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Jason Edwards
Internet Tough Guy
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Posted - 2008.12.28 02:25:00 -
[1]
How about these player empires in 0.0 who have at minimum constellation sovereignty. For example: CVA.
How about an allowance for such an empire the ability to essentially pay a fee to concord; in order to have their Sovereignty 3 and 4 systems to become essentially high sec. While their sov 1-2 become essentially low sec.
Any piracy occurring in their system results in sec hit and concord coming to smoke them. The Player empire themselves have the allowance to basically do as they want. Kill who they want; when they want.
Basically speaking; you are only capable of keeping or getting concord if you have a capital system with sovereignty 4.
So what changes? Well their empire becomes similar to that of high sec. People can come and go as they wish. The people in the space can only fight each other IF they are at war with each other. You can only kill and shoot the home empire if you are at war with them.
So theoretically CVA for example could pay Concord for the protection. Neutrals in their space get protection. People can wardec CVA and attack them in their space... but neutrals are still safe; if they arent at war. ------------------------ To make a megathron from scratch, you must first invent the eve universe. ------------------------ Life sucks and then you get podded. |

Fahtim Meidires
Caldari GoonFleet GoonSwarm
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Posted - 2008.12.28 03:14:00 -
[2]
Originally by: Jason Edwards How about these player empires in 0.0 who have at minimum constellation sovereignty. For example: CVA.
How about an allowance for such an empire the ability to essentially pay a fee to concord; in order to have their Sovereignty 3 and 4 systems to become essentially high sec. While their sov 1-2 become essentially low sec.
Any piracy occurring in their system results in sec hit and concord coming to smoke them. The Player empire themselves have the allowance to basically do as they want. Kill who they want; when they want.
Basically speaking; you are only capable of keeping or getting concord if you have a capital system with sovereignty 4.
So what changes? Well their empire becomes similar to that of high sec. People can come and go as they wish. The people in the space can only fight each other IF they are at war with each other. You can only kill and shoot the home empire if you are at war with them.
So theoretically CVA for example could pay Concord for the protection. Neutrals in their space get protection. People can wardec CVA and attack them in their space... but neutrals are still safe; if they arent at war.
Less NPCs, not more.
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FunzzeR
Counter Errorist Unit
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Posted - 2008.12.28 07:10:00 -
[3]
Having alliances have the ability to hire/have concord in even their capital sov is system defeats the purpose of the wild west environment CCP intended for 0.0.
Any decent alliance's core systems should be safer than high sec and extremely hard most roaming gangs to hit. If they are not well protected than that alliance is doing something really wrong and is likely to be forced out by a stronger alliance.
0.0 should be policed by players not NPCs. Nor should 0.0 become anything remotely like a high sec with significant rewards
/thumbs down to this daft idea
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.12.28 09:03:00 -
[4]
\o jason
TL:DR = NO
the above posters have already expressed my own reasons. --
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