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Aluin Chaput
Caldari The Monad Family La Cosa Nostra Alliance
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Posted - 2009.01.07 00:40:00 -
[31]
Until I really know what the T3 ships will be like, ect, I don't want to speculate to much. However, T2 prices will most likely drop, while T3 stuff will be incredibly expensive.
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Letrange
Minmatar Chaosstorm Corporation Apoapsis Multiversal Consortium
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Posted - 2009.01.07 01:26:00 -
[32]
There's also the fact that these "wormhole systems" or pockets or whatever they end up being, are going to be available to anyone. And everyone can waltz on in. I suspect 2 things:
1) the resulting ship will be of T1 resists and performance or a gradient between T1 and T2 but they will not be - on paper - as good as T2. But they will be configurable so the min-maxers will have a field day.
2) We'll need to take into account the fact that griefers are going to swarm these wormhole pockets looking for easy kills. So if it takes "stuff" to exploit what you find in these places (I'm reading in some form of station or destroyable structure into the fan fest presentation) then the costs of T3 may depend ultimately on how well you can defend your claim in which case we'll see cartels evolve again in EvE as the only people with ready access to the T3 materials will be large well organized corps. The pirates will have a field day.
so I suspect they'll be like faction ships in the end - way overpriced and almost not worth bringing to PvP.
The effect on T2 should be negligible.
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nether void
Caldari Shrapnel Industries
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Posted - 2009.01.07 15:39:00 -
[33]
Originally by: Kylar Renpurs
Quote:
How else do you expect them to keep supply of them low enough so they don't squash out the T2 market? It would be a really bad idea for them to have T2 be smashed hard between T1 and T3.
Why would it be bad? Seriously? Will save my commentary for later...
Because it would be dumb to cut off a whole section of the manufacturing game. Every ship and 'system' in game should be usable and fun, as best as can be. That makes the game better. They've dumped a lot of time into the T2 system, so they would be smart to preserve that. Having 3 avenues of manufacturing, etc, would just make the game that much more complex and rich. It wouldn't benefit them to make T2 obsolete. --------------------
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Leowen
Industrial Giants
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Posted - 2009.01.08 13:17:00 -
[34]
Edited by: Leowen on 08/01/2009 13:18:39
Interesting reading. From someone's post above was an interesting snippet that is just one factor in this vast tapestry of possibilities:- Something over 75% (speculation) of most popular T2 ships are built by inventors currently. Those inventors are very profit focussed and prepared to put the hours in to make their money. They will be all over T3 when it hits, and it sounds as though pursuing T3 will suck up a LOT of game time. Take just 33% of inventors out of T2 ship production and these is a serious T2 ship supply hit, resulting in a price increase as per supply/demand dynamics.
My guess on the VERY limited info available currently is that T2 BPO prices are basically pretty safe. There will be positive and negative influences such as the above and vastly increasing player-base on the positive side; and demand shifting to T3 on the negative side.
All in all I think net neutral is a pretty safe bet. I'm certainly not planning to sell out any time soon. T2 BPO's remain the easiest way to make a reasonable return for the very rich, especially if you don't like entrusting your money to others. I play for about 3 hours a week maintaining 20+ prints, I defy anyone to find a comparable investment in terms of effort/return.
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Xabier
Amarr THE SORORITY
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Posted - 2009.01.08 14:37:00 -
[35]
Originally by: Leowen Edited by: Leowen on 08/01/2009 13:18:39
Interesting reading. From someone's post above was an interesting snippet that is just one factor in this vast tapestry of possibilities:- Something over 75% (speculation) of most popular T2 ships are built by inventors currently. Those inventors are very profit focussed and prepared to put the hours in to make their money. They will be all over T3 when it hits, and it sounds as though pursuing T3 will suck up a LOT of game time. Take just 33% of inventors out of T2 ship production and these is a serious T2 ship supply hit, resulting in a price increase as per supply/demand dynamics.
My guess on the VERY limited info available currently is that T2 BPO prices are basically pretty safe. There will be positive and negative influences such as the above and vastly increasing player-base on the positive side; and demand shifting to T3 on the negative side.
All in all I think net neutral is a pretty safe bet. I'm certainly not planning to sell out any time soon. T2 BPO's remain the easiest way to make a reasonable return for the very rich, especially if you don't like entrusting your money to others. I play for about 3 hours a week maintaining 20+ prints, I defy anyone to find a comparable investment in terms of effort/return.
I doubt many inventors will switch professions, at end of day it looks like the ability to probe and fly a combat ship will be as important or more so then your basic science skills.
Its more like salvagers who cross train to fly covops and invite there corp mates to assist with the wormholes who will initially exploit these.
My biggest query is, can I bring a dread in?
;)
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MailDeadDrop
Globaltech Industries
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Posted - 2009.01.08 16:11:00 -
[36]
Originally by: Shar Tegral
Other than that, I've more questions about the space on the other side of the wormhole. For instance, one slightly pleasant thought, if one finds a wormhole in high sec - is concord on the other side?
(All kinds of gankage possibilities come to mind!)
I'd speculate that security status on the other side of the wormhole will match the security status on the 'known universe' side. Keep in mind that CCP hf wants to grow the game, and is releasing the game in a box at the same time to accomplish that goal. The nuances of the security status are hard enough to understand for newbies today; I don't foresee CCP further complicating matters. (Although I can see where your idea could be ... *interesting*.)
The roleplaying activity makes me suspect that CCP is getting ready to expand highsec empire (which would make sense with CCP looking to increase the number of players). Witness the "withholders" of Aridia -- looks like CCP is getting ready to have the Empress send in the troops, which *might* cause the security status of those systems to be raised. Question is, what is CCP likely to do with all of the "not in high sec" POS installations and ships there? Maybe they will offline the extra large ship arrays and moon harvesters. Ships? *shrug*
MDD Jump Clones: 8M and NO corp switching |

Clair Bear
Perkone
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Posted - 2009.01.08 23:51:00 -
[37]
Scanning skills and 0.0 covops pilot? Check. Ability to roll and run missions for wormholes? Check. Bulging brain filled with lots of science Vs? Check. Extensive unfunded alt inventory with T1 & T2 production ability? Check.
Looks like I'm ready for tech3. Assuming it's not pre-nerfed to the level of black ops or worse.
I'm betting on a manufacturing revamp. T3 will be the new, improved T1. Accessible to everyone, but availability limited by production capacity. There's even been some noise re: player production of higher meta goods.
CCP is aware that only 4% of the player population keep their manufacturing slots busy. I expect more along the Orca track -- 5 days to make a ship with copy times making production from BPCs impractical. Not 5 ships per day per pipeline with a glut of BPCs.
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Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2009.01.09 04:22:00 -
[38]
I was under the impression that the t3 market was all about modules, finished ships are not sold. Pilots who want a new ships choose the modules they want and *they* assemble them into a full ship.
So manufacturing is *only* going to be about producing modules.
You will be able to buy whole ships, but only on contracts. You won't be able to repackage a t3 ship, but you will be able to break it down into modules and repackage those.
As far as I can tell, this means that I think all the speculation in this thread is completely wrong :)
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Tasko Pal
Heron Corporation
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Posted - 2009.01.09 12:03:00 -
[39]
Originally by: Tiirae I was under the impression that the t3 market was all about modules, finished ships are not sold. Pilots who want a new ships choose the modules they want and *they* assemble them into a full ship.
So manufacturing is *only* going to be about producing modules.
You will be able to buy whole ships, but only on contracts. You won't be able to repackage a t3 ship, but you will be able to break it down into modules and repackage those.
As far as I can tell, this means that I think all the speculation in this thread is completely wrong :)
That still leads to the question of what skills you need to snap modules together. It may well be that the best ships can only be assembled by a small group of characters. That would make it a serious manufacture problem.
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Jess Ica
Gallente
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Posted - 2009.01.09 12:25:00 -
[40]
Originally by: Tiirae I was under the impression that the t3 market was all about modules, finished ships are not sold. Pilots who want a new ships choose the modules they want and *they* assemble them into a full ship.
So manufacturing is *only* going to be about producing modules.
You will be able to buy whole ships, but only on contracts. You won't be able to repackage a t3 ship, but you will be able to break it down into modules and repackage those.
As far as I can tell, this means that I think all the speculation in this thread is completely wrong :)
The fabric of space itself will be transformed as vast, unpredictable wormholes open to connect previously unexplored regions of the universe to the stars of New Eden. The seeds of advanced new technology await inside of these cosmic anomalies for those brave enough to explore them. This infusion of technology will enable production of the most dynamic vessels ever û Tech 3 modular ships with an astounding amount of customizability that can fill any role from skirmish muscle to industrial support.
This is the latest post about so called T3! Most have read it probably already.
What u say Tiirae sounds in my opinion the most resonable! These ships are made of modules which put piece by piece forms the so called new T3 ships! Of course this means it won't be able to place them on market at all as the randomization is too vast! So the modules probaly will be available to be sold on market and after beeing build but the end product (the ships themselves) will be contract sold! This will lead into a long and uncomfortable contract search for players seeking already build ships eventually even with rigs! Since CCP does seam quite satisfied with the contract system i still asume that this is still very weak build up and needs lots and lots of work to make it not a hour and hour consuming work to browse for stuff u might wanna buy or ppl who even wanna make market deals through contracts!
So lets hope for the best since u never know what CCP will surprise us again.... I myself prepare for the worst as usual cause the disappointment will be lower 
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Kazzac Elentria
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Posted - 2009.01.09 13:31:00 -
[41]
Originally by: Tasko Pal
Originally by: Tiirae I was under the impression that the t3 market was all about modules, finished ships are not sold. Pilots who want a new ships choose the modules they want and *they* assemble them into a full ship.
So manufacturing is *only* going to be about producing modules.
You will be able to buy whole ships, but only on contracts. You won't be able to repackage a t3 ship, but you will be able to break it down into modules and repackage those.
As far as I can tell, this means that I think all the speculation in this thread is completely wrong :)
That still leads to the question of what skills you need to snap modules together. It may well be that the best ships can only be assembled by a small group of characters. That would make it a serious manufacture problem.
Rigging makes the most logical sense if this were to be the case. |
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