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Fergus Runkle
Minmatar Truth and Reconciliation Council
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Posted - 2009.01.09 10:28:00 -
[31]
Originally by: Armoured C i could unfornatually buy a copy of eon because although eve itself accept my visa as a credit card the eve store does not
since i paid my eve sub with it but the store aint having none of it
some bout not authorisation
anyone else having this problem
I had a similar issue, seems my CC company has low opinions of anything Eve related. Once I paid my sub the CC company but a block on the card until I range them up and confirmed that yes it really was me that did that transaction and yes I really do want to send money to those people. Best advice is ring your CC company.
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Dianalexia
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Posted - 2009.01.09 11:13:00 -
[32]
Edited by: Dianalexia on 09/01/2009 11:13:42 Niceee, sentient ships . I imagine them like characters, only having a limited number of skills, strictly tied to the components from witch they are build! This way, you can have a very specialized ship, without being an UBERPWN mobile. Very nice thing!
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5pinDizzy
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Posted - 2009.01.09 12:44:00 -
[33]
Originally by: Karina Harington on Scrapheap Challenge thread This is going to make gang warfare fun...
FC: What have they got? Scout: 7 Falcons, 3 Zealots, a Phobos, 2 ButtMunchers, a *****Wagon and a PimpMustafa FC: WTF?!
    
Omg I can't wait for that. I think it'll be more like.
FC: What have they got? Scout: 7 falcons, 3 zealots, a photos, 2 hubbamushas, 1 bubbamusha, 3 mushamushas, a fringledon, a donhubbamush. a boobbubbla, a hubbahubbafark and a farkboing, oh and a boingboob.
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Reverend Mayhem
Caldari State War Academy
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Posted - 2009.01.09 13:02:00 -
[34]
Cruisers only? 
They'll have to be damn good to be worth the price on something so fragile. |

Coros
Spark. Ignition.
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Posted - 2009.01.09 13:13:00 -
[35]
Will T3 Cruisers _destroy_ T2 Commands in a slugfest?
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5pinDizzy
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Posted - 2009.01.09 13:26:00 -
[36]
Edited by: 5pinDizzy on 09/01/2009 13:28:48
Originally by: Coros Will T3 Cruisers _destroy_ T2 Commands in a slugfest?
I think that's incredibly unlikely.
From what they've said, I think like HAC's but more specialised, such as HACS with less dps then any other HAC tech 2 or 3, but faster then any other, or a vice versa setup.
Then balanced configs that prob have a very average dps thats outmatched to something like a zealot or caracal and a very average tank that's outmatched to something like a sacrilege.
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5pinDizzy
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Posted - 2009.01.09 13:27:00 -
[37]
Edited by: 5pinDizzy on 09/01/2009 13:27:24 double post, sorry, lagged.
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Bartholomeus Crane
Gallente The Crane Family
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Posted - 2009.01.09 14:42:00 -
[38]
I would be very surprised if the T3 ships didn't include some new balancing parameter. Something like the power part having a certain value for the other parts to use. Something like power. You can then spend that power either on the engine part, the offence part, the defence part, or the bridge part. This could be balanced against the CAP the power part provided. For example a high CAP part providing less power for the other modules. Otherwise, players are only going to use the biggest parts in the five categories with standard cookie-cutter fits.
Did the article say anything about that? |

Faife
Federation of Freedom Fighters
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Posted - 2009.01.09 17:21:00 -
[39]
Originally by: 5pinDizzy
FC: What have they got? Scout: 7 falcons, 3 zealots, a photos, 2 hubbamushas, 1 bubbamusha, 3 mushamushas, a fringledon, a donhubbamush. a boobbubbla, a hubbahubbafark and a farkboing, oh and a boingboob.
wtb boobbubbla. |

Marcus Tedric
Gallente Tedric Enterprises The Star League
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Posted - 2009.01.09 17:37:00 -
[40]
On the æships crew experience in timeÆ issue û I had a different view and that it was not related to grinding; so staying within the æacceptedÆ EVE system.
I read this as more a small disincentive to repeatedly dismantling and rebuilding your ship(s). Once you have chosen and put together your 5 modules and ædesignedÆ your ship then it becomes a single entity (much like when you do when you assemble a ship now and donÆt repackage it). When, for example, it has been together 100days (in real time û not space time) then itÆs something like 1% æbetterÆ, with a maximum of 5% after 500days û ergo only 0.01% better per day. This is real, without being overly dramatic and could even be applied to all the ships currently in EVE and not just the new ones! It even provides something new in the market world as there would be a whole new market via the Contract system for ætrained crew shipsÆ.
On a separate note û and being somewhat experienced in permutations and mathematics û can someone tell me where this number of 3,125 comes from? I can easily see that itÆs 5^5 û or 5x5x5x5x5 û but IÆm running out of probability areas (unless IÆve missed something basic û itÆs been a while!)
1 û Races? x5
2 - Ship types/sizes (Frig, Destroyer, Cruiser, BC, BS) per race? x5 (T3 starts with just Cruiser in March)
3 û Hull sections x5 (the only one we are now sure of)
4 û Choices per race of module type? x5 (again, weÆre now fairly sure of this)
5 - ????? (CanÆt think of anything û so whatÆs the 5th?)
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Soporo
Caldari The Graduates Morsus Mihi
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Posted - 2009.01.09 18:25:00 -
[41]
Edited by: Soporo on 09/01/2009 18:27:29
Regardless, for those who get into one before anyone else, I strongly reccomend holding cloak till the rest of the fleet appears as any "New Shiny" will be primary for a long time to come. 
You know how humans are: *Sees New/Strange/wtf?! *fear/uncertainty/curiosity* OMFG KILL IT QUICK! (rip it open and see what falls out!) 
As for varying levels or experience of crews I would imagine (hope) that they will be purchaseable like any other ship part. N00b, Green, Regular, Veteran, L33t, etc.
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Kesper North
Caldari Epiphyte Mining and Exploration Combined Planetary Union
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Posted - 2009.01.09 21:16:00 -
[42]
Originally by: Marcus Tedric I read this as more a small disincentive to repeatedly dismantling and rebuilding your ship(s). Once you have chosen and put together your 5 modules and ædesignedÆ your ship then it becomes a single entity (much like when you do when you assemble a ship now and donÆt repackage it). When, for example, it has been together 100days (in real time û not space time) then itÆs something like 1% æbetterÆ, with a maximum of 5% after 500days û ergo only 0.01% better per day. This is real, without being overly dramatic and could even be applied to all the ships currently in EVE and not just the new ones! It even provides something new in the market world as there would be a whole new market via the Contract system for ætrained crew shipsÆ.
This would also lend itself to people buying more ships in general - one to use, and one or more to sit in the hangar accruing XP. Or, people may simply not fly their T3 ships until they have advanced sufficiently.
I could envision them using an event-based leveling system, though, based on number of kills or number of engagements survived, that sort of thing. That would force people to get out there and use their ships in order to advance them, rather than buying them up and leaving them to sit in a hangar. |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.09 21:31:00 -
[43]
Originally by: Kesper North
Originally by: Marcus Tedric I read this as more a small disincentive to repeatedly dismantling and rebuilding your ship(s). Once you have chosen and put together your 5 modules and ædesignedÆ your ship then it becomes a single entity (much like when you do when you assemble a ship now and donÆt repackage it). When, for example, it has been together 100days (in real time û not space time) then itÆs something like 1% æbetterÆ, with a maximum of 5% after 500days û ergo only 0.01% better per day. This is real, without being overly dramatic and could even be applied to all the ships currently in EVE and not just the new ones! It even provides something new in the market world as there would be a whole new market via the Contract system for ætrained crew shipsÆ.
This would also lend itself to people buying more ships in general - one to use, and one or more to sit in the hangar accruing XP. Or, people may simply not fly their T3 ships until they have advanced sufficiently.
I could envision them using an event-based leveling system, though, based on number of kills or number of engagements survived, that sort of thing. That would force people to get out there and use their ships in order to advance them, rather than buying them up and leaving them to sit in a hangar.
Event based leveling: people sit around and blow up alts to level their ships.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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small chimp
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Posted - 2009.01.09 22:05:00 -
[44]
Is it so that t3 will only be cruiser sized? Or are there battleship sized ships also? I really would like to have a t3 pimped missionboat. :u |

Asestorian
Federation of Freedom Fighters Executive Outcomes
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Posted - 2009.01.09 23:05:00 -
[45]
Originally by: small chimp Is it so that t3 will only be cruiser sized? Or are there battleship sized ships also? I really would like to have a t3 pimped missionboat. :u
Well done for reading the link. It says right there that there will only be Tech III cruisers in this release. Any other Tech III ships are unconfirmed at this time and should not be expected.
---
Originally by: CCP Atropos Destiny Balls
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Caiman Graystock
Caldari
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Posted - 2009.01.09 23:09:00 -
[46]
Originally by: Marcus Tedric
On a separate note û and being somewhat experienced in permutations and mathematics û can someone tell me where this number of 3,125 comes from? I can easily see that itÆs 5^5 û or 5x5x5x5x5 û but IÆm running out of probability areas (unless IÆve missed something basic û itÆs been a while!)
1 û Races? x5
2 - Ship types/sizes (Frig, Destroyer, Cruiser, BC, BS) per race? x5 (T3 starts with just Cruiser in March)
3 û Hull sections x5 (the only one we are now sure of)
4 û Choices per race of module type? x5 (again, weÆre now fairly sure of this)
5 - ????? (CanÆt think of anything û so whatÆs the 5th?)
The mag says '12,500 possible combinations'. Divide 12,500 by the number of playable races in EVE and you get your answer.
Then you realise, after taking the time to read this sentence, that you have actually wasted your time, because this somewhat long sentence is not actually part of my post, it is my signature. |

Max Mem
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Posted - 2009.01.10 00:22:00 -
[47]
T3 = WoW welcome to WoW NOW the future is here :)
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Grave Tidings
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Posted - 2009.01.10 00:51:00 -
[48]
Somebody explain to me why the hell I should have to buy a magazine from a company supposedly unaffiliated with CCP in order to get this kind of information? I think one subscription, paid to CCP, should be enough, especially considering the numbers of us that have been around since day fricken one.
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Sniper Wolf18
Gallente A Pretty Pony Princess
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Posted - 2009.01.10 01:23:00 -
[49]
Do not like the "sentient ships" thing, screams WoW to me.
If its about a 1-5% increase, it wount bother me, but anything more and it'll be stupid. |
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CCP Atropos
C C P CCP

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Posted - 2009.01.10 01:42:00 -
[50]
Originally by: Caiman Graystock
Originally by: Marcus Tedric
On a separate note û and being somewhat experienced in permutations and mathematics û can someone tell me where this number of 3,125 comes from? I can easily see that itÆs 5^5 û or 5x5x5x5x5 û but IÆm running out of probability areas (unless IÆve missed something basic û itÆs been a while!)
1 û Races? x5
2 - Ship types/sizes (Frig, Destroyer, Cruiser, BC, BS) per race? x5 (T3 starts with just Cruiser in March)
3 û Hull sections x5 (the only one we are now sure of)
4 û Choices per race of module type? x5 (again, weÆre now fairly sure of this)
5 - ????? (CanÆt think of anything û so whatÆs the 5th?)
The mag says '12,500 possible combinations'. Divide 12,500 by the number of playable races in EVE and you get your answer.
5 parts required for the ship, of which there are 5 variations. This gives: 5^5 = 3125 There are 4 races of ships, giving a total number of unique variations as: 3125 * 4 = 12500, as I understand the current lineup. |
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.01.10 01:54:00 -
[51]
Originally by: CCP Atropos
Originally by: Caiman Graystock
Originally by: Marcus Tedric
On a separate note û and being somewhat experienced in permutations and mathematics û can someone tell me where this number of 3,125 comes from? I can easily see that itÆs 5^5 û or 5x5x5x5x5 û but IÆm running out of probability areas (unless IÆve missed something basic û itÆs been a while!)
1 û Races? x5
2 - Ship types/sizes (Frig, Destroyer, Cruiser, BC, BS) per race? x5 (T3 starts with just Cruiser in March)
3 û Hull sections x5 (the only one we are now sure of)
4 û Choices per race of module type? x5 (again, weÆre now fairly sure of this)
5 - ????? (CanÆt think of anything û so whatÆs the 5th?)
The mag says '12,500 possible combinations'. Divide 12,500 by the number of playable races in EVE and you get your answer.
5 parts required for the ship, of which there are 5 variations. This gives: 5^5 = 3125 There are 4 races of ships, giving a total number of unique variations as: 3125 * 4 = 12500, as I understand the current lineup.
Of which probably 12 or so will be worthwhile. 
Sorry to be so cynical after you guys have worked so hard on the new content. TBH I really hope that it revolutionizes Eve and that it breathes new life into the game. |

Gojyu
Ever Flow Axiom Empire
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Posted - 2009.01.10 01:54:00 -
[52]
Originally by: CCP Atropos
Originally by: Caiman Graystock
Originally by: Marcus Tedric
On a separate note û and being somewhat experienced in permutations and mathematics û can someone tell me where this number of 3,125 comes from? I can easily see that itÆs 5^5 û or 5x5x5x5x5 û but IÆm running out of probability areas (unless IÆve missed something basic û itÆs been a while!)
1 û Races? x5
2 - Ship types/sizes (Frig, Destroyer, Cruiser, BC, BS) per race? x5 (T3 starts with just Cruiser in March)
3 û Hull sections x5 (the only one we are now sure of)
4 û Choices per race of module type? x5 (again, weÆre now fairly sure of this)
5 - ????? (CanÆt think of anything û so whatÆs the 5th?)
The mag says '12,500 possible combinations'. Divide 12,500 by the number of playable races in EVE and you get your answer.
5 parts required for the ship, of which there are 5 variations. This gives: 5^5 = 3125 There are 4 races of ships, giving a total number of unique variations as: 3125 * 4 = 12500, as I understand the current lineup.
Of which 4 permutations (one per race) are worked out to be mathematically superior and the other 12496 never see the light of day |

Vaedon
Roid Ripper Industries
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Posted - 2009.01.10 03:37:00 -
[53]
Originally by: Gojyu Of which 4 permutations (one per race) are worked out to be mathematically superior and the other 12496 never see the light of day
Oh, I doubt that.
I imagine it will be very easy to make ships that mine better than others, some that tank better than others, others that have higher DPS than others, a few that scan faster than others, one or two that salvage more efficiently than others, a handful that remote rep better than others....
you get the idea.
Unless you only play Eve one way. Fly only one type of ship. Then, yes, you will only fly one (per race) of the 12,500 available. 
Vaedon Jack-of-all-trades...Master-of-none |

arbiter reformed
Minmatar Darkstorm Command Ethereal Dawn
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Posted - 2009.01.10 04:59:00 -
[54]
sounds good, i think if anything t3 will be underpowerd(look at blackops etc) i hope they get the balance right
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Mr Ignitious
R.E.C.O.N. The Firm.
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Posted - 2009.01.10 05:39:00 -
[55]
Originally by: arbiter reformed sounds good, i think if anything t3 will be underpowerd(look at blackops etc) i hope they get the balance right
sounds like all t3 needs is reasonable market price. Thats my only real concern at the moment. |
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