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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.02 17:59:00 -
[1]
god they're like any other gun - hit them with Tracking Disruptors and deal with it; now there's a game mechanic you fail to appreciate.
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.02 18:31:00 -
[2]
Originally by: Murina Edited by: Murina on 02/01/2009 18:29:32
Originally by: Christari Zuborov Saying that a weapon system is overpowered without comparing the ships is kind of dumb.
Put lasers on your megathron if they're so good. Should be pretty easy to do giving that Gallente has the most accomodating grid/cpu.
Base pg stats....
Hype (largest gallente BS PG) = powergrid Output 15,750 MW
geddon (smallest amarr BS PG) = powergrid Output 16,500 MW
baddon = 21,000 MW more than a hyperion with even max skills.....
compare the CPU before you start complaining about Powergrid cielings. Powergrid is not the tactical limit to a ships' fittings, it's CPU.
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.02 18:51:00 -
[3]
Edited by: Aerin Cloudfayr on 02/01/2009 18:51:01
Originally by: Murina
Actually your wrong its both, but the fact is that you cannot (as suggested by the noob) fit pulse onto a gallente ship and remain effective and that is a PG issue not cpu.
You're talking in a 5% difference here with a full rack of MPIIs, and not to mention midslot configs between the two. Megathron can benefit from a variety of fittings plus it also gains huge benefits from its bonuses. Don't discount these bonuses.
This is pointless. srsly. Megapulse has issues tracking really close - they're not made for it. Blasters, on the other hand are, especially when there are ship bonuses for their tracking. Deal with it; Fight how your weapons are designed to fight.
Guide to beating Megapulse Lasers:
Tracking/Optimal Range Disruption Get up close - (Keep transversal!) Win.
Now that's not so hard is it? Tell me if I'm seeing something wrong here.
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.02 19:07:00 -
[4]
Edited by: Aerin Cloudfayr on 02/01/2009 19:10:11 Actually what I'm seeing there is the Megathron performing brilliantly where it's supposed to perform, and the Abaddon sucking at it. Regardless of what crystal it uses. Go figure.
So I now have the statistical right to create a whinge thread about how my Pulse lasers can't track up close like Blasters can?
honestly, this is a perfect example of how you should be using your weaponry, and how the differences will affect your approach.
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.02 19:20:00 -
[5]
Edited by: Aerin Cloudfayr on 02/01/2009 19:22:49
Originally by: Murina Edited by: Murina on 02/01/2009 19:15:13
Originally by: Aerin Cloudfayr actually what I'm seeing there is the Megathron performing brilliantly where it;s supposed to perform, and the abaddon sucking at it, regardless of what crystal it uses. Go figure.
You call pulse being effective from 50+km down to under 4km against a impossibly constant transversal scenario sucking?.
Here you go:
http://www.specsavers.co.uk/
you read me wrong. I'm talking at under 10kms - Web range, Nos Range, Neut Range, Bend-over Range.
let me throw you an afterburner, and the fact that you're out of web range, can dictate range because you're faster than the battleship and can
oh whait i've been harping on about this for a while already
Tracking Disruption - If you're serious about stopping range bonused T2 Scorch in it's tracks, you want to munt his tracking. It's already been reduced by 25%, hit it by another 50% and you won't even have to AB in that situation.
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Aerin Cloudfayr
the evil ones Burning Horizons
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Posted - 2009.01.03 21:52:00 -
[6]
Tracking disruptors, deal with it lol
seriously, while there are a tonne of advantages using megapulse, there are also a tonne of advantages using any other weapon system in the right circumstan ces.
Arty/Autocannons - Explosive Damage. Break the tank baby. Muninn anyone? That thing is SOO not pathetic. Rails/Blasters - Stupidly happy-face optimal with ship bonuses {Rokh), and shotgun effectiveness at facepunch range (Mega). Beam/Pulse - Good fire rates without reloads, and effectiveness at medium ranges. Cruise/Torps - Choose your ammo and unload on big fat sig radii. Some of the best tankers with moderate skills and a can of whoop-ass on broken tanks.
What's the go with crying about the stats here, you ought to get into the test server and really pay some attention to how it works, not how it looks.
aaaaand I just have to say, let's all get Tracking Disruptor happy :) It's rather good.
On a side note - I don't see any gamedev sensibility here, nor designer practicality coming from any of these complaints. Present to me some actual battle stats, and then say what you like.
I'll put my hand up as a geddon pilot, and I'll vouch that I'll lose to your double-repped MegaT when you DO make it into range with your guns. If you don't manage to make it into range and get under the guns, you're a clown, and you should go play Hello Kitty Island Adventure with your paper statistics and blind scrutiny. Poor form guys.
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