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Caldain Morrow
Red Federation RvB - RED Federation
8
|
Posted - 2012.04.11 20:13:00 -
[1] - Quote
After watching the game dev panel from fanfest I've had a couple ideas for some of the things that came up
1: Clones: (High SP players spend more on clones than ships, forgetting to upgrade sucks and is a pain in the ass... CCP soundwave parphrased: The current system sucks monkey balls
My idea: Clones are a one-time purchase, cost 5x what they do now but once bought one doesn't need to upgrade again. *OR* be able to buy clones in batches at a discount. IE "I carebear and only upgrade my clone as insurance agaist hulkageddon so I'll buy one new clone" vs "I just joined a irate corp and get podded every other day; let me buy ten clones at a 10% discount and get a notification when I'm need to buy more
I mention the *OR* scenario since the isk sink issue has come up
2: Fleet jump: We have fleet warp, why not fleet jump? Power to he FC! I don't fleet much, but I've seen a lot of premature jumping at gates when people got confused or people getting left behind. It's small but maybe worth while. FEEDBACK PEOPLE! I don't FC would be a useful tool
3: Fleet formations: It comes up a lot but it usually comes back to CCP doesn't want to be adding DPS/Tank/whatever bonuses just for flying in formation because of power creep concerns
My Idea: Formations in warp to avoid the post warp scatter effect that can happen also allowing for good ship placement when the fleet comes out of warp. IE tackles at the front, short range DPS right behind them and sniper DPS/logi behind them. Start off with basic pre-sets (IE ship class ascending front to back, sort by max velocity, sort by optimal range) at an advanced scale allow different off-sets for between squads. (IE squad one warps to zero (relative) squad two at 10km squad three at 100km) There are no actual bonuses for doing this but a properly laid out formation can make for a more efficient fleet and giveCs a slight edge. Face it, we play a game where people will train for a month for a 2% bonus to DPS for three modules. (IE Medium A/C spec.) Any edge can turn the tide and formations for their own sake can add to the tactical game play for fleets.
Sublight formations as an option gives the advantage of being able to concentrate fire better and maybe lessen the chance of being singled out just because you arrived first
To CCP, I say don't give a bonus to flying in formation but allow FC to better plan out how they arive to a fight and you may see a shift in how fleet fights play out. Weather it's worth the effort, I can't say. I'm a Mechanic not a programmer
To Everyone else: is any of this worth taking to the CSM for presentation? What do you think? |

Caldain Morrow
Red Federation RvB - RED Federation
8
|
Posted - 2012.04.14 05:16:00 -
[2] - Quote
Bump-age! |

Asuka Solo
Stark Fujikawa Stark Enterprises
1399
|
Posted - 2012.04.14 05:43:00 -
[3] - Quote
yay for fleet jumping.
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Kitt JT
League of Non-Aligned Worlds Nulli Secunda
35
|
Posted - 2012.04.14 16:16:00 -
[4] - Quote
Fleet jumping? um, no. CCP has already said if anything they want to go in the other direction if anything. No reason to have the average person doing EVEN LESS in fleets.
Formations? Really, this has been suggested a hundered times, and the answer is still the same. Although it would be cool for videos and such, there really isn't a point. Why would flying closer to another ship arbitrarially improve your tank? or your dps?
As for the clones. again, its been suggested many many times, and there's not a whole lot of reasons not to do it, other than "why would that system be better than the one we currently have?" |

Caldain Morrow
Red Federation RvB - RED Federation
8
|
Posted - 2012.04.14 18:04:00 -
[5] - Quote
Kitt JT wrote:"Formations? Really, this has been suggested a hundered times, and the answer is still the same. Although it would be cool for videos and such, there really isn't a point. Why would flying closer to another ship arbitrarially improve your tank? or your dps?
As for the clones. again, its been suggested many many times, and there's not a whole lot of reasons not to do it, other than "why would that system be better than the one we currently have?"
Formations: I know it ben suggested a bunch of times but the question always come back as why. I'm saying that if you can actually have fleets warping in in optimal position it would give a slight advantage since there would be less wasted time getting into position. or is there a mechanic in place that addresses this already? Als I'm not advocating and increase in DPS or tank just the addition of tactical options.
Why would being able to buy lots of clones at a time better? ummmmm..... small tweak, make better. not game breaking, less pain for people who go through clones a lot? BAND AID! |

Herping yourDerp
Federal Navy Academy Gallente Federation
481
|
Posted - 2012.04.14 20:08:00 -
[6] - Quote
make clone upgrades availible everywhere, so you can upgrade a clone from a pos or even in space ( maybe for a larger fee). make it so you pay for clone upgrades weekly, no matter how many times your podded. this means you don't have to upgrade your clone 100 times if you die 100 times, its all 1 fee. if you don't pay but never died you keep the clone as is.
this is a + to everyone nullsecer can go die 100 times and only pay 1 time highsec players nothing changes. lowsecers can die 100 times WH corps can upgrade clone from j-space ( for a bit more isk) <- isk sink |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
13
|
Posted - 2012.04.14 20:19:00 -
[7] - Quote
Caldain Morrow wrote:Kitt JT wrote:"Formations? Really, this has been suggested a hundered times, and the answer is still the same. Although it would be cool for videos and such, there really isn't a point. Why would flying closer to another ship arbitrarially improve your tank? or your dps?
As for the clones. again, its been suggested many many times, and there's not a whole lot of reasons not to do it, other than "why would that system be better than the one we currently have?" Formations: I know it ben suggested a bunch of times but the question always come back as why. I'm saying that if you can actually have fleets warping in in optimal position it would give a slight advantage since there would be less wasted time getting into position. or is there a mechanic in place that addresses this already? Als I'm not advocating and increase in DPS or tank just the addition of tactical options. Why would being able to buy lots of clones at a time better? ummmmm..... small tweak, make better. not game breaking, less pain for people who go through clones a lot? BAND AID!
Formations: Fleet formations IRL or even in well written books serve many purposes, but one of their primary functions is to maximize damage to your enemy while minimizing damage to your ally. For Eve, since weapons don't collide with any object on their path to the target, fleet formations have less purpose than they would otherwise because there is no chance of damaging your allies. As for optimal and falloff, that just needs good planning.
Formations could dovetail into this, but I think the process of creating a formation would be over-ridden by the fact that we cannot really control the flight path of our ships. We can fly straight, slow down and turn, but our orbits are not really controllable. Grand Admiral Thrawn would be mighty frustrated.
Clones suck. I'm nearing my 100m birthday and I hate the upper level investments. Makes me want to shelve this toon in a station sometimes, but he's so damned useful.
If you want to fix clones, maybe make it so the players can buy/sell clones on the market. Give players the ability to manufacture them. I'm sure the Gallente would not appreciate this, but meh, we're capsuleers, not saints. Hell, it would give corpses a new purpose if that could boost a clone. Weird ramifications.
Ramifications, I think that's my catch word today. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
13
|
Posted - 2012.04.14 20:25:00 -
[8] - Quote
"All these worlds are yours... but all your clones are belong to us."
"No other destiny... but our own... when we can afford new clones."
Couldn't help myself, sorry. |
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