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Grek Forto
THE IRIS United Freemen Alliance
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Posted - 2008.12.10 08:20:00 -
[1]
As it stands, I am interest in flying a Blaster Harpy in solo PVP. So I played around little with EFT. Is this a good setup?
[Harpy, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Small Shield Booster II 1MN Afterburner II Small Capacitor Booster II, Cap Booster 100 Warp Scrambler II
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
[empty rig slot] [empty rig slot]
Also, what to put in the least high-slot. NOS?
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Lord Toadfoot
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Posted - 2008.12.10 09:01:00 -
[2]
I'd swap one of the mag stabs for a damage control, you'll lose a bit of gank but it makes a big difference to your tank.
An anti-em screen reinforcer rig will give you some em resists too.
Nos in your spare high makes sense.
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Drak Xenon
Caldari COBRA INC The Eden Project
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Posted - 2008.12.10 09:11:00 -
[3]
Quote:
[Harpy, pvp] Damage Control II Magnetic Field Stabilizer II
1MN Afterburner II Warp Scrambler II X5 Prototype I Engine Enervator Small Shield Extender II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
I love this fit and the rigs are pretty cheap
------------------------------------ Cobra Inc Recruitment Website: Click me for further information. |
Artelmis
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Posted - 2008.12.10 09:27:00 -
[4]
if you can fit a t2 web, do so. also, the turret tracking rig (i forget what its called and i'm too lazy to load eft) depending on avaliable powergrid, it'll help since webs were hurt quite a bit with QR.
an anti-em reinforcer is nice too...
also, instead of a damage control 2.. might i suggest a nanofiber 2 in one of the lows. QR made them very interesting and while you lose 20% structure, you gain a decent speed and agility boost. besides, if you get into structure in a frigate (t2 or otherwise) you're pretty much doomed.
last high slot... i'd say a small nos 2 if you can squeeze it in... or a cloak to help you avoid those encounters you know you cant win
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Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.12.10 09:40:00 -
[5]
Blarpies. . .
I really think Harpies are better with rails. . .But I'm odd like that. ----
ECCM is a Counter-measure not a defense. |
Grek Forto
THE IRIS United Freemen Alliance
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Posted - 2008.12.10 09:43:00 -
[6]
Originally by: Felix Dzerzhinsky Blarpies. . .
I really think Harpies are better with rails. . .But I'm odd like that.
Well, I wouldn't know. That's why I'm asking.
Thanks for the great answers all.
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.10 10:11:00 -
[7]
Originally by: Felix Dzerzhinsky Blarpies. . .
I really think Harpies are better with rails. . .But I'm odd like that.
Different play style... I can't stand rails 99% of the time, so blarpy it is ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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DoMxj
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Posted - 2008.12.10 14:58:00 -
[8]
Blasters on a harpy is just for gang mode where you sit safetly behind your gang mates.
Soloing or group of 2 is very dangerous.
VsInties harpy is bulky you will never get in range to hit them even with all the range bonus small blaster still have an optimal of 3km
VsAFThe same except versus another blaster bulky AF Vs Cruiser well you must be crazy to get near nos/web range of a cruiser with an AF === DEAD
Result even with all the range bonus blasters have ****ty range and the harpy is a bulky ship so if you are not in a big gang you must be keep your distance.
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Diomidis
Amarr Mythos Corp RAZOR Alliance
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Posted - 2008.12.10 15:13:00 -
[9]
U could classify this ship as cheap - being a T2 PvP fitted ship etc. Why don't you get out of EFT and give it a try?
IMHO ABs are overrated through the forums. Anything with a MWD can easily outrun you...unless you often agree around duels etc, I cannot see ASs getting many fights cause simply the chance of tackling something without assistance (another AS/Ceptor/EAF etc with MWD, long range disruptor or both, a bubble etc) you won't get many things tackled before they get away by either warping out, or out-running you...
You might get in range of BCs or BSs jumping in the system you are camping, yet those will probably avoid aggression and will tank you long enough to re-approach the gate (even scrammed) and jump back. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |
Atreus Tac
Quatidion Circle-Of-Two
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Posted - 2008.12.10 15:16:00 -
[10]
Edited by: Atreus Tac on 10/12/2008 15:16:51
Originally by: Grek Forto
1MN Afterburner II
This is where the ship will fail, before i thought that this was the best cource of action. however i tried out the harpy of doom (thanks merin) and the MWD has saved me so many times.
also this means that the ship will benefit most from rails. you can keep range using the MWD, apart from inties. with this setup you have, you will be in web range so going 400m/s. a caracal will destroy you with assaults.
i would slap on rails and a mwd. __________________________________________________________
-Cheers-
Atreus Tac
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Yoko Lee
Caldari
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Posted - 2008.12.10 15:50:00 -
[11]
My actual setup and work nice (2200m/sec) :
4x Ion II, 1x rocket launcher II 1x 1mn mwd II, 1x med shield ext II, 1x web, 1x scrambler II 1x mag stab II, 1x micro aux.
2x rigs em.
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NeoTheo
Dark Materials
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Posted - 2008.12.10 17:26:00 -
[12]
Edited by: NeoTheo on 10/12/2008 17:31:08
do not , repeat do not put a DCU II on a frigate ffs.
;)
the main problem i have with your fit is the lack of a web, sorry mate you really need one, and now you realise how the whole deal with blarpys; comprimise; comprimise etc.
personally i really like rail harpys;
have fun.
- DAMT -
If you dont know, well, you dont know!
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Derek Sigres
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Posted - 2008.12.10 17:44:00 -
[13]
Originally by: Felix Dzerzhinsky Blarpies. . .
I really think Harpies are better with rails. . .But I'm odd like that.
I too prefer the rail harpy. To me, it's all about priorities. Sure a blarpy gets the ability to deliver face crushing damage (for a frigate anyway), but it's forced to do so at such a terribly short range that even smartbombs become A threat. At that range you're almost certainly forced to tackle (why not afterall), which reduces the mid slots you have available for tanking. I'm not saying it can't work (because it does work well for some people) I just don't like making so many compromises.
So far I've had some success using an AB equipped, active tanking 125mm rail harpy. As far as I'm concerned there are really only four basic routes a harpy can take anyway: 150mm light sniper harpy (you can get about 100km effective range from the thing, good for pod sniping) 75mm general purpose gang harpy (mostly it's around to tackle and shred frigates) 125mm General Purpose Harpy (not popular because if you want an EHP tank you sacrifce DPS, and if you want an active tank you're almost forced to use a deadspace booster) Blaster gank harpy.
The setup I've used looks like this: [Harpy, General Purpose] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Gistii B-Type 1MN Afterburner Gistii B-Type Small Shield Booster Small Capacitor Booster II, Cap Booster 150 [empty med slot]
125mm Railgun II, Caldari Navy Uranium Charge S 125mm Railgun II, Caldari Navy Uranium Charge S 125mm Railgun II, Caldari Navy Uranium Charge S 125mm Railgun II, Caldari Navy Uranium Charge S Small Nosferatu II
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
The empty mid slot can host a painter, warp disruptor, scrambler, web, or even a named small extender. One can also use a named MWD and named disruptor if they want but then active tanking is almost impossible even with the deadspace booster.
Another design that intrigues me but I've never used personally is courtesy of Merin:
[Harpy, Harpy of Doom] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN MicroWarpdrive II Small Capacitor Booster II, Cap Booster 150 Medium Shield Extender II Warp Disruptor II
75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S 75mm Gatling Rail II, Caldari Navy Thorium Charge S [empty high slot]
Hybrid Locus Coordinator I Hybrid Locus Coordinator I
Similar theory basically. It generates nearly the same peak DPS but at a substantially shortened range, and the narrower range bands all but require a MWD to ensure you maintain an optimal fighting distance. On the plus side, it sports 2k more EHP and a decent passive recharge rate (for a frigate).
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Superfailsauce
Neo Spartans
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Posted - 2008.12.10 18:37:00 -
[14]
[Harpy, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Gistii B-Type 1MN Afterburner Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Warp Scrambler II Gistii B-Type Small Shield Booster
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Small Diminishing Power System Drain I
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I ------- Larkonis' Alt, main got banned. |
Sidus Isaacs
Gallente
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Posted - 2008.12.10 19:44:00 -
[15]
Edited by: Sidus Isaacs on 10/12/2008 19:44:44 Edited by: Sidus Isaacs on 10/12/2008 19:44:31 Might work:
[Harpy, 1] Magnetic Field Stabilizer II Power Diagnostic System II
Small Shield Booster II Fleeting Propulsion Inhibitor I Warp Scrambler II 1MN Afterburner II
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S 'Arbalest' Rocket Launcher I, Caldari Navy Gremlin Rocket
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
or for actually more dps and I guess better tracking:
[Harpy, 2] Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Small Shield Booster II Fleeting Propulsion Inhibitor I Warp Scrambler II 1MN Afterburner II
Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S Light Ion Blaster II, Caldari Navy Antimatter Charge S 'Arbalest' Rocket Launcher I, Caldari Navy Gremlin Rocket
Anti-EM Screen Reinforcer I Anti-EM Screen Reinforcer I
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Merin Ryskin
Peregrine Industries
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Posted - 2008.12.10 19:52:00 -
[16]
AB = fail. Not only will you die to (or at least fail to kill, the absolute best you can hope for is to make them run and let you escape) every single MWD frigate, but cruisers and BCs as well. You know those tracking numbers at 500m that you're dreaming about? Forget them. The cruiser/BC is faster than you, so unless you have magic dev hacks to teleport yourself to 500m, the cruiser/BC is going to force you to chase with zero transversal. And guess what that means for your frigate.
Oh yeah, and tackling? Forget about it. AB/scram = watch your targets warp off while laughing at you. -----------
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Sidus Isaacs
Gallente
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Posted - 2008.12.10 20:27:00 -
[17]
Originally by: Merin Ryskin AB = fail. Not only will you die to (or at least fail to kill, the absolute best you can hope for is to make them run and let you escape) every single MWD frigate, but cruisers and BCs as well. You know those tracking numbers at 500m that you're dreaming about? Forget them. The cruiser/BC is faster than you, so unless you have magic dev hacks to teleport yourself to 500m, the cruiser/BC is going to force you to chase with zero transversal. And guess what that means for your frigate.
Oh yeah, and tackling? Forget about it. AB/scram = watch your targets warp off while laughing at you.
Its 1700m not 500m for my setup btw. ANd I am not dreaming about it ;).
Against cruisers I guess you got a point.
What do you recomend for tackling and MWD then?
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Superfailsauce
Neo Spartans
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Posted - 2008.12.10 20:31:00 -
[18]
I managed to solo a Vaga (non noob fit) in my AB harpy. It's meant to be used in some very specific circumstances vs larger ships, and I wait for them to engage me. Apply scram and TD and most cruiser sized guns can't track you even if you're webbed. It's good fun and the fit has served me well, only lost it when outblobbed or ECMed and opponent has managed to get some distance on me.
------- Larkonis' Alt, main got banned. |
Derek Sigres
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Posted - 2008.12.11 07:34:00 -
[19]
Originally by: Superfailsauce I managed to solo a Vaga (non noob fit) in my AB harpy. It's meant to be used in some very specific circumstances vs larger ships, and I wait for them to engage me. Apply scram and TD and most cruiser sized guns can't track you even if you're webbed. It's good fun and the fit has served me well, only lost it when outblobbed or ECMed and opponent has managed to get some distance on me.
The trouble with using any short ranged Afrig with an AB is as Merin pointed out: the simple fact there isn't a whole lot you can catch. If we accept that the Vagabond is got a pair of OD's installed as seems standard these days, you'll find that even if you web him, he still goes faster (50% faster) than a harpy does on an AB. TD's dont do you any good when you're on a direct approach and if you have a point, td and AB it implies your tank is pretty flimsy, meaning you won't win a gank/tank fight.
To me, unless you're in a gang the AB Harpy is generally a bad idea. It should ONLY be considered if you have the ability to hit effectively across a fairly wide range spectrum, and even then you have to be wary when facing MWD equipped cruisers as, you are basically commited to a gank/tank fight and you can't easily disengage if that doesn't go so well for you.
In a gang though, assuming there are actual fast tackler in the gang ABing Afrigs can do fine as secondary tacklers and damage dealers. They might not be the most effecient choice for any particular job but they certainly are fun.
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