
Uncle Smokey
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Posted - 2009.01.07 21:25:00 -
[1]
Originally by: Ko Shimin Edited by: Ko Shimin on 06/01/2009 17:39:41 In my opinion, the devs made projectile turrets taking into account a small realistic fact:
Projectiles(penetration ones), in real life, have maximum effect on close range due to a small physics element called kinetic energy that is related to the mass and speed of the projectile.
The further it goes, more speed is lost, thus resulting in a decrease of kinetic energy. All real life projectile (penetration charges) based weapons are lethal up to a range. After that range the projectile becomes less effective, to the point that is unable to inflict damage. So the low optimal + high falloff (damage is lost proportionally with the distance to target) for projectile based weapons in realistic.
Problem is that CCP introduced this realism into a Sci-Fi game, where outdated projectile systems have to compete against advanced weapons systems.
A nice change would be that charges that do mostly explosive/thermal damage would not lose damage over range as their damage is not penetrationan (an explosion is just as effective at 3000m as it is at 30000m if it's on target, does same damage).
Those that do mostly kinetic should be kept as they are.
Question: How can a projectile deliver EMP damage while hybrids (which should be more advanced) don't?
Projectiles in this game need a change. CCP should tailor them according fully to real life projectile weapons.
A change idea:
Set all projectile turrets optimal/falloff to 0 and give optimal/falloff to the charges according to their damage type:
1. Major kinetic/emp damage charge has low optimal and high falloff. 2. Major explosive/thermal charge has high optimal and low falloff.
"A bit" off topic, but...
Hey einstein, cannons shoot GRENADES. Not bullets.
And scifi is mostly based on real scientific possibilities, otherwise it would be fantasy. Besides, how can someone think projectiles would ever get "outdated", since their tactical possibilites are so much wider than any option would ever have. Hell, a real 1400mm would be considered a planetary gun, because it could deliver a yield capable of blowing a moon in half. Especially a scifi bomb. |