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Krylon Rhae
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Posted - 2008.12.08 17:02:00 -
[1]
Have been mining and manufacturing for a couple of years now and have taken the plunge into Invention.
I know, I know, no money in it, just wasting my time, move along and leave to others
OK, that said, I have a simple question for the pros...
I have been reading up on several issues concerning invention and have managed to invent a few items. Small ticket stuff at the moment, ammo mostly. But when is it appropriate to use decrytors? they seem to be very expensive for a one time use and if you fail it hurts even more, considering they are not cheap.
So what gives, when is it right and how best to use these animals.
Thanks to all the pros out their. Your posts and guides are always great reads.
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Avalira
Caldari Pax Minor Asylum Free Trade Zone.
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Posted - 2008.12.08 17:17:00 -
[2]
The best way to find out if a product is viable is to make your own excel sheets. The reason for that is to be able to factor in invention cost to your product depending on the success rate of inventing with a particular decryptor. It takes some work, especially if you have lots of items, but well worth the effort.
It's with this information that you get to know which decryptor gives you the best isk/run of your T2 bpc and allows you to switch decryptors depending price changes (or even not using one). To get started I suggest looking up a program called EVE-Meep and MLCalc. The first will give you information on the items you are trying to invent, with a basic % chance to succeed based on skills and decryptor. The second will tell you exactly what minerals you need based on the ME, and it also gives other useful info.
Remember, if you are going to do invention then do it properly. Doing one or two invention tries and then complaining about the price won't get you anywhere. Invention is all about averages and scale. Invent a lot and produce a lot.
If you are really not sure how the exact process is then log on to SiSi and give it a few dozen goes.
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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brinelan
Caldari Victory Not Vengeance Intrepid Crossing
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Posted - 2008.12.08 18:31:00 -
[3]
Edited by: brinelan on 08/12/2008 18:33:12 As a general rule, decryptors on a lot of jobs are going to do nothing but make you spend more then what you could sell the end resulting item for. So I will echo what was said there and make sure you do the math.
I have done over 1000 ship invent jobs and have yet to use a decryptor because i would be losing money (sometimes a lot of money) by using them.
And yes, you will get good with excel or openoffice (whichever you are more comfortable with) doing production/invention. Google docs has a nice spreadsheet app too and its free. --------------------------
Some days you're the bug, some days you're the windshield |
Copying Machine
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Posted - 2008.12.08 18:38:00 -
[4]
The only use of decryptors in cruiser+ ships' invent, and even then it doesn't increase your profit a lot.
Invent without decryptors, when it will be time for you to use them, you will know exactly if you should use them and which ones. If you don't know exactly yet if you should use them, then you shouldn't.
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Gridwalker
Amarr Divine Power.
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Posted - 2008.12.08 19:10:00 -
[5]
Yeah, when you do the math, it almost never makes sense to use decryptors. As far as making a profit with invention, a little market analysis shows that some items do make a profit, and some don't. The trick is figuring out which will net you a profit, and when to move on.
Oh, and +1 for Google docs. While I wouldn't use them for "real" things, like personal finances and the like, they can still be pretty handy for stuff like EVE. Not only is it free and convenient, you can set your documents up so they can be viewed, and even edited in real-time by your corp members. It's a fantastic way to coordinate people, from POS fuelers to your industrialists and even miners...
-Grid
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Kruuna
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Posted - 2008.12.08 22:06:00 -
[6]
decryptors are not near what they used to be... as costs for them have gone up they become less and less able to offset their costs. I still use decryptors quite a bit, but then I'm inventing big ticket items where they make a huge difference.
Most modules, ammo, and even ships are more profitable per run without decryptors, but when inventing jump freighters you better use the one that's +3 ME!!
The other benifit is efficency of production... its alot easier to manufacture 3 runs of of something with one job than with 3... especially when you are making 15 at a time.
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Krylon Rhae
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Posted - 2008.12.09 02:55:00 -
[7]
Thanks everyone. All of you are confirmiong what I had already deduced from the math - decyptors generally are not worth the added cost. Even more so when you factor in all the failed jobs along the way, I assume.
Again, thanks and fly safe.
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Mirei Jun
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Posted - 2008.12.09 03:02:00 -
[8]
Edited by: Mirei Jun on 09/12/2008 03:02:50 Hello
As previosuly stated, use spread sheets. Keep track of your costs, successes, and deviations from the etablished "average" success chances. Know what success rate you need to cover your bottom line before ever beginning invention attempts. This will help you know when its best to stop attempting.
I have had great success with decryptors -reducing my production costs by 10M or more per unit. Finding decryptors at a good deal really helps, too. Before you do anything run the numbers.
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