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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.12.29 03:17:00 -
[61]
Originally by: Lord Fitz
Originally by: Vigilant Part I don't get it is, why you have to Off Line / Un Anchor the Tower to Un Anchor any other structure. But you can off line any time you want..... WTF OVER Annoying as hell I say ...
Anchoring skill should shorten time for anchoring and online.
What ? You don't have to offline the tower to unanchor other structures, the reverse in-fact, the tower must be online and anchored to unanchor a structure.
Yep your right, last night I tried to move a structure and got some "wierd a*s" error message.
.... So, glad you said I was wrong, cause its working now...
Still they could make it work FASTER 
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Tal Kjelthorne
Kjelthorne Industries
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Posted - 2008.12.29 04:34:00 -
[62]
Originally by: melonboy
I ask you ... Linkage
where are you going to play ... sorry EVE I dont think your going to make it all that time wasting and fake promises over the last four years of my gameplay ... about time this hell hole went back to spare internet space.
C Ya morons...! regrds MB
I think infinity online has been classified as vaporware...
I'll believe it when I see it honestly. ___________ I reserve the right to be wrong.
We the Unwilling Lead by the Unknowing... |

Spike Spiegle
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.01.08 21:10:00 -
[63]
Originally by: ELECTR0FREAK Well, I personally feel that a fleet of cap ships is a big investment by a community of players and should be able to take a large POS down with some rapidity. I've sieged enemy death stars in a small cap fleet before with a Revelation and it took us a half hour or so (all I can remember is that it was several cycles of siege) and seemed reasonable. I've also watched 4 outposts I helped build and an entire region fall to an alliance half our size because they used log in / out tactics. Life definitely aint fair. One last thing, while I agree that the GM response to your friend's dread loss wasn't fair, I will note that it is against forum policy to post any GM reply to a petition, so beware.
TBH i dont think the OP cares to much about how fast is killed, its the rediculas online/ offline timers. I can understand why CCP has them and the onlining bit doesnt bother me to much as they should be most vunerable at this point.
The issues i would like to see addressed is;
1/ the rediculas unachor timers on pos and mods and
2/ the stupid pos mod anchoring green box of despair, that makes placing a gun outside the pos the most complicated procedure involving camara placement, zooming, clicking and dragging. (then ur ship moves and ruins it )
On a personal note never volunteer to do any pos work unless you have alot of time or alot of patience. Or just do what i do and get plastered 
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Tandin
The Knights Templar Intrepid Crossing
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Posted - 2009.01.08 21:56:00 -
[64]
Originally by: Evlyna
Takes Anchoring V as a prerequesite to handle guns. (Yea, that looks really related).
Anchoring IV/V gives 0 benefits to anything related to POSes.
Anchoring V = OH WAIT.... STATION WAREHOUSE. Now who the hell use that anyway. Outpost contruction, yea mmk... big deal for the 1000s grumps who don't care.
Obviously you've never had the fun of sitting in the POS blasting away at the enemy fleet. POS gunnery is almost like a mini-game within eve. |

Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2009.01.09 05:14:00 -
[65]
I would be happy with Anchoring increasing the rate of Anchor / Online and a "new" skill that allows multiple Anchor / Onlines per level. Say Level 1 (3 at a time) and each level beyond gains 2 additional. Make the multiplier like 8 X .
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Artmedis Valben
Gallente Lobster of Babel
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Posted - 2009.01.09 11:47:00 -
[66]
5% time reduction per level would be a good simple start. Brings a 12 hour endeavour down to 9 hours with Anchoring 5.
Starbase Multitasking allowing up to 1 additional POS structure to be anchored, onlined, unanchored per level IF the tower is not aggressed might cause some serious balance issue with Ninja erecting Deathstars.
But can't see any balance issue with making unanchoring go faster. I'd even support one click unanchoring of all empty offline mods in one go... Something akin to strip fitting on a ship.
Allowing more people to anchor, online or unanchor at at a time by increasing the number of concurrent users is probably the best way. Say 1 concurrent user on a small, 2 on medium and 3 on a large tower?
Selling: PERFECT PRINTS + RESEARCH |

Evlyna
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Posted - 2009.01.10 01:38:00 -
[67]
Originally by: Tandin
Originally by: Evlyna
Takes Anchoring V as a prerequesite to handle guns. (Yea, that looks really related).
Anchoring IV/V gives 0 benefits to anything related to POSes.
Anchoring V = OH WAIT.... STATION WAREHOUSE. Now who the hell use that anyway. Outpost contruction, yea mmk... big deal for the 1000s grumps who don't care.
Obviously you've never had the fun of sitting in the POS blasting away at the enemy fleet. POS gunnery is almost like a mini-game within eve.
Obviously, you're the pos gunner, not the pos manager who had to park all those guns for you (or unanchor them later for whatever reason). Assumptions ftl!
Yes I did had a few good times doing that but it will never be comparable to the timesink the op is talking about.
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Kalintos Tyl
Minmatar
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Posted - 2009.01.10 10:29:00 -
[68]
just make anchoring and onlining quenable, make quene for all structures in like half hour and tower itself will anchor and online everything. |

Halada
Caldari Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.02.05 04:02:00 -
[69]
bump because I can |

Captain Zienna
Caldari TachyonTubbies
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Posted - 2009.02.05 14:21:00 -
[70]
/signed |

Stogee
Grog Gluggers
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Posted - 2009.02.13 18:08:00 -
[71]
Was reading this thread and had a thought I kinda liked, totally off the wall.. Though I know it'll get blown to tiny little pieces.
- Liked the Mility bases/ Cities idea, something that requires a huge investment and built on planets, titanesque. The base would allow the anchoring of POS in that system and neighbouring systems.
- Move the fuel requirements to bases, including food water and number of trade goods etc. with the exception of Ice products, POS's should require them.
POS's = become industrial centres.
- Bases produce alliance npc military forces produced from minerals that patrol the stargates in that system. Allow Alliances to attempt to secure their space and essentially set up borders. Like the empires.
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