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DarkRavin
hirr Morsus Mihi
|
Posted - 2009.01.12 02:29:00 -
[1]
Okay time for me to post another idea to balance cloak and get flamed at the same time
Idea: Cloaking Units have a heat gauge added to them (separate for overload heating gauge).
General Mechanics: Each ship would be able to run its cloaking unit for about a hour before the unit overheated from use. An would have to cool down. Cooling times could range any were from a 2 mins or less depending on what people think.
Additions: Cloaking could have faster cool downs and longer run times by adding heatsinks to the ship, to help cool the cloaking unit.
Overloading: Overloading could be a option forcing the cloaking unit back on, at the cost of frying the unit. (emergency situations)
Any suggestions about the idea are welcomed. Just support your suggestion with personal experiences or probable problems. _______________________________________________
Some people are alive only because it's illegal to kill them. |

Adonai Darkwind
Caldari
|
Posted - 2009.01.12 02:38:00 -
[2]
Honestly I don't see a point to this and also I don't think cloaking needs any balancing. For me it's fine as it is.
Most of all though, I feel it doesn't make any sense. A cloak is a high-tech electronic equipment. Why exactly should it get any heat? And generally, you are proposing for a mechanism to be added that doesn't exist for any other module. So, you either make a general proposition for adding it for turrets, missile bays etc that actually makes sense and then for cloaks (if...again...you find that there's some point in it, which I don't).
I give it a Nay.
Regards, Adonai |

Doorsdown
Minmatar hirr Morsus Mihi
|
Posted - 2009.01.12 02:58:00 -
[3]
as it was pointed out, it not really a unit that would overheat but it is a unit that masks itself and that is a tough task possibly for some units with how heavy of a process it is. Rather than overheat, i would say every 2 hours or so it runs, it COULD have a chance of being misaligned for a few minutes (skill and unit depending). The longer it runs the more chance of a misalignment in the cloaks field. your not killing the unit just saying it could glitch, kinda like eve sometimes |

Neesa Corrinne
Ore Mongers
|
Posted - 2009.01.12 03:06:00 -
[4]
Cloaking needs some balancing; this is not it.
The only problem with cloaks is that ships that are not specifically "specifically" cloakers, can cloak permanently with no fear of discovery.
Figure out a way so that Recons, Bombers, Covops, Black Ops, and other ships that are supposed to cloak, can cloak permanently, while other ships can only cloak for a limited time and then you'll be on the path to fixing the problem. |

Adonai Darkwind
Caldari
|
Posted - 2009.01.12 03:21:00 -
[5]
you understand that there isn't a specific reason to have the ability to find cloakers er? This game is both for griefers and carebears. It doesn't lean to one side or the other. |

Emporors Champian
|
Posted - 2009.01.12 11:58:00 -
[6]
i come so close to agree here
say if cloaking has a time limit of 3 hours but roming gangs can camp you for about 3 hours befor most of them need to log or do something else so if you needed more than 3 hours your an afk cloaker and i disagree with them.
i would say theres better ways to deal with cloakers.
for cloaking has never been my nemisis for in a gang you can spread out and assign drones to frien pilots and that is a strong tactic in its own.
i have run accross 2 afk cloakers once was in my shuttle and another time in a frig i had buy in 1 station but have to fly to other station to fit grr bot times i warp to a plannet and i droped right on them.
i poped thier cloaks and had no guns to do anything about it :(
but oddly enough i am the type of player that would shoot you and if you do not shoot back i will probably let you go. |

David Grogan
Gallente The Motley Crew
|
Posted - 2009.01.12 12:17:00 -
[7]
yet another cloak basher...... leave em alone...... since regular cloaked ships cannot use covert cloaks they move very slowly while cloaked and cannot warp or target while cloaked.... a large smart bomb can find one easily if u move quickly enough to where a ship was when it cloaked.
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DarkRavin
hirr Morsus Mihi
|
Posted - 2009.01.13 06:33:00 -
[8]
Edited by: DarkRavin on 13/01/2009 06:34:16
Originally by: David Grogan regular cloaked ships cannot use covert cloaks they move very slowly while cloaked and cannot warp or target while cloaked.... a large smart bomb can find one easily if u move quickly enough to where a ship was when it cloaked.
Very true. Its fair enough for a inty to lock someone on gate when they first enter the system. However, answer this. What do you do when you enter a system with a cloaker already there. You don't know were he/she is. You could wait all day to downtime, and that person still doesn't have to show himself.
Now don't get me wrong. People are telling me im trying to make it harder for cloakers to get into a system. The truth is im trying to make it harder to spend all day in 1 system.
I see frigates should just be recon, their speed and stealth makes them perfect for quick intel. But there small size, should mean they are good for only short time uses. Go behind the over heating idea, and just say the cloaking units batteries need a recharge of some short.
Covert cruisers, should be able to stay longer than a frigate, they were built to wreck havc on the supply lines and smaller ships in hostil space. There bigger size give the engineers better options on rigging the ships reactor to the cloaking unit. Though a complete merge with reactor could not be done do to power output limits of the reactor.
Black ops battle ships. Should be able to stay cloaked for the better half of the day. Engineers designed these ships to stay in hostil space for long extend times. They were built to cause havc on small fleets, supply lines, and any unsupecting party that may run into their doom. However, after long extends of time, a power surge is generated in the ships reactor, causeing the cloaking unit to shut off, until the ships diagnostics systems can restore the cloaking unit. Engineers have not been able to fix this effect.
Now I know this is a idea posted up in a idea. But its just what I though about  |

Th0rG0d
|
Posted - 2009.01.13 06:52:00 -
[9]
Damn, logged me out when I tried to post my reply. Long story short, managing your cloak makes sense. Spotting, cloaking, and walking away for any longer then a couple hours is just plain (dare I say it)unrealistic. Even for a game. How that "manage" is implemented, is better left up to the pro's. I like cloaking, but I also play the game at my computer. |

Arous Drephius
Perkone
|
Posted - 2009.01.13 07:39:00 -
[10]
Terrible change.
Stop whining about AFK cloakers. |

DarkRavin
hirr Morsus Mihi
|
Posted - 2009.01.13 09:09:00 -
[11]
Originally by: Arous Drephius Terrible change.
Stop whining about AFK cloakers.
I fail to see any reason behind your post. Care to offer a better solution or a reason to why to have afk cloakers? _______________________________________________
Some people are alive only because it's illegal to kill them. |
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