Pages: [1] :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

General Coochie
The Bastards The Bastards.
|
Posted - 2009.01.14 00:36:00 -
[1]
Any PvP fits are appreciated. I have some thoughts on my own but I never flown the ships. The fewer times I have to die due to nub mistakes the happier I am.
One ship to rule them all, one ship to find them, one ship to jam them all, and in the darkness bind them.
|

Lady Valory
Caldari Caldari Strike Force PuPPet MasTers
|
Posted - 2009.01.14 00:41:00 -
[2]
It's a very amazing ship with lots of ways to fit...
I kinda like the reactor control II set up with trimark armor rigs and a 1600plate...
That set up lets u get 9500 armor and u can fit medium nos/neuts as opposed to the set ups that downgrade to a small nos/neut...
Next that set up also lets you use a cap booster which is key...
The flavor of the month fit is really weird--three heavy pulse II with scorch and then 5 drones t2--the idea is just to overpower the enemy with massive damage up close...
|

achoura
|
Posted - 2009.01.14 00:43:00 -
[3]
It's not weird or new, the pilgrim always had 3 turrets slots just like the raiper although given that an ab and neuts do so well these days tehre's not that much point in it really. That being said it's the highest damaging cloaker you can fly if you do chose that road. ***The EVE servers and their patches*** |

Zeba
Minmatar Pator Tech School
|
Posted - 2009.01.14 00:59:00 -
[4]
Originally by: Lady Valory The flavor of the month fit is really weird--three heavy pulse II with scorch and then 5 drones t2--the idea is just to overpower the enemy with massive damage up close...
Its not new. I've used it religiously and with great effect since the nos nerf. Alas takes recon 5 to fit and cloaking 5 to lock the people with fast reaction times but it you lock em up the 220 gun dps and 233 drones dps makes short work of alot of ships. Catch a bs under rat aggro and sic the nuet drones on him and you can play poparaven too. 
[Pilgrim, Suprise! Pew pew pew!] Signal Amplifier II Signal Amplifier II Heat Sink II Heat Sink II Heat Sink II
Large Shield Extender II Large Shield Extender II Warp Scrambler II Stasis Webifier II 10MN Afterburner II
Covert Ops Cloaking Device II Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Infiltrator EV-600 x6 Warrior II x6 Hammerhead II x5 Hammerhead II x1
|

Yoko Lee
Caldari
|
Posted - 2009.01.14 01:06:00 -
[5]
Originally by: Zeba
Originally by: Lady Valory The flavor of the month fit is really weird--three heavy pulse II with scorch and then 5 drones t2--the idea is just to overpower the enemy with massive damage up close...
Its not new. I've used it religiously and with great effect since the nos nerf. Alas takes recon 5 to fit and cloaking 5 to lock the people with fast reaction times but it you lock em up the 220 gun dps and 233 drones dps makes short work of alot of ships. Catch a bs under rat aggro and sic the nuet drones on him and you can play poparaven too. 
[Pilgrim, Suprise! Pew pew pew!] Signal Amplifier II Signal Amplifier II Heat Sink II Heat Sink II Heat Sink II
Large Shield Extender II Large Shield Extender II Warp Scrambler II Stasis Webifier II 10MN Afterburner II
Covert Ops Cloaking Device II Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M
Anti-EM Screen Reinforcer I Anti-Thermal Screen Reinforcer I
Infiltrator EV-600 x6 Warrior II x6 Hammerhead II x5 Hammerhead II x1
again funny ship, i would like see a pilgrim aggro me with this fit (merin i wait) |

Yoko Lee
Caldari
|
Posted - 2009.01.14 01:09:00 -
[6]
My actual fit :
1x med unstable neutra, 2x med pulse II, 1x cov ops cloack II 1x 10mn ab II, 1x med cap inj, 2x td balmer, 1x scramblr db 1x ss mar, 1x 1600mm rt, 2x an eanm, 1x dc
2x rigs trimark (15k armor)
5x valkyrie II 2x vespa II 5x med ecm drone +x warrior II |

Zeba
Minmatar Pator Tech School
|
Posted - 2009.01.14 01:15:00 -
[7]
Originally by: Yoko Lee again funny ship, i would like see a pilgrim aggro me with this fit (merin i wait)
Depends heavily on what ship it aggros tbh. T1 cruisers should melt along with the odd ratting bs or bc but any t2 combat ship is gonna tear it a new ahole. Think of it as moar suited to fw and 0.0 ratter ambushes as it follow the time tested cruiser hull dogma of what it can't outgun it can outrun(hide in cloak). Now if you can rustle up a few mates then you can fit another pilgrim out with the cap boosted neut fit and really melt any single sub captiol ship you run across regardless of tech level. But for solo work its very nice as long as you don't try to go all rambo and take on a zealot or some other hac. |

Lance Fighter
Amarr
|
Posted - 2009.01.14 01:41:00 -
[8]
My current fit, slight change from my old one...
2x med neuts 1x small nos COCD
mwd 2x td 9km scram med cap booster (400's)
MAR 2x anp DC 800mm plate
i want to rig it... but armor rigs are like 20 mill o.0 shield rigs arent anywhere near that... rigs need an anti-thermic pump and a nano or trimark. Drones are a combination of med combat, light combat, and light e-war
Drop the mwd for an ab if you are in lowsec - no bubbles mean your safe.. Even with ab, your probably fine.
Tactic? Set up bookmarks 20-30 km above/below belts. Warp between them to find ratters, drop in on one... dont uncloak until you are almost in range. If you dont have bookmarks, its best to warp straight to the belt. .. no roids there to catch you.
|

nemmes
Celestial Ascension
|
Posted - 2009.01.14 03:44:00 -
[9]
Trimark rigs, armor rigs?!
Surely this drops the speed and increases your vulnerability?
While the plate i understand, again it hampers your speed, alignment and maneuverability. While there is no 'nano' anymore, surely having sensibile speeds will be vital for survivability? |

Julius Romanus
Amarr
|
Posted - 2009.01.14 04:13:00 -
[10]
Originally by: nemmes Trimark rigs, armor rigs?!
Surely this drops the speed and increases your vulnerability?
While the plate i understand, again it hampers your speed, alignment and maneuverability. While there is no 'nano' anymore, surely having sensibile speeds will be vital for survivability?
The problem is the same a spider faces. While it can poison prey larger than it, the spider still has to live long enough for the venom to do its work. Thus the hard outer shell.
Without a decent plate(800mm or bigger) the pilgrim dies too quick to anything that out dps' its tank. Such as a flight of heavies before you knock a few down, a demios that gets too close before the MWD shuts off, a zealot that jumps in outside TD optimal...
Dual reps take too much cap, I'm wondering though if the neut rigs might be best now though, keep the speed and improve the efficiency of the neut machine. |

achoura
|
Posted - 2009.01.14 10:16:00 -
[11]
Firstly a small nos is pretty worthless, and ship that neuts you will cause you problems if you have a med nos fitted so that small won't really do much and the only way to fit a med with a mwd is a grid rig and for the reacord cheaping out on a recon is the worst thing you can do. Recons benefit more than any other class when they have (sensible) isk thrown at them, the faction scram/neut is just more effective.
If you don't want to do that the simple cap/ewar rigs are the cheapest way to go. ***The EVE servers and their patches*** |

Havres
|
Posted - 2009.01.14 11:58:00 -
[12]
Edited by: Havres on 14/01/2009 12:02:12 The standard neut setup actually works very well. Ravens are easy too, but you need to bring ECM drones.
While being used by a Pilgrim or Curse with Recons V, medium neuts are more powerful than heavy neuts, with half the cycle time and about 45% less cap usage. So even a BS like a Raven will quickly lose its cap, however it takes longer than the standard 12 secs (2 cycles) for cruiser-sized ships. So if you manage to find a Raven solo, you use ECM drones to reduce incoming damage while killing its cap. Once you're done, use a small neut to keep his cap near 0 while not wasting much of your own, and the T2 drones will make quick work of it.
This of course assumes the Raven in question doesn't have cap boosters or help. For the former, you can play the outlast game (he'll have to use far more boosters than you), for the later, try a curse.
Anyway, here's my fit:
[Pilgrim] 800mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II Medium Armor Repairer II
Balmer Series Targeting Inhibitor I, Tracking Speed Disruption Warp Scrambler II 10MN Afterburner II Stasis Webifier II Medium Capacitor Booster II
Medium Energy Neutralizer II Medium Energy Neutralizer II Small Energy Neutralizer II Covert Ops Cloaking Device II
Hammerhead II x5 Vespa EC-600 x5 Valkyrie II x5
Didn't include rigs as those vary based on play style and personal preference.
And achoura, I agree with you about the sensible isk part, but not with Pilgrim. Curse benefits greatly from expensive stuff (like a faction point, considering the 30km+ range of neuts), but Pilgrim is always extremely close to the fight, and the risk isn't worth the reward IMO.
|

General Coochie
The Bastards The Bastards.
|
Posted - 2009.01.14 21:30:00 -
[13]
Thanks for input, especially the ones giving some flying tips as well.
One ship to rule them all, one ship to find them, one ship to jam them all, and in the darkness bind them.
|

achoura
|
Posted - 2009.01.14 21:57:00 -
[14]
Afew isk for a 3 pt scram is worth it, fitting best named neuts/nos is also cheap than a grid rig for tii but apart from that it usually isnt.
Also recon 4 makes them better than heavy neuts, recon 5 just makes them evil (but cpu is the real reason for that one anyway). |

Archadam
|
Posted - 2009.01.15 06:00:00 -
[15]
With the good ol' Pilgrim nowadays, you need two medium neuts and one medium nos, with one cov ops cloak. The creativity goes into the rest of the set-up. My alt's lived by the set-up with a 800 or 1600mm RT plate, though the latter requires a ancillary power rig. Going on the cheap, as I do, being a "bull-dog/pitt-bull" style fighting ship, you have to live long enough to drain the enemy's cap. Preferably, you engage the enemy at the closest distance you can get yourself, using the target disrupter or two to kill the enemy's tracking. Just orbit with an AB, and any turret ship's in trouble. Discretion's needed for missile boats, ofc. Anyways, here's the summary of my ship: [Pilgrim, Uber pvp] 1600mm Reinforced Rolled Tungsten Plates I Small Armor Repairer II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
10MN Afterburner II Balmer Series Targeting Inhibitor I Balmer Series Targeting Inhibitor I Fleeting Propulsion Inhibitor I Warp Scrambler II
Medium Diminishing Power System Drain I Medium Unstable Power Fluctuator I Medium Unstable Power Fluctuator I Covert Ops Cloaking Device II
Ancillary Current Router I Egress Port Maximizer I
Hammerhead II x5 Valkyrie II x5 Hobgoblin II x5 Warrior II x5
With lvl 4 cov ops and such, you should be stable without repping. The point is to drain your target before you need to repair. Personally, the repper's there for cost reasons, as little as it is, and in case I need to live a bit longer. The Pilgrim is all about picking your targets, to fully utilize the bonuses, if doing solo-work.
|

Shirow Miyazaki
Amarr I.Z.U Syndicate
|
Posted - 2009.01.15 10:42:00 -
[16]
How about carrying armour maintenance bots instead of a repper, so that the lows can have more plate/resists? A repper is more useful in combat, but the repair drones don't take a low slot and fit in the bay.
Thoughts?
|

Jonas Barcal
Caldari
|
Posted - 2009.01.15 10:43:00 -
[17]
Originally by: Shirow Miyazaki How about carrying armour maintenance bots instead of a repper, so that the lows can have more plate/resists? A repper is more useful in combat, but the repair drones don't take a low slot and fit in the bay.
Thoughts?
You can't target yourself so you can only use those drones to repair other people.
|

Havres
|
Posted - 2009.01.15 10:54:00 -
[18]
Edited by: Havres on 15/01/2009 10:56:32
Originally by: Shirow Miyazaki How about carrying armour maintenance bots instead of a repper, so that the lows can have more plate/resists? A repper is more useful in combat, but the repair drones don't take a low slot and fit in the bay.
Thoughts?
Never used repair drones (don't know why), but I guess it boils down to personal preference. As you're likely to be carrying plenty of cap boosters, a repper can be extremely useful when taking too much damage (especially good against missile ships).
You wouldn't be able to fit more plate (a 1600mm is hard to fit as is, and if you're using a 800mm, a second probably wouldn't work), so it comes down to slightly better overall resists, or better thermal/kinetic. Then again, Kinetic is the most probable damage type of Caldari missile ships, and the other races are covered with TDs and neuts.
Originally by: Jonas Barcal
You can't target yourself so you can only use those drones to repair other people.
Well that kills the idea, but a non-repper fit still seems like something worth testing. |

Diomidis
Amarr Mythos Corp RAZOR Alliance
|
Posted - 2009.01.15 11:20:00 -
[19]
Originally by: Havres a non-repper fit still seems like something worth testing.
A 1600mm fit with trimarks and a pair of EANM (faction are cheap) provides a lot of EHPs tho make sure active repping during a fight is kept to minimum, saving cap for neuting and other ewar modules.
Tho at least a SAR is recommended as Pilgrims are usually pursuing solo engagements in enemy space, leaving few chances to regen those armor HPs afterwards. Off course using armor maintenance bots on yourself is not an option, even if you could spare drone bay space for those - something I wouldn't suggest when going out solo...personally, ECM drones are the only type of ewar/utility drones I would take with me. Join the Biggest Greek Corp! www.Mythos-eve.com - Join Mythos Channel in game! |

Havres
|
Posted - 2009.01.15 13:42:00 -
[20]
Originally by: Diomidis
A 1600mm fit with trimarks and a pair of EANM (faction are cheap) provides a lot of EHPs tho make sure active repping during a fight is kept to minimum, saving cap for neuting and other ewar modules.
Yeah, I was thinking more in the lines of maximizing EHP during single engagements, given the option to repair afterwards.
Originally by: Diomidis Tho at least a SAR is recommended as Pilgrims are usually pursuing solo engagements in enemy space, leaving few chances to regen those armor HPs afterwards. Off course using armor maintenance bots on yourself is not an option, even if you could spare drone bay space for those - something I wouldn't suggest when going out solo...personally, ECM drones are the only type of ewar/utility drones I would take with me.
My question is: using AB to "speed tank" a bit, even with that plate / trimarks slowing you down, is it better to use a webber or dual TDs? Since you will be really close and the target's MWD scrammed...
I'd say a web. Your speed, especially with trimarks, is pretty bad to begin with. Any ship with reasonable speed would be able to pulse an AB to get away (easy during the start of the fight or after a cap booster), and some would do it with their base speed. All it takes to destroy a Pilgrim is to stay out of the med neut range, which isn't a lot, so not fitting a web seems riskier than being less effective against turret ships (minor point, with a tracking script they'd still barely hit you, and with so much EHP, you can take it). And that's not considering the possibility of the target having a web (which barely costs any cap and can be pulsed between neut cycles).
|

General Coochie
The Bastards The Bastards.
|
Posted - 2009.01.15 23:41:00 -
[21]
2 med neuts + 1 small neut
vs
2 med neuts and 1 med nos
thoughts?
I feel more for the neuts.
One ship to rule them all, one ship to find them, one ship to jam them all, and in the darkness bind them.
|

Meridius Dex
Amarr Gunship Diplomacy
|
Posted - 2009.01.16 03:47:00 -
[22]
Originally by: General Coochie 2 med neuts + 1 small neut
vs
2 med neuts and 1 med nos
thoughts?
I feel more for the neuts.
2 med neuts + 1 small neut all the way.
Nos-ing a target you are already neuting down is mathematically counterproductive. The only option for 2 neuts/1 nos is if you are in a gang fight and can nos another target while you are neuting your primary. The Pilgrim isn't really fit for this type of gang work, in my opinion, due to the short range of its cap warfare.
In solo work, the small neut keeps a drained target down - while not taxing your own cap further after deactivating your mediums. |

Titos Polo
Noir.
|
Posted - 2009.01.16 14:01:00 -
[23]
and what about the curse? 3x Neuts + small neut VS 2x Neuts 1x Nos + small neut |

Meridius Dex
Amarr Gunship Diplomacy
|
Posted - 2009.01.16 18:18:00 -
[24]
Edited by: Meridius Dex on 16/01/2009 18:20:05
Originally by: Titos Polo and what about the curse? 3x Neuts + small neut VS 2x Neuts 1x Nos + small neut
Honestly, the Curse is a completely different animal and there are even greater a variety of fits for it, depending on what you want to do. For solo, I still recommend 2 med/1 small neuts (I fit two T2 HAMs in the other highs), while preferring a full rack of mediums for gang support.
I hardly ever use nos anymore unless I want to slap one in a utility slot on a ship that might need some extra cap in a prolonged fight. Nos is just rather dubious in its efficacy, from my own experience.
I have two fits that I use for the Curse, which I detailed in a post a couple days ago:
http://oldforums.eveonline.com/?a=topic&threadID=972959&page=1#7 |

achoura
|
Posted - 2009.01.16 19:03:00 -
[25]
At the end of the day this is still only a cruiser with a cruisers cap, it can neut well but when you start on a bs that neuts or nosses back this is where you run into problems. Injecting helps but a bs can hit you with 2 neuts and warp (if it's lucky). Now here's the problem.
People think that after the 2 neuts they should fit a nos just in case, after all if someone starts nossing you it'll be painful and cost your boosters to go quicker. Truth is a med nos does 144 in 12 secs where a small neut will kill 216 in the same time and pretty much cost you bugger all in cap :P. If the target is packing neuts then removing it's cap quickly and keeping it low is the best counter ie 2 med nos to kill and 1 small to keep it low. However if it's got nos (somewhat a rarity these days) then 2 med neuts and a med nos is the way to go.
It really depends on the target, if it's a new player nos is mostly likly, if its an older pvp ship then odds are you're facing neuts and if it's a mission ship you've probably got nos to contend with. The Curse is quite capable of dealing with all of these (2 med neuts 1 small, 1 med nos 1 small) where the pilgrim must choose and fit one or the other and fight close range, on the other hand it can choose when not to engage.
Ideally one would have two ships set up, rigged appropriately, so that all situations were covered, the alternative being a curse which won't need refiting will simply pwn, but can do sneaky  ***The EVE servers and their patches*** |
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |