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Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2009.01.01 02:13:00 -
[1]
In PvP combat 50% of the ships build value should be spread out among the pilots on the kill mail.
More PvP, less ratting...
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.01 02:22:00 -
[2]
That'd be some serious bank in those big cap fights. Also even more reason to KM ***** with an EWar frigate.
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Kessiaan
Minmatar Army of One
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Posted - 2009.01.01 04:06:00 -
[3]
Edited by: Kessiaan on 01/01/2009 04:06:14 I think the last thing Eve needs is another ISK faucet.
When all ships cost 50% more you'll be back here complaining again.
.. wow, BoB came up with this idea? -5% respect!
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Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2009.01.01 11:01:00 -
[4]
Originally by: Dirk Magnum That'd be some serious bank in those big cap fights. Also even more reason to KM ***** with an EWar frigate.
Well it may mean more of them, that would mean more PvP
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Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2009.01.01 11:07:00 -
[5]
Originally by: Kessiaan Edited by: Kessiaan on 01/01/2009 04:06:14 I think the last thing Eve needs is another ISK faucet.
When all ships cost 50% more you'll be back here complaining again.
.. wow, BoB came up with this idea? -5% respect!
I am not complaining about ships costs, I have plenty of ships and plenty of isk, actualy I just want there to be more of a reward to PvP to encurage more pilots to take part. I also doubt that ships would cost 50% more, even if it would be great for my T2 ship bpo's
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Adonai Darkwind
Caldari
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Posted - 2009.01.01 11:20:00 -
[6]
I would really prefer some combat improvement ideas or pve improvement ideas than just more pvp. Pvp action is enough, especially if you are a BoB! :) ------------------------------------------------
~ Tempus Imperator Rerum ~ |
Jokiller Gerius
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Posted - 2009.01.01 18:36:00 -
[7]
how would you work out the 50% value would you go by that region or use a trade hub like jita sounds like it would be a lot of extra database calls if they need to work out 50% of build value then split that between the number of people that shot that person
how would you work out the build value without making it so the person blowing the ship up gets less or more than the person that built the ship so how would you work out the diffrence between a ship that was made by someone with perfect production skills and someone who has imperfect productions skills
sounds like it would create a lot of lag
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Captator
Universal Securities Pirate Coalition
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Posted - 2009.01.02 00:08:00 -
[8]
A way to effect this change would be to have all modules cost more and all ships cost less in materials, and so a greater % of the isk lost through ship destruction would be retrievable and saleable.
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Kahega Amielden
Minmatar Suddenly Ninjas
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Posted - 2009.01.02 00:14:00 -
[9]
No.PVP in EVE is supposed to protect or give you new sources of ISK, not BE your ISK source.
Originally by: Catharacta My CNR runs on salvager tears.
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Joe Starbreaker
Starbreaker Frigateers
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Posted - 2009.01.02 00:27:00 -
[10]
Originally by: Kessiaan .. wow, BoB came up with this idea? -5% respect!
QFT .............
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Batolemaeus
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.01.02 02:44:00 -
[11]
Originally by: Captator A way to effect this change would be to have all modules cost more and all ships cost less in materials, and so a greater % of the isk lost through ship destruction would be retrievable and saleable.
Actually, that is pretty interesting. The idea in the Op is one for those scary freak shows. As much as i hate fingerpointing, i think i might actually create a thread about all the fail ideas on f&i.. ----------------------------------------------
Originally by: CCP Prism X In New Eden, EVE wins you.
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Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2009.01.02 09:37:00 -
[12]
Originally by: Joe Starbreaker
Originally by: Kessiaan .. wow, BoB came up with this idea? -5% respect!
QFT
Take your flames to CAOD please mr. no body !
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Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2009.01.02 09:42:00 -
[13]
Originally by: Adonai Darkwind I would really prefer some combat improvement ideas or pve improvement ideas than just more pvp. Pvp action is enough, especially if you are a BoB! :)
The isk earning is not for me as I stated before it's actualy to get those with lesser means into PvP and give a bigger reward to do what is fun in the game. Thats the online play, you know where you interact with other human beings not computer generated rocks or NPC's..
And please take the "I'm bob" out of the chit chat and leave it on CAOD and lets talk about the pros and cons rather than the alliance you belong to.
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.01.02 10:25:00 -
[14]
I predict massive insurance scams.
ccp fix mining agent missions % pls |
Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2009.01.02 10:44:00 -
[15]
Originally by: Typhado3 I predict massive insurance scams.
good point, the payout for a kill should be less than (build cost + insurance) - insurance pay out.
Lets say a BS cost 100m to build + insurance of 33m = 133 total cost. Payout 100m. so leaves 33mill, could still give a payout of 22m (66% of 33m) and not be worth insurance scams.
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Laechyd Eldgorn
Caldari Art of War Exalted.
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Posted - 2009.01.02 10:54:00 -
[16]
Originally by: Kahega Amielden No.PVP in EVE is supposed to protect or give you new sources of ISK, not BE your ISK source.
Pirates are supposed to kill ships for isk.
Unfortunately with all game mechanics changes catching a hauler full of loot isn't very common anymore. I'm not going to details but it takes a lot of bad luck and/or ******ed (heck, even ******s can get away) pilot to get caught with a cargo nowadays.
Only minor part of ships you can get caught in pvp are haulers. If I look my own record there's like 1% of haulers rest are hacs/bs's/bc's etc. random people who use jump gates. Most of haulers a) never go through gate without scout b) use jump bridges c) jump freighters can just use cyno's, pos's, jump bridge networks etc.
Just try getting someone caught good luck. It does happen yeah, but if someone really plays clever he really doesn't need to put his ship in danger.
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CommanderData211
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Posted - 2009.01.02 11:18:00 -
[17]
spreading out 50% of the kill worth sounds a little bit extreme and infeasible. stepping up the cost of modules and stepping down the price of ships (gradually) though sounds like a pretty good idea. this way people could still get into the pvp game with less worry of losing the ship and they could still use lower end modules and stay within price margins. but you know, this issue might work itself out very nicely with the depression imposed upon us by super-alliances (cough cough starbase exploit cough) lifting. i think we can see a steady rise in the price of tech 2 items increasing. that being said, this does nothing to alleviate the cost of a ship, but possibly with the leveling of the playing field, smaller corps will be able to support more pvp operations.
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sliver 0xD
exiles. The Kadeshi
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Posted - 2009.01.02 14:55:00 -
[18]
Edited by: sliver 0xD on 02/01/2009 14:57:26 i think the OP is right.
players have to get beter and be realy good to currently maintain a stable ballance. i kill 10 ships i maybe get 1 in loot.
now if i get more return i dont have to worry about getting beter to have a long fun time. i just take my ship and sucide it.
this means everyone loses ships more. and new pvpers will actualy get a chance to join in. becouse killing someone will be quite rewarding. and the person getting shot cares less he makes good isk anyway.
this will make it more fun for all pvpers. becouse there will be more pvpers.
and dont forget pvpers are not in it for the isk. they are in it for the fight.
--- Somebody needs a hug! |
Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2009.01.02 23:44:00 -
[19]
Originally by: sliver 0xD Edited by: sliver 0xD on 02/01/2009 14:57:26 and dont forget pvpers are not in it for the isk. they are in it for the fight.
indeed, all I want is more PvP, roaming around a whole night sucks when no-one want to engage due to the loss they may suffer without much chance of gaing anything.
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Emporors Champian
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Posted - 2009.01.03 05:48:00 -
[20]
hey fellow bob member you get more pvp if you can get better insurance pay outs for t1 ships...
how it pay out more?
mineral value of bs get you 80 mill for bs mineral value of all moduals might be an additional 10 mill salvage value of all fitted rigs might be nearly aditional 50 mill
but with more pay out means more expencive insurance contract.
you give players more security the more they will risk for the joy of pvp.
to get bounties on players as high as 50% is a bit broken.
you can reverse this idea and maybe get some results!
how to reverse you say?
integrate a corp option that all players who get kills and post to kill mail are entitled an incentive bonus set up by ceo example: ceo set up any kill mails turn in pay out as frigate= 100,000 any destroyer = 200,000 any crusier = 500,000 any BC = 1,000,000 any BS = 2,000,000 and capitals = 10,000,000 and you can modify these values and you can add vlues for t2 varients.
this will bring corp members who join your pvp corp but sit in high sec running missions more incentive to join you in pvp. yes i know now your argument why pay to get players to help...
2 reasons, 1 isk is a motivater in itself, 2 if your making isk while pvp is going to help players value the time spent pvp
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Dhejay Centrix
Caldari The Wailing Doom
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Posted - 2009.01.03 07:42:00 -
[21]
...This incentive suggested above is in operation in many corps already.
The OP's suggestion is broken tbh. You'd creat more PvP agreed but you'd also create massive inflation.
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Gunship
Amarr Destructive Influence Band of Brothers
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Posted - 2009.01.04 00:02:00 -
[22]
Originally by: Dhejay Centrix ...This incentive suggested above is in operation in many corps already.
The OP's suggestion is broken tbh. You'd creat more PvP agreed but you'd also create massive inflation.
I'm not really sure about the "massive inflation", since proberly only a few % of eve players actualy PvP...
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Opertone
Caldari SIEGE. The Border Patrol
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Posted - 2009.01.04 03:44:00 -
[23]
Agreed with OP, I love BoB
To gank a Megathrone with trimark armor pumps and to see a plate and couple magstabs drop isn't exactly rewarding, when one of your team mates loses a ship, and the loot has to be split between 5 other players.
You killed 200 milll spacecraft, you got 5 million dropped, 150 k worth of salvage. Now mission Battleships may have more reward for yourself, especially when we consider salvaging wrecks.
Perhaps insurance doesn't need to be paid to global criminals and aggressing counter party, only to victim, but the wreck may contain a lot more loot and salvage. This sounds more logical to me.
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ThaDollaGenerale
The Illuminati. Pandemic Legion
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Posted - 2009.01.04 10:07:00 -
[24]
Too bad this wasn't implemented when we killed the BoB titan today.
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