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Sarethis
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Posted - 2009.01.10 01:38:00 -
[1]
Why are so many of the missions suddenly about killing rats of a different main faction? I get one for killing Caldari, so I reject it, and the next is one for killing Amarr. Why do we even need those in the missions? Those kind of missions belong in the Militia stuff. Plus, I don't want to hurt my rep with the other main factions. As I understand it, getting your rep with them too low means you can't dock at their stations or fly through their space unchallenged. The combat missions should be about killing pirates. The only reason anyone runs those missions is for bounties, but you don't get bounties on other factions (or drones). So can CCP please remove those annoying missions that don't give bounties and hurt your rep with the other main factions? Or move them over to Militia.
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Karath Piki
Ordo Quaesitoris
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Posted - 2009.01.10 02:07:00 -
[2]
I remember back in the day the devs posting about wanting to force players to make a choice as they climb up to higher agent access- the highest level agents would only be available if you were dedicated enough to burn your bridges to everyone else.
I think they really watered that down, of course. But the idea was that by running missions for one faction, you would hurt your standings with the opposed factions. It's Eve, and every choice you make opens two doors but closes a third.
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Kyra Felann
Gallente Noctis Fleet Technologies
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Posted - 2009.01.10 02:15:00 -
[3]
Be a man and pick a side and stick with it instead of trying to be friends with everyone. You're Minmatar--why do you care if the Amarr don't like you?
I think there should be more missions where you have to fight opposing factions, where you have to pick a side if you want the rewarding missions. The factions are too homogeneous as it is. The universe is at war, but it sure doesn't feel like it. As a Minmatar, going from Minmatar space to Amarr space should be like going from friendly space to enemy territory, not just seeing different colored nebula backgrounds and different system names.
In short, stop whining.
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chatgris
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Posted - 2009.01.10 02:34:00 -
[4]
Edited by: chatgris on 10/01/2009 02:35:07 In complete agreement with the OP. This BS about faction hits just makes playing with buddies a lot tougher. (And being a low sp character without the time nor inclination to do 0.0 warfare, high sec is the only place we can really play). I plan on joining fw soon, and plan to use missions on the opposing side to maintain my long term access to high sec. Why?
1) A corp with friends of mine (not my current corp, so pirates don't get all excited) has plans to place a POS in high sec soon. In an opposing faction to the one I will fw with. So I need to keep my standings up.
2) My g/f has allied herself with the opposing faction I have. We still like to run missions/mine together, even though we may do different pvp activities.
I've said it before, I'll say it again. Removing access to half of high sec is ridiculous, it narrows a ton of future gameplay options, and restricts who I can play with (sorry I don't have the time nor SP for 0.0 warfare, but if you look at the econ report stats, neither do most people who play this game). Even though I plan on joining fw very soon to start my pvp career, keeping high sec available as a safe haven to retreat to to make ISK/play casually when time constraints are tight is vital.
Also, cutting off access to 50% of high sec corps, and also some who may be based both in high and low sec isn't something I want to lock myself in to.
Please CCP, stop all this faction standing BS. You are just making the game less sociable and more of a chore for those of us who don't live in 0.0. In 0.0, there is always the future possibility of joining your enemy at a future point in time. Unlike NPC factions. |

Lady Aja
Caldari Red Fang States
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Posted - 2009.01.10 02:47:00 -
[5]
according to hat you are asking for you would never do a mission again.
no matter what you do in a mission it will have an adverse effect on youre standings.
sotryline missions are the worst.
get over it man... or train up some social kills to off set it. |

KISOGOKU
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Posted - 2009.01.10 02:57:00 -
[6]
Edited by: KISOGOKU on 10/01/2009 02:58:13 In a static universe you should not need to be friend with everyone but eve is not static .A player can move another corp and/or another region and need to move from hostile faction territory. A corp at war Player 1 - we are going to roam around amarr with ceptors player 2- WTF i cant come with an ceptor ,my faction standings are awfull with amarr need BC player 3- LOLOLOL End of story : Unrecoverable faction standings are bad Im sure if Sarethis keep shooting amarr/caldari at missions will go under unrecoverable point
Originally by: Kyra Felann Be a man and pick a side and stick with it instead of trying to be friends with everyone. You're Minmatar--why do you care if the Amarr don't like you?
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chatgris
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Posted - 2009.01.10 03:00:00 -
[7]
Edited by: chatgris on 10/01/2009 03:03:33
Originally by: Lady Aja according to hat you are asking for you would never do a mission again.
no matter what you do in a mission it will have an adverse effect on youre standings.
sotryline missions are the worst.
get over it man... or train up some social kills to off set it.
Actually I do lots of missions and all storyline missions that are not against empire factions, because I can keep all my standings positive by doing missions for the opposing faction as well. (I switch between gallente and caldari agents). The issue is if you run faction hit missions, doing missions for the faction you hit (especially if they also give faction hit missions) isn't enough to keep all factions stable. The storyline missions only drop the opposing faction by about half of the faction gain you get (when standings are low) so it's stable.
I already have diplomacy 5. Social is low, but I don't care about high standings, I just want to maintain access to high sec while running missions.
If faction hit missions increase, I will need to move to a mission hub to have access to more agents to be able to reject more missions to be able to maintain my standings (and actually be able to play). I currently mission away from the hubs with lower quality agents because I am more interested in playing without lag than earning the highest possible reward. I don't think pushing people towards mission running hubs is a good thing.
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Jove X
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Posted - 2009.01.10 03:33:00 -
[8]
Its simple .. run INTERBUS.
You just won't be able to do anything with your LPS. |

chatgris
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Posted - 2009.01.10 03:43:00 -
[9]
Edited by: chatgris on 10/01/2009 03:44:21
Originally by: Jove X Its simple .. run INTERBUS.
You just won't be able to do anything with your LPS.
Will they never give missions against empire factions? Or do they pull missions against the same mission pool that other internal security agents do? If they give empire hit missions, then I'll just end up never being allowed in ANY high sec.
If they never give empire hit missions, that's a good option for those that don't ever want to do fw. Only one level 4 agent in high sec though.
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Jove X
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Posted - 2009.01.10 03:49:00 -
[10]
Edited by: Jove X on 10/01/2009 03:49:46
Originally by: chatgris Will they never give missions against empire factions? Or do they pull missions against the same mission pool that other internal security agents do? If they give empire hit missions, then I'll just end up never being allowed in ANY high sec.
If they never give empire hit missions, that's a good option for those that don't ever want to do fw. Only one level 4 agent in high sec though.
The seem to only give out Pirate NPC missions and are equally liked by all empire factions. But again, you get a whack of LPS you can never spend ... unless CCP puts Interbus LP agents in game.
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Karath Piki
Ordo Quaesitoris
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Posted - 2009.01.10 05:56:00 -
[11]
So, the moral of the story is that people don't like a game where in-game actions lead to in-game consequences? Too bad, that was the game I grew to love years ago.
A buddy of mine (way back when) had a saying that he'd tell the newbies: You can do anything you want, but you can't do everything. If you like the freedom of a small corp, you'll never play with the big toys in deep space. If you help one faction, two others will despise you for it.
For what it's worth, I've found it easy to just turn down the empire factions on my alt while running only kill missions for Tash-Murkon Family. I rarely get them offered.
And if you REALLY want to actively raise your standings to join people in a corp in another region you can't get to, have them run missions where you are at and gang them for standings increases. Every faction seems to have storyline agents in just about every other Empire region.
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Jmanis Catharg
Caldari Dusk Blade
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Posted - 2009.01.10 06:21:00 -
[12]
Edited by: Jmanis Catharg on 10/01/2009 06:22:00 I get sick of hearing this sort of thing.
I was *genuinely happy* when my Gallente standing hit below -6 even with diplomacy (which I *only* trained for the LP-increasing skills for command agents).
Quote: As I understand it, getting your rep with them too low means you can't dock at their stations or fly through their space unchallenged.
Wrong. You can dock at their stations still, and if you *can't* get away, or dock, buy whatever you need or pick up whatever your doing, you just plain suck.
Want to mine or mission in that system? What's wrong with the hundreds of other systems you *can* run them in?
Quote: So, the moral of the story is that people don't like a game where in-game actions lead to in-game consequences? Too bad, that was the game I grew to love years ago.
QFT. Imperial Navy in Frontier Elite 2 FTW (burn federal pigdogs)! ---
Originally by: CCP Mitnal I went to the forums for special powers and all I got was a dancing padlock and a banhammer.
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Jove X
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Posted - 2009.01.10 06:37:00 -
[13]
.. and run NPC pirate faction as they are stronger (and better) and empire faction corp ... see this post.

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Vaal Erit
Science and Trade Institute
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Posted - 2009.01.10 07:23:00 -
[14]
You know that most games separate the factions so that you cannot team up with them at all, right? World of warcraft for example.
So it is actually very lenient that you can mission for one side and travel around in the other, you may not be able to afk everywhere but you shouldn't be afk playing anyways. It is very lenient that you can regain standings and keep them all positive if you watch what you are doing.
More missions should be anti-faction missions. They give the game more of an RP feel instead of lol-killing-random-pirate-red-crosses.
If anything, the penalties should be harsher which would better reflect EVEs cruel nature.
NOTE: There should be ways to get out of any standings hole if you try hard enough, the system isn't perfect and maybe in 2-3 years it will get looked at. --
http://desusig.crumplecorn.com/sigs.html
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chatgris
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Posted - 2009.01.10 07:35:00 -
[15]
Originally by: Karath Piki And if you REALLY want to actively raise your standings to join people in a corp in another region you can't get to, have them run missions where you are at and gang them for standings increases. Every faction seems to have storyline agents in just about every other Empire region.
This isn't possible.
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MSC Darklord
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Posted - 2009.01.10 07:38:00 -
[16]
[insert a image of captain picard facepalming here]
You got to take the good with the bad.
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Planktal
Gallente Kenshao Industries The Star League
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Posted - 2009.01.10 08:01:00 -
[17]
Fewer? I want MORE! More missions vs my hated enemy Caldari! |

Dibsi Dei
Salamyhkaisten kilta
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Posted - 2009.01.10 08:05:00 -
[18]
Endless mission running has consequences. I learned to deal with it.
Also if you haven't noticed the empires are at war so what did you expect? |

Eran Laude
Gallente The Aduro Protocol
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Posted - 2009.01.10 09:36:00 -
[19]
I've come to accept that after climbing the ranks quickly in the militia and getting a huge Federation standing gain that I will never be able to shop in Jita on my main again 
Be a man and pick a side - you should always have access to at least two Empires [+ Khanid, Ammatar, CONCORD and InterBus systems, which don't count] regardless of which faction you pick - you've got the Gallente-Minmatar bloc down the centre of space and the Caldari-Amarr bloc in the North and South of Empire. |

Wolfae
Minmatar
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Posted - 2009.01.10 11:21:00 -
[20]
erm... Why not just train Diplomancy?
Some people like killing Amarr, but haven't the time, efford or skills to do FW? :( Why want part of the game to be removed just to suit your own selfish purposes, particulary when there is a cheap skill to allow you to do both killing of Amarr and flying into their space.
I need those missions to improve my Matar standings.
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.01.10 11:22:00 -
[21]
It has allways been about actoins and consequences.
CCP should (and I think they mentioned they will) make it possible to regain Faction standing even even if under -5 with one powerblock and their allies. It should be a lot of work, though.
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