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Sidus Isaacs
Gallente
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Posted - 2008.12.15 01:56:00 -
[1]
Edited by: Sidus Isaacs on 15/12/2008 01:57:51 Ok, today the game have been whacked!
Its sluggish, my colne jump took forever and I havd to relog for it to update me in the new station. My modules keep offlining on a ship that can use the modules. I can not online them, I need to take em off and relog to get them working.
Also my I windows suddenly started to jump over at every tranition form space to station :S.
Just letting you guys know there are some issues today :S
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Icecicle
Caldari Protectors Alliance Inc. Terran Alliance
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Posted - 2008.12.15 03:35:00 -
[2]
Edited by: Icecicle on 15/12/2008 03:37:12 Im having all the same issues. So im glad to see someone else is I thought my system Video Card was at fault and finly came here to see if I could find someone else with the problems.
This is a Major issue and I want it Fixed. Please.
I will say that I did not have the Offline modules and other things before I did a clone jump. but now that I did I can not play the game as its all messed up.
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Bron Chan
Caldari Scrutari
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Posted - 2008.12.15 05:59:00 -
[3]
I am seeing the same issue today. I clone jumped to my mission running base and none of the modules in my Megathron work now. High, medium, and low slots are all behaving very strangely. Guns won't on-line, fitting reported "no slots available" for a railgun when I had two launchers and one RG fit on a mega, the guns won't unload, grouping won't work, etc. None of the medium and low mods will show active when I activate them, although I eventually get the green haze for the armor repairer.
I tried docking and undocking, logging off and back on again. I have not had any changes in my video hardware, this is a client issue. There really is a problem here.
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Kata Dakini
An Eye For An Eye Rigor Mortis Mortalis
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Posted - 2008.12.15 06:34:00 -
[4]
Confirmed. I have this issue as well. Clone jumped, and the destination station would not load. Relogged, and awhile later discovered that when I try to online a mod, it doesn't show that it is active, but it is active, as the message "armorThermalResistBoost is already boosted" or whatever it says. I know it's online, as when I relog in space it is turned on and shows that it's on.
XP geforce 9600
For more enjoyment and greater efficiency, consumption is being standardized.
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GeMan
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Posted - 2008.12.16 07:02:00 -
[5]
Edited by: GeMan on 16/12/2008 07:02:37 This has been happening since day one of the patch. I can't figure out a specific workaround yet. Sometimes I can get everything to online, and sometimes I'm knee deep in Frigates, only to find that my missles wont fire, becuase someone replaced the missiles in my launcher with pictures of missles in my launchers.
I'd like to suggest allowing people on the test server to Clone Jump while testing each patch before releasing it to your paying customers. They might have been able to catch this one. Or maybe they did.
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Drega Quan
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Posted - 2008.12.17 19:03:00 -
[6]
day 2 of not being able to play eve..because modules wont go online...tick tock my game card is running out!!!!!!
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Trellish
Ten Ton Hammer Controlled Chaos
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Posted - 2008.12.17 19:49:00 -
[7]
This occurred to me. You can petition this as a stuck character since you are unable to play the game.
GM's had me up and running within 15 mins. (they had to log me off to do something on their end... no idea what, but they said it was important I not log back in for at least 5 mins... just so you're prepared for it)
Good luck
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Poast Warrior
Imperial Academy
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Posted - 2008.12.18 04:42:00 -
[8]
If you JC from a pod instead of a ship it seems to workaround this problem.
Still needs fixing though.
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Neti Keire
Amarr Bene Gesserit ChapterHouse The ENTITY.
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Posted - 2008.12.18 15:49:00 -
[9]
Problem's still ongoing, this happened to me this morning. I clone jumped yesterday no problem... jumped back today and now I can't target anything or activate any modules, even ones that don't require targetting.
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