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Jas Dor
Minmatar
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Posted - 2009.01.01 17:31:00 -
[1]
Yet another thread on Titans. I hope the devs at least consider some of the suggestions that have been brought up. Weapon groupings gave me an idea on possible Titan changes.
Each doomsday device is a "component module", you can click on the DDD and load guns into it. Each DDD can hold 8 guns of its racial type (any size). All guns must be of the same type, like weapon grouping. The Doomsday Device skill gives a 5% damage bonus and 5% optimal range bonus to guns of the DDD's racial type. For all practical purposes a DDD has enough Powergrid and CPU to fit any gun in the game. A DDD can be seiged.
Titans are changed to have a sensor strength of 600m, 7+1 high slots and can fit 7 DDD + 1 Siege Module. That gives a single Titan the firepower of up to 18 Dreads or 21 battleships if seiged with lighter guns. That's a lot of fire power but turns the titan more into a POS killer then a fleet nuker. Names, Dates, Times, Engagements, Losses, Op-Tempo or STFU! |

Etien Aldragoran
DarkStar 1 GoonSwarm
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Posted - 2009.01.01 18:14:00 -
[2]
Edited by: Etien Aldragoran on 01/01/2009 18:14:35 Yes, what a wonderful idea it is to have 5 of your magical titans alpha strike a dread with rail/beam/arty weapons. Know your titans will be within 10km of the target? It'll take just three with blaster/pulses/autos. Even better, that's only two of them to reinforce a single POS in a cycle (just one with badly fit pos or using guns to hit resist hole). That's definitely a lot better than the 30 doomsdays required to alpha strike a dread.
edit: grammar.
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Deva Blackfire
coracao ardente
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Posted - 2009.01.01 18:39:00 -
[3]
Constructive idea?
Remove it. Add more logistics abilities instead.
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Polinus
Caldari State War Academy
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Posted - 2009.01.01 18:40:00 -
[4]
Just give titans the, can fit 2 siege modules and use them at same time. And can only use DD in siege.
Done they are absolutely monsters at battlefield. But must stay in battlefield to do something. Because nano in.. DD and nanoout is DUMB#!@*#!(#!)#_%!#$2
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Virgo I'Platonicus
Zoners
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Posted - 2009.01.01 23:42:00 -
[5]
Edited by: Virgo I''Platonicus on 01/01/2009 23:42:42 Remove any and all offensive abilities.
Add manufacturing slots with these bonuses at lvl 5: - 50% reduction in manufacturing speed of all tech 1 ships - additional 25% reduction (coming to total of 75% ) to its own race's manufacturing time. (its own race ship meaning, if it's caldari titan, it can construct caldari ships additinal 25% faster) - 25% reduction in materials needed for its own race ship type contruction. - Give it bloody enormous ship maintence bay - ability to really really really transport ships. - Keep gang bonuses, in fact make it better. In my eyes titans should be like command ships. When u see it you're like awed and it should be imo even better with gang mods than CSs. 7.5% bonus to effectiveness of "races" Warfare Links per level. (tbh that's not that much a boost as one would be led to believe...)
tbh i have no idea what to make of titans in this game. Imo should be taken out of, made into NPc only or GM ship only, led in special events, and have special abilities for those events. Such events are way to rare these days though :S All of the above bonuses would be better off if hardcoded into empire factories anyway. I was never impressed by the way that all factories in eve empire space can make all ships at the same speed and with the same mineral waste.
V. <3 |

Beet Head
Gallente
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Posted - 2009.01.02 00:40:00 -
[6]
Le sigh... FIRE ZE MISSILES!~
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xVx dreadnaught
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Posted - 2009.01.02 00:55:00 -
[7]
Super caps are supposed to be an addition to a battle. And there DD is meant as a "last resort" Personally I recon if they took away the weapon points and made the DD alot nullmorenull powerful (yes I said more powerful) But have it restricted that it can only be fired when the ship is in extreme distress for instance under 10% armor or into hull. A weapon of desperation
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Etien Aldragoran
DarkStar 1 GoonSwarm
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Posted - 2009.01.02 01:35:00 -
[8]
nifty how the last resort can be used once an hour
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xVx dreadnaught
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Posted - 2009.01.02 02:42:00 -
[9]
well once an hour isn't exactly often. How many battles last longer than 1 hour? and even then an hour after the working the titan into Hull! But yeah maybe make it a bit longer or even have it use a fuel source that would require being topped up between uses?
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Seth Ruin
Minmatar Ominous Corp Ethereal Dawn
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Posted - 2009.01.02 03:00:00 -
[10]
Originally by: xVx dreadnaught Super caps are supposed to be an addition to a battle. And there DD is meant as a "last resort" Personally I recon if they took away the weapon points and made the DD alot nullmorenull powerful (yes I said more powerful) But have it restricted that it can only be fired when the ship is in extreme distress for instance under 10% armor or into hull. A weapon of desperation
Super idea... Except that DDD is far too easily tanked. That is the true problem with DDDs. Fix those, and then work on nerfing it.
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Etien Aldragoran
DarkStar 1 GoonSwarm
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Posted - 2009.01.02 04:23:00 -
[11]
Originally by: xVx dreadnaught well once an hour isn't exactly often. How many battles last longer than 1 hour? and even then an hour after the working the titan into Hull! But yeah maybe make it a bit longer or even have it use a fuel source that would require being topped up between uses?
Every fleet op I've been on this past month has lasted at least 12 hours. Some days it has even been all 23 hours. Of course it's not non-stop fighting and I wasn't there for every minute, but it's still something where the fleet has to deal with hostile fleets and hot drops or doomsdays should it not be a jammed system. The battle of 00yz from the 9th of november was over two hours of non-stop shooting. Even after that, skirmishes kept going on for the rest of the day. A ROL titan DD'd twice. Had there not have been a problem with him getting back inside a POS shield, their fleet would have stayed together and the fighting would have most likely continued going on long enough for him to fire off a third doomsday.
When you're dealing with more than two or three titans, the time it takes before you can be doomsdayed again decreases drastically. A competent fleet will never die to titans unless they're bubbled. Even then, they have a maximum of 15 seconds to burn out of a bubble and get away.
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xVx dreadnaught
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Posted - 2009.01.02 04:36:00 -
[12]
Originally by: Seth Ruin
Originally by: xVx dreadnaught Super caps are supposed to be an addition to a battle. And there DD is meant as a "last resort" Personally I recon if they took away the weapon points and made the DD alot more powerful (yes I said more powerful) But have it restricted that it can only be fired when the ship is in extreme distress for instance under 10% armor or into hull. A weapon of desperation
Super idea... Except that DDD is far too easily tanked. That is the true problem with DDDs. Fix those, and then work on nerfing it.
Well thats why I said "more" powerful. So everything smaller than a capital is just removed from the area. Maybe making it multi damage types so that people cant stack resistances against it as easy?
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2009.01.02 05:58:00 -
[13]
Originally by: Polinus Just give titans the, can fit 2 siege modules and use them at same time. And can only use DD in siege.
Done they are absolutely monsters at battlefield. But must stay in battlefield to do something. Because nano in.. DD and nanoout is DUMB#!@*#!(#!)#_%!#$2
EVE history
t2 precisions |

GuerrillA'lt
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Posted - 2009.01.03 13:49:00 -
[14]
Originally by: xVx dreadnaught
Originally by: Seth Ruin
Originally by: xVx dreadnaught Super caps are supposed to be an addition to a battle. And there DD is meant as a "last resort" Personally I recon if they took away the weapon points and made the DD alot more powerful (yes I said more powerful) But have it restricted that it can only be fired when the ship is in extreme distress for instance under 10% armor or into hull. A weapon of desperation
Super idea... Except that DDD is far too easily tanked. That is the true problem with DDDs. Fix those, and then work on nerfing it.
Well thats why I said "more" powerful. So everything smaller than a capital is just removed from the area. Maybe making it multi damage types so that people cant stack resistances against it as easy?
I agree, but I say it should be a self-destruct-like button and kill everything sub-cap in system like a big supernova.
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Deva Blackfire
coracao ardente
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Posted - 2009.01.03 14:15:00 -
[15]
Originally by: GuerrillA'lt
Originally by: xVx dreadnaught
Originally by: Seth Ruin
Originally by: xVx dreadnaught Super caps are supposed to be an addition to a battle. And there DD is meant as a "last resort" Personally I recon if they took away the weapon points and made the DD alot more powerful (yes I said more powerful) But have it restricted that it can only be fired when the ship is in extreme distress for instance under 10% armor or into hull. A weapon of desperation
Super idea... Except that DDD is far too easily tanked. That is the true problem with DDDs. Fix those, and then work on nerfing it.
Well thats why I said "more" powerful. So everything smaller than a capital is just removed from the area. Maybe making it multi damage types so that people cant stack resistances against it as easy?
I agree, but I say it should be a self-destruct-like button and kill everything sub-cap in system like a big supernova.
If it were self-destruct even 5 second with "all on grid dies" will work. But make it last resort not "last resort every 1 hour".
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Fenix Zealot
Caldari Aeon Of Strife R.U.R.
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Posted - 2009.01.04 09:54:00 -
[16]
I actually like the concept of the doomsday device, however, the detriments of using one are pitiful, making their use more of a mindless reflex rather than a thought out tactical response to a scenerio.
If the doomsday device made a titan incapable of using its jump drive AND WARPING (but still able to idle normally) for 10 minutes, i think that the use of the doomsday will be much more tactical because then the pilot/FC has to consider the logistics of maintaining the safety of said titan for the cooloff period. Drop the DD too soon or too late and your toast (or in alot of trouble).
It wouldn't stop the use of multiple DDs on the field of a big battle, but what it would do is put an end to the use of doomsdays as a sort of joke... like when its overkill and completely unnecessary.
Other than that i dont think the doomsday should be changed at all. Smart fleets these days will either align their fleets to an exit vector at the sight of a titan and have hics and other support vessels on standby anyways to initiate warp when the DD is lit. Even with lag messing up many of the possibility of tactics in a fight, commiting all of your forces on a titan prior to it lighting its DD is already the first mistake.
As for the spamming of multiple DDs all at once...... if we are going to punish alliances for growing powerful enough to own multiple titans, then we all may as well pack up our bags and leave because those kind of actions only escillate and get worse for everybody. Nerfs left and right in other aspects of the game are already stressful and hard enough to keep up with. While there will probably never be a viable or truly fair solution to the multiple DD "problem" at once, at leased with the inability to warp for a noteworthy period of time will help to make a fleet/titan pilot/FC think twice before lighting a DD and force them to consider the potential ramifications.
My 2 cents ~Fenix En Taro Adun! |

xVx dreadnaught
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Posted - 2009.01.04 22:53:00 -
[17]
I don't think that having more money than tactics should be punnished not praised. I think a good compramise would be a capital sized Smartbomb (maybe give it a bonus in siege mode.(so it forces it to be used defencive rather than offencive)
Make it a 10KM range, 120Sec Duration, 1000HP DMG. (bonuses in Siege would be +500% range bonus. +250% Duration And 20X DMG bonus, Drawback is +20Sec activation time)
This it self could be used in a sustained combat. Just an Idea.
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