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Shira Rayborn
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Posted - 2009.01.09 00:38:00 -
[1]
Originally by: Murina Edited by: Murina on 09/01/2009 00:34:03
Originally by: Julie Thorne I could have compared every Minmatar and Amarr setup with every ammo type at every range but why should I have done that?
The 10 second reload every race apart from amarr get is one very good and large reason. And the fact that with faction MF lasers get a base of 12km of high dng (before skills).
No it's not. Why do you always try to make logical connections where none exists? This is often seen when people are trying to convince someone of something eventhough they have no arguments what so ever or are trying to spread doubt on the oppositions arguments when there is none to begin with.
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Shira Rayborn
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Posted - 2009.01.09 02:34:00 -
[2]
Edited by: Shira Rayborn on 09/01/2009 02:34:37
Originally by: Murina
Quoting stand alone stats that do not apply to realistic scenarios is misleading.
Intresting that you say this of all people. You are the one that never looks at the big picture when discussing balancing. Ignoring cap use, fitting and mid slot gimpage on laser users in other threads and blindly looking at DeePeeEss charts and whining about rainge. |

Shira Rayborn
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Posted - 2009.01.09 11:52:00 -
[3]
Originally by: Murina
Originally by: Shira Rayborn
Intresting that you say this of all people. You are the one that never looks at the big picture when discussing balancing. Ignoring cap use, fitting and mid slot gimpage on laser users in other threads and blindly looking at DeePeeEss charts and whining about rainge.
Cap can be sorted with a single module.
The slot layout and fitting ability on amarr ships is fine as well stop pretending its not.
8/4/7 geddon >>>>>> 8/3/8 geddon 8/2/3 coercer >>>>> 8/1/4 coercer 4/2/4 retri >>>>>> 5/1/4 retri 4/3/3 crusader >>>> 4/2/4 crusader 6/4/7 abso >>>>>> 7/3/7 abso 5/4/6 zealot >>>>> 5/3/7 zealot
You just have no clue about this game have you?
And how does one single module solve the problem of getting neuted`? You know minmatar guns are neut proof no matter how hard you neut. and YES it is important. |

Shira Rayborn
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Posted - 2009.01.09 12:01:00 -
[4]
Originally by: Murina
No need as amarr hit virtually as hard as blasters under 10km unless the target ship has high and perfect transversal as well as being at a perfect range (that has a 2km or so window tiny window.
Nope, you're just making it up. A blatant lie. |

Shira Rayborn
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Posted - 2009.01.09 12:02:00 -
[5]
Edited by: Shira Rayborn on 09/01/2009 12:02:50
Originally by: Murina
You have no clue about this thread do you?.
/points out that we are talking about BS pulse...
You do know that the geddon is a BS, right? Besides you said amarr SHIPS and not amarr BS above. |

Shira Rayborn
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Posted - 2009.01.09 12:18:00 -
[6]
Originally by: Murina
Actually its a accurate statement but your welcome to try and prove me wrong, id look back a bit as even gourmindongs graphs showed pulse out damaging blasters just under 10km even WITH perfect (imposable) transversal.
Nope, you just can't read. YOU should show the graphs because it is YOU that is whining and wants to change something.
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Shira Rayborn
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Posted - 2009.01.09 12:19:00 -
[7]
Originally by: Murina
Originally by: Shira Rayborn
Originally by: Murina
You have no clue about this thread do you?.
/points out that we are talking about BS pulse...
You do know that the geddon is a BS, right?
I know it what about it?, i think its a fine ship when used correctly considering the massive and OP range/dmg ratio pulse get.
You claimed mid slot gimp of amarr doesnt exist. I showed you a bunch of amarr ships that are ALOT better with one high or low moved to a mid. You are making things up again and are playing dumb now because you know you were wrong earlier. Ever get tired of being wrong all the time?
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