| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kinsei Isamu
|
Posted - 2008.12.21 11:06:00 -
[1]
Edited by: Kinsei Isamu on 21/12/2008 11:07:09 Situation: running around 0.0 alone in an assault frig... mostly ninja ratting and snagging salvage and loot here and there.
I jump into a gate camp.
What will get me back to the gate most reliably? A 1mn MWD II, or a 1mn AB II?
Ok, the AB is slow but a triple sensor boosted arazu with scrams can't turn it off.
But maybe I have a chance of getting back to the gate with the MWD before I get locked.
Experience?
|

Montolio
Beyond Divinity Inc
|
Posted - 2008.12.21 11:10:00 -
[2]
You only need one burst of the mwd to get back to the gate, so scrams won't be a problem. Webs on the other hand can hurt a bit, esp Minnie Recons.
|

Kinsei Isamu
|
Posted - 2008.12.21 11:11:00 -
[3]
Originally by: Montolio You only need one burst of the mwd to get back to the gate, so scrams won't be a problem. Webs on the other hand can hurt a bit, esp Minnie Recons.
Sounds good. 1mn MWD II it is, then.
Thanks very much!
|

Montolio
Beyond Divinity Inc
|
Posted - 2008.12.21 11:14:00 -
[4]
The problem is that with the MWD you'll boost your sig radius, so the campers will be able to lock you faster. You won't have that problem with the AB. But I would still say MWD.
|

VJ Maverick
Splinter Cell Alfa
|
Posted - 2008.12.21 11:23:00 -
[5]
AB hands down. Scrams will turn off your MWD immediately - as in end your cycle right there and then. And with a BC sized signature, you will be locked and scrammed very fast. With an AB, you will be halfway back to the gate before you are even locked. Scrams will be useless against you and even double webbed, you will most likely make it out before the situation even gets threatening. I fly Jaguars mostly so my ship is pretty fast, but I figure virtually any AF can do this, especially with heat. --------
|

Montolio
Beyond Divinity Inc
|
Posted - 2008.12.21 11:30:00 -
[6]
Originally by: VJ Maverick AB hands down. Scrams will turn off your MWD immediately - as in end your cycle right there and then. And with a BC sized signature, you will be locked and scrammed very fast. With an AB, you will be halfway back to the gate before you are even locked. Scrams will be useless against you and even double webbed, you will most likely make it out before the situation even gets threatening. I fly Jaguars mostly so my ship is pretty fast, but I figure virtually any AF can do this, especially with heat.
Scrams won't matter since you only need one burst. And since you pop it right when you warp in/uncloak you'll always get a full burst in.
|

Haalanii
|
Posted - 2008.12.21 11:35:00 -
[7]
A MWD is still better in this situation, even after QR. A big enough camp will fry you either way unless you have the ability to fit a cloak as well.
However, depending on your willingness to engage other players if/when you find them alone an AB is a choice worth considering. An AB assault frig can kill a ratting battleship under the right circumstances. |

VJ Maverick
Splinter Cell Alfa
|
Posted - 2008.12.21 11:53:00 -
[8]
Originally by: Montolio
Originally by: VJ Maverick AB hands down. Scrams will turn off your MWD immediately - as in end your cycle right there and then. And with a BC sized signature, you will be locked and scrammed very fast. With an AB, you will be halfway back to the gate before you are even locked. Scrams will be useless against you and even double webbed, you will most likely make it out before the situation even gets threatening. I fly Jaguars mostly so my ship is pretty fast, but I figure virtually any AF can do this, especially with heat.
Scrams won't matter since you only need one burst. And since you pop it right when you warp in/uncloak you'll always get a full burst in.
A full burst in? Highly doubtful. Your burst will be turned off before you even have a chance to fully accelerate. A scram turns off your cycle immediately, which means all you got is your base speed (most certainly webbed anyway) and a prayer. I stand by my statement. I have not been caught in a single gate camp in an AB Jaguar since QR. When it comes to AF's, that is one ship that is almost universally better with an AB than an MWD. --------
|

ThaDollaGenerale
The Illuminati. Pandemic Legion
|
Posted - 2008.12.21 11:58:00 -
[9]
An arazu is not gate camping material whatsoever.
Very few people put scrams on their pvp ships in 0.0.
Therefore, rock the MWD.
|

VJ Maverick
Splinter Cell Alfa
|
Posted - 2008.12.21 12:08:00 -
[10]
Originally by: ThaDollaGenerale An arazu is not gate camping material whatsoever.
Very few people put scrams on their pvp ships in 0.0.
Therefore, rock the MWD.
Many camps I run into have a sensor boosted scram fitted ceptor sitting right on top of the gate just waiting for all those MWD gate dashers to jump into its loving embrace. He might have the only scram in his camp of 20, but he's the one that will ruin your day if you blindly rely on your MWD. --------
|

Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2008.12.21 12:24:00 -
[11]
scram turns off your mwd at the second its activated..that means that u are at the 10% cycle of your mwd, it will shutdown and u will loose your speed instantly.. ----- TCODA corporation is recruiting! TCODA is awesome! |

Sigul Siento
|
Posted - 2008.12.21 13:39:00 -
[12]
Is it instantly like in just hit a tritanium wall, or instantly shuts of the MWD but you loose speed at normal deceleration?
|

Donna Maria
Amarr
|
Posted - 2008.12.21 13:58:00 -
[13]
Originally by: ThaDollaGenerale An arazu is not gate camping material whatsoever.
Very few people put scrams on their pvp ships in 0.0.
Therefore, rock the MWD.
Dont listen to this guy; have you even been in -.0 since QR? Arazu + Rapier + HIC = the new hotness.. Arazu will scram you from +20km and no a AB will not save you either, but on a AF AB is the best option.
If they have a HIC with a bubble up and a arazu you will die horribly no matter what you do. Some situations you will just die horribly. A proper camp you will not escape in. At least (as someone mentioned) your sig radius may help you escape but all it takes is someone with a scram and webs and you will die.
1 Scram > 2 webs. Im the girl momma warned you about..
|

RedSplat
Suddenly Ninjas
|
Posted - 2008.12.21 14:44:00 -
[14]
I've had no problems running bubble camps in a AB Jag, shouldnt have much of a problem tanking its way to the gate with a web on it- not sure if 2 webs will spell certain death. There was even talk of French toast
But there was none to be had |

Ravenal
The Fated
|
Posted - 2008.12.21 16:14:00 -
[15]
AB bonus for AF please? . |

Megan Maynard
Minmatar Out of Order
|
Posted - 2008.12.21 16:15:00 -
[16]
Fully tanked Jag with speed mods and a AB will make it back to gate almost everytime.....
|

VJ Maverick
Splinter Cell Alfa
|
Posted - 2008.12.21 16:54:00 -
[17]
Originally by: Donna Maria
Originally by: ThaDollaGenerale An arazu is not gate camping material whatsoever.
Very few people put scrams on their pvp ships in 0.0.
Therefore, rock the MWD.
Dont listen to this guy; have you even been in -.0 since QR? Arazu + Rapier + HIC = the new hotness.. Arazu will scram you from +20km and no a AB will not save you either, but on a AF AB is the best option.
If they have a HIC with a bubble up and a arazu you will die horribly no matter what you do. Some situations you will just die horribly. A proper camp you will not escape in. At least (as someone mentioned) your sig radius may help you escape but all it takes is someone with a scram and webs and you will die.
1 Scram > 2 webs.
I've actually run an Arazu/Rapier gatecamp in an AB Jag. The Arazu didn't really matter since its scram had no effect on me but thanks to an overheated AB, I was 4km from the gate at 1.5km/s before the Rapier even finished locking. I still hit the gate at close to 400m/s and barely a scratch on my shields. --------
|

Cpt Cosmic
|
Posted - 2008.12.21 17:25:00 -
[18]
by the time you locked the AS he is already atleast at 2km/s with an overheated MWD and only a few kms away from the gate and the inertia will carry him back as always.
|

Donna Maria
Amarr
|
Posted - 2008.12.21 17:29:00 -
[19]
And a clock is right twice a day...
I sat in curse in a cloaking ship and watch several ships get pwned by a Arazu/Rapier HIC camp . Of course everyone had sensor boosters. Several Intys, got away, but every frigate/shuttle/AF and 2 vagabonds were melted in the 45 minutes I watched.
YMMV Im the girl momma warned you about..
|

Rennion
|
Posted - 2008.12.21 17:54:00 -
[20]
AB will get you back to the gate vs most camps because most people suck.
|

Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
|
Posted - 2008.12.21 23:05:00 -
[21]
Edited by: Iria Ahrens on 21/12/2008 23:13:08
Originally by: Donna Maria And a clock is right twice a day...
The saying goes: Even a broken clock is right twice a day. --
Nobody expects the Amarr Inquisition!
|

Xori Ruscuv
Cry Havoc.
|
Posted - 2008.12.22 02:18:00 -
[22]
Edited by: Xori Ruscuv on 22/12/2008 02:19:14
Originally by: ThaDollaGenerale An arazu is not gate camping material whatsoever.
WROOOOOOOOOOOOOOOOONG
No wonder you're only a $1 general.
But seriously, sensor boosted Arazu with disruptor and scam is a great way to catch people on those HUGE gates.
|

EFT Warrior
|
Posted - 2008.12.22 02:39:00 -
[23]
Pay attention, because I'm going to say something important that applies to just about every aspect of your life and just so happens to apply to EVE as well:
Size does matter, but bigger doesn't mean better.
|

Artemis Rose
Sileo In Pacis
|
Posted - 2008.12.22 02:57:00 -
[24]
MWD, 110% of the time.
If you need a short sudden burst of speed, why are you fitting the slower of the two speed mods?
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Katarlia Simov
Minmatar Cowboys From Hell
|
Posted - 2008.12.22 06:12:00 -
[25]
Worth remembering that although an arazu will mess up your MWD, i assume the OP is talking about running into a few random people rather than a dedicated camp.
A proper camp will kill almost anything. From shuttles to officer fit faction battleships, if you are doing things right, everything dies.
On the other hand if you just happen to encounter a few random alliance bods, you're best off with an MWD. Being able to get onto a gate before the other guy can react to you is more useful than being arazu-proof.
|

Xori Ruscuv
Cry Havoc.
|
Posted - 2008.12.22 06:15:00 -
[26]
If you meet a sensor boosted Phobos on a gate though... you're screwed.
Will lock you before you get to the gate and pop you fast if you're in a frig.
|

Derek Sigres
|
Posted - 2008.12.22 06:21:00 -
[27]
Originally by: VJ Maverick A full burst in? Highly doubtful. Your burst will be turned off before you even have a chance to fully accelerate. A scram turns off your cycle immediately, which means all you got is your base speed (most certainly webbed anyway) and a prayer. I stand by my statement. I have not been caught in a single gate camp in an AB Jaguar since QR. And I'm a solo roamer that likes to hang out in 0.0 by myself. When it comes to AF's, that is one ship that is almost universally better with an AB than an MWD.
The MWD is the superior choice in general for this situation. Yes, your increased sig size and basic vulnerability of the module leaves a little something to be desired, but unless the camp is really on it's toes you'll at least accelerate to a fairly high speed. Keep in mind a MWDing Afrig can go from cloak to the gate in well under 15 seconds these days, and if they have a gallente recon present you can bet they have more than a few fast locking long ranged webbing ships primed to throw in the webs. Jumping into a gate camp is a bad situation no matter what you have fitted, but the MWD remains the single best hope most ships have of making it out alive.
|

Davina Braben
|
Posted - 2008.12.22 07:52:00 -
[28]
M for Mandatory?
|

VJ Maverick
Splinter Cell Alfa
|
Posted - 2008.12.22 16:20:00 -
[29]
Originally by: Derek Sigres
Originally by: VJ Maverick Keep in mind a MWDing Afrig can go from cloak to the gate in well under 15 seconds these days,
An AB'ing frig can do that - without the 250m bullseye on its back and without worrying about the MWD being turned off.
Originally by: Derek Sigres the MWD remains the single best hope most ships have of making it out alive.
We're not talking about most ships. The OP explicitly mentioned AF's. And a properly fitted and flown AB AF will make it back the gate 99.99% of the time unless the pilot is asleep or extremely unlucky. --------
|

Letifer Deus
A Astroid Belt Lotto Syndicate
|
Posted - 2008.12.23 02:34:00 -
[30]
Originally by: Kinsei Isamu
Sounds good. 1mn MWD II it is, then.
Nonono, catalyzed cold gas! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |