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Juelia Wolf
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Posted - 2008.12.22 13:45:00 -
[1]
Edited by: Juelia Wolf on 22/12/2008 13:48:14 Oops i put it up early. My bad.
Anyway my question was what are all the skills you need for a strong healthy capacitor?
Im having trouble sustaining my tank on the exact same setup ive seen posted on the website and many people say they are sustainable.
Just incase it helps im using a domi and im doing the dual rep tank but it eats too much cap and i can only keep one running forever.
What skills do i need?
Ive currently got Engineering 5 Energy Systems Operation 4 Energy Management 4 Energy Emmision Systems lvl 5
What am i missing?
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Mona X
Caldari Polish Task Forces C0VEN
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Posted - 2008.12.22 14:06:00 -
[2]
For capacitor skills you have on level 4 are important to have on 5, and skills you have on level 5 are useless for that (except when using neutralizers, but then, you'll never be cap stable).
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Cpt Jacqui
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Posted - 2008.12.22 17:05:00 -
[3]
Edited by: Cpt Jacqui on 22/12/2008 17:11:25 Engineering = 5 Energy Systems Operation = 5 Energy Management = 5 Energy Grid Upgrades = 4 (Cap Recharger II) Energy Emission Systems = 4 (No need in Missions)
Controlled Bursts = 5 (If you are using Guns)
Repair Systems = 5 (More rep per Cycle = less Capacitor usage) Jury Rigging = 3 (Capacitor Control Circuit (I think u already have this...))
With this ur Capacitor is nearly maxed for Dominix i think... Someone knows other Skills afflicting Cap usage?
I you¦re flying with an AB: Fuel Conservation = 4/5
And btw have you ever needed in any mission to permarun BOTH reppers?
Edit: Forgot Thermodynamics = 4 (Get those reppers maximum Power )
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Sir Howard
The Scope
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Posted - 2008.12.23 00:42:00 -
[4]
If your using the correct hardeners for the rats your fighting you should never need to have both repers running at the same time. You just need the one repper going then when its needed you cycle the second one on and off...not continusly. Also there are implants that can increase your cap size and recharge rate I beleive
"This is a bad idea wrapped in a horrible plan and shipped in a ******ed box"
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Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
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Posted - 2008.12.23 01:55:00 -
[5]
Originally by: Cpt Jacqui Edited by: Cpt Jacqui on 22/12/2008 17:11:25 Engineering = 5 Energy Systems Operation = 5 Energy Management = 5 Energy Grid Upgrades = 4 (Cap Recharger II) Energy Emission Systems = 4 (No need in Missions)
Controlled Bursts = 5 (If you are using Guns)
Repair Systems = 5 (More rep per Cycle = less Capacitor usage) Jury Rigging = 3 (Capacitor Control Circuit (I think u already have this...))
With this ur Capacitor is nearly maxed for Dominix i think... Someone knows other Skills afflicting Cap usage?
I you¦re flying with an AB: Fuel Conservation = 4/5
If you perma-run afterburner then Afterburner will indirectly help your cap. --
Nobody expects the Amarr Inquisition!
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Hesod Adee
KDS Navy
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Posted - 2008.12.23 02:28:00 -
[6]
Originally by: Cpt Jacqui Repair Systems = 5 (More rep per Cycle = less Capacitor usage)
Where did you get more rep per cycle from ?
Link
Quote: Operation of armor/hull repair modules. 5% reduction in repair systems duration per skill level.
Reduction in duration -> more cycles per time period -> more cap use per time period.
So repair systems makes your cap worse if you leave module on permanently.
If you have a MWD on your ship, train up high speed manoeuvring to reduce the penalty the MWD gives to your capacitor even when the MWD is inactive. ---------------------------------------------- I support skill queues |
Ghoest
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Posted - 2008.12.23 03:16:00 -
[7]
Controlled busts doesnt matter if you fly Minmatar BTW.
If you think corp is different than a guild or clan you have some insecurity issues.
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Icarus Flame
Amarr Van Ness Pet Hospital
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Posted - 2008.12.23 06:01:00 -
[8]
God, so much fail in this thread.
Repair Systems decreases the cycle time on repping modules. It's not significant for capacitor, as it doesn't change your cap/hp efficiency. Only for permarepping setups, which are lame.
High Speed Maneuvering will not decrease the capacitor capacity penalty from fitting a MWD. Only Gallente Cruiser does that.
Afterburner as a capacitor skill isn't nearly as notable as Fuel Conservation. Consider training Warp Drive Operation as well.
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Iria Ahrens
Amarr 101st Space Marine Force The Leathernecks
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Posted - 2008.12.23 09:35:00 -
[9]
Originally by: Icarus Flame God, so much fail in this thread.
so much fail in your response.
The OP did not ask what are the most significant skills. The OP asked what are ALL THE SKILLS. So whether a skill makes a big difference or not, if it makes A difference, it is worthy of mention.
Reading comprehension. --
Nobody expects the Amarr Inquisition!
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