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Hayaishi
Aperture Harmonics K162
75
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Posted - 2012.04.11 01:09:00 -
[1] - Quote
I've a basic idea for Rogue drones, especially now that they're making their d+¬but as ordinary pirates, is that there should be Rogue Drone faction ships.
I'm not going to post any slot layouts, or anything, but the basic concept is:
Rogue drone ships get bonuses to all turret types Shield and armour tank viable Missile capability So, think of Minmatar, how you can shield or armour tank generally easily. Mixed guns between turrets and arties, but allow them to fit any race of weapon whilst still bonused. This would allow for great versatility and will enrich the sandbox that is EVE.
You could also give them drone bonuses, but limit them to the 'Augmented' and 'integrated' drone types, to give them some actual purpose. |
Tarn Kugisa
Space Mongolian Pinked
59
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Posted - 2012.04.11 01:29:00 -
[2] - Quote
Or they could be actual drone models. Real Caldari Hull Tank (And Win doing so) Support the EVE Version of Source Recoder! |
Hayaishi
Aperture Harmonics K162
75
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Posted - 2012.04.11 01:45:00 -
[3] - Quote
Tarn Kugisa wrote:Or they could be actual drone models.
What do you mean by this? |
Gerrick Palivorn
Caldari Provisions Caldari State
220
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Posted - 2012.04.11 07:45:00 -
[4] - Quote
A rogue drone dominix would be epic! I'd imagine bonuses along the lines of extra drone damage and nuets.
As an alternative it would be interesting if you could 'infest' an exhisting hull using drops from sentient drones and change certain bonuses on any T1 non-faction hull to drone bonuses with the capability to use Drone Control Units. |
Verity Sovereign
Pator Tech School Minmatar Republic
150
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Posted - 2012.04.11 08:24:00 -
[5] - Quote
So instead of taking a T1 hull + ISK + LP and turning it into a lavy issue hull, you take a T1 hull+ Rogue drone parts, and turn it into an "infested" hull?
Alternately, we could have a new class of drones - not hobgoblins, not warriors, but "sentient" drones.
Alternately, they could make the supply of integrated and augmented drones go way up, so that they may actually get used.... |
Hayaishi
Aperture Harmonics K162
75
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Posted - 2012.04.11 09:26:00 -
[6] - Quote
Gerrick Palivorn wrote:A rogue drone dominix would be epic! I'd imagine bonuses along the lines of extra drone damage and nuets.
As an alternative it would be interesting if you could 'infest' an exhisting hull using drops from sentient drones and change certain bonuses on any T1 non-faction hull to drone bonuses with the capability to use Drone Control Units.
This idea gave me another one.
Perhaps the rogue drone boats can command +1 drone per level of whatever level it needs, and has no drone damage / etc bonuses.
Then couple that with the omniturret bonuses, and it could be rather new. |
Nalha Saldana
Eternity INC. Goonswarm Federation
212
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Posted - 2012.04.11 13:23:00 -
[7] - Quote
This feels dangerous and a ship that suddenly takes control and does its own thing is not something i would want to fly :) |
Verity Sovereign
Pator Tech School Minmatar Republic
150
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Posted - 2012.04.11 13:38:00 -
[8] - Quote
Add technobabble about how a capsule allows you to be the mind of the drone, and everything else just replaces the crew (that capsuleer ships apparently still have) - you wouldn't have a sentient drone computer doing stuff, the capsule would take over that part.
So as far as the lore would then go, The only ships where the capsuleer is the entire crew = frigates and "infested" ships. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
207
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Posted - 2012.04.11 13:49:00 -
[9] - Quote
Hmmm, rogue drone style piloting has potential, but it plays by different rules, I think.
Anything above drone size represents a controlling hive ship. Frigate, cruiser, possibly a battleship size.
The ship hulls are infested appearance, and have only defenses active directly.
Here is how I think it could work:
Example: Thorax cruiser infested. Ship has no turret or launcher hardpoints. Ship capacitor is based off of number of active drones, the ship itself is simply a focal point for the drone's organization, and any attacks on it directly are wasted efforts. Punch all the holes in it you like, it is literally a floating wreck that cannot take damage as it is sustained on this level by the drones linked to it.
The drones are the weakness and the strength. The ship has 10 drones initially, 5 medium and 5 large. (Cruiser size allowance, frigates would be all small, a BS could have all large, but could choose to use smaller) Only 5 can be devoted to attacking, the others are reserves sustaining the hive mind network the cruiser is the focal point of.
If the 5 attacking drones are lost, the second set can be used to fight as a last resort. This is comparable to fighting with your armor and shields gone, and your ship going into structure.
If these reserve 5 are killed, the infested ship itself has no power, and is a drifting wreck. Pilot pod is ejected as the magnetic clamps holding it lose power.
Modules survive or not same as any other wreck, the drones being killed sometimes send feedback that damages or destroys items, and cargo in the hold has the same chances there too. |
Verity Sovereign
Pator Tech School Minmatar Republic
151
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Posted - 2012.04.11 14:03:00 -
[10] - Quote
Um, no to the idea above..
Yes to BS size infested ships being drone boats (infested Domi is all we currently see) that fight with deployed drone
Yes to new "Rogue drone" drones that fit in an drone bay, or at least more integrated/augmented drones
Yes to "pure" "rogue drone" style smaller ships - as if you took one of those smaller rogue drones, ripped out its AI, hooked up your capsule to where the AI was, and called it your new Frigate/Cruiser. |
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
208
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Posted - 2012.04.11 15:54:00 -
[11] - Quote
Verity Sovereign wrote:Um, no to the idea above..
Yes to BS size infested ships being drone boats (infested Domi is all we currently see) that fight with deployed drone
Yes to new "Rogue drone" drones that fit in an drone bay, or at least more integrated/augmented drones
Yes to "pure" "rogue drone" style smaller ships - as if you took one of those smaller rogue drones, ripped out its AI, hooked up your capsule to where the AI was, and called it your new Frigate/Cruiser. The only rogue drone element you are keeping is the paint job and the shape.
Yes, they stop being rogue if they are player controlled, but at least give them a meaningfully different fighting style.
If all you want is a new paint job, make a new thread. |
Wolodymyr
Breaking Ambitions Solid Foundation
114
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Posted - 2012.04.11 19:36:00 -
[12] - Quote
Hayaishi wrote: Rogue drone ships get bonuses to all turret types Shield and armour tank viable Missile capability Or They could give bonuses to drones.... because you know .... rogue drone ships.
Basically I am picturing another pirate battleship. Basically take the power / awesomeness difference between a megathron and a vindicator. Then do the same thing for a Dominix and that rogue drone thing that looks like dominix with legs coming out of the front. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
208
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Posted - 2012.04.11 20:16:00 -
[13] - Quote
Maybe it's just me, but I think they should focus on the drones too.
Do something special that makes them special, specifically with drones.
The paint job and model is gonna be there, I want the gameplay aspect. |
Hayaishi
Aperture Harmonics K162
75
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Posted - 2012.04.12 05:09:00 -
[14] - Quote
Wolodymyr wrote:Hayaishi wrote: Rogue drone ships get bonuses to all turret types Shield and armour tank viable Missile capability Or They could give bonuses to drones.... because you know .... rogue drone ships. Basically I am picturing another pirate battleship. Basically take the power / awesomeness difference between a megathron and a vindicator. Then do the same thing for a Dominix and that rogue drone thing that looks like dominix with legs coming out of the front.
The issue with giving the rogue drone ships drone bonuses, is that it's nothing new. We've the Dominix, the Ishtar, the myrm, the vexor, the gila, the ishkur, the worm, the Rattlesnake. All of them have drone bonuses.
The drone bonus I want the rogue drone ships to have are +1 drone per skill level. This reflects the rogue drone's swarm nature. |
Gasgat Alur
The Order of the Oar P R I M E
10
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Posted - 2012.04.12 17:55:00 -
[15] - Quote
How about a rogue ships focusing primarily on drone damage and less on turrets? Make it so that you can't fit turrets nor launchers and add ship specific modules instead that increase the amount drones you can control at one time. Also add new type of drones with reduced attack, defence & bandwidth by ~50% (obviously has to be tweaked to be balanced, just an example).
What you'd end up with is a "drone carrier" (Battleship class) with ~15 drones and a large drone bay so you can send out wave after wave of drones.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
210
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Posted - 2012.04.12 18:56:00 -
[16] - Quote
Gasgat Alur wrote:How about a rogue ships focusing primarily on drone damage and less on turrets? Make it so that you can't fit turrets nor launchers and add ship specific modules instead that increase the amount drones you can control at one time. Also add new type of drones with reduced attack, defence & bandwidth by ~50% (obviously has to be tweaked to be balanced, just an example).
What you'd end up with is a "drone carrier" (Battleship class) with ~15 drones and a large drone bay so you can send out wave after wave of drones.
I am thinking to be distinctively inspired by or based on rogue drones, the host ship needs to be trivial by comparison to the drones.
Maybe this: Cloud ship. (Called a cloud because it's resources are divided among several drones, not a single vessel.) Attack wing: 5 drones with offensive abilities. Each drone lost reduces High power slot modules by 20% effectiveness
Defense wing: 5 drones with shielding / blocking abilities. Each drone lost reduces mid slot modules by 20% effectiveness
Logistic wing: 5 drones with repair or utility abilities. Each drone lost reduces low slot modules by 20% effectiveness
Rig slots are spread evenly over all drones, and are not co-dependant. (shield rigs improve each individual drone's shields, etc)
Modules are mounted the same as in regular ships, from the fittings screen.
Individual swarms can be mixed and matched, like the T3 strategic cruisers, to provide varying amounts of slots and types of slots.
Pilot pod is suspended in subspace so long as drones survive, and is ejected into real space in the event none remain. |
Hayaishi
Aperture Harmonics K162
75
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Posted - 2012.04.12 19:11:00 -
[17] - Quote
Nikk Narrel wrote:Gasgat Alur wrote:How about a rogue ships focusing primarily on drone damage and less on turrets? Make it so that you can't fit turrets nor launchers and add ship specific modules instead that increase the amount drones you can control at one time. Also add new type of drones with reduced attack, defence & bandwidth by ~50% (obviously has to be tweaked to be balanced, just an example).
What you'd end up with is a "drone carrier" (Battleship class) with ~15 drones and a large drone bay so you can send out wave after wave of drones.
I am thinking to be distinctively inspired by or based on rogue drones, the host ship needs to be trivial by comparison to the drones. Maybe this: Cloud ship. (Called a cloud because it's resources are divided among several drones, not a single vessel.) Attack wing: 5 drones with offensive abilities. Each drone lost reduces High power slot modules by 20% effectiveness Defense wing: 5 drones with shielding / blocking abilities. Each drone lost reduces mid slot modules by 20% effectiveness Logistic wing: 5 drones with repair or utility abilities. Each drone lost reduces low slot modules by 20% effectiveness Rig slots are spread evenly over all drones, and are not co-dependant. (shield rigs improve each individual drone's shields, etc) Modules are mounted the same as in regular ships, from the fittings screen. Individual swarms can be mixed and matched, like the T3 strategic cruisers, to provide varying amounts of slots and types of slots. Pilot pod is suspended in subspace so long as drones survive, and is ejected into real space in the event none remain.
Not to be too hard on you but.... No... Just... no. That's just far too massive of a change to even fit into the EVE lore. I'm talking about just drone faction ships.
for example, in missions, they have their frigates, crusers, and battleships. Just make them so that some genius figured out how to replace the drone parasite with a pod, and voil+á.
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Nova Fox
Novafox Shipyards
3741
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Posted - 2012.04.12 19:37:00 -
[18] - Quote
Sadly the Zombie domonix was removed from the database recently also I have to agree rouge drones ships itself wouldnt be a good idea they eat crew and ships and consider us food as well.
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Nikk Narrel
Infinite Improbability Inc Mordus Angels
215
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Posted - 2012.04.12 20:17:00 -
[19] - Quote
Hayaishi wrote:Not to be too hard on you but.... No... Just... no. That's just far too massive of a change to even fit into the EVE lore. I'm talking about just drone faction ships.
for example, in missions, they have their frigates, crusers, and battleships. Just make them so that some genius figured out how to replace the drone parasite with a pod, and voil+á.
It is one of those concepts I would not expect, it was more an exorcize on my part to think up how it might be done.
Your idea works well enough for me, but I think they should not be like reskinned ships from other races.
I would like to see bonuses that are interesting, and I want them to be good with drones too. |
Hayaishi
Aperture Harmonics K162
75
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Posted - 2012.04.13 02:47:00 -
[20] - Quote
Nikk Narrel wrote:Hayaishi wrote:Not to be too hard on you but.... No... Just... no. That's just far too massive of a change to even fit into the EVE lore. I'm talking about just drone faction ships.
for example, in missions, they have their frigates, crusers, and battleships. Just make them so that some genius figured out how to replace the drone parasite with a pod, and voil+á.
It is one of those concepts I would not expect, it was more an exorcize on my part to think up how it might be done. Your idea works well enough for me, but I think they should not be like reskinned ships from other races. I would like to see bonuses that are interesting, and I want them to be good with drones too.
They will be good with drones, they just wont be bonused as a domi is, They'd be just like Guardian Vexors. They could probably get a damage bonus on top of that so that it's in line with other faction ships, but hey. |
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Nylith Empyreal
Federal Navy Academy Gallente Federation
88
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Posted - 2012.04.13 02:55:00 -
[21] - Quote
Even if not rogue drones, an alternative to invention or perhaps a way to inspire a new set of ships, would be to create through some mad science division of invention places to create mutant hulls of the four races, that are unstable or rather crazy, maybe they'll have a random attribute that is crazy good or a chance to fail or something 'off' I'll just relate it to 'bugged' megaman in the network 3 gameboy series :P Rogue parts would be good, you just have to apply a hammer to it's ai chip and use it's own technological processes for their own advancements. -á |
Herzog Wolfhammer
Sigma Special Tactics Group
1401
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Posted - 2012.04.13 05:10:00 -
[22] - Quote
Rogue drones would be great - something like specialized augmented drones perhaps.
And it would be great to fly that creepy dominic with the mechanical bug legs.
Overall, those of us drone boat captains could benefit from such a great bone being tossed our way.
Doubt it will happen though -not soon anyway.
Toss us a frikkin' bone, CCP.
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Gasgat Alur
The Order of the Oar P R I M E
10
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Posted - 2012.04.13 10:11:00 -
[23] - Quote
Herzog Wolfhammer wrote:Rogue drones would be great - something like specialized augmented drones perhaps.
And it would be great to fly that creepy dominic with the mechanical bug legs.
Overall, those of us drone boat captains could benefit from such a great bone being tossed our way.
Doubt it will happen though -not soon anyway.
Toss us a frikkin' bone, CCP.
Couldn't agree more.
Off topic from qoute If you did it as I suggested and gave the rogue drone ships ~15 drones with with all their attributes reduced by 50% (Damage, Armor, shield, ECM strength, Armor repair amount, shield repair amount etc etc) you'd end up with a ship that can take on multiple roles at the same time depending on what sort of drones you decide to put in your drone bay.
Example: Let's say you put in 15 small armor repair drones, 15 attack drones, 15 ECM drones in your drone bay, you can only control 15 at once so you decide to mix it up, 5 armor, 5 attack & 5 ECM (note 50% reduced effect of all drones). With this setup you'd be taking on 3 roles at once, less efficient than what a normal ship could, but that's the point though wouldn't you agree? It can take on 3 roles at once but if it's properly balanced it wouldn't be overpowered. |
Hayaishi
Aperture Harmonics K162
75
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Posted - 2012.04.13 14:28:00 -
[24] - Quote
Gasgat Alur wrote:Herzog Wolfhammer wrote:Rogue drones would be great - something like specialized augmented drones perhaps.
And it would be great to fly that creepy dominic with the mechanical bug legs.
Overall, those of us drone boat captains could benefit from such a great bone being tossed our way.
Doubt it will happen though -not soon anyway.
Toss us a frikkin' bone, CCP.
Couldn't agree more. Off topic from qouteIf you did it as I suggested and gave the rogue drone ships ~15 drones with with all their attributes reduced by 50% (Damage, Armor, shield, ECM strength, Armor repair amount, shield repair amount etc etc) you'd end up with a ship that can take on multiple roles at the same time depending on what sort of drones you decide to put in your drone bay. Example:Let's say you put in 15 small armor repair drones, 15 attack drones, 15 ECM drones in your drone bay, you can only control 15 at once so you decide to mix it up, 5 armor, 5 attack & 5 ECM (note 50% reduced effect of all drones). With this setup you'd be taking on 3 roles at once, less efficient than what a normal ship could, but that's the point though wouldn't you agree? It can take on 3 roles at once but if it's properly balanced it wouldn't be overpowered.
You could do this currently, though, it may not be very wise. After all, a wing of 15 combats would be better than any other combination. Ships don't multi task very well sadly. |
Cobalt Rookits
Federal Navy Academy Gallente Federation
1
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Posted - 2012.04.15 03:05:00 -
[25] - Quote
Rogue Drone Dominix - same as base (or DNI), but with the added requirement of needing Advanced Drone Interfacing. Each level of Advanced Drone Interfacing allows the fitting of another Drone Control Unit and the added Bandwidth to use them (and bay bonus). Something like 98% reduction on PG , 99% on CPU (so you'd get 1500pg and 75 cpu per unit ).
You'd get 10 drones with max skills , and they'd require sacrificing the turrets for increased drones, so you'd go from turret+drone to strictly drone damage. Somewhere in there I'd maybe add a control range bonus, but I'm not sure if you would really need the extra range so much. (You could probably fit one DLA for the extra range , might need more for "sniping" ranges- worth looking into
Alternatively, you could just make a built in bonus from each level of Advanced Drone Interfacing of +1 extra drone.
Thoughts? |
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