00 -
[22]
lemme see...
Ishkur with less than a 25 sig radius. wow. I bet even frigates would have a hard time hitting that.
I think it is a good idea, but some of those numbers need to be toned down for this to be a good idea.
I would also up the requirement of Fleet command from 1 to 5. Something like this would require a hell of a train. This would be like Marauder's requirement of Advances weapons upgrades 5.
But yeah, I agree with the basic idea here.
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Solomon XI
Hoist The Colors. Pirate Coalition
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Posted - 2008.12.12 10:49:00 -
[23]
Ah hell ... I'll sign this. =)
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CTec
Wasting Time LLC
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Posted - 2008.12.12 16:43:00 -
[24]
Edited by: CTec on 12/12/2008 16:44:33 One of the earlier posters made mention to this. Name the ship primary because that is what it will be. FC's get shot at because the given belief is cut off the head and the body will fall. Same with any Navy or Faction ship on the field, too tempting of a target.
Not opposed to the idea and you did a ton of thought on the matter. Current Command ships are half baked at best and unable to stand much in the way of concentrated fleet level fire.
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CCP Mitnal
C C P
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Posted - 2008.12.12 22:52:00 -
[25]
Moved to Features & Ideas.
Mitnal Community Representative CCP Hf, EVE Online Email |
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Balor Haliquin
Amarr
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Posted - 2008.12.13 00:08:00 -
[26]
CCP Mitnal, you do realize that the original thread is here right? That this is now a duplicate thread in the Features and Ideas. The intent was to see if the CSM would be interested in getting this onto their conversation points.
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Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2008.12.13 00:12:00 -
[27]
Mitnal, this should not have been moved to F+I - it was a proposal to the CSM, and as such it belongs in the Assembly Hall. The same is true of the other two as well. They're all single, coherent ideas that the CSM could quite conceivably advance, they do not deserve to be moved to a forum that no longer fulfills the original poster's intent in creating the thread. Unless the CSM specifically requested that you move them(in which case, let us know, because I'll have some suggestions for them if they're going to start doing this), I'd suggest that you put them back where they belong. ---------- Herschel's Lottery #3 - Win a Golem! |
Gantor Tesla
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Posted - 2008.12.13 19:12:00 -
[28]
1. WTH do these ships require frigate V????? 2. I still think the Theater Command need the ability to run a 3rd link. I think this could be off set with a Warfare Link Specialization V requisite. It would also help justify buying a Battleship that costs more than a Carrier. 3. Why do the Caldari get half the drone bay of all the other ships?
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Allatu
Gallente
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Posted - 2008.12.13 20:50:00 -
[29]
Signed and approved. This game always seems to get better the more it resembles Homeworld 2 (which is win). For this to be implemented would be another step in the right direction (probably).
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Random Womble
Minmatar Master Miners
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Posted - 2008.12.14 04:12:00 -
[30]
Originally by: Balor Haliquin AMARR
Required Skills Primary Skill Required > Flagship I -> Command Ship IV --> Battlecruiser V --> Spaceship Command IV -> Fleet Command I --> Wing Command V ---> Leadership V -> Warfare Link Specialization IV
There is allready a flagship skill in the database and its been in there for years it currently requires WC 5.
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