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Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.12.26 22:18:00 -
[61]
Originally by: Argilac Blackthorne I'd really love to see a dev response to all of the "Boost Minmatar" threads lately. Is anything even being considered?
Problem is: while requests and the suggestions for the changes to the Niddy are reasonable (just boost the Logistics bonus from 5 to 7.5 or 10% - which should be the same increace for the fighter damage bonus to the Thanny), all the complaints about the sub-caps are off the wall (like giving more turret slots to tempests and increacing the optimal of artillery) and the Nag is so broken it would mean a complete ship redesign - which means anyone who trained it did so knowing it was the weakest dread by a long shot (Rev does 70+% more dps and tanks more and can be used to haul stuff in a pinch).
Also, capitals don't get a lot of attention because most people don't fly them. ----
ECCM is a Counter-measure not a defense. |
Eaiaden
Minmatar Baptism oF Fire B.L.A.C.K.
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Posted - 2008.12.27 02:34:00 -
[62]
*BUMP*
Aint letting a perfectly good thread die, CCP you should pay some attention to this issue, seems its a general feeling, both minmatar and other races, how come you dont just fix it?!
Your game designers can do it in a few hours work, give it to a dev who apply it during DT, dont even need to do an extended patch, its that simple, cammoan.
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EFT Warrior
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Posted - 2008.12.27 02:46:00 -
[63]
I will only say this: Minmatar aren't balanced, but the imbalance isn't as bad as you think, and I will be more than happy to take advantage of your ignorance in space.
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Nova Satar
Shadow Company
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Posted - 2008.12.27 11:33:00 -
[64]
Originally by: Eaiaden *BUMP*
Aint letting a perfectly good thread die, CCP you should pay some attention to this issue, seems its a general feeling, both minmatar and other races, how come you dont just fix it?!
Your game designers can do it in a few hours work, give it to a dev who apply it during DT, dont even need to do an extended patch, its that simple, cammoan.
Exactly, and this isn't the first thread, there are Matar Carrier threads popping upo every week but nothing ever happens. It would be nice for CCP to atleast acknowledge the issue (or the non-issue as the case may be).
That';s what sets them apart from the other Game Developers out there!
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Orakkus
Minmatar m3 Corp BlackWater.
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Posted - 2008.12.27 15:54:00 -
[65]
I think they are just hoping that this thread (as well as similar ones like it) will go the way of the "Boost Tempest" and "Boost Arty" threads that have passed into antiquity with no resolution from CCP, following a great mmo axiom: If you ignore it long enough.. it will go away.
I only do diplomancy because I haven't found you.. yet. |
Megan Maynard
Minmatar Out of Order
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Posted - 2008.12.27 16:31:00 -
[66]
Originally by: Sokratesz
If anything, they should reverse the shield/armour HP because they forgot to do that after the slot change.
SEE: Typhoon, a battleship used by the minmatar.
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314159265
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Posted - 2008.12.27 17:56:00 -
[67]
Recent happenings made me thinking again of training to get into the nidhuggor.. I'm only 1 month away of getting into it. They say it's one of the worst carriers and probably it is.. But I know, as a Minmatar specced character that I will find a way to use it.
Recently I learned that the Typhoon isn't the only minmatar BS that's good, it's just the easiest battleship (though you got to train 'a lot' before you can use it effectively). Tempest en Maelstrom are really good at what they can, and that's more then just station decoration. Also, Muninn isn't bad either, it's just a medium range sniper, that's all.
Minmatar caps, I wont say more about them until I fly one, that's the only way to get a good view of what they're capable of.
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ebonyivory
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Posted - 2008.12.27 18:46:00 -
[68]
if you like the idea of a minnie buff post in my thread in gd (even if only in support of a carrier buff)
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Mioelnir
Minmatar Meltd0wn The Black Isle
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Posted - 2008.12.27 18:56:00 -
[69]
Originally by: Sokratesz A logistics range bonus would be more useful than amount - if it were something substantial so that it could reach out to 100km at least.
If anything, they should reverse the shield/armour HP because they forgot to do that after the slot change.
Erm...
A Nidhoggur has, without skills, the following stats:
Shield-HP: 112'500 Armor-HP: 112'500
What do you hope to accomplish by switching them?
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.12.27 19:49:00 -
[70]
Originally by: Mioelnir
Originally by: Sokratesz A logistics range bonus would be more useful than amount - if it were something substantial so that it could reach out to 100km at least.
If anything, they should reverse the shield/armour HP because they forgot to do that after the slot change.
Erm...
A Nidhoggur has, without skills, the following stats:
Shield-HP: 112'500 Armor-HP: 112'500
What do you hope to accomplish by switching them?
I match his reversal and say we should re-reverse it 7 times in a row!!! ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Nova Satar
Shadow Company
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Posted - 2008.12.27 22:12:00 -
[71]
Originally by: Mioelnir
Originally by: Sokratesz A logistics range bonus would be more useful than amount - if it were something substantial so that it could reach out to 100km at least.
If anything, they should reverse the shield/armour HP because they forgot to do that after the slot change.
Erm...
A Nidhoggur has, without skills, the following stats:
Shield-HP: 112'500 Armor-HP: 112'500
What do you hope to accomplish by switching them?
lol...
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Eaiaden
Minmatar Baptism oF Fire B.L.A.C.K.
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Posted - 2008.12.29 01:20:00 -
[72]
Necroed to life again... CCP you still havent fixed thiz!
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ry ry
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Posted - 2008.12.30 11:45:00 -
[73]
one carrier has to be worse than the others, and to be honest how often do you 1v1 another carrier?
yeah they're a bit cack compared to the other caps but if you're part of a massive capblob rr circle-jerk there isn't so much difference. besides, given how many people play undock point silly-buggers, i'd imagine the higher top speed is benefiting somebody, somewhere.
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Felix Dzerzhinsky
Caldari Destructive Influence Band of Brothers
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Posted - 2008.12.30 11:57:00 -
[74]
Edited by: Felix Dzerzhinsky on 30/12/2008 11:59:24
Originally by: ry ry one carrier has to be worse than the others, and to be honest how often do you 1v1 another carrier?
yeah they're a bit cack compared to the other caps but if you're part of a massive capblob rr circle-jerk there isn't so much difference. besides, given how many people play undock point silly-buggers, i'd imagine the higher top speed is benefiting somebody, somewhere.
Actually. . .no.
The resist bonus' that Amarr and Caldari carriers have makes them far better in RR gangs because 25% more rep is far less valuable then 25% un-peanalied resists - both in terms of the lag that capitals, especially mass capitals generate, as well as the actual EHP (calculations are best when DCU is removed).
Thats why the 5% bonus' for Gallente and Minmatar being increaced from 5% per level to 7.5% per level (or even 10% - but that may be too much) and allow the Thanatos to have its bonus spread to all drones while the Minmatar can do all logistics (energy and drones)would be enough to make those ships - but especially the Niddy - more attractive. ----
ECCM is a Counter-measure not a defense. |
Bart Starr
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Posted - 2008.12.31 18:42:00 -
[75]
/signed
5 months ago i started training for carriers, i figured "its so bad, by the time i have it, im sure CCP have fixed it" man was i wrong...
Now i started to train for dreads, in 22 days will i have a fully fitted Naglafar, so basically, i just spent 6 months of training for the 2 "joke" ships in the game, im still hoping for the day CCP "fix" minmatar capitals".
I mean, it dosent have to be the BEST ones, but gees, several options to work with here.
More armor HP More cap Faster cap regen
Just 1 of theese 3 options will make it a viable carrier.
I dont care about the lesser CPU / PG, my fitting are
High 1 X True sansha EMP smartbomb 1 X domination explosion smartbomb 1 X true sansha neut 2 X remote armor reps
Mid: 1 x Shadow serpensis sensorbooster 1 X ECCM - Ladar II 3 X Cap recharger II
Low: 2 X Armor reps 1 X True sansha EANM 1 X Expl hardner II 1 X Kinetic hardner II 1 X Thermic hardner II
3 x CCC rigs
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And i have never had any problems with fittings, so theese points are of no consequence really.
BUT, the sheer lack of cap / regen, while having the intended role as a great logistic ship is beyond me, and a low amount of armor HP, well.... it can survive without it, ONE of the carriers have to be the one with weakest local tank, so i guess its ok, but give us some cap to work with CCP!!!
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VoiceInTheDesert
Gallente Diplomatic Disruption
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Posted - 2008.12.31 19:25:00 -
[76]
Edited by: VoiceInTheDesert on 31/12/2008 19:25:32 I like the niddy. It's a little weak on cap, but it has a number of advantages.
+Good tank (If you do it right. Hint: Armor is doing it wrong) +Logistics bonus +ECM resistant (how many minny jammers does an average falcon have fitted? Maybe one?)
-Cap isn't stable (or at least I can't get it stable) -CPU is weak when shield tanking (difficult to fit the shield transfer array without an implant)
It's not the best carrier (that's the archon imo), but it's not terrible. TBH, I'm choosing to fly one of those instead of a thanny cause the thanny tank is so weak and gallente jammers abound on your typical falcon.
You're absolutely right on the Naglfar though. It's bad. Fly a moros/revelation.
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Rhaegor Stormborn
R.U.S.T. Atlas Alliance
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Posted - 2008.12.31 19:26:00 -
[77]
CCP, something really should be done.
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Ramson
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Posted - 2008.12.31 21:24:00 -
[78]
Edited by: Ramson on 31/12/2008 21:24:04 Finaly took a bite out of the AC round and started training for caps,about almost 2 months ago ,now I finaly have the skills for my deadly nidhogg... but wait,what is this ... matari capitals still fail after all this time.
Seriously if you are going to make ships crap CCP,make them look like it,nid and hel looks extremly deadly and badass ... maibe that was your intention,to make them intimidating and hope people wont attack them.
Not to mention the speed nerf hit matari ships like a sun about to super nova hit a kestrel.
SOOO A SUMARY:
FIX MATARI SHIPS - BRING THEM IN LINE WITH THE OTHERS,SINCE SPEED IS WHAT THEY WERE ABOUT,MATARI SHIPS LOOK BUILT FOR WAR AND DEADLY ... well mostly
AND IF YOU DONT WANT TO FIX MATARI SHIPS THEN BUFF THE FREAKING NIDHOGGUR AND HEL.
Oh .. I dream the days when this line didnt just sound cool but reflected the cold hard truth of it's efficency öImagine a dozen deadly hornets pouring from the devilÆs mouth. Now imagine they have autocannons.ö
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ry ry
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Posted - 2008.12.31 21:50:00 -
[79]
Edited by: ry ry on 31/12/2008 21:50:08
Originally by: Felix Dzerzhinsky Edited by: Felix Dzerzhinsky on 30/12/2008 11:59:24 Actually. . .no.
The resist bonus' that Amarr and Caldari carriers have makes them far better in RR gangs because 25% more rep is far less valuable then 25% un-peanalied resists - both in terms of the lag that capitals, especially mass capitals generate, as well as the actual EHP (calculations are best when DCU is removed).
Thats why the 5% bonus' for Gallente and Minmatar being increaced from 5% per level to 7.5% per level (or even 10% - but that may be too much) and allow the Thanatos to have its bonus spread to all drones while the Minmatar can do all logistics (energy and drones)would be enough to make those ships - but especially the Niddy - more attractive.
i see your point, but it comes down to lag and the way capfleet battles are fought.
if there isn't enough time to finish a cycle, or the server chokes, the rep bonus is worthless. clearly lag is inevitable, but from a pure game-design POV balancing ships shouldn't necessarily compensate for it.
if the concentration of fire is enough to melt a carrier that rep bonus is just as worthless as the thannie's, and no ship should be better than another on the off-chance lag interrupts play.
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