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Etien Aldragoran
DarkStar 1 GoonSwarm
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Posted - 2009.01.10 02:57:00 -
[1]
Edited by: Etien Aldragoran on 10/01/2009 03:06:48 EVE has drastically grown over the past two years. Battles with up to 1,000 players are now taking place quite regularly. Over time, CCP has taken steps to improve the cooperative aspect of this multiplayer game by improving on the gang system and turning it into the fleet system we know today. However, in these great battles of today allied forces are being held back by a very legacy aspect of the game.
Fleets are limited to 256 players. Any players who are not able to be inside this 256 player fleet are severely hindered by the lack of the ability to warp to another player for strategic position. The CSM must push for CCP to further develop the fleet system to accommodate more players. The means to do this could be as simple as doubling the number of players/slots leadership skills affect or introduce command specialization skills that mimic the effects of warfare specialization skills. Perhaps the chain of command could be expanded so there can be a maximum of 5 squads per wing, 5 wings per fleet, and 5 fleets per [whatever it'd be called].
It is absolutely horrible when a fight is going on and you cant get a warp-in because the fleet that's there is full.
edit: changed title name to be more descriptive. |

Moon Kitten
GoonFleet
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Posted - 2009.01.10 03:04:00 -
[2]
Yes, this would be cool. CCP released the Sovereignty skill for large corporations and I imagine they could do something similar for large fleets. |

Rattus Norvegicus
GoonFleet GoonSwarm
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Posted - 2009.01.10 03:05:00 -
[3]
FidoNet was limited to 250 nodes initially too but had over 35000 eventually  |

alan levin
GoonSwarm
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Posted - 2009.01.10 03:22:00 -
[4]
Supported. Either change the bonus of the leadership skill to allow 3 or 4 people into a squad or change wing command and fleet command to allow for 2 more squads or wings respectively. |

GrapeFist
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Posted - 2009.01.10 03:28:00 -
[5]
Maybe they should set the limit to 128 players, that way fleets are more tactical and require strategic planning across multiple fleets. |

Wodan Violence
GoonFleet GoonSwarm
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Posted - 2009.01.10 03:32:00 -
[6]
Sounds sensible to me. If you can actually get 300 or more people organized to fight on the same side, you should be rewarded for it, not screwed.
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duckmonster
GoonFleet GoonSwarm
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Posted - 2009.01.10 03:32:00 -
[7]
Originally by: grapeFist Maybe they should set the limit to 128 players, that way fleets are more tactical and require strategic planning across multiple fleets.
Hmm yes, reduced capacity to handle large numbers of players is exactly what this game needs. Dufas.
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Stevobob
Igneus Auctorita GoonSwarm
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Posted - 2009.01.10 03:44:00 -
[8]
This is necessary, absolutely necessary.
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Isidien Madcap
GoonFleet GoonSwarm
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Posted - 2009.01.10 03:46:00 -
[9]
Yes, agree -- though the fix doesn't have to be increased fleet size. Letting people turn on warp-to for themselves if in corp/alliance (similar to fleet invites) or something would also be a way to fix this. |

WrathOfOprah
GoonFleet GoonSwarm
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Posted - 2009.01.10 03:48:00 -
[10]
Make fleets bigger.
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Mike Yass
GoonFleet GoonSwarm
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Posted - 2009.01.10 03:51:00 -
[11]
I think the best option is to just up the number of players in a squad to 20 or 15.
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Doc Agnostic
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Posted - 2009.01.10 04:19:00 -
[12]
Mucho Gusto |

Lilem Aredeis
GoonFleet GoonSwarm
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Posted - 2009.01.10 04:20:00 -
[13]
Originally by: Etien Aldragoran
Perhaps the chain of command could be expanded so there can be a maximum of 5 squads per wing, 5 wings per fleet, and 5 fleets per [whatever it'd be called].
Next level needs to be called "Armada". |

Neyachi
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Posted - 2009.01.10 04:37:00 -
[14]
Dealing with two fleets at once is annoying as hell for the average pilot in the fleet, much less the leadership. Supportin' dis. |

Greyhair
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Posted - 2009.01.10 04:44:00 -
[15]
support |

Qlanth
Merch Industrial GoonSwarm
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Posted - 2009.01.10 04:49:00 -
[16]
Yeah. |

Davor
Merch Industrial GoonSwarm
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Posted - 2009.01.10 04:53:00 -
[17]
I support this fine idea |

Salastil
Gallente GoonFleet GoonSwarm
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Posted - 2009.01.10 04:54:00 -
[18]
Don't support more skill less blob in 0.0      |

Vinata
GoonFleet GoonSwarm
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Posted - 2009.01.10 04:55:00 -
[19]
20 to a squad, 10 squads to a wing, 5 wings to a fleet. That'll last a while.
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Will Hunter
GoonFleet GoonSwarm
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Posted - 2009.01.10 04:56:00 -
[20]
this makes a lot of sense
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Miya Sitara
GoonFleet GoonSwarm
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Posted - 2009.01.10 05:05:00 -
[21]
I approve of this message
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Dontcheck Availability
GoonFleet GoonSwarm
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Posted - 2009.01.10 05:06:00 -
[22]
____________________
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Kiko Goatbiter
GoonFleet GoonSwarm
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Posted - 2009.01.10 05:07:00 -
[23]
yes
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Alivi
Ars ex Discordia GoonSwarm
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Posted - 2009.01.10 05:15:00 -
[24]
/signed
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Pedro Sangre
Ars ex Discordia
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Posted - 2009.01.10 05:17:00 -
[25]
This.
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CobraBytez
GoonFleet GoonSwarm
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Posted - 2009.01.10 05:38:00 -
[26]
This is an excellent plan, and will facilitate providing da bytez |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.01.10 05:59:00 -
[27]
Skills should be requisites, not barriers. It should be a pain in the ass getting everyone skilled enough to use a 1000-man fleet. It should, nonetheless, be possible, and I don't mean by Ventrilo and prayer. I don't much care what the fix is, but it should be fixed. - Lotto - Paladin! Cruiser BPC Store |

Dugpa
GoonFleet GoonSwarm
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Posted - 2009.01.10 06:03:00 -
[28]
Edited by: Dugpa on 10/01/2009 06:03:45 Agreed. Fleets have been getting bigger and CCP needs to keep pace.
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Frocke
GoonFleet GoonSwarm
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Posted - 2009.01.10 06:21:00 -
[29]
Signed. |

OldPueblo
DarkStar 1 GoonSwarm
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Posted - 2009.01.10 06:22:00 -
[30]
Do dis. |
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