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Ermenegildo Zenya
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Posted - 2004.07.22 09:38:00 -
[31]
Edited by: Ermenegildo Zenya on 22/07/2004 09:40:33
Originally by: lickspittle Yes, this is a bug. The sentry guns do not detect recently hostile people on approach and dock, but do detect them when they undock. So, you are being attacked for a reason, they just aren't good at working out all the times to attack.
A fix was written last week. And should be out soon, if it did not go out at downtime yesterday. I'd confirm whether it did or not already but I deleted the relevant email and its too early for anyone else who receives them to have come in this morning.
It was decided that stations and stargates would no longer care if you had been attacking pirates that belonged to the same corporation that owned them. So, the fix should ensure you are no longer attacked for killing asteroid or mission pirates of the same corporation.
Hope this helps,
Thx for response lickspittle, that answers well all my questions. After reading your post i am asking one more question. If this action (sentry guns agression) is considered a bug is there any possibility for my friends to regain lost ships (BSs). They were running for docking with PC rats behind them and i was looking at it while flying a ship inside "docking range" I am sure they would make it to dock the station if the turrets weren't shooting at them (i had to dock cos sentrys started to shoot at me as well) would be glad if we get any response to that.
"Log-in trap" is baaad, mkay?
Chimera Core Commander
Human Resources Coordinator |

Ermenegildo Zenya
|
Posted - 2004.07.22 09:38:00 -
[32]
Edited by: Ermenegildo Zenya on 22/07/2004 09:40:33
Originally by: lickspittle Yes, this is a bug. The sentry guns do not detect recently hostile people on approach and dock, but do detect them when they undock. So, you are being attacked for a reason, they just aren't good at working out all the times to attack.
A fix was written last week. And should be out soon, if it did not go out at downtime yesterday. I'd confirm whether it did or not already but I deleted the relevant email and its too early for anyone else who receives them to have come in this morning.
It was decided that stations and stargates would no longer care if you had been attacking pirates that belonged to the same corporation that owned them. So, the fix should ensure you are no longer attacked for killing asteroid or mission pirates of the same corporation.
Hope this helps,
Thx for response lickspittle, that answers well all my questions. After reading your post i am asking one more question. If this action (sentry guns agression) is considered a bug is there any possibility for my friends to regain lost ships (BSs). They were running for docking with PC rats behind them and i was looking at it while flying a ship inside "docking range" I am sure they would make it to dock the station if the turrets weren't shooting at them (i had to dock cos sentrys started to shoot at me as well) would be glad if we get any response to that.
"Log-in trap" is baaad, mkay?
Chimera Core Commander
Human Resources Coordinator |

lickspittle
|
Posted - 2004.07.22 12:56:00 -
[33]
Originally by: Ermenegildo Zenya Edited by: Ermenegildo Zenya on 22/07/2004 09:40:33
Originally by: lickspittle Yes, this is a bug. The sentry guns do not detect recently hostile people on approach and dock, but do detect them when they undock. So, you are being attacked for a reason, they just aren't good at working out all the times to attack.
A fix was written last week. And should be out soon, if it did not go out at downtime yesterday. I'd confirm whether it did or not already but I deleted the relevant email and its too early for anyone else who receives them to have come in this morning.
It was decided that stations and stargates would no longer care if you had been attacking pirates that belonged to the same corporation that owned them. So, the fix should ensure you are no longer attacked for killing asteroid or mission pirates of the same corporation.
Hope this helps,
Thx for response lickspittle, that answers well all my questions. After reading your post i am asking one more question. If this action (sentry guns agression) is considered a bug is there any possibility for my friends to regain lost ships (BSs). They were running for docking with PC rats behind them and i was looking at it while flying a ship inside "docking range" I am sure they would make it to dock the station if the turrets weren't shooting at them (i had to dock cos sentrys started to shoot at me as well) would be glad if we get any response to that.
Let me clarify something. The sentry guns are attacking someone because they have been aggressive towards their corporation. The bug is that they do not attack on the approach.
However, a change is coming out to remove this because people cannot accept that going to a pirate system and giving "some" requires taking "some" back.
To be clear, they did not get a response they should not have received. They just got it some of the time rather than all of the time, on exit rather than both on exit and approach to the station. In my opinion, the bug here worked to their advantage. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

lickspittle
|
Posted - 2004.07.22 12:56:00 -
[34]
Originally by: Ermenegildo Zenya Edited by: Ermenegildo Zenya on 22/07/2004 09:40:33
Originally by: lickspittle Yes, this is a bug. The sentry guns do not detect recently hostile people on approach and dock, but do detect them when they undock. So, you are being attacked for a reason, they just aren't good at working out all the times to attack.
A fix was written last week. And should be out soon, if it did not go out at downtime yesterday. I'd confirm whether it did or not already but I deleted the relevant email and its too early for anyone else who receives them to have come in this morning.
It was decided that stations and stargates would no longer care if you had been attacking pirates that belonged to the same corporation that owned them. So, the fix should ensure you are no longer attacked for killing asteroid or mission pirates of the same corporation.
Hope this helps,
Thx for response lickspittle, that answers well all my questions. After reading your post i am asking one more question. If this action (sentry guns agression) is considered a bug is there any possibility for my friends to regain lost ships (BSs). They were running for docking with PC rats behind them and i was looking at it while flying a ship inside "docking range" I am sure they would make it to dock the station if the turrets weren't shooting at them (i had to dock cos sentrys started to shoot at me as well) would be glad if we get any response to that.
Let me clarify something. The sentry guns are attacking someone because they have been aggressive towards their corporation. The bug is that they do not attack on the approach.
However, a change is coming out to remove this because people cannot accept that going to a pirate system and giving "some" requires taking "some" back.
To be clear, they did not get a response they should not have received. They just got it some of the time rather than all of the time, on exit rather than both on exit and approach to the station. In my opinion, the bug here worked to their advantage. -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Matzu
|
Posted - 2004.07.22 19:51:00 -
[35]
"The bug is that they do not attack on the approach." you are wrong.
I was attacked on approach.
[ 2004.07.20 17:22:13 ] (combat) <color=0xffbb6600>Gallente Sentry Gun aims well at you, inflicting 321.3 damage.
Maybe this happened because some mates from gang were undocking.
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Matzu
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Posted - 2004.07.22 19:51:00 -
[36]
"The bug is that they do not attack on the approach." you are wrong.
I was attacked on approach.
[ 2004.07.20 17:22:13 ] (combat) <color=0xffbb6600>Gallente Sentry Gun aims well at you, inflicting 321.3 damage.
Maybe this happened because some mates from gang were undocking.
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LtCol RTButts
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Posted - 2004.07.23 15:38:00 -
[37]
they attack too when u change Čour miningship after getting attacked by NPC in the belts.
it is no regular rule, but there are stations who love it. 3 stations in a system but only one is killing by this bug, the other two re fine.
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LtCol RTButts
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Posted - 2004.07.23 15:38:00 -
[38]
they attack too when u change Čour miningship after getting attacked by NPC in the belts.
it is no regular rule, but there are stations who love it. 3 stations in a system but only one is killing by this bug, the other two re fine.
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Jettison
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Posted - 2004.07.23 20:18:00 -
[39]
Edited by: Jettison on 23/07/2004 20:27:18 Let me clarify something. The sentry guns are attacking someone because they have been aggressive towards their corporation. The bug is that they do not attack on the approach.
However, a change is coming out to remove this because people cannot accept that going to a pirate system and giving "some" requires taking "some" back.
  OMFG  - The WHINERS WIN ROUND 2 NOW . See above statement from Lickspittle stating that they are removing it cause people can not accept that going to a pirate system and attacking that factions ships would result in retaliation from the NPCS.
That is like smacking a bees hive with a BASEBALL BAT and not expecting the bees to come out and attack. Everyone always complains about the AI for NPCS is sub-standard, and when the DEVS throw in some better AI, you moan until they remove it.   People make up your minds?
This is supposed to be a challenging game, not a customized GAME GENIE so that you have all the cheat codes and never lose and always be teh ROXOR.
I say if your shooting that factions ships and the sentries start shooting you, that you reap what you sow. DEAL with it and stop all your complaining!!
I think the DEVS are doing a great job. The reason that they get caught up is because people ask for something, they start implementing it, everyone complains they don't like it and now they have to remove it.
Jettison takes common sense and throws it right out the window!!
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Jettison
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Posted - 2004.07.23 20:18:00 -
[40]
Edited by: Jettison on 23/07/2004 20:27:18 Let me clarify something. The sentry guns are attacking someone because they have been aggressive towards their corporation. The bug is that they do not attack on the approach.
However, a change is coming out to remove this because people cannot accept that going to a pirate system and giving "some" requires taking "some" back.
  OMFG  - The WHINERS WIN ROUND 2 NOW . See above statement from Lickspittle stating that they are removing it cause people can not accept that going to a pirate system and attacking that factions ships would result in retaliation from the NPCS.
That is like smacking a bees hive with a BASEBALL BAT and not expecting the bees to come out and attack. Everyone always complains about the AI for NPCS is sub-standard, and when the DEVS throw in some better AI, you moan until they remove it.   People make up your minds?
This is supposed to be a challenging game, not a customized GAME GENIE so that you have all the cheat codes and never lose and always be teh ROXOR.
I say if your shooting that factions ships and the sentries start shooting you, that you reap what you sow. DEAL with it and stop all your complaining!!
I think the DEVS are doing a great job. The reason that they get caught up is because people ask for something, they start implementing it, everyone complains they don't like it and now they have to remove it.
Jettison takes common sense and throws it right out the window!!
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Arthur Guinness
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Posted - 2004.07.23 20:30:00 -
[41]
wrong, they're removing it because they're unable to get sentry behaviour right.
NOBODY would have something against sentry aggression for 15mins, if it was ALWAYS, for EXACTLY 15minutes.... atm it's random.
Disabling it is a nice fix for it tough. Gives them more time to work on shiva :D |

Arthur Guinness
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Posted - 2004.07.23 20:30:00 -
[42]
wrong, they're removing it because they're unable to get sentry behaviour right.
NOBODY would have something against sentry aggression for 15mins, if it was ALWAYS, for EXACTLY 15minutes.... atm it's random.
Disabling it is a nice fix for it tough. Gives them more time to work on shiva :D |

Jettison
|
Posted - 2004.07.23 21:06:00 -
[43]
Originally by: Arthur Guinness wrong, they're removing it because they're unable to get sentry behaviour right.
NOBODY would have something against sentry aggression for 15mins, if it was ALWAYS, for EXACTLY 15minutes.... atm it's random.
Disabling it is a nice fix for it tough. Gives them more time to work on shiva :D
They are also removing cause as Lickspittle said, People are complaining that they dont like getting shot back at by sentry guns when they aggress a factions ships. Shooting at you before or after is just a technicality. All I can say is when Shiva comes out, the aggression factor in EVE will separate the men from the mice. I am also looking forward to Shiva myself!!
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Jettison
|
Posted - 2004.07.23 21:06:00 -
[44]
Originally by: Arthur Guinness wrong, they're removing it because they're unable to get sentry behaviour right.
NOBODY would have something against sentry aggression for 15mins, if it was ALWAYS, for EXACTLY 15minutes.... atm it's random.
Disabling it is a nice fix for it tough. Gives them more time to work on shiva :D
They are also removing cause as Lickspittle said, People are complaining that they dont like getting shot back at by sentry guns when they aggress a factions ships. Shooting at you before or after is just a technicality. All I can say is when Shiva comes out, the aggression factor in EVE will separate the men from the mice. I am also looking forward to Shiva myself!!
|

Kretin Arnon
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Posted - 2004.07.23 21:52:00 -
[45]
So what's next? Removing sentry gun agression when you attack a NPC convoy in their proximity, because this agression could possibly last a bit more than 15 min? Maybe we can remove all reaction from sentry guns with the this argument.
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Kretin Arnon
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Posted - 2004.07.23 21:52:00 -
[46]
So what's next? Removing sentry gun agression when you attack a NPC convoy in their proximity, because this agression could possibly last a bit more than 15 min? Maybe we can remove all reaction from sentry guns with the this argument.
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Ermenegildo Zenya
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Posted - 2004.07.24 03:32:00 -
[47]
Originally by: Ermenegildo Zenya Sentry Turrets from Guristas Station in Y-4... are randomly shooting at my ship with no particular reason. MY standing towards Guristas is 1.22 so it's not an issue. Today two of my friends were totally smashed by them when approaching the station while escaping from PC Pirates - they weren't inflicting any aggression situations but turrets were hitting them for 200-300 dmg and greatly helped PKs to finish my friends off...
With me it always happens when i am leaving the station and when i am activating my Repair module next to the station... Is it anything offensive for the station management or what? Maybe the issue is that sentries remembers my NPC hunting [Guristas] and they attack me. Another odd thing that happened was that sentries were shooting at me 12h !!! later.
Does it happen only to me?
Like I've written above I have nothing against being attacked by sentries but isn't it odd if I have still positive standing towards them and i am being attacked (from one side i am killing NPCs from the second i am doing missions for the same faction to keep the standing above 0.0)? Secondly how do u call a "bit longer period of time than 15 mins" when it enlenghtens to 12h???? In Empire Concord runs for Criminals only for 15 mins.
EoT - I am far far away from willing to make this game a "godmode" game - it's all about fair mechanincs. Still the risk is one of the most important factors but i am not happy with the fact of sitting 12h in one station due to a bug...
"Log-in trap" is baaad, mkay?
Chimera Core Commander
Human Resources Coordinator |

Ermenegildo Zenya
|
Posted - 2004.07.24 03:32:00 -
[48]
Originally by: Ermenegildo Zenya Sentry Turrets from Guristas Station in Y-4... are randomly shooting at my ship with no particular reason. MY standing towards Guristas is 1.22 so it's not an issue. Today two of my friends were totally smashed by them when approaching the station while escaping from PC Pirates - they weren't inflicting any aggression situations but turrets were hitting them for 200-300 dmg and greatly helped PKs to finish my friends off...
With me it always happens when i am leaving the station and when i am activating my Repair module next to the station... Is it anything offensive for the station management or what? Maybe the issue is that sentries remembers my NPC hunting [Guristas] and they attack me. Another odd thing that happened was that sentries were shooting at me 12h !!! later.
Does it happen only to me?
Like I've written above I have nothing against being attacked by sentries but isn't it odd if I have still positive standing towards them and i am being attacked (from one side i am killing NPCs from the second i am doing missions for the same faction to keep the standing above 0.0)? Secondly how do u call a "bit longer period of time than 15 mins" when it enlenghtens to 12h???? In Empire Concord runs for Criminals only for 15 mins.
EoT - I am far far away from willing to make this game a "godmode" game - it's all about fair mechanincs. Still the risk is one of the most important factors but i am not happy with the fact of sitting 12h in one station due to a bug...
"Log-in trap" is baaad, mkay?
Chimera Core Commander
Human Resources Coordinator |

Jettison
|
Posted - 2004.07.24 05:46:00 -
[49]
I do agree that 12 hours is a bit long. My post wasnt directed at you, more directed to everyone else that is whining about it... Your experience was a massive game bug, nothing less. In any case, CCP should replace any ship due to a noted GAME BUG, and not replace ships lost due to being afk...
Thank you, please drive thru!
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Jettison
|
Posted - 2004.07.24 05:46:00 -
[50]
I do agree that 12 hours is a bit long. My post wasnt directed at you, more directed to everyone else that is whining about it... Your experience was a massive game bug, nothing less. In any case, CCP should replace any ship due to a noted GAME BUG, and not replace ships lost due to being afk...
Thank you, please drive thru!
|

Arthur Guinness
|
Posted - 2004.07.24 12:10:00 -
[51]
Originally by: Jettison
Originally by: Arthur Guinness wrong, they're removing it because they're unable to get sentry behaviour right.
NOBODY would have something against sentry aggression for 15mins, if it was ALWAYS, for EXACTLY 15minutes.... atm it's random.
Disabling it is a nice fix for it tough. Gives them more time to work on shiva :D
They are also removing cause as Lickspittle said, People are complaining that they dont like getting shot back at by sentry guns when they aggress a factions ships. Shooting at you before or after is just a technicality. All I can say is when Shiva comes out, the aggression factor in EVE will separate the men from the mice. I am also looking forward to Shiva myself!!
Dude get a clue. Sentry gun behaviour was random, that's what the problem is/was. Who would whine about sentries beign agressive for 15mins if it was CONSTANT. With shiva we wont depend on the npc stations in 0.0 too, so then they can further increase standing based services of these npc stations. It's called game balance, you might think you're a hard man, but you're just someone without a clue who prolly doesn't LIVE in 0.0. |

Arthur Guinness
|
Posted - 2004.07.24 12:10:00 -
[52]
Originally by: Jettison
Originally by: Arthur Guinness wrong, they're removing it because they're unable to get sentry behaviour right.
NOBODY would have something against sentry aggression for 15mins, if it was ALWAYS, for EXACTLY 15minutes.... atm it's random.
Disabling it is a nice fix for it tough. Gives them more time to work on shiva :D
They are also removing cause as Lickspittle said, People are complaining that they dont like getting shot back at by sentry guns when they aggress a factions ships. Shooting at you before or after is just a technicality. All I can say is when Shiva comes out, the aggression factor in EVE will separate the men from the mice. I am also looking forward to Shiva myself!!
Dude get a clue. Sentry gun behaviour was random, that's what the problem is/was. Who would whine about sentries beign agressive for 15mins if it was CONSTANT. With shiva we wont depend on the npc stations in 0.0 too, so then they can further increase standing based services of these npc stations. It's called game balance, you might think you're a hard man, but you're just someone without a clue who prolly doesn't LIVE in 0.0. |

Jettison
|
Posted - 2004.07.24 12:42:00 -
[53]
Edited by: Jettison on 24/07/2004 12:47:01 Dude get a clue. Sentry gun behaviour was random, that's what the problem is/was. Who would whine about sentries beign agressive for 15mins if it was CONSTANT. With shiva we wont depend on the npc stations in 0.0 too, so then they can further increase standing based services of these npc stations. It's called game balance, you might think you're a hard man, but you're just someone without a clue who prolly doesn't LIVE in 0.0.
Arthur,
1. If the clues were coming from someone like you that can't read fully what other people type, then no thanks mate. 2. Yes Sentry behavior was random, but also removed because people didn't like the consequences. 3. A lot of people would ( You can not speak for everyone in EVE ) 4. In Shiva people will be able to deploy their own Sentries.(POS Stations) 5. Not all patches in EVE are made for Game Balance. Beleive it or not, some are made to remove additions from the DEVS to items that peeps ask for but dont like.(turn on easy mode) 6. Be a good troll and stop posting in this gentlemans thread. Everyones entitled to an opinion. /me passes Arthur a 6 pack of STFU. This post isnt about your or I, and I will not turn this into a p***ing contest.IBTL
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Jettison
|
Posted - 2004.07.24 12:42:00 -
[54]
Edited by: Jettison on 24/07/2004 12:47:01 Dude get a clue. Sentry gun behaviour was random, that's what the problem is/was. Who would whine about sentries beign agressive for 15mins if it was CONSTANT. With shiva we wont depend on the npc stations in 0.0 too, so then they can further increase standing based services of these npc stations. It's called game balance, you might think you're a hard man, but you're just someone without a clue who prolly doesn't LIVE in 0.0.
Arthur,
1. If the clues were coming from someone like you that can't read fully what other people type, then no thanks mate. 2. Yes Sentry behavior was random, but also removed because people didn't like the consequences. 3. A lot of people would ( You can not speak for everyone in EVE ) 4. In Shiva people will be able to deploy their own Sentries.(POS Stations) 5. Not all patches in EVE are made for Game Balance. Beleive it or not, some are made to remove additions from the DEVS to items that peeps ask for but dont like.(turn on easy mode) 6. Be a good troll and stop posting in this gentlemans thread. Everyones entitled to an opinion. /me passes Arthur a 6 pack of STFU. This post isnt about your or I, and I will not turn this into a p***ing contest.IBTL
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ElricUK
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Posted - 2004.07.24 12:51:00 -
[55]
Hmm I hope they put the behaviour back in once they fix the sentries.
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ElricUK
|
Posted - 2004.07.24 12:51:00 -
[56]
Hmm I hope they put the behaviour back in once they fix the sentries.
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Kretin Arnon
|
Posted - 2004.07.24 13:59:00 -
[57]
Edited by: Kretin Arnon on 24/07/2004 14:01:08 He, now it's hurting the other way around. The Blood Raider stations sentry guns are behaving rather nasty. Normally these sentries doesn't bother about agression as long it's not to the station or the gun it self. This makes them a bit different to other sentry guns in empire space (strangly enough are both of the Blood Raider home systems rated as security level 0.3 ). In this way they function much like the other pirate factions sentry guns in 0.0 space.
Now they still don't react if you open fire on another player close to the station and get criminally flagged. But if you warp to the station with a flag they will. (Warping from the station to a planet and back in a few seconds is enough). Also they'll open fire if you dock and leave the station again. So can we please have these sentris disabled too like for the miners in 0.0 space?
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Kretin Arnon
|
Posted - 2004.07.24 13:59:00 -
[58]
Edited by: Kretin Arnon on 24/07/2004 14:01:08 He, now it's hurting the other way around. The Blood Raider stations sentry guns are behaving rather nasty. Normally these sentries doesn't bother about agression as long it's not to the station or the gun it self. This makes them a bit different to other sentry guns in empire space (strangly enough are both of the Blood Raider home systems rated as security level 0.3 ). In this way they function much like the other pirate factions sentry guns in 0.0 space.
Now they still don't react if you open fire on another player close to the station and get criminally flagged. But if you warp to the station with a flag they will. (Warping from the station to a planet and back in a few seconds is enough). Also they'll open fire if you dock and leave the station again. So can we please have these sentris disabled too like for the miners in 0.0 space?
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Ermenegildo Zenya
|
Posted - 2004.07.24 14:44:00 -
[59]
Originally by: Kretin Arnon Edited by: Kretin Arnon on 24/07/2004 14:01:08 He, now it's hurting the other way around. The Blood Raider stations sentry guns are behaving rather nasty. Normally these sentries doesn't bother about agression as long it's not to the station or the gun it self. This makes them a bit different to other sentry guns in empire space (strangly enough are both of the Blood Raider home systems rated as security level 0.3 ). In this way they function much like the other pirate factions sentry guns in 0.0 space.
Now they still don't react if you open fire on another player close to the station and get criminally flagged. But if you warp to the station with a flag they will. (Warping from the station to a planet and back in a few seconds is enough). Also they'll open fire if you dock and leave the station again. So can we please have these sentris disabled too like for the miners in 0.0 space?
Please don't make me call u names... Kretin in my motherlanguage is rather offensive so u spared me the efforts .I assume u didn't read the thread before posting this crap - we are not into disabling turrets, we are just curious about their odd/random behaviour and we want them REPAIRED not DISABLED.
"Log-in trap" is baaad, mkay?
Chimera Core Commander
Human Resources Coordinator |

Ermenegildo Zenya
|
Posted - 2004.07.24 14:44:00 -
[60]
Originally by: Kretin Arnon Edited by: Kretin Arnon on 24/07/2004 14:01:08 He, now it's hurting the other way around. The Blood Raider stations sentry guns are behaving rather nasty. Normally these sentries doesn't bother about agression as long it's not to the station or the gun it self. This makes them a bit different to other sentry guns in empire space (strangly enough are both of the Blood Raider home systems rated as security level 0.3 ). In this way they function much like the other pirate factions sentry guns in 0.0 space.
Now they still don't react if you open fire on another player close to the station and get criminally flagged. But if you warp to the station with a flag they will. (Warping from the station to a planet and back in a few seconds is enough). Also they'll open fire if you dock and leave the station again. So can we please have these sentris disabled too like for the miners in 0.0 space?
Please don't make me call u names... Kretin in my motherlanguage is rather offensive so u spared me the efforts .I assume u didn't read the thread before posting this crap - we are not into disabling turrets, we are just curious about their odd/random behaviour and we want them REPAIRED not DISABLED.
"Log-in trap" is baaad, mkay?
Chimera Core Commander
Human Resources Coordinator |
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