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Kitchie
Gallente Kitchie's Logistics and Marketing Corp
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Posted - 2009.01.12 18:09:00 -
[1]
I'm looking into getting a Jump Freighter for some low/0.0 sec work and I'd like to know what tactics people use to get in and out safely.
Cyno Alt Presumably the cyno alt is rather vulnerable, being nailed to the spot for 5 minutes. I guess use the cheapest ship possible with no implants.
Getting in: Not too much of a problem if you're jumping to a friendly POS but how about a station? Can you make a cyno field within docking range so that the Freighter jumps in and insta-docks?
Getting out Can you jump instantly after undocking or are you vulnerable for a bit? And for the exit to secure space, can you make a cyno field right by a gate so that you can jump as soon as you arrive?
Any tips gratefully received!
Kitchie
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Gartel Reiman
Civis Romanus Sum
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Posted - 2009.01.12 18:23:00 -
[2]
I'll answer these based on Carrier experience, but I don't see there being any major differences in the answers to your questions.
Originally by: Kitchie Cyno Alt Presumably the cyno alt is rather vulnerable, being nailed to the spot for 5 minutes. I guess use the cheapest ship possible with no implants.
5 minutes is only for Recon ships - all other ships are stuck there for 10. So yeah, you're probably best off using a good old cyno Kestrel or something. As for the implants - you get to warp your pod away when the cyno ship is destroyed (and you should definitely be able to, as it's not like you have anything more compelling to do when being aggressed).
One difference here between JFs and carriers is that carriers can remote rep the cyno ship. Especially in lowsec, "babysitting" the cyno alt for the 10 minute cycle will almost certainly dissuade attackers (who generally don't want to flag themselves in front of sentry guns and a carrier) - and in this situation a recon ship could be worth using, both for the better remote reppable tank and for the shorter cycle time. Since you can't offer assistance in a JF, all you can do is cross your fingers and hope.
Quote: Getting in: Not too much of a problem if you're jumping to a friendly POS but how about a station? Can you make a cyno field within docking range so that the Freighter jumps in and insta-docks?
It depends on the station to be exact, but generally yes. You want to make sure that the cyno is at least 3km from any part of the station model itself, else your incoming JF can be bumped away from the station quite quickly, which is very bad. Ideally find a station with a big docking radius, and find a point around it that is far enough away from the model not to have bumping issues, but close enough so that everywhere within 3-5km counts as being 0m from the station. Generally you'll have more luck finding these places "above" or "below" stations, rather than on the "horizontal" axis.
Once you jump you have 30 seconds session change timer before you can dock, so if there's a dozen hostile battleships it might not be wise to jump to the cyno. If there's just a few ships you should be fine. Beware being bumped, of course.
Quote: Getting out Can you jump instantly after undocking or are you vulnerable for a bit? And for the exit to secure space, can you make a cyno field right by a gate so that you can jump as soon as you arrive?
After undocking you have the same 30 second session change timer where you cannot jump - but assuming you take no action, you are also invulnerable during this time. If you time it exactly right, you can jump to the remote cyno exactly as your session change timer expires, so that hostile ships don't have a chance to lock and point you. I'm not sure whether attempting to jump while you still have session change active will remove your undocking invulnerability.
As for popping up cynos near gates - I presume you could do this, since you can pop them right in the models of stations and the proximitely rules are likely to be the same (though for obvious reasons, I've never checked). Beware that it's going to be trickier or impossible to find a spot that will definitely land you within 0m of the gate without being bumped off. It may be product to have a third party ready to bump you towards the gate in needs be. |

Galldar
Orion Trade Syndicate
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Posted - 2009.01.13 01:49:00 -
[3]
Edited by: Galldar on 13/01/2009 01:51:04 The quicker the better. Nomad is crazy fast cap recharge for a cap ship. I set up my cyno alts, I have them all on one account. And by the time I logged the next cyno dude on I could make my next jump. Also use the jump planner for planning your jumps.
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nemmes
Celestial Ascension
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Posted - 2009.01.13 14:43:00 -
[4]
Originally by: Kitchie I'm looking into getting a Jump Freighter for some low/0.0 sec work and I'd like to know what tactics people use to get in and out safely.
Cyno Alt Presumably the cyno alt is rather vulnerable, being nailed to the spot for 5 minutes. I guess use the cheapest ship possible with no implants... YES
Getting in: Not too much of a problem if you're jumping to a friendly POS but how about a station? Can you make a cyno field within docking range so that the Freighter jumps in and insta-docks? YES.. instadock, no as said
Getting out Can you jump instantly after undocking or are you vulnerable for a bit? And for the exit to secure space, can you make a cyno field right by a gate so that you can jump as soon as you arrive? Instantly no, consider an insta undock point (safespot) directly in line with your undock trajectory. 1000-2000km from station is good (MWD there)
I was thinking of the gate trick. When in doubt try the Sisi server and test it. try 10jumps, and see what happens. I also tend to jump to a high-sec border system and then just warp directly to the gate, if you are heading into highsec.
Also don't forget you can jump FROM highsec. THat never gets old. It can also save you a lot of fuel. "Take me up in the arms of fate, with the strength of conviction and the hope of dreams" |

Gilgamesh1980
The Black Rabbits The Gurlstas Associates
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Posted - 2009.01.13 15:31:00 -
[5]
well for our jump freighters here are the ground rules we use
Cyno alts. USE YOUR OWN ONES!!!! unles you want to go risk of getting a mega bump or appear in a nest of thousand of piwates or worse, wannabe pirates
always use a Station for the cyno jump. over time and will looking at the station you will be able to determine where is the best spot to open the cyno on it to avoid been bumped, but more importantly to also be a 0m for docking. JFs are extremely slow and would need time to to turn and move back
try to avoid 'kick out' stations, meaning station who's docking ring is so small that as soon as you undock you are out of docking range. remember that you have a 30 second timer to dock up again after jumping in or undocking, this counts for jumping out again too.
if you have friends, then also use scouts as well, and I personally never let my guys accept deliveries or pickups in player owned systems
Federic 'Gilgamesh1980' Chopin
Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |

Gilgamesh1980
The Black Rabbits The Gurlstas Associates
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Posted - 2009.01.13 15:32:00 -
[6]
oh yeah and to the cyno to gate thing, bad idea, especially as this tactic hardly works with the new supergates anyway
Federic 'Gilgamesh1980' Chopin
Supreme Commander and Diplomat of the Black Rabbits and Gurlstas associates |

nemmes
Celestial Ascension
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Posted - 2009.01.14 04:16:00 -
[7]
/signed
All solid info. "Take me up in the arms of fate, with the strength of conviction and the hope of dreams" |

DeathsEmbrace
Minmatar The Renegades Asylum DEFI4NT
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Posted - 2009.01.14 10:09:00 -
[8]
Cynoing to gate is a valid tactic, especially now the gate sizes have increased. But I would only recomend it on the low sec to high sec gates. However, it is suicidal for your cyno pilot due to not being able to baby sit it, as was mentioned above. |
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