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Corto Malteze
Caldari
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Posted - 2008.12.08 14:22:00 -
[1]
Hello Everyone !
Just a Cloak Noob Question :
Can I fit any type of ship with cloaking devices ? What are the pros and cons of the cloaking devices ? Can I be in a system without being targeted or detected ?
Can in advance Fly Safe Corto
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minx trader
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Posted - 2008.12.08 14:46:00 -
[2]
you can cloak any ship, except shuttle's of course
you cant be targeted in system or seen if cloaked, but you will show up in local chat, so they know your there. if you uncloak and are locked, you cant recloak until lock broken
be careful of the 2k de-cloaking range, gas clouds, etc. Also ppl's put cans and corpses 100k, 70k, etc from stations and gates within the flight path to uncloak you.
some cloaks have a 10,000 cpu fitting requirement, these can only be fitted in ships with a covert ops cloak bonus, and you can warp whilst loaked then
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Gieron
Middleton and Mercer LLP Sylph Alliance
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Posted - 2008.12.08 14:50:00 -
[3]
Originally by: minx trader you can cloak any ship, except shuttle's of course
You can cloak any ship that can fit a cloaking module. Which means shuttles and freighters can't cloak (since they can't fit anything).
Just being petty here.
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Gartel Reiman
Civis Romanus Sum
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Posted - 2008.12.08 18:09:00 -
[4]
Originally by: Corto Malteze What are the pros and cons of the cloaking devices ?
Prototype and Improved cloaks
The pro is fairly straightforward - your ship is completely undetectable while cloaked. (Though as was noted above, you will still show up in Local chat so people will know that you are in the system, somewhere.)
Cons:
- Scan resolution is decreased (by 50% for T1 cloaks and 40% for T2 cloaks), making your lock times longer while you have the cloaking device fitted to your ship.
- When decloaking, there is a "sensor recalibration" time before you can start locking targets again (30 seconds for T1 and 20 seconds for T2) which makes it near impossible to uncloak and lock someone down.
- When you activate the device, it takes several seconds for you to completely disappear. While you cannot be locked during this time, anyone on grid will be able to get a decent idea of where you are.
- Cannot be activated when someone holds a (fully established) target lock on you.
- Will deactivate if your cloaked ship goes within 2km of "anything" (though it seems cans and biomass don't actively decloak any more, ships and active drones certainly do) - and likewise cannot engage cloak without 2km of these things, even objects like cans which will not actually decloak you
- When the cloak is deactivated, there's a 30 second reactivation delay before you can cloak again. This includes if you were involuntarily decloaked by something nearby.
- When cloaked, you move much slower than normal (90% for T1, 75% for T2) and cannot warp.
- You cannot activate any modules while cloaked - this also includes things such as repairing modules, reloading etc.
- Relatively high CPU usage (on Improved cloaks at least)
- Opportunity cost - if you fit a cloak in one of your highslots then you're giving up the opportunity to fit a gun/launcher/neut/smartbomb/NOS/salvager/etc there instead.
Covert Ops Cloaks Pros: Covops cloaks remove/reduce most of the module-specific penalties (i.e. no speed reduction, no scan resolution reduction, 10 second sensor recalibration, can warp while cloaked).
Cons: Only fit on specialised ships (covert ops frigates - not the Stealth Bombers which confusingly require the same skill and are occasionally listed as such - and force recon ships ones), still don't let you change ammo etc. while cloaked or cloak while being targeted, are much more expensive than prototype cloaks (very roughly 15m compared to 1m each). 
Also consider ships such as the Stealth Bombers and Black Ops Battleships, which while they cannot fit the covert ops cloak, get bonuses to normal cloaks that eliminate the sensor recalibration time altogether, and give them speed bonuses while cloaked such that with good skills they will go slighter faster cloaked than uncloaked.
Overall, for non-bonuses ships, cloaking is a good way to hide from (potential) pursuers, if you manage to get a little bit of breathing space (since you can't cloak while being targeted, and if you cloak as they are coming out of warp nearby they will see where you were and be able to decloak you). They're not good to fit on ships that depend on fast lock due to their scan resolution penalties, and they're not good for ambushes due to the sensor recalibration time. The canonical cloak user would be someone ratting in 0.0, who heads to a safespot and cloaks if he sees someone unfriendly enter the system.
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Axearm Thunk'um
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Posted - 2008.12.08 18:15:00 -
[5]
A con of cloaking devices is they reduce your lock time on targets.
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Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.08 20:24:00 -
[6]
The blockade runners (Transport Ships) also have the ability to fit the covert ops cloak, as of the Quantum Rise release.
Basically a cloak is good for when you are being hunted and want to disappear. Ratting in 0.0 or lowsec is the obvious example... you want to rat while you're alone in the system, and if anybody comes through, warp to a safe spot and vanish until they leave. You can't really do much else with a cloak except for specialized ships:
- Stealth bombers, combat recons, and black ops battleships can move around quickly while cloaked and have the ability to decloak and attack immediately.
- Covert ops frigates, force recons, and blockade runners can warp cloaked, making them excellent couriers in unsafe places. The covert ops is excellent for using scan probes to find enemies without yourself being found. The force recon can be a competent stalker/killer of targets of opportunity. Either can be used as a scout or to pop a cyno (nevermind that for now). The blockade runners are finding new service with traders who sell high-end modules deep in 0.0.
............. Now recruiting like-minded pilots. |

Corto Malteze
Caldari
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Posted - 2008.12.08 21:08:00 -
[7]
Thanks for all the answers !
Fly Safe Corto
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Frida Frogger
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Posted - 2008.12.09 13:25:00 -
[8]
Ok i have no experience with this so it's probably a stupid question: Can you for example cloak your ship, use a passive targeter so they dont lock on you, and lock onto them and scan someones cargo, while still being cloaked?
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Tekkan Malkav
Caldari The Movement
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Posted - 2008.12.09 13:35:00 -
[9]
nope...
Using the PT as well as the scanner means you have to lock onto him, which you can't do while cloaked. -------------------------------------------------- Killing is merely the purest most natural and sincerest way of reminding someone of his place in the food chain......
[img]http://sigs.gri |

Gartel Reiman
Civis Romanus Sum
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Posted - 2008.12.09 13:36:00 -
[10]
Originally by: Frida Frogger Ok i have no experience with this so it's probably a stupid question: Can you for example cloak your ship, use a passive targeter so they dont lock on you, and lock onto them and scan someones cargo, while still being cloaked?
When you cloak you cannot activate any modules. Additionally your maximum locked targets drops to zero instantly, so you will lose any locks that you already had established (and cannot lock any more).
Because of the way modules work, however, any module that's halfway through a cycle will finish its existing cycle while you're cloaked. This is most often used with a MWD, to activate it just before cloaking and thus get 10 seconds' worth of relatively high cloaked speed in order to move away from the spot where everyone could see you. In this case, if you started the cargo scan while uncloaked, you could cloak and still get the results a few seconds later.
Though I have no idea why you would want to do this - I can't imagine any situation where it would be useful (since you'd have to be uncloaked for a few seconds to establish the initial lock and start the scanner).
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Chaleban
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Posted - 2008.12.09 14:54:00 -
[11]
Originally by: Gartel Reiman
Originally by: Corto Malteze What are the pros and cons of the cloaking devices ?
Prototype and Improved cloaks
The pro is fairly straightforward - your ship is completely undetectable while cloaked....
Saving this guide-- domo arigato! |

Espresso Maximo
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Posted - 2008.12.10 14:04:00 -
[12]
Can you use scanning probes and the scanners while cloaked ? I know that they run but I'm not sure that they are just completing the cycle and returning nil -
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Joe Starbreaker
Starbreaker Frigateers Tear Extraction And Reclamation Service
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Posted - 2008.12.10 16:37:00 -
[13]
Originally by: Espresso Maximo Can you use scanning probes and the scanners while cloaked ? I know that they run but I'm not sure that they are just completing the cycle and returning nil -
Yes, you can do this. And it's really the only way to do it practically. Decloak to launch the probes, yes, but then cloak while the scans are running. Be sure to get 2km or more from your last probe.
............. Now recruiting like-minded pilots. |
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