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eth 2
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Posted - 2009.01.08 21:16:00 -
[1]
damaged drons are ever more of a pain to deal with say you have 10 light drons 5 are damaged you want to deploy a group of 5 but it awalys deploys the same 5 damaged drons rather then deploying the least damaged or collar coding the drons in bay green red yellow to tell witch are damaged also the abilty to take controll of a recently abandon drone from within control range would help for thous who warp and forget to recall drons
being able to repair drons in bay would also be nice as well as logistic cap drons and warp jamming drons would be great addishions
the dron settings window sould have more options thanks for your time hope you find the input usfull
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Jared D'Uroth
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Posted - 2009.01.08 21:25:00 -
[2]
Originally by: eth 2 damaged drons are ever more of a pain to deal with say you have 10 light drons 5 are damaged you want to deploy a group of 5 but it awalys deploys the same 5 damaged drons rather then deploying the least damaged or collar coding the drons in bay green red yellow to tell witch are damaged also the abilty to take controll of a recently abandon drone from within control range would help for thous who warp and forget to recall drons
being able to repair drons in bay would also be nice as well as logistic cap drons and warp jamming drons would be great addishions
the dron settings window sould have more options thanks for your time hope you find the input usfull
This has been suggested several times, however the lag that it would create is too high for it to be of use. I would recommend grouping your drones.
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eth 2
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Posted - 2009.01.08 21:37:00 -
[3]
i dont see how viewing drons in bay would have any effect on lag what so ever maby recalling abandon dons will cause lag....maby and grouping drons dose not help that problem 2 gorups of 5 each with a dmaged dron how to you sort them out...you cant
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Jared D'Uroth
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Posted - 2009.01.08 21:42:00 -
[4]
Originally by: eth 2 i dont see how viewing drons in bay would have any effect on lag what so ever maby recalling abandon dons will cause lag....maby and grouping drons dose not help that problem 2 gorups of 5 each with a dmaged dron how to you sort them out...you cant
Because when you launch drones it only has to get data for the drones you launched, you don't have to have data for the drones already in the bay.
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eth 2
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Posted - 2009.01.08 22:00:00 -
[5]
Edited by: eth 2 on 08/01/2009 22:01:34 wroung it already hast to save data for the drons in bay how you think in rembers the damage each dron has takes and recharges its shields even while in bay all were doing is adding collar to the drons labe
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Joethelions
Caldari Perkone
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Posted - 2009.01.08 22:04:00 -
[6]
Originally by: eth 2 Edited by: eth 2 on 08/01/2009 22:01:34 wroung it already hast to save data for the drons in bay how you think in rembers the damage each dron has takes and recharges its shields even while in bay all were doing is adding collar to the drons labe
The server has to know, but the client doesn't. Carriers, for example, can contain hundreds of drones. Having to load these to the client every time the pilot logged on would cause significant lag.
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eth 2
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Posted - 2009.01.08 22:20:00 -
[7]
my point is it is already doing it you just cant tell till you launch a dron all were doing ti adding a collar to its lable bassed on info its already saveing
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eth 2
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Posted - 2009.01.08 23:32:00 -
[8]
also i thought the idea of recalling drons from within control rang would be usful on a nother lvl you can set a 3 diget password or "frequancy" or your drons so if you abandon a dron a friendly can recover and take the dron with the code this would make it posidal for a ship to have no dron bay but still able to controll a few drons this would open the posibilty for dron hacking/disabling for ships that could otherwise not track it
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eth 2
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Posted - 2009.01.09 00:01:00 -
[9]
i forgot to mention details about dron settings when set agresive it would be nice to be able to tell them only attack targets at certin rang or prioritise jammars or ceritn ship classes or sizes sory my gramer is realy bad
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Te'lora
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Posted - 2009.01.09 00:11:00 -
[10]
Originally by: Jared D'Uroth Because when you launch drones it only has to get data for the drones you launched, you don't have to have data for the drones already in the bay.
How so, the client already has that information from the time the drones were in space (either from the current session or previous sessions [cachefile]). Local caching does not affect server performance at all. In fact, neither the traffic between the server and the client nor the server itself would have to be changed by a single bit. This could be done 100% client only and have zero impact on (server-)performance.
I really don't understand why pretty much every second suggestion gets hit by an imaginary lag hammer... |

Killer Gandry
Caldari Red Horizon Inc
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Posted - 2009.01.09 00:21:00 -
[11]
Well, let's keep it simple.
When you launch drones you can actually see which ones are damaged and which ones aren't. Not too hard to make the smae info available while the drones are still in your Dronebay. Since that is client only info and not serverbased I don't see why this would cause for more lag.
If this were to cause more lag then the same would have to apply to launching damaged drones.
I do agree you should be able to atleast see in your dronebay which drones are damaged and which ones aren't.
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Derivi alicon
Silentium Mortalitas Mortal Destruction
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Posted - 2009.01.09 00:32:00 -
[12]
Group drones. if one starts taking damage, recall it and replace it with one from the other groups.
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eth 2
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Posted - 2009.01.09 00:38:00 -
[13]
grouping dose not wrok once you recall in you cant tell witch 1 it was next to others in bay pluss conestently changing dron groups durring battel is a huge pain in the butt
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Derivi alicon
Silentium Mortalitas Mortal Destruction
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Posted - 2009.01.09 00:42:00 -
[14]
if you cant see which one is taking damage, your doing it wrong. if you open up the drone selection and the active drones, and/or active group. you can see clearly their health bars.
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eth 2
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Posted - 2009.01.09 00:54:00 -
[15]
you missunderstand were talking about seeing the damaged of non active drons the ones in bay
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eth 2
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Posted - 2009.01.09 06:18:00 -
[16]
anyone have thoughts on the settings and/or remot recall thoughts i had
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