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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.16 10:43:00 -
[1]
Edited by: Ancy Denaries on 16/12/2008 10:45:10 Can't believe there's no threads about this yet.
Having fallen in love with this fine little ship, I'm now in need of the collective wisdom of the EVE Community in fitting the puppy. My first fit was a complete and utter failiure and got wasted in a few seconds by an aspiring minmatar Wolf.
Fit was as follows: (completely T2)
Highs:2x Small Neut 1x Small NOS
Mids: AB TD (optimal) Scram (short range, 2 point) Cap rech ( I think >.<)
Lows: OD 2x Nano
4x Hobgobs 4x Warrior 4x Acolyte (small neuts)
This fit failed utterly in the regard that I attempted to nuke the optimal range of a ship in order to not get hit, but I stupidly enough fitted a scram and as such forced myself into range and got blown to bits before I could launch my drones.
--------------- Next fit was slightly more thought thru, but was still not very successful.
Highs: same (duh)
Mids: MWD Small Cap Boost /w 150 charges Disruptor TD (optimal)
Lows: OD 2x Nano
Now, this fit could actually work, though keeping range would be a *****, seeing as it would take off in over 3500 m/s with a single pulse of the MWD. Of course, I faced a Caracal in this fit, and the bastard was fit with light assaults instead of heavies and promptly owned my arse.
----------- So, I came up with this fit, which hopefully will be able to take on frigs, AFs, intys and perhaps dessies, and an occasinal moron in a cruiser.
Highs: Same, again.
Mids: AB TD Disruptor Cap Recharger
Lows: SAR EANM CPR
The idea would be to stay at maximum neut range (16-17km with my skills, but will improve it with EAS to reach 19-ish), running the AB and neut the crap out of the frig sized vehicle, while preventing them from shooting me with the optimal nerf of about 60% (TD). Then letting the drones do the work.
It sounds good in theory, but we all know that EVE is never like theory, so can we get some input on this? This ship is primarily meant to be used either as a FW solo ship, or in small gangs, again in FW.
Potential problems would be cap boosted vessels with MWDs, that would be able to close distance in spite of the neuting. More ideas?
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Lyria Skydancer
Amarr Gunship Diplomacy
|
Posted - 2008.12.16 10:45:00 -
[2]
2 neuts 1 nos
1 mwd 1 td 1 24km point 1 cb
1xDC 2xspeedmods
Yes you need mwd and the CB fit is a good start while learning the ship esp solo. ----------------------------------------- [Video] The Neverending Story |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.16 10:47:00 -
[3]
Originally by: Lyria Skydancer 2 neuts 1 nos
1 mwd 1 td 1 24km point 1 cb
1xDC 2xspeedmods
Yes you need mwd and the CB fit is a good start while learning the ship esp solo.
Cap booster sure helps a LOT on this ship, especially if you don't want to rig it (expensive), but it does hurt your fitting, especially when you want an MWD on it. And I'm hesitant towards the DC. Is it really worth it on such a small vessel? Perhaps...
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Kufan'ni
Minmatar Rosa Castellum
|
Posted - 2008.12.16 11:25:00 -
[4]
I am also curious as to a good fit for this little beast. What I've got so far (relatively untested):
Highs: 2x Sm Neut II 1x Sm Nos II
Med: AB II 24km Scram TD II (tracking speed) Cap recharger II
Low: DC II EANM II OD II
Drones: 4x Warrior II
Rig: None (considering CCCs, tracking disrupt, and/or drone durability)
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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.16 11:30:00 -
[5]
Edited by: Ancy Denaries on 16/12/2008 11:29:51
Originally by: Kufan'ni I am also curious as to a good fit for this little beast. What I've got so far (relatively untested):
Highs: 2x Sm Neut II 1x Sm Nos II
Med: AB II 24km Scram TD II (tracking speed) Cap recharger II
Low: DC II EANM II OD II
Drones: 4x Warrior II
Rig: None (considering CCCs, tracking disrupt, and/or drone durability)
That's almost the same as my fit, except that I fit a SAR instead of that OD and a CPR for cap stability instead of the DC. I've found that the Egress Port Maximizer does a LOT for your cap, and let's you keep the Neuts going. Although a pair of CCCs would be much better, they also cost about 6 times as much.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Kufan'ni
Minmatar Rosa Castellum
|
Posted - 2008.12.16 11:49:00 -
[6]
Originally by: Ancy Denaries Edited by: Ancy Denaries on 16/12/2008 11:29:51 -Snip-
That's almost the same as my fit, except that I fit a SAR instead of that OD and a CPR for cap stability instead of the DC. I've found that the Egress Port Maximizer does a LOT for your cap, and let's you keep the Neuts going. Although a pair of CCCs would be much better, they also cost about 6 times as much.
Ahh true enough. However, considering what this ship was made for, the highs and meds seem fairly set in stone (aside from lolfits and experimental/niche jobs) so the lows were really what I'm looking for advice on. Thanks for the heads up on the EPMs, if I need 'em, I'm glad I won't have to dish out for CCCs.
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Ruciza
Minmatar The Feminists
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Posted - 2008.12.16 12:04:00 -
[7]
If you want to neut the crap out of frigs, what is the nos for?
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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.16 12:29:00 -
[8]
Originally by: Ruciza If you want to neut the crap out of frigs, what is the nos for?
Occasional leeching of another target in gangs, and that the capacitor surely can't handle running three neuts. I have toyed with the idea of running a full neut setup though, but that totally requires a cap booster, or you are dry in no time.
Also, if you are up against a cruiser with a bigger cap than you, the leeching might help you a bit in the beginning.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
|
Posted - 2008.12.16 12:57:00 -
[9]
I tried a
2x neut II 1x nos II
1x mwd II 1x disruptor II 1x cap booster II + 200 1x TD II
1x sar II 1x dcu II 1x mapc
It's pretty sweet and forgiving tbh.
All the stuff above does not necessarily reflect my corp, my alliance or even me.. Drone guide.. |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.16 13:23:00 -
[10]
Originally by: Keitaro Baka -snippety-
Does indeed look like a solid setup, I do however use 150 charges, due to that it gives a slight better consistency imo. You can fit two 150 charges in the CB, whereas you can only fit one 200, and there's a lot of "wasted space" in the CB with 200s. But I must admit, that I hadn't considered using a MAPC to get both tank AND speed.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.17 06:55:00 -
[11]
Edited by: Ancy Denaries on 17/12/2008 06:58:20 I'm having a real hard time deciding between an AB and an MWD on this boat. MWD has the advantage of really fast engagement time, since you can close distance much faster, as well as added range control since you are probably faster than your enemy.
It's drawbacks is a -25% cap penalty in addition to massive cap usage and fitting restrictions. It's also a drawback that you might fling out of range when you pulse it, or get to close on approach and get stuck in a scram with no way of escaping.
An AB on the other hand gives a more stable speedbonus which allows for keeping up speed while in orbit and isn't prone to such speed spikes that might throw you out of neut/disruptor range or get you too close to mark. It also has the added benefit of more lenient fittings, in addition to no cap penalty and VERY much lighter cap requirements.
It's drawback is obvious. You are slower. With a single OD and my skills I end up at about 1050 m/s, which isn't stellar by any means, but it's still quite fast. Especially if your target is neuted to hell and back and cannot use it's MWD as a result.
I just can't decide . At the moment, the AB looks more useful due to it's lighter fitting and ease on the cap, but the lack of speed is an insecurity. On the other hand, the AB will keep on running if you manage to get scrammed, and if you neut your opponent he will not be able to MWD after you as you fly out of his danger-zone.
Halp?
EDIT:
Current fit:
Highs: 3x T2 Small Neut (can't NOS what doesn't have cap >.< . Also allows for a nice alphastrike)
Mids: 1x T2 Small Cap Booster w/ 150 1x Faint Warp Disruptor (extra range of T2 not needed, and less cap usage is a bonus) 1x Cold-Gas Arcjet Afterburner 1x T2 Tracking Disruptor with Optimal Range Disruption
Lows: 1x T2 Power Diagnostic System (extra PG, more cap, more recharge, more shield) 1x T2 Damage Control / 1x T2 Overdrive (pick one) 1x Small Armor Rep
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

ViperVenom
Interstellar Brotherhood of Gravediggers Privateer Alliance
|
Posted - 2008.12.17 07:58:00 -
[12]
I fly a Sent and i PWN it....
Here is what i use,, No MWD not need.. a ABII get u like 1200m/s thats enuf to speed tank most missles.. a Td is your friend skill up in turret Destab Dont know if u have them but good drones skills
Hi- 2Neut 1 Nos Med- TD/ABII/Sens Booster(scan res)/24k scram Low-EnamII/DCUII/IstabII
Drones your choice..
A Wolf would run in a Heart beat with this set up cut on your AB launch drones TD trans...PWN Most Intys run also from this ship..U dont need to cap dead the other ship i stagger my Neuts and leave the NOS on Orbit at 18km pwn.. and i Have EAS 5 that kinda helps.. --Yarring in a system near you--
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abrasive soap
HOMELESS.
|
Posted - 2008.12.17 09:14:00 -
[13]
I was wondering if this would work: dcu II mapc I mapc I
mse II mwd II tracking disruptor II warp disruptor II
small diminishing nos small diminishing nos/small unstable neut small unstable neut
egress rig egress rig
:drones:
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DeathsEmbrace
Minmatar The Renegades Asylum DEFI4NT
|
Posted - 2008.12.17 09:47:00 -
[14]
Two nos one neut and good energy skills will perma run a 24km point, mwd and 2 td's on this puppy. No need for a cap booster. You don't need two neuts, the rof on smalls it hilariously fast, and for anything you'd consider soloing in the sentinel, one neut more tahn screws their tank. Shes a beauty of a ship to fly, but if your learning to fight with one you might wanna avoid matar boats as they don't require cap, and ones like the wolf vaga etc get bonus to their fall off ranges. To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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Raug Moss
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Posted - 2008.12.17 09:57:00 -
[15]
Do you know how NOS works? You don't have to press every button on your keyboard for every fight you know...
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.12.17 11:43:00 -
[16]
Comedy Setup:
[Sentinel, New Setup 1] Small 'Accommodation' Vestment Reconstructer I Capacitor Power Relay II Power Diagnostic System II
1MN Afterburner II Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Faint Epsilon Warp Scrambler I Small Capacitor Battery II
Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I Small Unstable Power Fluctuator I
Egress Port Maximizer I Egress Port Maximizer I
Warrior II x4 Hobgoblin II x4 Hornet II x4
Permaruns 3 small neuts, plus 2point scram, plus TD. Only just, and only with perfect skills, but hey Apply tracking script, orbit at 6km, neut them for 108 cap every 2 seconds and practice your evil overlord laugh.
(And then die to light drones. Yes, this step is mandatory, citizen.)
-
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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.17 12:09:00 -
[17]
Originally by: abrasive soap I was wondering if this would work: dcu II mapc I mapc I
mse II mwd II tracking disruptor II warp disruptor II
small diminishing nos small diminishing nos/small unstable neut small unstable neut
egress rig egress rig
:drones:
Why the two MAPC? In order to fit the MSE? I'd actually leave the MSE out of it. It increases your sig so much that you will be easy to target and easy to hit. The idea, as far as I know, is to not get hit at all. Of course, if you face a gang, a bit of buffer is nice, but it sorta counteracts itself in that it makes you easier to hit.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Lyria Skydancer
Amarr Gunship Diplomacy
|
Posted - 2008.12.17 12:53:00 -
[18]
Originally by: Ruciza If you want to neut the crap out of frigs, what is the nos for?
The nos is neut-protection. ----------------------------------------- [Video] The Neverending Story |

Lyria Skydancer
Amarr Gunship Diplomacy
|
Posted - 2008.12.17 12:56:00 -
[19]
Originally by: ViperVenom I fly a Sent and i PWN it....
Here is what i use,, No MWD not need.. a ABII get u like 1200m/s thats enuf to speed tank most missles.. a Td is your friend skill up in turret Destab Dont know if u have them but good drones skills
Hi- 2Neut 1 Nos Med- TD/ABII/Sens Booster(scan res)/24k scram Low-EnamII/DCUII/IstabII
Drones your choice..
A Wolf would run in a Heart beat with this set up cut on your AB launch drones TD trans...PWN Most Intys run also from this ship..U dont need to cap dead the other ship i stagger my Neuts and leave the NOS on Orbit at 18km pwn.. and i Have EAS 5 that kinda helps..
hmm I might have to try that fit, you have convinced me  ----------------------------------------- [Video] The Neverending Story |

Writ Insand
|
Posted - 2008.12.17 22:12:00 -
[20]
Edited by: Writ Insand on 17/12/2008 22:14:48 I have been flying this ship quite a lot and I still don't get how to use it. If you fit a microwarp drive, a single TD, and orbit at 18km / 3k/s, turret cruisers have no problem tracking you and heavy missiles still do plenty of damage. If you fit an afterburner and warp scram, they will just burn straight towards you and instapop you. Not to mention that you become useless as a tackler because you simply don't have the speed or the range to tackle anything that doesn't want to be tackled. You can say 'well, run away if you see any cruisers, battlecruisers, or battleships', but that includes, what, 95% of the enemy gangs you will face?
Sure, you can fit two TD and no point, but then you would benefit the gang more in an arbitrator with no point, 3TD, 5x the dps, and 10x the EHP.
The microwarp drive/single TD used to be viable when the ship went 5-6k/s and it was one of the few things that would force away or kill an interceptor, but in a post-QR world where most any ship can pop an interceptor or a sentinel with ease, I just don't see why you would want to be in a sentinel instead of an arbitrator or a curse.
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
|
Posted - 2008.12.18 08:21:00 -
[21]
If you have one TD scripted for optimal range disruption, no cruiser will be able to hit you at 18km range. Even a Zealot, who gets optimal range bonuses with pulse lasers and scorch, will run out of range at 16-17km. Yes, assuming perfect TD skills on your part... but also assuming perfect skill on the Zealot (HAC 5 etc). Only with Radio crystals he could possibly touch you, and even then only at the edge of his falloff and probably with less than 20 dps.
That is the most long-reaching short-range weapon setup possible. Only long-range weapons will be able to reach out far enough, and they will not be able to track you at that speed.
And if they are, you can switch script for tracking speed disruption and screw them up fully.
-
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Joc
Gallente The Tuskers
|
Posted - 2008.12.18 21:22:00 -
[22]
I've been using the following: [Sentinel, AB] Overdrive Injector System II Nanofiber Internal Structure II Overdrive Injector System II
1MN Afterburner II Warp Disruptor I Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption
Small Nosferatu II Small Nosferatu II Small Energy Neutralizer II
[empty rig slot] [empty rig slot]
Hobgoblin II x1 Warrior II x1 Warrior II x4 Hobgoblin II x4
I have been able to successfully engage cruisers and down (including Intys and AFs) with this ship. With the AB, it goes at 1249m/s. While a ship with an MWD (such as an inty) can of course catch up, the matter of fact is that he won't be able to run that MWD for more than one or two cycles as I will be capping him out quiet rapidly. I killed a Taranis in this way (while also fighting a stabber at the same time). From my encounters, any ships that are based on drones will slaughter me, specially with warriors. If I see medium drones, then perhaps killing those with my own drones will be a priority. Vexors and Arbitrators are out of the question for me. I find that with this ship, the range script works great. Comments? Check out my Blog, Joc: The Space Bandito |

Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.19 17:21:00 -
[23]
Edited by: Ancy Denaries on 19/12/2008 17:21:45 The only thing I really lack with your setup is survivability. IF you get shot at, you will go down insanely fast. With just a small repper you can easily tank anything that isn't OMGZOMG DPS in your face. But that setup looks nice. Especially the dual TDs.
How's the cap though? You will be neuting anything frigsized to zero, and then you won't have much to leech from...
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Joc
Gallente The Tuskers
|
Posted - 2008.12.20 06:32:00 -
[24]
WIth my skills, turning off the NOSs and Neuts, cap lasts 3 minutes. Realistically thou, anything frig size will go down very fast once their cap is gone. Of course, this ship stays away from Ishkurs and anything that has quiet a bit of backup drones.
While I have had some success soloing in this ship, I think it will perform really well in a fleet. Specially if the fleet is composed of AFs or other frigates. I think the AB helps it tank missiles a little bit.
I love the ship, but things do sure turn ugly quickly if you are not careful. Check out my Blog, Joc: The Space Bandito |

Droshee
|
Posted - 2008.12.20 11:21:00 -
[25]
Any specific advice on taking on intys? I've found with a buffer tank and mwd to be my best option so far, nano'd leaves you much to open to scram, but I still do have problems with them getting too far into my buffer for comfort. Is an AB really necessary for intys?
Great ship, I love it despite the short-comings.
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Ancy Denaries
Caldari Solaris Operations
|
Posted - 2008.12.21 06:52:00 -
[26]
Edited by: Ancy Denaries on 21/12/2008 06:53:39
Originally by: Joc WIth my skills, turning off the NOSs and Neuts, cap lasts 3 minutes. Realistically thou, anything frig size will go down very fast once their cap is gone. Of course, this ship stays away from Ishkurs and anything that has quiet a bit of backup drones.
While I have had some success soloing in this ship, I think it will perform really well in a fleet. Specially if the fleet is composed of AFs or other frigates. I think the AB helps it tank missiles a little bit.
I love the ship, but things do sure turn ugly quickly if you are not careful.
I'm mostly after a solo setup, but looking at your setup from a fleet perspective, it gets very yummy :D The dual TDs are a really nice addition, I must say.
Originally by: Droshee Any specific advice on taking on intys? I've found with a buffer tank and mwd to be my best option so far, nano'd leaves you much to open to scram, but I still do have problems with them getting too far into my buffer for comfort. Is an AB really necessary for intys?
Great ship, I love it despite the short-comings.
So far I haven't had much trouble engaging interceptors in this ship with my last fit above. Afterburner helps a lot, since it makes you faster than them. And most interceptors aren't exactly dps-machines, so with a small rep you can easily tank them while your Warrior IIs whittle them down.
The only thing I've really had issues with is cap boosted Maledictions. Rockets + MWD freely is a pain in the arse.
Balance is important, but you will always adapt to changing circumstances and you don't whine about stuff you can't change. |

Droshee
|
Posted - 2008.12.21 08:07:00 -
[27]
Dropping to an AB has helped a lot in solo engagements, but I must say in fleet fights it's annoying to not be able to tackle. I'll just have a different fitting for each.
I would tend to disagree with low dps on intys. They can crank out some serious DPS, and if you aren't careful they'll eat you. Many times fights start with them at close range (i.e. they engage me on a gate). But I can stabilize and regain control. The main problem I'm having now is just the low dps on 4 drones means that if their help is on the way I won't have enough time to kill them and leave. I've been winning a few fights and had them end in friend/alt jam and run. I think an anti-inty setup that works much faster (able to get the kill) would just be another inty with a specific scram setup :(
Kind of unfortunate, as I do like this boat, but the practicality is wearing thin to me.
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Joc
Gallente The Tuskers
|
Posted - 2008.12.23 19:47:00 -
[28]
as far as another ship set up for anti-inty...I find a taranis to work great fitting a scrambler.
The sentinel only really has to worry about intys with missiles, as any turret intys wont be able to get in range if you have two TDs on them, forcing them to come in closer and in range of your neuts. Heck, even the tracking scripts would probably be enough to make them outtrack their own guns, forcing them to slow down and you get in range for neuts. I find even jsut 4 warriors make most intys cry...
Check out my Blog, Joc: The Space Bandito |

Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
|
Posted - 2008.12.23 22:57:00 -
[29]
Edited by: Iria Ahrens on 23/12/2008 23:04:34
Originally by: Joc I've been using the following: [Sentinel, AB] Overdrive Injector System II Nanofiber Internal Structure II Overdrive Injector System II
1MN Afterburner II Warp Disruptor I Tracking Disruptor II, Optimal Range Disruption Tracking Disruptor II, Optimal Range Disruption
Small Nosferatu II Small Nosferatu II Small Energy Neutralizer II
[empty rig slot] [empty rig slot]
Hobgoblin II x1 Warrior II x1 Warrior II x4 Hobgoblin II x4
I have been able to successfully engage cruisers and down (including Intys and AFs) with this ship. With the AB, it goes at 1249m/s. While a ship with an MWD (such as an inty) can of course catch up, the matter of fact is that he won't be able to run that MWD for more than one or two cycles as I will be capping him out quiet rapidly. I killed a Taranis in this way (while also fighting a stabber at the same time). From my encounters, any ships that are based on drones will slaughter me, specially with warriors. If I see medium drones, then perhaps killing those with my own drones will be a priority. Vexors and Arbitrators are out of the question for me. I find that with this ship, the range script works great. Comments?
What range do you orbit at? I've always had trouble deciding what is the best range to orbit at... --
Nobody expects the Amarr Inquisition!
|

Joc
Gallente The Tuskers
|
Posted - 2008.12.24 04:28:00 -
[30]
Usually around 14-15km's. The range on the neut is 16, while the NOSs are 17, so I just stay at the edge of it. The disruptor goes all the way to 20 thou (if T1, 24 if T2 and 28 with heat), so even if I can't get in range to neut them for whatever reason, I still have them tackled. Check out my Blog, Joc: The Space Bandito |

Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
|
Posted - 2008.12.24 09:01:00 -
[31]
Originally by: ViperVenom I fly a Sent and i PWN it....
Here is what i use,, No MWD not need.. a ABII get u like 1200m/s thats enuf to speed tank most missles.. a Td is your friend skill up in turret Destab Dont know if u have them but good drones skills
Hi- 2Neut 1 Nos Med- TD/ABII/Sens Booster(scan res)/24k scram Low-EnamII/DCUII/IstabII
Drones your choice..
A Wolf would run in a Heart beat with this set up cut on your AB launch drones TD trans...PWN Most Intys run also from this ship..U dont need to cap dead the other ship i stagger my Neuts and leave the NOS on Orbit at 18km pwn.. and i Have EAS 5 that kinda helps..
Sorry, I can't seem to figure out what EAS stands for. --
Nobody expects the Amarr Inquisition!
|

Delichon
The First Foundation SOLAR FLEET
|
Posted - 2008.12.24 09:51:00 -
[32]
Originally by: Iria Ahrens Sorry, I can't seem to figure out what EAS stands for.
Electronic Attack Ship same as Electronic Attack Frigate (EAF) ------------------------------------------ "Russian is an unusual language if you're not used to it. It is like speaking to angry aliens from the planet of Murder or something" Nick Breckon |

Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
|
Posted - 2008.12.24 21:26:00 -
[33]
Oh, duh.
I was thinking he mispelled EES or something, so I was looking under the wrong skill group. --
Nobody expects the Amarr Inquisition!
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