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Thread Statistics | Show CCP posts - 9 post(s) |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
96
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Posted - 2012.04.13 03:32:00 -
[31] - Quote
oh and BTW... WTF CCP
This ones unexcuseable..............................
http://k162space.files.wordpress.com/2012/04/2012-04-12_ewar_notifications.png = not a debuff bar for modern eve...
how about you just sit down with graphics, and to the proper rounded UI elements as they should be like the UI video shows! Please dont release this half done like this, the UI is supposed to be moving forward not backwards, |

Tyberius Franklin
Federal Navy Academy Gallente Federation
106
|
Posted - 2012.04.13 03:35:00 -
[32] - Quote
Lord Helghast wrote:oh and BTW... WTF CCP This ones unexcuseable.............................. http://k162space.files.wordpress.com/2012/04/2012-04-12_ewar_notifications.png = not a debuff bar for modern eve... how about you just sit down with graphics, and to the proper rounded UI elements as they should be like the UI video shows! Please dont release this half done like this, the UI is supposed to be moving forward not backwards, Isn't that the existing notification currently on TQ? |

Lord Helghast
Intergalactic Syndicate Nulli Secunda
96
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Posted - 2012.04.13 03:47:00 -
[33] - Quote
Tyberius Franklin wrote:Lord Helghast wrote:oh and BTW... WTF CCP This ones unexcuseable.............................. http://k162space.files.wordpress.com/2012/04/2012-04-12_ewar_notifications.png = not a debuff bar for modern eve... how about you just sit down with graphics, and to the proper rounded UI elements as they should be like the UI video shows! Please dont release this half done like this, the UI is supposed to be moving forward not backwards, Isn't that the existing notification currently on TQ?
nope, notice the icons above cap and the really out of place bar next to the normal effect bar, see why its not good lol |

Alice Katsuko
Terra Incognita Intrepid Crossing
90
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Posted - 2012.04.13 05:59:00 -
[34] - Quote
Please give us the option to select which buff and debuff effects are shown. For example, for friendly effects, most pilots in a fleet probably are not going to care who is sending them cap or remote repairs, so long as they stay alive. On the other hand, if I'm a Basilisk or a Guardian pilot, I may want to know who is (or is not) sending me cap. Similarly, a Drake pilot is not going to care whether or not he is being tracking disrupted. And as the number of potential status effect icons increases, so does the potential for sensory overload. This already occurs with the damage/status notification popups.
Also, please allow us to move the buff-debuff icons around, or at leastdisable them. I have the locked target list running down the bottom of the screen, right where the debuff icons show up, due to screen size constraints and convenience. If the status effect icons are left where they currently are, I will have to either move the locked target list into the center of what remains of my field of view (impractical), move the target list back up (inconvenient), or ignore the icons (annoying).
It may even be a good idea to create a movable panel for active effects, negative and positive, which can be filtered and sorted, and from which players can be locked or broadcasted, sort of like a pseudo-watchlist. It does not have to be a window. Maybe something more akin to the locked target list in format would be better.
It is on the whole a very good idea. But the implementation maybe could use a bit more refining. |

MotherMoon
Huang Yinglong White-Lotus
534
|
Posted - 2012.04.13 07:16:00 -
[35] - Quote
Tyberius Franklin wrote:Lord Helghast wrote:oh and BTW... WTF CCP This ones unexcuseable.............................. http://k162space.files.wordpress.com/2012/04/2012-04-12_ewar_notifications.png = not a debuff bar for modern eve... how about you just sit down with graphics, and to the proper rounded UI elements as they should be like the UI video shows! Please dont release this half done like this, the UI is supposed to be moving forward not backwards, Isn't that the existing notification currently on TQ?
didn't they remove it a while back? |

Bent Barrel
46
|
Posted - 2012.04.13 15:03:00 -
[36] - Quote
CCP Frellicus wrote:Due to resource constraints we did a minimal implementation that is mean to be iterated on based on your feedback.
Currently it is only tracking negative effects directed against you (debuffs). The plan is to include more things if this goes well and include assist modules and possibly even damage dealt to you.
The immediate goal is to make aggression against you visible and help you react to those that do.
There is a lot we want to do more and we have scheduled time to iterate on this so please keep the comments coming.
unless you include a watch list of the crucial ship parameters and their current value, this notification bar has little additional value to what the current overview offers.
so pleae do a watch window that I can configure to show my list of ship paramaters (i.e. max speed, lock range, optimal range of a selected turret etc....) or a watch list that shows the final impact to the parameters like 100% lock range or 50% lock range .... |

Soldarius
United Highsec Front The 99 Percent
201
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Posted - 2012.04.13 15:04:00 -
[37] - Quote
I would like to say I took a look at this. (I tried, I really did.) But as soon as I encountered some Sansha rats my entire ship control portion of the UI vanished and I could not get it back.
From the pics provided, I would say it looks like a good first step. But definitely not finished. "How do you kill that which has no life?" |

Jerick Ludhowe
Wraiths of Abaddon CELESTIAL ORDER RISING PHEONIX
60
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Posted - 2012.04.14 12:08:00 -
[38] - Quote
Looks dumb :/. I'd rather see something slightly more graphically appealing. This feels just so 2003.... |

Tsubutai
The Tuskers
84
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Posted - 2012.04.14 13:09:00 -
[39] - Quote
May have been reported elsewere, but on the current SiSi build, the icons persist even after the thing that was applying the ewar has been destroyed or switched targets. |

Salpun
Paramount Commerce Masters of Flying Objects
235
|
Posted - 2012.04.14 13:23:00 -
[40] - Quote
Needs to show you are in a bubble and un able to warp at the very least. |
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CCP Goliath
C C P C C P Alliance
192

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Posted - 2012.04.14 14:55:00 -
[41] - Quote
Lord Helghast wrote:Tyberius Franklin wrote:Lord Helghast wrote:oh and BTW... WTF CCP This ones unexcuseable.............................. http://k162space.files.wordpress.com/2012/04/2012-04-12_ewar_notifications.png = not a debuff bar for modern eve... how about you just sit down with graphics, and to the proper rounded UI elements as they should be like the UI video shows! Please dont release this half done like this, the UI is supposed to be moving forward not backwards, Isn't that the existing notification currently on TQ? nope, notice the icons above cap and the really out of place bar next to the normal effect bar, see why its not good lol
The icons above the cap are the bar... The "really out of place bar" is a redaction in the screenshot, it's not actually in the game.
Can I please encourage everyone to actually log into Sisi and *try* the change before commenting on it based on a screenshot? For instance the poster above who stated that you can't see numbers, can't see who's targeting you, etc. You can see all of those things, just not from a static image of the most basic way of displaying the bar. CCP Goliath | QA Team Lead | @CCP_Goliath |
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CCP Explorer
C C P C C P Alliance
246

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Posted - 2012.04.14 18:48:00 -
[42] - Quote
CCP Goliath wrote:Can I please encourage everyone to actually log into Sisi and *try* the change before commenting on it based on a screenshot? For instance the poster above who stated that you can't see numbers, can't see who's targeting you, etc. You can see all of those things, just not from a static image of the most basic way of displaying the bar. A detailed devblog is also in the works. Erlendur S. Thorsteinsson | Software Director | EVE Online, CCP Games | Follow on: Twitter / Google+ |
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Salpun
Paramount Commerce Masters of Flying Objects
235
|
Posted - 2012.04.14 19:07:00 -
[43] - Quote
CCP Explorer wrote:CCP Goliath wrote:Can I please encourage everyone to actually log into Sisi and *try* the change before commenting on it based on a screenshot? For instance the poster above who stated that you can't see numbers, can't see who's targeting you, etc. You can see all of those things, just not from a static image of the most basic way of displaying the bar. A detailed devblog is also in the works. Sooner the better and with an example of the direction you are going to take it included please. |

MotherMoon
Huang Yinglong White-Lotus
535
|
Posted - 2012.04.14 20:16:00 -
[44] - Quote
yes please, make the UI move forward in style. don't just make something to be replaced from the ground up in 2 years |

Alice Katsuko
Terra Incognita Intrepid Crossing
95
|
Posted - 2012.04.15 01:21:00 -
[45] - Quote
For anyone interested, here is an unedited screenshot of the debuff icons in action. Looks quite nice, and is rather functional. Would post one with a timer, but would need a second person for that, and sadly asking for someone to use hostile ewar on the test server is like pulling teeth. |

Salpun
Paramount Commerce Masters of Flying Objects
235
|
Posted - 2012.04.15 01:27:00 -
[46] - Quote
Alice Katsuko wrote:For anyone interested, here is an unedited screenshot of the debuff icons in action. Looks quite nice, and is rather functional. Would post one with a timer, but would need a second person for that, and sadly asking for someone to use hostile ewar on the test server is like pulling teeth. Thats what alts are for. Got a drake set up with all the mods I want to test just waiting for more changes. Still only shows one of the modules that is jamming you. Not the rates of each of them
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Alice Katsuko
Terra Incognita Intrepid Crossing
95
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Posted - 2012.04.15 05:17:00 -
[47] - Quote
That would assume I have alt accounts. I do not. Either way, looks like a rather nice function overall. |

MotherMoon
Huang Yinglong White-Lotus
538
|
Posted - 2012.04.15 20:33:00 -
[48] - Quote
Alice Katsuko wrote:That would assume I have alt accounts. I do not. Either way, looks like a rather nice function overall.
agreed, I just don't want them to make a feature they replace a couple years down the line. get it right now, it's just a visual clutter thing.
Please, make the count down meter go AROUND the icon, so you can see which debuff is going down. And if there are muliple painters on you, you should show the bar as more and more intense, up to 4, since after that it wouldn't matter. also add a little number to the top left of each icon, and only have the timer show the longest countdown. That way you don't think you'll be free soon if the cycles keep the debuff bar running back to the top of the timer. |

Bienator II
madmen of the skies
671
|
Posted - 2012.04.15 21:11:00 -
[49] - Quote
i like it.
however, PLEASE think twice before you introduce yet another context menu via a new feature. Everybody tries to get rid of them, replace them with other concepts and you guyes add them volunteerly to a computer game.. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105
You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Sekket
Dissident Aggressors Mordus Angels
18
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Posted - 2012.04.15 22:14:00 -
[50] - Quote
How about this, ewar effects on the status bar have a subscript for the number of effects that are being applied. you can right click the icon and get a list of pilots/ships/entities that are applying the effect to your ship and target them back from or broadcast them as a target from that menu. - CQ isn't a refuge, it's a cage.
http://www.youtube.com/watch?v=2iu4iekX3WE |

Spugg Galdon
Callidus Temple Forsaken.Empire
129
|
Posted - 2012.04.16 10:53:00 -
[51] - Quote
Also, if the "time bar" was dropped for a circular time bar that surrounded the effect icon to show you the cycle of that item individually (similar to modules in the HUD) that would be the best thing ever.
That + a simple number telling you how many Webs/Neuts etc were being applied similar to how the number of guns in a group is displayed would be EPIC |

Horatius Caul
Kitzless
51
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Posted - 2012.04.16 11:26:00 -
[52] - Quote
Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable. Amarrad - Amarr language project |

Spugg Galdon
Callidus Temple Forsaken.Empire
129
|
Posted - 2012.04.16 13:56:00 -
[53] - Quote
Horatius Caul wrote:Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable.
This. All of this and MOAR! |
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CCP Goliath
C C P C C P Alliance
192

|
Posted - 2012.04.16 14:53:00 -
[54] - Quote
Horatius Caul wrote:Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable.
Then you will have multiple selected items on the overview, which the overview is not configured for. It's fundamentally the same solution as locking the targets using Ctrl-Click on the icon. Please elaborate if I'm not understanding you though. CCP Goliath | QA Team Lead | @CCP_Goliath |
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Spugg Galdon
Callidus Temple Forsaken.Empire
130
|
Posted - 2012.04.16 15:14:00 -
[55] - Quote
CCP Goliath wrote:Horatius Caul wrote:Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable. Then you will have multiple selected items on the overview, which the overview is not configured for. It's fundamentally the same solution as locking the targets using Ctrl-Click on the icon. Please elaborate if I'm not understanding you though.
I'm pretty sure that's what he meant and he also understands how difficult it is which is why he used the term "automagically". Would it ever be conceivable for this concept if the player base liked it? |

Bienator II
madmen of the skies
673
|
Posted - 2012.04.16 15:48:00 -
[56] - Quote
CCP Goliath wrote:[quote=Horatius Caul]Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable.[/quote
Then you will have multiple selected items on the overview, which the overview is not configured for. It's fundamentally the same solution as locking the targets using Ctrl-Click on the icon. Please elaborate if I'm not understanding you though.
beside multi selection there are other options. E.g you could unfold the icon via left click into a list of all sources for the effect. The point is to go away from the boring context menu and try something modern. a eve-style bounty system https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

MailDeadDrop
Rage and Terror Against ALL Authorities
27
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Posted - 2012.04.16 16:45:00 -
[57] - Quote
Working the new Incursions in a fleet yesterday, we noticed that the NPC-applied debuffs seemed to get stuck "on". The overview would correctly show who was applying what debuffs to you, but once they stopped (everything on the field was dead), the debuff bar was still merrily reporting that I was webbed, scrammed, painted, and neuted. I forget what the tooltips reported in that case though.
Also, the tooltip's identification of the NPCs was really poor. Like, not at all "Tama" or "Auga" or whatever, but some nonsense like "#name234". I wish I'd kept better notes. I'll look again tonight.
And finally, the tooltips sometimes wrapped, which was jarring. This may have been caused by weird long NPC names. In any case, can you look at tweaking the tooltip box to be a little bit wider to avoid wrapping?
MDD |

Creat Posudol
Destined for Greatness Inc.
53
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Posted - 2012.04.16 17:24:00 -
[58] - Quote
CCP Goliath wrote:Horatius Caul wrote:Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable. Then you will have multiple selected items on the overview, which the overview is not configured for. It's fundamentally the same solution as locking the targets using Ctrl-Click on the icon. Please elaborate if I'm not understanding you though.
How about this: Ctrl-Clicking (or just clicking?) the icon selects the offenders on the overview in order. So if I click once, I get the first one, twice the second, and so on, cycling through all of them. Still much better than the current option (or lack thereof)...
edit: if this is somehow possible, a mouse-over of the icon could somehow highlight (NOT actually select) the corresponding ships on the overview, I can then hold Ctrl (freezing the overview) and target them by hand by just remembering the position/pattern/whatever. All this requires is some form of highlight to be applied to the entries, similar to how fleet/corp/outlaw/... are highlighted already (if visible on ov and highlight enabled). The highlight would only be applied while the mouse is over the icon though, or maybe an additional second or so to help with targeting?
Another option would be that clicking the icon enables highlighting that group, clicking another icon changes the highlight to that group, clicking an already highlighted group clears it again. |

Strata Maslav
Born-2-Kill Northern Coalition.
21
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Posted - 2012.04.16 20:02:00 -
[59] - Quote
CCP Goliath wrote:Horatius Caul wrote:Instead of adding contextual right-click menus (how did any of the UI/UX people even let you get away with that?), what about allowing us to click one of the effects and automagically have the offending attacker highlighted on the overview? No need to add new lock functionality or worry about what happens when there are multiple opponents causing the same effect - just add functionality to make the overview even more manageable. Then you will have multiple selected items on the overview, which the overview is not configured for. It's fundamentally the same solution as locking the targets using Ctrl-Click on the icon. Please elaborate if I'm not understanding you though.
Highlighting does not mean selecting. I believe Horatius Caul is alluding to making the pilots who are using the module on you to be in some way highlighted. I pilot who is being pointed or webbed may not want to lock the target who is aggressing. The name, distance, radial velocity, etc is many times just as important. I am not suggesting Ctrl+ Click locking functionality is not a big help to pilots but in terms of issues with the current UI finding pilots in your overview gives you more information especially in situation when the incoming aggression is preventing you from locking the target due to it being ECM or you out of range of the person/ they are using damps.
There are many ways you choose to allow players to identify pilots better using the overview. I suggested an example of the previous post that I made in this thread. |
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CCP karkur
C C P C C P Alliance
683

|
Posted - 2012.04.17 22:37:00 -
[60] - Quote
MailDeadDrop wrote:Working the new Incursions in a fleet yesterday, we noticed that the NPC-applied debuffs seemed to get stuck "on". The overview would correctly show who was applying what debuffs to you, but once they stopped (everything on the field was dead), the debuff bar was still merrily reporting that I was webbed, scrammed, painted, and neuted. I forget what the tooltips reported in that case though.
Also, the tooltip's identification of the NPCs was really poor. Like, not at all "Tama" or "Auga" or whatever, but some nonsense like "#name234". I wish I'd kept better notes. I'll look again tonight.
And finally, the tooltips sometimes wrapped, which was jarring. This may have been caused by weird long NPC names. In any case, can you look at tweaking the tooltip box to be a little bit wider to avoid wrapping?
MDD I fixed the "stuck" icons earlier today.
The NPC names should be the same as the their name in the overview, if it's not, could you please tell me how they differ?
I'll take a look at the wrapping (not sure there's much we ca do about that though).
This is only first iteration of the buff bar. We do have a lot of ideas for it and have designs, but since we really wanted to get this to you as soon as possible and were running out of time, we implemented it with minimal feature set, which we still think is going to be very useful.
Btw, you should see a devblog about the buff bar pretty soon  CCP karkur | UI Programmer | Team Avatar | @CCP_karkur |
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