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Setsuo
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Posted - 2009.01.17 23:44:00 -
[1]
I have only been getting the "Materials for War Preparation" for storylines recently and generally get this mission ~75% of the time. I would like to know why this is. Is there a method to get other missions more frequently instead. "Materials for War Preparation" gives terrible standing increases. I have already done Cosmos, etc. |

Kyanzes
Amarr Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.01.17 23:58:00 -
[2]
I'm also getting them in a row. Guess it's just yet another timesink. |

Dracthera
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Posted - 2009.01.17 23:59:00 -
[3]
I've been running enough missions after getting MfWP to trigger a second storyline by a different agent, which is a kill mission, while MfWP is still in my journal. I just let MfWP expire afterward. |

MuffinsRevenger
EmpiresMod
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Posted - 2009.01.18 00:12:00 -
[4]
While i have not done any scientific investigation to back up with diagrams and other cool thingys, i do belive it has to do with the closest apropriate storyline agent's division |

Loc Maythan
Gallente AlfaCorp
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Posted - 2009.01.18 00:30:00 -
[5]
Originally by: Kyanzes I'm also getting them in a row. Guess it's just yet another timesink.
Not much of a timesink for me - I keep a stockpile of the required ore in the station where my storylines are offered. When I get this one, I have to go 2 jumps, dock, accept, complete, fly 2 jumps home. Takes me 5 minutes.
Loc.
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Setsuo
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Posted - 2009.01.18 00:40:00 -
[6]
Originally by: Loc Maythan
Originally by: Kyanzes I'm also getting them in a row. Guess it's just yet another timesink.
Not much of a timesink for me - I keep a stockpile of the required ore in the station where my storylines are offered. When I get this one, I have to go 2 jumps, dock, accept, complete, fly 2 jumps home. Takes me 5 minutes.
Loc.
It's a huge time sink when you are trying to raise your standing and you have to run 15 missions to get such a poor standing increase. |

Kyanzes
Amarr Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.01.18 01:33:00 -
[7]
Originally by: Loc Maythan
Originally by: Kyanzes I'm also getting them in a row. Guess it's just yet another timesink.
Not much of a timesink for me - I keep a stockpile of the required ore in the station where my storylines are offered. When I get this one, I have to go 2 jumps, dock, accept, complete, fly 2 jumps home. Takes me 5 minutes.
Loc.
By calling it a time sink I meant that you get some ****ty faction standing raise. Getting it constantly is a major pain in the butt and it kind of blew away my mood to run missions.
--------------------------------------------- Unclouded by conscience, remorse or delusions of morality. |

Kyanzes
Amarr Utopian Research I.E.L. Hedonistic Imperative
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Posted - 2009.01.18 01:34:00 -
[8]
Originally by: Dracthera I've been running enough missions after getting MfWP to trigger a second storyline by a different agent, which is a kill mission, while MfWP is still in my journal. I just let MfWP expire afterward.
So you CAN'T get the same storyline in parallel? --------------------------------------------- Unclouded by conscience, remorse or delusions of morality. |

Srioghal moDhream
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Posted - 2009.01.18 02:17:00 -
[9]
Originally by: MuffinsRevenger While i have not done any scientific investigation to back up with diagrams and other cool thingys, i do belive it has to do with the closest apropriate storyline agent's division
Storyline agents division does not determine the storyline mission you get. |

Dracthera
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Posted - 2009.01.18 02:58:00 -
[10]
Originally by: Kyanzes
Originally by: Dracthera I've been running enough missions after getting MfWP to trigger a second storyline by a different agent, which is a kill mission, while MfWP is still in my journal. I just let MfWP expire afterward.
So you CAN'T get the same storyline in parallel?
I think it's because certain agents offer certain missions, so if the agent who offered me MfWP is still in the queue then he can't offer another mission, which means it automatically brings up another agent to offer a storyline, and it's a different mission because it's a different agent.
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Qui Shon
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Posted - 2009.01.18 10:40:00 -
[11]
Edited by: Qui Shon on 18/01/2009 10:43:04
It doesn't have to be a different mission from the other agent, I've gotten MfWP from two agents simultaneously.
I made a post about this not long ago, so I'm going to quote myself here:
Originally by: Qui Shon I've been doing a lot of missioning lately, and I wanted to raise my Amarr standing. But despite plugging away at the npc's, I'm not gaining much, because of these two storyline missions, that give 0.6% and 2.6% respectively.
It's all I've been getting lately. Well almost. And I hear others comlaining of the same thing. So I was wondering if it's a common curse these days, to get 90% crappy storylines? How about you?
Since 2008.11.16 I have done 14 storylines, 13 of which were either MfWP or TDD.
http://dl.eve-files.com/media/0812/Storylines2.jpg
Frankly, I'm tired of these. I'd like to get some faction standing someday soon. Am I just unlucky or is something broken with CCPs storyline generator?
Now, who can beat my unlucky streak there? Or am I the unluckiest of them all? |

Setsuo
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Posted - 2009.01.18 20:00:00 -
[12]
Originally by: Qui Shon Edited by: Qui Shon on 18/01/2009 10:43:04
It doesn't have to be a different mission from the other agent, I've gotten MfWP from two agents simultaneously.
I made a post about this not long ago, so I'm going to quote myself here:
Originally by: Qui Shon I've been doing a lot of missioning lately, and I wanted to raise my Amarr standing. But despite plugging away at the npc's, I'm not gaining much, because of these two storyline missions, that give 0.6% and 2.6% respectively.
It's all I've been getting lately. Well almost. And I hear others comlaining of the same thing. So I was wondering if it's a common curse these days, to get 90% crappy storylines? How about you?
Since 2008.11.16 I have done 14 storylines, 13 of which were either MfWP or TDD.
http://dl.eve-files.com/media/0812/Storylines2.jpg
Frankly, I'm tired of these. I'd like to get some faction standing someday soon. Am I just unlucky or is something broken with CCPs storyline generator?
Now, who can beat my unlucky streak there? Or am I the unluckiest of them all?
Actually, those #'s are about the same that I have seen. I have yet to see anything regarding an explaination as to why this is. |

Irdia Freelancer
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Posted - 2009.01.18 20:23:00 -
[13]
Actually the materials for war prep while having less positive factional gain, it also has least negitive.
Take the shipyard theft storyline which gives over 8% factional gain (Social 5 trained) when did it a few days back, it also gave a negitive of like 2.6% to another faction - that plus a nice mindlink reward.
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Qui Shon
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Posted - 2009.01.18 20:49:00 -
[14]
Originally by: Irdia Freelancer Actually the materials for war prep while having less positive factional gain, it also has least negitive.
Take the shipyard theft storyline which gives over 8% factional gain (Social 5 trained) when did it a few days back, it also gave a negitive of like 2.6% to another faction - that plus a nice mindlink reward.
Umm, derived standings are obviously proportional to the change in standing, regardless of the reason you get the change. So what?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.19 07:05:00 -
[15]
Originally by: Irdia Freelancer Actually the materials for war prep while having less positive factional gain, it also has least negitive.
Take the shipyard theft storyline which gives over 8% factional gain (Social 5 trained) when did it a few days back, it also gave a negitive of like 2.6% to another faction - that plus a nice mindlink reward.
heh, I been getting a bunch of Shipyard thefts recently, great for standings  |

Loc Maythan
Gallente AlfaCorp
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Posted - 2009.01.19 14:02:00 -
[16]
Originally by: Setsuo It's a huge time sink when you are trying to raise your standing and you have to run 15 missions to get such a poor standing increase.
This is true - it's been well over a year since I ran missions for standings.
Loc.
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Tasko Pal
Heron Corporation
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Posted - 2009.01.19 14:09:00 -
[17]
The solution is to keep running missions and pick up additional storylines. I've had six open storylines before. Eventually you'll get something you like. |

Qui Shon
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Posted - 2009.01.19 16:31:00 -
[18]
Originally by: Tasko Pal The solution is to keep running missions and pick up additional storylines. I've had six open storylines before. Eventually you'll get something you like.
Umm, that doesn't solve anything. You still have the storylines you got, there's no getting new ones for the regular missions you ran. |

Irdia Freelancer
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Posted - 2009.01.19 19:29:00 -
[19]
Storylines are like other missions, you can reject them.
If you dont like you materials for war, reject it and in less than 16 more missions you will get the replacement.
I think standings capped at -5.0 (before diplmacy etc) and below this you dont get negitive standings from storyline missions (unless shoot faction ships/guns). If do a bigger storyline like shipyard theft that give up to +8.75% standing, the negitive is also larger so you can go a few points lower (ie below -5.0) on standings than you could doing storylines like materials for war.
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Setsuo
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Posted - 2009.01.19 20:51:00 -
[20]
Originally by: Irdia Freelancer Storylines are like other missions, you can reject them.
If you dont like you materials for war, reject it and in less than 16 more missions you will get the replacement.
I would appreciate it if you stopped insulting us and READ the previous posts. The whole point is to avoid Materials for War Preparation so you DO NOT have to run an extra 16 missions!!! In fact, rejecting that storyline mission would slow one's standing progression down considerably since it seems to be all we get.
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Setsuo
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Posted - 2009.01.19 20:55:00 -
[21]
I have recently found a couple posts suggesting that mission rewards are based on the average completion time of the mission. Can anyone confirm that 'Materials for War Preparation' has such a low standing reward due to the fact players complete it within minutes??
The above still does NOT explain why 'Materials for War Preparation' is such a common mission. Are the missions that are completed quickly given more often???
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Animka
Gallente Center for Advanced Studies
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Posted - 2009.01.19 21:16:00 -
[22]
Originally by: Setsuo
The above still does NOT explain why 'Materials for War Preparation' is such a common mission. Are the missions that are completed quickly given more often???
No.http://dl.eve-files.com/media/0901/standings.jpg
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Crazy Kalibanov
Gallente Grey Templars
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Posted - 2009.01.20 02:39:00 -
[23]
I reported in as a bug and they confirmed that ii is being handed out too often.
Quote: Tested on SISI : 5.20.72263 Tohanala Pukegainen is a storyline agent at Ibura IX - Moon 11. Agent is giving "Materials for War" at a disproportionally high rate. When using the agent Auvahanen Akuras to "refer the a Storyline Agent", Materials for War was given 55% of the time. This was out of a possible 11 different missions. A sampling of 20 mission requests was used for these numbers.
Mission Name Times given Percent
A Special Delivery 2 10% Covering Your Tracks 0 0 Materials For War Preparation 11 55% Nomads 0 0 Shipyard Theft 3 15% The Gallente Archaeologist 0 0 The Insorum Hijacking 2 10% The Numon Claim 0 0 The Search Party 0 0 The Sukuuvestaa Incident 0 0 Transaction Data Delivery 2 10%
//BH Drekieldar
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KISOGOKU
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Posted - 2009.01.20 02:51:00 -
[24]
Edited by: KISOGOKU on 20/01/2009 02:51:25 minutes ?Try seconds .I buy and haul kernite to agent station .Accepting mission ---> back to convorsetion --->finishing mission takes 2-4 seconds
Originally by: Setsuo Can anyone confirm that 'Materials for War Preparation' has such a low standing reward due to the fact players complete it within minutes??
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.01.20 03:03:00 -
[25]
Originally by: KISOGOKU Edited by: KISOGOKU on 20/01/2009 02:51:25 minutes ?Try seconds .I buy and haul kernite to agent station .Accepting mission ---> back to convorsetion --->finishing mission takes 2-4 seconds
Originally by: Setsuo Can anyone confirm that 'Materials for War Preparation' has such a low standing reward due to the fact players complete it within minutes??
1 min to fly to the storyline station, 10 seconds to do the mission, another min to fly back.
so yea, a few mins  |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2009.01.20 12:44:00 -
[26]
Originally by: Setsuo I have recently found a couple posts suggesting that mission rewards are based on the average completion time of the mission. Can anyone confirm that 'Materials for War Preparation' has such a low standing reward due to the fact players complete it within minutes??
yes, the broken mission reward generator is causing problems like this as well as quite a few problems for other missions. and it's usually seconds, it will take a couple minutes to fly there but the mission doesn't count those minutes flying there as part of the mission.
ccp fix mining agent missions % pls |

Qui Shon
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Posted - 2009.01.20 15:47:00 -
[27]
Originally by: Crazy Kalibanov I reported in as a bug and they confirmed that ii is being handed out too often.
That's very good to hear, did they say anything about it being fixed sometime? |

Tasko Pal
Heron Corporation
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Posted - 2009.01.20 17:15:00 -
[28]
Originally by: Qui Shon
Originally by: Tasko Pal The solution is to keep running missions and pick up additional storylines. I've had six open storylines before. Eventually you'll get something you like.
Umm, that doesn't solve anything. You still have the storylines you got, there's no getting new ones for the regular missions you ran.
There are two reasons. First, multiple storylines give much better odds of kicking up interesting storylines. Second, once you get away from the Cal Navy storyline agents, the odds of a good storyline go way up. The cal navy agents are the ones kicking out most of the lame storylines. Sure, you could still end up with a lame storyline for another corp, but it's far less likely.
I think this was probably a stealth nerf of cal navy storyline agents with the intent of luring people to run missions for other corps.
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Qui Shon
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Posted - 2009.01.20 21:38:00 -
[29]
Originally by: Tasko Pal
There are two reasons. First, multiple storylines give much better odds of kicking up interesting storylines.
Why do you think that?
Quote:
Second, once you get away from the Cal Navy storyline agents, the odds of a good storyline go way up. The cal navy agents are the ones kicking out most of the lame storylines. Sure, you could still end up with a lame storyline for another corp, but it's far less likely.
I think this was probably a stealth nerf of cal navy storyline agents with the intent of luring people to run missions for other corps.
Why do you think it's limited to Cal Navy? I run for an Amarr corp, and I got simultaneous MfWP:s from storyline agents belonging to two different Amarr corps.
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Setsuo
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Posted - 2009.01.21 22:49:00 -
[30]
Originally by: Qui Shon
Originally by: Tasko Pal
There are two reasons. First, multiple storylines give much better odds of kicking up interesting storylines.
Why do you think that?
Quote:
Second, once you get away from the Cal Navy storyline agents, the odds of a good storyline go way up. The cal navy agents are the ones kicking out most of the lame storylines. Sure, you could still end up with a lame storyline for another corp, but it's far less likely.
I think this was probably a stealth nerf of cal navy storyline agents with the intent of luring people to run missions for other corps.
Why do you think it's limited to Cal Navy? I run for an Amarr corp, and I got simultaneous MfWP:s from storyline agents belonging to two different Amarr corps.
I run Amarr missions as well and get mosty MfWP as well. |
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