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Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2008.12.22 04:50:00 -
[1]
Allow corporations to set Bounties on enemy targets, rewards 4 members
Issue: Corporation/Alliance need a way to encourage members to attack the opposing Corp/alliance without having to manually track and verify each kill.
Possible solution: Allow corporation director/ceo to set bounty rewards on enemy targets based on ship type/size. (friaget/cruiser/BC/BS/ETC)
Note: To avoid confusion This has nothing to do with the existing bounty hunter system.
Example (how it might work): CEO decides he wants to encourage more killing of enemy battleships. SO he places a bounty on them for 5 mil each, thru the corporation management window, giving existing players incentive to stop mission running and go out and kill enemy targets.
Example (Of something similar that already exists):
While mission running for Caldari Navy, the Caldari State pays a bounty on each NPC ship that is destroyed. Often related to the signature radius of the ship. Its also obvious as it has the bounty amount stated is listed the moment u target the NPC.
*********** Dasfry, Director Demio's Corporation
Military Tactics |
Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2009.01.08 14:43:00 -
[2]
no comments? *********** Dasfry, Director Demio's Corporation
Military Tactics |
Master Entreri
Wildcat Federation ALLIANCE UNKNOWN
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Posted - 2009.01.08 18:28:00 -
[3]
Thats a neat idea. :-)
/signed |
Super spikinator
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Posted - 2009.01.08 18:36:00 -
[4]
short sharp and to the point. This would be a nice idea to implement as it allows you to reward people with out having to wade through killmail. This would be great in corporations or alliances to give tangible rewards and a way for capsuleers to get isk in even if the corporation/alliance has set a 100% wartime tax rate. |
Sole Trader
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Posted - 2009.01.08 19:20:00 -
[5]
Great idea, Has my vote.
The ability to scale the bounty according to corp/alliance standings would be also be helpful. For instance for those in null sec with NBSI policies, taking down neutrals would only receive a small portion of the bounty but taking down an enemy ship with -10 standings to corp/alliance receives the fully assigned bounty. |
CleverPenguin
Caldari Anal Manual
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Posted - 2009.01.08 19:45:00 -
[6]
Edited by: CleverPenguin on 08/01/2009 19:52:25 Edited by: CleverPenguin on 08/01/2009 19:46:10 Edited by: CleverPenguin on 08/01/2009 19:45:57 Agreed. It will stimulate pvp. Also in addition ability to make reward based on count of kills per time. Like first killed ship in day - 5 mil, second - 7.5, third - 10, killed blob - 1 kk k. After DT value comes to 5kk. _________________________________________________________
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Deimi
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Posted - 2009.01.08 19:59:00 -
[7]
G'd g'd, a suggestion that's not entirely stupid.
In fact it would make things easier for those running a corp, this both on corp war situations as well as those who run NBSI.
I see one shortcoming of it though, only the ones with better skills and ships get the killing blow. And so new players might risk being left in the cold.
Is it a new forum rule. That for everyone posting something you don't agree on. You should accuse them of being a troll? ;) |
Sole Trader
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Posted - 2009.01.08 20:11:00 -
[8]
Originally by: Deimi G'd g'd, a suggestion that's not entirely stupid.
In fact it would make things easier for those running a corp, this both on corp war situations as well as those who run NBSI.
I see one shortcoming of it though, only the ones with better skills and ships get the killing blow. And so new players might risk being left in the cold.
When in gang NPC bounties are already divided up, maybe the option to split reward between ganged corp members can be added also ?
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Sole Trader
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Posted - 2009.01.09 21:56:00 -
[9]
Aww common there must be others that want this. Speak up with support/concerns.
Seriously one of the best suggestions in F n ID for a while, would be shame to see it shuffled to bottom of pile under other frivolous requests.
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Camilo Cienfuegos
Earned In Blood
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Posted - 2009.01.09 22:00:00 -
[10]
A complete rework of the bounty hunter mechanics is required anyway, so I'd support this idea if it was implemented into an update of that mechanism. Hardpoint Rigs |
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samiup
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Posted - 2009.01.09 22:24:00 -
[11]
Great
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OneT
Wicked Weasels
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Posted - 2009.01.09 23:15:00 -
[12]
Good idea
also an allowance to put a bounty on a paticular character that can b claimed by just your corp or alliance
incourage people to get that pesky pirate rather than dock up and avoid him. |
Astria Tiphareth
Caldari 24th Imperial Crusade
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Posted - 2009.01.10 10:15:00 -
[13]
Very cool - whilst one could probably argue members should be caring about the corp they're in, it's tough to provide incentives other than 'do it!' as it stands.
You might want granularity - e.g. several potential wars/enemies and one specific one you want prioritised.
A very nice option to have. ___ My views may not represent those of my corporation, which is why I never get invited to those diplomatic parties... Environmental Effects
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.01.10 16:11:00 -
[14]
Really nice idea.
You might want to start a thread in the Assembly Hall. More people seeing it than here and they can actually vote for it. |
Alexander Vallen
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Posted - 2009.01.11 18:04:00 -
[15]
This seems like a far more practical solution than various ideas I've tried to come up with. I'm all for it. /Signed. |
Oliver Everett
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Posted - 2009.02.27 06:29:00 -
[16]
Did this idea ever make it to the Assembly Hall ?
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Hugh Ruka
Exploratio et Industria Morispatia
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Posted - 2009.02.27 07:22:00 -
[17]
can't find a fault with this idea so far ... assembly hall it ... :-)
could be an extension to contracts ... --- SIG --- CSM: your support is needed ! |
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