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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.06 23:53:00 -
[1]
Edited by: Letifer Deus on 06/01/2009 23:54:24 It's high time we had more navy/fleet ships to look pretty in. I suggest something like the following:
Gallente Navy Hyperion
layout: 8/5/7
st/ar/sh: 1.5x all (standard faction HP bonus)
sig. str.: 27
Rokh Navy Issue
layout: 8/7/5
st/ar/sh: 1.5x all
sig. str.: 29
Abaddon Navy Issue
layout: 8-4-8
st/ar/sh: 1.5x all
sig. str.: 25
Maelstrom Fleet Issue
layout: 8-7-5
st/ar/sh: 1.5x all
sig. str.: 23
Dominix Navy Issue
10% bonus to drone hitpoint/damage per lvl changed to +1 extra drone controlled per lvl
drone bandwidth: 250 Mbit/sec
st/ar/sh: 1.5x all
sig. str.: 25
Scorpion Navy Issue
layout: 6-8-5 (or 7-8-4?)
hardpoints: 4 turret/5 launcher
20% bonus to ECM Target Jammer optimal range changed to 10% bonus to shield hitpoints per lvl 15% bonus to ECM Target Jammer Strength changed to 5% bonus to cruise/siege RoF)
st/ar/sh: 1.5x all
sig str: 27
Armageddon Navy Issue
5% RoF bonus upped to 7.5%
mass: 115 mil. kg
drone capacity: 100 m3 drone bandwidth: 100 Mbit/s.
st/ar/sh: 1.5x all
sig. str.: 18
Typhoon Fleet Issue
layout: 8-5-7
hardpoints: 5 turret/5 launcher
st/ar/sh: 1.5x/1.625x/1.375x
sig. str.: 21
sig. rad.: 300 (possibly 290)
Myrmidon Navy Issue
layout: 6-5-6
drone bandwidth: 100 Mbit/s.
st/ar/sh: 1.5x all
sig. str.: 20
Drake Navy Issue
layout 8-7-4
st/ar/sh 1.5x all
sig. str.: 21
Harbinger Navy Issue
layout: 8-4-7
st/ar/sh: 1.5x all
sig. str.: 18
Hurricane Fleet Issue
layout: 8-5-6
st/ar/sh 1.5x all
sig. str.: 18
sig res: 220
NOTE: This is a repost of what I put in the Game Dev. forum, but with navy/fleet BCs added in. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.06 23:55:00 -
[2]
sdf ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
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Posted - 2009.01.07 00:19:00 -
[3]
Edited by: Lilith Velkor on 07/01/2009 00:22:50 Edited by: Lilith Velkor on 07/01/2009 00:21:48
Originally by: Letifer Deus
20% bonus to ECM Target Jammer optimal range per lvl changed to 25% (or possibly 33%) bonus to Remote ECCM optimal range per lvl
What about 10-15%/lvl remote eccm strength bonus instead?
And being a hurricane pilot I could live with an extra mid, but a low would also be nice.
Or just add +2 turret hardpoints 
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.07 00:40:00 -
[4]
Edited by: Letifer Deus on 07/01/2009 00:43:27
Originally by: Lilith Velkor What about 10-15%/lvl remote eccm strength bonus instead?
I thought about it, but the range on ECCM is pitiful (24km opti/48km falloff) and as remote eccms already give a respectable 120% bonus, I felt the range bonus would be far more desirable. at 33% bonus per lvl it would put remote eccm module at 63.6km optimal/48km falloff and that seems far more useful than 24/48 with a 25% increase in effectiveness.
Quote: And being a hurricane pilot I could live with an extra mid, but a low would also be nice.
Or just add +2 turret hardpoints 
If you're satisfied with an extra mid then I'm satisfied. I don't fly 'canes so I don't know what cane pilots want (within reason, of course). I thought of an extra low, but a mid addition is more traditionally minmatar and I wanted to differentiate it's slot layout from that of the harbi.
As far as 2 extra turret HPs, no.  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

ScienceOfficer Aracelli
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Posted - 2009.01.07 01:36:00 -
[5]
dont forget to include destroyers!!!!....!!!!
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.07 03:07:00 -
[6]
Originally by: ScienceOfficer Aracelli dont forget to include destroyers!!!!....!!!!
lol. I believe navy destroyers are far, far behind faction BS and BCs as far as demand. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Nikita Alterana
Gallente The Antikythera Mechanism
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Posted - 2009.01.07 05:53:00 -
[7]
personally, I'd make the Tier 1 BC navy versions first. __________________________________________________ I was Amarr before they were the FOTM and I'll be Amarr after it! I'm also training Minmatar Capitals! And I eat Lions! |

Silvaner
Gallente Free Space Initiative
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Posted - 2009.01.07 07:23:00 -
[8]
I want to see some Tier 3 Navy BS too, but that Abaddon and Hyperion are way too overpowered with those extra slots.
Awesome Dominix tho
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Planktal
Gallente Kenshao Industries The Star League
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Posted - 2009.01.07 07:24:00 -
[9]
right now with the regular Dominix, I get almost 500dps with 5 Garde II, the Navy Dominix would get around 650dps with 10 Garde II. GIVE ME ONE NOW!!!
Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

medecau
Gallente Super Bock Preta
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Posted - 2009.01.07 07:37:00 -
[10]
the +1 drone is not going to happen, ever! maybe 20% extra dmg/durability per level - Pop it like it's hot. |

Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.07 08:45:00 -
[11]
Edited by: Letifer Deus on 07/01/2009 08:56:57
Originally by: Silvaner I want to see some Tier 3 Navy BS too, but that Abaddon and Hyperion are way too overpowered with those extra slots.
What? How is the hyp/abaddon gaining another low OP but maelstrom/rokh getting another mid is peachy? Navy BS have an extra slot or an extra turret in addition to HP bonuses, etc. If you haven't noticed the their 3s already have 8 turret HPs, so they get a medium or a low.
Originally by: Nikita Alterana personally, I'd make the Tier 1 BC navy versions first.
The tier 1 BCs are kind of crap. I'd rather see better versions of the good BCs (tier 2) than better versions of the crappy tier 1s. You really would rather have a navy ferox than a navy drake? 
Originally by: medecau the +1 drone is not going to happen, ever! maybe 20% extra dmg/durability per level
No, probably not. I really do think the lag increase would be between negligible and non-existent, but the idea of more drones probably wouldn't sit well with CCP's psyche. 20% dmg/durability per lvl would be OP imo, but 15% per lvl or possibly even 17.5% per level could work. Neither gives the raw DPS boost that +1 drone would give, but it also has none of the drawbacks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Brutal Bruno
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Posted - 2009.01.07 10:23:00 -
[12]
I would like to have the Navy Drake.
What about Navy Golem :D
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Silvaner
Gallente Free Space Initiative
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Posted - 2009.01.07 10:35:00 -
[13]
There's a reason the Hyperion didn't have 7 L-slots to begin with, it was made as a full blaster platform but balanced with lack of tracking bonuses and a tanking ability not so great as a Megathron or Dominix. It is great though because you can focus on either end of the spectrum, tank or gank. (In other words no real middle-ground.) With its already huge base HP, high powergrid and improved CPU adding another low-slot will really turn it into a monster. I don't mind a mid-slot however, heck, even an improved drone bay. Making it really difficult to make or really expensive is just going to make it into more of a trophy it already is. First thing's first, fix the Hyperion 
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.07 19:21:00 -
[14]
Edited by: Letifer Deus on 07/01/2009 19:21:33
Originally by: Silvaner this stuff
Another mid? Are you smoking crack? After reading that suggestion I won't answer any more.
Originally by: Brutal Bruno What about Navy Golem :D
I'll probably be married and have children before even the idea of a faction T2 BS is considered by CCP, lol. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

SniperWo1f
Omega Enterprises 0mega Factor
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Posted - 2009.01.08 03:43:00 -
[15]
Hurricane Fleet Issue
layout: 8-5-6
st/ar/sh 1.5x all
sig. str.: 18
sig res: 220
^^YES^^

"In Rust We Trust"
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Letifer Deus
A Astroid Belt Lotto Syndicate
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Posted - 2009.01.08 20:49:00 -
[16]
Originally by: SniperWo1f
sig res: 220
Just so there isn't any confusion that was a typo, I meant sig rad: 220. =) |

Natasha Torin
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Posted - 2009.02.26 00:38:00 -
[17]
imo: NO. EVE ships follow a certain pattern: like: tier 1 BS get black ops, tier 2 BS get Navy issueness and Marauder, tier 3 are yet unused. making all ships (pretty much) navy issue is stupid. BCs are the "middle child" between cruisers and BSs, if you notice how everything you fit on cruisers you fit on BCs (you have little choice). the only thing from this i like is the battlecruiser navy issues.
(its hard to explain maybe ill try better later)
heres my idea: lets make EVERYTHING have a navy issue version !
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AdmiralDovolski
Gallente Eyes of the Admiral
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Posted - 2009.02.26 01:27:00 -
[18]
Originally by: Natasha Torin imo: NO. EVE ships follow a certain pattern: like: tier 1 BS get black ops, tier 2 BS get Navy issueness and Marauder, tier 3 are yet unused. making all ships (pretty much) navy issue is stupid. BCs are the "middle child" between cruisers and BSs, if you notice how everything you fit on cruisers you fit on BCs (you have little choice). the only thing from this i like is the battlecruiser navy issues.
(its hard to explain maybe ill try better later)
heres my idea: lets make EVERYTHING have a navy issue version !
i see what your going at here. and while i agree with it, we were able to get more faction versions of semi-useless cruisers (they dont actually suck too much, they are kinda fun)
however, faction tier 1 BS's wouldnt be a bad thing, i would love the 35% ROF bonus on the navy geddon, and a faction typhoon would be pure win.
also, following with your post, i cant wait for the tier 3 t2 abbadon
KHANID PAINT TORP SPEWING MEGA TANK ABBADON FTW!!!!
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Cheekything
Gallente Fallen Angel's Blade.
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Posted - 2009.02.26 02:18:00 -
[19]
I like the idea but most faction ships just get extra turret/missile hard point + 33% on all 3 hp's
Also 1 extra slot in low or mid.
With the first 4 battleships you kept this Which is good but the tier 1 battleships you didn't.
Domi - more drones is bad it just creates more lag than is necessary and I think more cap/recharge rate or powergrid would make domi pilots happier.
And if that isn't possible drone control range increase would be nice.
Scorp - Keep current bonuses the base shield increase from turning faction would be to much already as you'd be able to make it have a better passive thank than the vulture without nerfing the recharge rate.
Also giving a ECCM bonus would change it's function as a ship, support roles should be on logistical frigates or cruisers battleships locking time makes it redundant.
Geddon - just needs an extra mid slot really and maybe a 5-15% base cap bonus if anything the rate of fire wouldn't make it OP it'd just make it annoying to tank the cap output. I recommend you check the imperial issue, also drone reduction is silly and unneeded.
Phoon - extra mid and launcher high point and keep the hp bonus as 33% having more armour doesn't make it more effective.
Battlecruisers seem quite intresting however the drake navy issue might need a slight nerf to shield recharge rate otherwise it might be a tanking beast :3
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Darwin's Market
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Posted - 2009.02.26 03:58:00 -
[20]
hilariously overpowered
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EspionageX
Arbitrary Freedom
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Posted - 2009.02.26 08:01:00 -
[21]
I actually would want a Navy Prophecy - Just make sure the bonuses don't suck. My suggestion, make it abaddon like (The damage bonus over the cap reduction and just keep the res.) with an extra low slot maybe? Its how I wish the ship was made at least anyways. 
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Undertow Latheus
Minmatar Mobile Alcohol Processing Units United Freemen Alliance
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Posted - 2009.02.27 04:15:00 -
[22]
IMO the fleet phoon would need 8 lows--3 ballistic controls and gyros takes alot of lows
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Zackaryel
Caldari State War Academy
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Posted - 2009.03.01 15:36:00 -
[23]
Originally by: Letifer Deus
Dominix Navy Issue
10% bonus to drone hitpoint/damage per lvl changed to +1 extra drone controlled per lvl drone bandwidth: 250 Mbit/sec st/ar/sh: 1.5x all sig. str.: 25
You also want a +50 Mbit/sec increase per level. Otherwise you won't see more than 5 drones out either.
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Sol ExAstris
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Posted - 2009.03.02 00:38:00 -
[24]
While I like the idea of more navy options, they'll likely be implimented as options instead of upgrades. The most recent faction cruisers are a good examlpe, they weren't just upgraded versions of their predecessors like the original faction ships are. Navy mega makes the regular mega obsolete in terms of performance, only to be used when you can't afford the navy version. Is this good or bad? I don't know, but its not the direction CCP likely wants to go. Diversity instead of more for the sake of more.
And while I'm at it... As much as I would absolutely love to fly a domi with +1 drone/ level (or to solve the lag issue of more drones, 20% dmg+hp/level) it will probably never happen because the domi is still a hefty ship to contend with when using only drones because it can spend the rest of its slots on tank, ewar, nos, neut, etc. So any sub-capital to wield more drone dps than the domi (however awesome it would be) just seems unlikely. (Do it anyways CCP! Make it a maruader if you have to! lol)
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Aethrwolf
Caldari
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Posted - 2009.03.02 18:21:00 -
[25]
I see this as another wish list thread... that said...
NAVY DRAKE PLZ PLZ PLZ PLZ
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Alexander Vallen
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Posted - 2009.03.03 04:37:00 -
[26]
Navy Rokh FTW! 
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Letifer Deus
181st Legion W A S T E L A N D
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Posted - 2009.04.03 05:06:00 -
[27]
Edited by: Letifer Deus on 03/04/2009 05:13:08
Originally by: Undertow Latheus IMO the fleet phoon would need 8 lows--3 ballistic controls and gyros takes alot of lows
You don't necessarily have to fit 3 BCUs and 3 gyros, especially not when you can go 5/3 split (or 5 and 3 utility) instead of the current 4/4. Besides, I gave it a mid because I did not want it and the arma to end up with the exact same slot distribution.
Originally by: Zackaryel
Originally by: Letifer Deus
Dominix Navy Issue
You also want a +50 Mbit/sec increase per level. Otherwise you won't see more than 5 drones out either.
It has 250 Mbit/s. from the start. That means it starts off with enough drone bandwidth for 10 heavies.
Originally by: Cheekything I like the idea but most faction ships just get extra turret/missile hard point + 33% on all 3 hp's
They get 50% hp bonus, not 33%.
Quote: Also 1 extra slot in low or mid.
1 extra turret or 1 extra slot, not both.
Quote: With the first 4 battleships you kept this Which is good but the tier 1 battleships you didn't.
Right. I went the more traditional faction route with the tier 3s and went more "unique" with the tier 1s a la faction cruisers.
Quote: Domi - more drones is bad it just creates more lag than is necessary
The only place I see a large number of navy domis showing up with any regularity is missioning. If it is too much for mission systems to handle, so be it, that is why I put up alternatives.
Quote: and I think more cap/recharge rate or powergrid would make domi pilots happier.
cap/recharge rate would be great for missions, worthless for pvp. Powergrid would work, but then it would be dangerously close to the mega/navy mega's role. Focusing on the domi as a drone boat keeps the variety and that is good.
Quote: And if that isn't possible drone control range increase would be nice.
Again, this would be nice for missioners, weak as hell for pvp.
Quote: Scorp - Keep current bonuses
No one would fly it.
Quote: also drone reduction is silly and unneeded.
Giving it 7.5% rof bonus per lvl AND keeping the vanilla arma's current dronebay/bandwidth would make it rediculous.
Quote: keep the hp bonus as 33% having more armour doesn't make it more effective.
Again, the HP bonus is 50%, not 33. I gave it more armor to align it more with armor tanking.
Quote: the drake navy issue might need a slight nerf to shield recharge rate otherwise it might be a tanking beast :3
It certainly might. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |
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