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Dasfry
Demio's Corporation 101010 Alliance
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Posted - 2008.12.18 22:57:00 -
[31]
Yes, each race should have its own.
Or "ORE" should create one. *********** Dasfry, Director Demio's Corporation
Military Tactics |

Slade Trillgon
Masuat'aa Matari Ushra'Khan
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Posted - 2008.12.19 00:45:00 -
[32]
Edited by: Slade Trillgon on 19/12/2008 00:46:10
Originally by: Treelox
I think it should be a non race specific ship, but that is just my opinion.
Maybe by ORE? I mean how many rats are destoryed daily during mining ops. I would be interested in the ratio to pure ratting shipp kills.
Dasfry beat me to the ORE suggestion 
Originally by: Dasfry Yes, each race should have its own.
Or "ORE" should create one.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
≡v≡ |

Nephilim Xeno
Pimebeka Mining Corp
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Posted - 2008.12.19 02:28:00 -
[33]
/signed
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Top Trader
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Posted - 2008.12.19 04:41:00 -
[34]
/signed
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Shikagi Sitami
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Posted - 2008.12.20 14:20:00 -
[35]
Where did I ever say that I wanted a dedicated salvage boat to make more ISK??? Jeeze, whoever came up with that connection to my message was smoking some pretty low grade stuff.
I only want a dedicated salvage boat for the efficiency of it. Consider:
You can use Destroyers: 8 high slots, pittiful cargo space (yes, you can use the 'tow can' approach, inefficiently), and good speed. You can use Battlecruisers: Not a lot better than a destroyer, and much slower. You can use Marauders: Highly efficient salvage boats; 40km tractor range, modest cargo. But too damn expensive to be used for salvaging (ninja or otherwise). It's like using a Ferrari to deliver newspapers.
Since salvaging is a viable profession for mission runners or ninja salvagers there needs to be a dedicated ship to suit that profession (we have specialist ships for every profession except salvaging, by the way). The industrial hull is the most logical since salvaging is not (typically) a combat oriented activity and they have the cargo capacity to make use of salvaging/looting as a profession.
But no, I don't want a dedicated salvage boat to increase my ISK/hour. Good lord that connection was just dumb.
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JorEl Tarasque
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Posted - 2008.12.20 15:07:00 -
[36]
I would be up for this. Bring one on!
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Antihrist Pripravnik
Gallente The 13th Gallentean Armed Response
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Posted - 2008.12.21 06:24:00 -
[37]
Originally by: Kerfira Even if you get a dedicated salvage ship, you'll not earn more money!
The reason is very simple.... If it gets easier, more people will do it, and prices will drop as the demand doesn't increase!
In the end, you'll end up earning the same ISK/hour....
Making things easier in a game like this is almost never a good idea, as the VALUE of stuff is either determined by restrictions on supply (like officer/faction/complex modules), or by the amount of work it needs. Rig components are priced like they are because THAT is what the EVE population has determined it is worth compared to the work required.
So no... Bad idea!
true
not supported
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BlondieBC
Ardent Industrial Arcane Alliance
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Posted - 2008.12.22 03:51:00 -
[38]
sure, let carebears have another ship, maybe a tier 3 transport.
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Tulisin Dragonflame
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Posted - 2008.12.22 07:43:00 -
[39]
Edited by: Tulisin Dragonflame on 22/12/2008 07:43:49 I was going to support this at first, but, meh, it isn't really necessary. The whole point of customizable fittings is that you can *make* a salvagemobile, by fitting a ship that has base strengths that are good for salvaging and then fitting it properly. Asking for a specialized ship for every situation just goes against the spirit of the game.
I mean, think about it, is this what you really want developer time spent on (especially making *four* essentially dissimilar salvage ships, just so each race can feel special)? A salvagemobile? What is next? You enjoy bumping so you want a ship with bump bonuses? Going fast for races is what you find fun, so how about a ship with no high slots and lots of speed that can't fit non-speed modules?
Build one yourself, with the bajillion materials the game has given you, that is half the fun.
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Mister Xerox
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Posted - 2008.12.22 13:28:00 -
[40]
Build my own... oh, sure, have done so. So has everyone else. They're called Destroyers (you know, combat ships?) or Battlecruisers, or even *gasp* Marauders.
They all have a single glaring fault... pitiable cargo space. Marauders go a long way toward remedying this but considering they were intended to operate deep in hostile space for extenderd periods their cargo bays are painfully small.
We've got industrials, which are non-combat ships. They would be the ideal platform (t1 or t2) to provide serviceable salvage ships for less than the cost of a single destroyer or much less a Marauder.
Comparing it to a rather broken mechanic (bumping) is pretty idiotic. Salvaging was introduced as a profession, so give the professionals a ship they can use (they've done it for every other profession introduced to the game by the designers).
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Lrrp
Minmatar The Graduates Morsus Mihi
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Posted - 2008.12.22 17:07:00 -
[41]
Welp, a Cyclone or a Hurricane with salvage rigs and t2 cargo expanders can be a pretty effective salvager. Coupled with a Marauder, I'm not sure a dedicated salvager is needed.
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Roymundo
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Posted - 2008.12.22 18:27:00 -
[42]
signed.
as a side note, what about salvage drones? be pretty cool. would fit in with a certain salvage orientated chronicle that was a while back.
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Roymundo
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Posted - 2008.12.22 18:30:00 -
[43]
Originally by: Antihrist Pripravnik
Originally by: Kerfira Even if you get a dedicated salvage ship, you'll not earn more money!
The reason is very simple.... If it gets easier, more people will do it, and prices will drop as the demand doesn't increase!
In the end, you'll end up earning the same ISK/hour....
Making things easier in a game like this is almost never a good idea, as the VALUE of stuff is either determined by restrictions on supply (like officer/faction/complex modules), or by the amount of work it needs. Rig components are priced like they are because THAT is what the EVE population has determined it is worth compared to the work required.
So no... Bad idea!
true
not supported
ok how about supporting it then to just get rid of the time you spend flying into and outta ranges of wrecks? if you will earn the same isk/hour why not support if it gets rid of the annoyance factor.
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Tchell Dahhn
Suddenly Ninjas Tear Extraction And Reclamation Service
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Posted - 2008.12.22 22:09:00 -
[44]
Originally by: Mister Xerox Build my own... oh, sure, have done so. So has everyone else. They're called Frigates.
I fixed it for you.

We're Recruiting! |

Fahtim Meidires
Caldari GoonFleet GoonSwarm
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Posted - 2008.12.22 23:55:00 -
[45]
I've salvaged in teams of destroyers with tow-cans and an industrial. Only needs two people. Two.
If you want to accomplish this with one person, it should be costly. Every time these specialized ships are proposed, it boils down to enabling solo players accomplish what only groups can do. This salvaging ship would be a multi-role ship if it could claw, salvage, and haul - and if it was cheap like requested it would eliminate the need for teamwork.
Solo play has its place in this game and I know lots of people want to do more with one account, but eventually a line has to be drawn. There's a reason that other multi-role ships (marauders, black ops, command ships, orca) are so expensive.
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Abrams Elisium
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Posted - 2008.12.27 07:33:00 -
[46]
Edited by: Abrams Elisium on 27/12/2008 07:35:44 Okay, so far I see we are in a concensus that most people tend to use Destroyers as salvagers. Most people also want adjustments made to a proposed T2 destroyer for salvage only purposes.
Here's what I think, if you plan to make a salvage specific ship it should be similar to industrial ships in that they are not designed for combat. Getting hit in a industrial ship is close to death, as a non-combat ship this should also be true. I should point out that I do agree that it should be a fast, manuvuerable ship. adds to the salvage element that most people use.
Here's the big point I would deviate from. The big reason people use destroyers is for the high slot turret ratios. I would say that the ship design should remain a high slot ship, but alter the setup for tractor beams and salvagers so that they use the high slots but not as turrets placements. This means the new ship should have alot of high slots but few to no turret placements. This would effectively make it non-combat, like and industrial ship. From there you could have a larger cargo bay and increased tractor range.
I understand this would be some significant changes to the game structure for mods and ships, but if you want a dedicated ship like this you have to balance it to the game. Just an idea of mine; feel free to agree or disagree with it.
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