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PhDMan
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Posted - 2008.12.24 22:23:00 -
[1]
Cloaks are totally broken, they are way to powerful. Cloaks are awsome for ships that have bonus for them, because they are designed for them, but the ships that arent need more downsides to using them. What i suggest is this, ships that arent desinged for cloaks should have a 5-10 second warp delay after shutting off the cloak. Right now ship are able to get up to speed and uncloak and insta warp, that is complete bullcrap. I also suggest something like it turns off every 10mintues to give people a chance to probe down those cloak afkers. Rework the superweapon known as a cloak please. |

Constance Harme
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Posted - 2008.12.24 22:25:00 -
[2]
Originally by: PhDMan Cloaks are totally broken, they are way to powerful. Cloaks are awsome for ships that have bonus for them, because they are designed for them, but the ships that arent need more downsides to using them. What i suggest is this, ships that arent desinged for cloaks should have a 5-10 second warp delay after shutting off the cloak. Right now ship are able to get up to speed and uncloak and insta warp, that is complete bullcrap. I also suggest something like it turns off every 10mintues to give people a chance to probe down those cloak afkers. Rework the superweapon known as a cloak please.
Yes, lets turn this sandbox game into a pre assembled Ikea flatpack game.
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Cyrus Brown
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Posted - 2008.12.24 22:26:00 -
[3]
Fuel for cloaks.
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DrBiologist
Caldari W.A.S.P Sylph Alliance
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Posted - 2008.12.24 22:27:00 -
[4]
Oh, i forgot, players are able to flip on there MWD's and AB's and cloak up, thats bullcrap also _____________ USA! USA! USA!
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Vikarion
Caldari White Rose Society
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Posted - 2008.12.24 22:28:00 -
[5]
Ooooo...did someone run your widdle gatecamp? Why don't you go run to your mommy and get her to make it all better?
Cloaks are fine. Deal with it.
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DrBiologist
Caldari W.A.S.P Sylph Alliance
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Posted - 2008.12.24 22:28:00 -
[6]
ugg it changed back? lol o well , ima noob at posting on the forums _____________ USA! USA! USA!
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.24 22:29:00 -
[7]
Edited by: Dirk Magnum on 24/12/2008 22:30:08
You can't instawarp after decloaking unless you get decloaked using a ship with cloaking bonuses. Even a faction cloak reduces your speed to below 75% of your uncloaked speed, and the targeting delay means that person can't fight back for a short while after you decloak them.
Shutting off cloaks at intervals doesn't become any less lame of an idea no matter how many times it's suggested.
Originally by: Cyrus Brown Fuel for cloaks.
This I could at least tolerate even if I don't like it.
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DrBiologist
Caldari W.A.S.P Sylph Alliance
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Posted - 2008.12.24 22:31:00 -
[8]
a guy just did it, he insta warped right after he uncloaked _____________ USA! USA! USA!
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.24 22:34:00 -
[9]
Originally by: DrBiologist a guy just did it, he insta warped right after he uncloaked
Frigates practically instawarp, especially if they're fitting an Improved Cloak. Also the ships with cloaking bonuses will instawarp. Cruisers and larger though will at least have a second or two at minimum before getting up to speed.
Cloaking has never been nerfed since it was introduced AFAIK, and CCP to my knowledge has never said they'd be looking at changing it. That should say very clearly that the cloaking mechanic is working as intended.
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Orion GUardian
Caldari
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Posted - 2008.12.24 22:57:00 -
[10]
Originally by: DrBiologist a guy just did it, he insta warped right after he uncloaked
OH NOES someone escaped your gate camp.....*rolleyes*
I fear that happens everytime if everyone was going to post how "overpowered cloaks are" everytime thta happens forums would collaps. Get over it. the Cloak+MWD trick is a good help against gate camps but tell me: What else could help? Nothing else is as effective and removing it would make lowsec even less appealing. [which are lame anyway]
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Sebea
Bottomfeeders Science and Research
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Posted - 2008.12.25 00:06:00 -
[11]
Originally by: Dirk Magnum
Originally by: DrBiologist a guy just did it, he insta warped right after he uncloaked
Frigates practically instawarp, especially if they're fitting an Improved Cloak. Also the ships with cloaking bonuses will instawarp. Cruisers and larger though will at least have a second or two at minimum before getting up to speed.
Cloaking has never been nerfed since it was introduced AFAIK, and CCP to my knowledge has never said they'd be looking at changing it. That should say very clearly that the cloaking mechanic is working as intended.
actually, in the big question and answer thread, they said that ships not intended to cloak were under review when fitting cloaking devices.
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AkRoYeR
Amarr
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Posted - 2008.12.25 01:14:00 -
[12]
Nice troll post!
QFT and quit whining because your gate camp was not setup properly.
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Sidus Isaacs
Gallente
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Posted - 2008.12.25 01:34:00 -
[13]
Originally by: DrBiologist a guy just did it, he insta warped right after he uncloaked
OMG! A frig wapred fast! Try it in a BS and you will see that it does ot work that way. Cloaks are not super in anyway, its very handy on recons of course, buton other ships? Nope, will only help you hide. So its far far from a "weapon". Besides the targetting delay and scan res penalty it already have, along with outrageous CPU use, makes it not worth whle in general to use one.
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Concorduck
Gallente
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Posted - 2008.12.25 01:35:00 -
[14]
ˇˇ -----------------------------------------
Originally by: Crumplecorn Contact the CSM about it, voting themselves into disbandment wouldn't be pushing the boundaries of absurdity for them.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.12.25 01:36:00 -
[15]
Covert Ops ships are clearly the most powerful class of ships in Eve.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Sidus Isaacs
Gallente
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Posted - 2008.12.25 01:39:00 -
[16]
Originally by: An Anarchyyt Covert Ops ships are clearly the most powerful class of ships in Eve.
Not really. They got some EWAR stuff, yeah, but no real dps. They work great with a gang, but not solo.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.12.25 01:42:00 -
[17]
Originally by: Sidus Isaacs
Originally by: An Anarchyyt Covert Ops ships are clearly the most powerful class of ships in Eve.
Not really. They got some EWAR stuff, yeah, but no real dps. They work great with a gang, but not solo.
Your pretty wrong. They can warp instantly, they all get damage bonuses, they are near unable to catch, they can immediately call all kinds of help.
They are severly in need of numerous nerfs.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Sidus Isaacs
Gallente
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Posted - 2008.12.25 01:54:00 -
[18]
Originally by: An Anarchyyt
Originally by: Sidus Isaacs
Originally by: An Anarchyyt Covert Ops ships are clearly the most powerful class of ships in Eve.
Not really. They got some EWAR stuff, yeah, but no real dps. They work great with a gang, but not solo.
Your pretty wrong. They can warp instantly, they all get damage bonuses, they are near unable to catch, they can immediately call all kinds of help.
They are severly in need of numerous nerfs.
They are good, I will give you that. But far from the most powerful. Great scouts, and great gang ships, and they can bring in frinds quickly. But not really overpowerd, they are not an iWin button.
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An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.12.25 01:54:00 -
[19]
:cripes:
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Dyaven
The Tuskers
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Posted - 2008.12.25 01:59:00 -
[20]
Originally by: Sidus Isaacs
Originally by: An Anarchyyt
Originally by: Sidus Isaacs
Originally by: An Anarchyyt Covert Ops ships are clearly the most powerful class of ships in Eve.
Not really. They got some EWAR stuff, yeah, but no real dps. They work great with a gang, but not solo.
Your pretty wrong. They can warp instantly, they all get damage bonuses, they are near unable to catch, they can immediately call all kinds of help.
They are severly in need of numerous nerfs.
They are good, I will give you that. But far from the most powerful. Great scouts, and great gang ships, and they can bring in frinds quickly. But not really overpowerd, they are not an iWin button.
You got trolled son!
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Schalac
Caldari Apocalypse Reign
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Posted - 2008.12.25 02:05:00 -
[21]
Originally by: PhDMan Cloaks are totally broken, they are way to powerful. Cloaks are awsome for ships that have bonus for them, because they are designed for them, but the ships that arent need more downsides to using them. What i suggest is this, ships that arent desinged for cloaks should have a 5-10 second warp delay after shutting off the cloak. Right now ship are able to get up to speed and uncloak and insta warp, that is complete bullcrap. I also suggest something like it turns off every 10mintues to give people a chance to probe down those cloak afkers. Rework the superweapon known as a cloak please.
My 0.0 drake is cloakless because I don't have the CPU to fit one unless I remove some of my tank or drop DPS. Both of these options are out of the question so it seems to me that cloaks are fine considering that I can't fit them due to CPU needs and on top of losing tank or DPS I would also lose scan which is also a big factor on ships that aren't designed for cloaks. Go cry somewhere else.
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Khemul Zula
Amarr Black Plague. Kraftwerk.
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Posted - 2008.12.25 02:33:00 -
[22]
Originally by: Dirk Magnum Cloaking has never been nerfed since it was introduced AFAIK, and CCP to my knowledge has never said they'd be looking at changing it. That should say very clearly that the cloaking mechanic is working as intended.
Well they did nerf it once, but they didn't mean too. The couple weeks of the "you're cloaked but everyone can still lock and shoot you" bug.  Lost a t2 fit Pilgrim over that one (back when cloaks were expensive). 
------ I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it. |

Solomon XI
Hoist The Colors. Pirate Coalition
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Posted - 2008.12.25 02:53:00 -
[23]
My null-sec ratting SIN laughs at you. That is all. =0
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.25 04:59:00 -
[24]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 24/12/2008 22:30:08
You can't instawarp after decloaking unless you get decloaked using a ship with cloaking bonuses. Even a faction cloak reduces your speed to below 75% of your uncloaked speed, and the targeting delay means that person can't fight back for a short while after you decloak them.
Shutting off cloaks at intervals doesn't become any less lame of an idea no matter how many times it's suggested.
Originally by: Cyrus Brown Fuel for cloaks.
This I could at least tolerate even if I don't like it.
mwd + 500% speed, cloak -75% speed.
oh and 1+1=3.
ps. shutting off cloaks at intervalse is still a lame idea.
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EmbraceMy'Hate
Caldari State War Academy
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Posted - 2008.12.25 05:09:00 -
[25]
If you cant beat'em join'em 
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.25 05:41:00 -
[26]
Originally by: Chainsaw Plankton mwd + 500% speed, cloak -75% speed.
oh and 1+1=3.
ps. shutting off cloaks at intervalse is still a lame idea.
True. I didn't really consider the MWD + cloak + decloak = instawarp bit. To revise my previous statement I could also tolerate a cloak mechanic change where it would be impossible to activate the cloak while a MWD cycle is running.
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Rondo Gunn
Caldari Perkone
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Posted - 2008.12.25 05:43:00 -
[27]
Originally by: Concorduck ˇˇ
I totally agree.
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masternerdguy
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Posted - 2008.12.25 05:46:00 -
[28]
nuff said (turn images on)
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techzer0
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.25 06:10:00 -
[29]
Edited by: techzer0 on 25/12/2008 06:12:13
Originally by: Dirk Magnum
Originally by: Chainsaw Plankton mwd + 500% speed, cloak -75% speed.
oh and 1+1=3.
ps. shutting off cloaks at intervalse is still a lame idea.
True. I didn't really consider the MWD + cloak + decloak = instawarp bit. To revise my previous statement I could also tolerate a cloak mechanic change where it would be impossible to activate the cloak while a MWD cycle is running.
Editing out my last post since I read further this time 
Yeah.. fuel for cloaks on ships without bonuses only if that's the way people want to do it. That or make it all ships to screw over those nasty AFK-cloakers that lurk about 
Still don't like the idea 100% ------------
Originally by: Nexus Kinnon I could outgay you even without my pink tutu. >.>
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Karn Mithralia
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2008.12.25 12:03:00 -
[30]
Edited by: Karn Mithralia on 25/12/2008 12:03:50
Originally by: DrBiologist Oh, i forgot, players are able to flip on there MWD's and AB's and cloak up, thats bullcrap also
Oh dear I smell frustration, am I getting to you that much 
Jesting aside, the recent speed nerf reduced the number of viable ways to exist outnumberd in enemy space down to a handful, nerf cloaks and your home will be forever free of the lone warrior.
Are you sure that would be fun?
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Dantes Revenge
Caldari
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Posted - 2008.12.25 12:28:00 -
[31]
Obvious troll is obvious. -- There's a simple difference between kinky and perverted. Kinky is using a feather to get her in the mood. Perverted is using the whole chicken. All this has happened before and will happen again |

Malcanis
R.E.C.O.N. The Firm.
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Posted - 2008.12.25 13:15:00 -
[32]
Just this one day of the year it would be nice to have no nerfwhines.
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Dr Slaughter
Minmatar Rabies Inc.
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Posted - 2008.12.25 19:15:00 -
[33]
Edited by: Dr Slaughter on 25/12/2008 19:15:42
Originally by: PhDMan Cloaks are totally broken, they are way to powerful. Cloaks are awsome for ships that have bonus for them, because they are designed for them, but the ships that arent need more downsides to using them. What i suggest is this, ships that arent desinged for cloaks should have a 5-10 second warp delay after shutting off the cloak. Right now ship are able to get up to speed and uncloak and insta warp, that is complete bullcrap. I also suggest something like it turns off every 10mintues to give people a chance to probe down those cloak afkers. Rework the superweapon known as a cloak please.
I agree that AFK cloakers have far too much power and they shouldn't be able to terrify entire systems into staying docked or inside POS shields but [if] you nerfed cloaks I think that to ensure true balance you would need to also change things so that:
1. Anyone in a POS shield is ejected every 10 minutes, 2. Anyone docked in a station is undocked in whatever they happen to be sat in at the time, every 10 minutes. 3. If you're already in space, you're ejected from your ship in your POD every 10 minutes and warped 5 AU from your ship.

~~~~ There is no parody in this thread. Honest. |

SiJira
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Posted - 2008.12.25 22:55:00 -
[34]
Edited by: SiJira on 25/12/2008 22:55:31 why cloaks are very balanced
you are broken if you dont read that thread Trashed sig, Shark was here |

Space Wanderer
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Posted - 2008.12.25 23:31:00 -
[35]
Originally by: PhDMan Right now ship are able to get up to speed and uncloak and insta warp, that is complete bullcrap.
Another one who can't design a proper gatecamp...
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Onewingedangel
Minmatar MASS Ministry Of Amarrian Secret Service
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Posted - 2008.12.26 01:32:00 -
[36]
Edited by: Onewingedangel on 26/12/2008 01:33:36 If cloaks are that big of a deal to you fit a smart bomb. Uncloaking someone is not that hard, decloaked a falcon in my jaguar with a SB a week or two ago.
http://killboard.mass-alliance.net/?a=kill_detail&kll_id=2414
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Xiaodown
coracao ardente Triumvirate.
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Posted - 2008.12.26 02:56:00 -
[37]
Originally by: Dirk Magnum Edited by: Dirk Magnum on 24/12/2008 22:30:08
You can't instawarp after decloaking unless you get decloaked using a ship with cloaking bonuses. Even a faction cloak reduces your speed to below 75% of your uncloaked speed, and the targeting delay means that person can't fight back for a short while after you decloak them.
Shutting off cloaks at intervals doesn't become any less lame of an idea no matter how many times it's suggested.
Originally by: Cyrus Brown Fuel for cloaks.
This I could at least tolerate even if I don't like it.
Look how unsmart you are.
MWD duration is 10 sec, regardless of whatever else you have on (well, except cyno gens). See if you can follow this carefully crafted sequence of events:
1.) Jump into a gatecamp in low sec (oops!) 2.) Align, hit MWD, cloak. 3.) cloak reduces you to X% of top speed, but it's slow at doing so, and your top speed is now 5x base speed. 4.) wait for MWD to cycle off, immediately uncloak and spam warp. 5.) When you uncloak, your top speed now jumps up, and when the mwd shuts off, you'll be traveling at at least 75% of the top speed, which means if you're aligned, you enter warp.
6.) characters without enough sensor boosters and who can't bump and uncloak someone come to forums to complain. --
Sig under construction.
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Ephemeron
Caldari Provisions
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Posted - 2008.12.26 03:15:00 -
[38]
It's cause of people like OP here that we got Quantum Rise in the first place. Devs listening to ******s and removing choices from game. Every patch less tactics and options to choose from
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.26 03:44:00 -
[39]
Originally by: Ephemeron It's cause of people like OP here that we got Quantum Rise in the first place. Devs listening to ******s and removing choices from game. Every patch less tactics and options to choose from
Sure as hell beats 'only HACs and Recons for roaming gangs'. Not that much has changed.
-----
Nexus stamps of approvalÖ count: 1
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Matrix Skye
Caldari
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Posted - 2008.12.26 04:13:00 -
[40]
I support the OP. Gatecamps should be 100% instadeath no matter how poorly set up. I think it's a travesty every time someone escapes a gatecamp unscathed.
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Vikarion
Caldari White Rose Society
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Posted - 2008.12.26 09:20:00 -
[41]
Edited by: Vikarion on 26/12/2008 09:20:49
Originally by: Matrix Skye I support the OP. Gatecamps should be 100% instadeath no matter how poorly set up. I think it's a travesty every time someone escapes a gatecamp unscathed.
I don't think that's good enough, TBH. Anyone who jumps through a gate into low-sec or into 0.0 should instantly pop.
I mean, you do realize that you are initially cloaked when you jump into a system, right?
It's the only way to prevent people from exploiting cloaks!
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Aramova
Reikoku Band of Brothers
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Posted - 2008.12.26 19:45:00 -
[42]
Originally by: Vikarion Edited by: Vikarion on 26/12/2008 09:20:49
Originally by: Matrix Skye I support the OP. Gatecamps should be 100% instadeath no matter how poorly set up. I think it's a travesty every time someone escapes a gatecamp unscathed.
I don't think that's good enough, TBH. Anyone who jumps through a gate into low-sec or into 0.0 should instantly pop.
I mean, you do realize that you are initially cloaked when you jump into a system, right?
It's the only way to prevent people from exploiting cloaks!
Agreed. And we in BoB are doing our part to make this happen. Who really wants to wait for CCP to code a system for this, when we can go out there and just kill everything we come across. 
And I hate your signature, it distracts me. 
________________________________
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Deus Letus
Chooch Inc.
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Posted - 2008.12.26 20:24:00 -
[43]
Personally I like cloaks. They keep me warm on those chilly nights and are rather stylish if you ask me.
I usually like to walk around the stations with my top hat, cloak and Gallente Eagle headed cane. Makes quite a hit with the ladies. So please leave my cloaks alone, unless of course you wan to add a hood to it. HMMMM a hooded cloak that could be interesting
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Blastil
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Posted - 2008.12.26 21:40:00 -
[44]
0.0 combatant reporting, Have decloaked and popped the only falcon we've encountered in the last week.
Cloaks work fine. AFK cloakers are only a problem if you fly with half your brain offline, and the other half alt-tabbing to adult websites while your afking it through 0.0.
Fail whine is fail.
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Ralarina
Caldari Vivicide
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Posted - 2008.12.26 21:45:00 -
[45]
Edited by: Ralarina on 26/12/2008 21:46:49
Originally by: DrBiologist Oh, i forgot, players are able to flip on there MWD's and AB's and cloak up, thats bullcrap also
You know that the instant you activate your cloak, the MWD shuts off and you decelerate very quickly?
Xiaodown try it yourself; put on your MWD and then activate a cloak; at least for me, any ship that I fly that's not a covops cloak decelerates immediately and the MWD shuts off the instant i cloak.
am i doing it wrong?  -- Ralara's Alt (due to Forum ban) |

midge Mo'yb
R.U.S.T. Atlas Alliance
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Posted - 2008.12.26 23:21:00 -
[46]
Originally by: Ralarina Edited by: Ralarina on 26/12/2008 21:46:49
Originally by: DrBiologist Oh, i forgot, players are able to flip on there MWD's and AB's and cloak up, thats bullcrap also
You know that the instant you activate your cloak, the MWD shuts off and you decelerate very quickly?
Xiaodown try it yourself; put on your MWD and then activate a cloak; at least for me, any ship that I fly that's not a covops cloak decelerates immediately and the MWD shuts off the instant i cloak.
am i doing it wrong? 
no... thats the cloaks speed reduction, you still get one high speed cycle off tbh - your inertia carrys you....
<3 recons :D -----------------------------------------------
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Slade Trillgon
Masuat'aa Matari Ushra'Khan
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Posted - 2008.12.27 00:52:00 -
[47]
Cloaks are fine in my opinion 
Originally by: An Anarchyyt :cripes:
  
AA left speechless. Priceless.
Bet it felt like banging your head against a wall.
Slade
Originally by: Niccolado Starwalker
Please go sit in the corner, and dont forget to don the shame-on-you-hat!
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