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Fango Mango
University of Caille Gallente Federation
30
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Posted - 2012.04.13 01:05:00 -
[1] - Quote
I think the obviously solution is to apply specialization skills to all weapons of that type.
Large blaster Specialization adds 2% damage to ALL Large blasters, T1/T2/Faction/Officer. It *also* allows the use of T2 large blasters.
Keep T2 ammo for T2 turrets only!
problems solved . ..
-FM |

Fango Mango
University of Caille Gallente Federation
30
|
Posted - 2012.04.13 04:07:00 -
[2] - Quote
Kattshiro wrote:
Think it should be the other way spec only goes towards t2 weapons, but faction can shoot t2 ammo.
Why do you think this? Why should faction guns be worse than T2? Despite costing 10x. And this price is not "supply and demand". The minimum price is set by the ISK and NPC buy price of the tags (assuming you value your LP at zero) in the LP store.
Adding the damage bonus to all turrets makes sense.
1) If fixes the problem of Faction turrents doing less damage than T2 despite being higher meta (Is there any other faction item in EVE that has worse stats than T2)
2) It makes sense from a gameplay point of view. In reality, if you have XX specialization you are going to use T2 (because it is much cheaper than meta 4) OR you are going to use Faction (to Pimp).
3) Personally I think think that if you have a skill to specialize in using something you should be you know better at it, and this skill is "Large Blaster Specialization" not "Tech 2 Large Blaster Specialization". |

Fango Mango
University of Caille Gallente Federation
31
|
Posted - 2012.04.13 15:45:00 -
[3] - Quote
Joran Dravius wrote:Azemar wrote:After a wasted expense, I realized that faction weapons do not benefit from specialization skills (derp). However, why is this? This has probably been mentioned before.
I know this calls into question the entire premise of the faction system, but why should t2's ever do more damage than faction? They cost upwards of 30 times more isk than t2's, and you get fitting bonuses? It seems like this current layout only benefits rich players who don't want to take the time to train, and that's a very low portion.
Thoughts/Criticisms? Faction mods allow you to substitute ISK for SP. I'm pretty sure that was intentional.
Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM |

Fango Mango
University of Caille Gallente Federation
31
|
Posted - 2012.04.13 16:34:00 -
[4] - Quote
Liang Nuren wrote:Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM
There's some deadspace mods that are worse than T2. RRs, for example. -Liang
a) deadspace items are not faction items . . .
b) You could also make the argument that most of the deadspace small/medium reps are worst than T1 remote armor reps and I don't think anyone else here is claiming that faction items should be worse than T1.
Any other examples other than "the obviously broken items" where FACTION items are worse than T2 items to support the claim that faction items should be worse than T2.
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Fango Mango
University of Caille Gallente Federation
32
|
Posted - 2012.04.13 17:52:00 -
[5] - Quote
Verity Sovereign wrote:Liang Nuren wrote:Fango Mango wrote: Please provide the complete list of faction items that are WORSE than their T2 version (other than turrets of course).
Hell provide ONE example of a faction item that is WORSE than it's T2 version.
-FM
There's some deadspace mods that are worse than T2. RRs, for example. -Liang QTF I've only had 1 escalation/expedition, and all I got out of it was a C type medium shield repper - complete worthless crap
I'm sorry you got a broken DEADSPACE item through exploration. CCP should fix those too.
It doesn't have much to do with FACTION Items in the LP stores though. |
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