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Redan Chulipa
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Posted - 2004.07.28 10:44:00 -
[1]
Yes, there's hardly ever a skill implemented that's not ship oriented for solving a problem or balancing anything, there's 519 skills for shields and what 5 or is it 6 to cover the whole social interaction with NPC.
You are your ship.
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Redan Chulipa
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Posted - 2004.07.28 10:44:00 -
[2]
Yes, there's hardly ever a skill implemented that's not ship oriented for solving a problem or balancing anything, there's 519 skills for shields and what 5 or is it 6 to cover the whole social interaction with NPC.
You are your ship.
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Redan Chulipa
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Posted - 2004.07.28 12:35:00 -
[3]
There's a whole score of social skills you could implement if you wanted to, Fencing, Racketeering, Factional Liason, Exclusive Supplier, all with their added little bonuses, just like the millions of shield skills, you take a nap and perhaps you will see this too.
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Redan Chulipa
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Posted - 2004.07.28 12:35:00 -
[4]
There's a whole score of social skills you could implement if you wanted to, Fencing, Racketeering, Factional Liason, Exclusive Supplier, all with their added little bonuses, just like the millions of shield skills, you take a nap and perhaps you will see this too.
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Redan Chulipa
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Posted - 2004.07.28 13:19:00 -
[5]
Edited by: Redan Chulipa on 28/07/2004 13:32:16 Instead of the crap the map shows now show what corporations are the most promintent battling pirates in that area, earning the highest profits in the market or who are the latest big comers working for the megacorporations.
With these options being up for toggle the map would serve as this 'league board', with some corporations taking pride in doing well operating in areas hostile to them even.
Of course there would be no sense in giving this information away for free and voila another social skill for extracting sensitive information...
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Redan Chulipa
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Posted - 2004.07.28 13:19:00 -
[6]
Edited by: Redan Chulipa on 28/07/2004 13:32:16 Instead of the crap the map shows now show what corporations are the most promintent battling pirates in that area, earning the highest profits in the market or who are the latest big comers working for the megacorporations.
With these options being up for toggle the map would serve as this 'league board', with some corporations taking pride in doing well operating in areas hostile to them even.
Of course there would be no sense in giving this information away for free and voila another social skill for extracting sensitive information...
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Redan Chulipa
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Posted - 2004.07.28 14:13:00 -
[7]
Fencing in that it will be needed selling contraband and moving souped up loot on the market.
Racketeering in that you could hold up and extort convoys and even stations for money rather than just blowing them up, the convoys that is.
I forgot the rest, just off the top of my head, can't be assed to jump back and forth here to answer your whys, inevitably there will be another one at the end of every layout I give no matter how detailed.
Oh yeah, that exclusive contractor or what I called it, skill enabling you to sell at a fixed price above what regular traders can get at a number of locations corresponding to your skill level, you're just that good at working out a legally binding lucrative contract.
It's not hard to come up with social skills for the game if you want to, if being the key word.
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Redan Chulipa
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Posted - 2004.07.28 14:13:00 -
[8]
Fencing in that it will be needed selling contraband and moving souped up loot on the market.
Racketeering in that you could hold up and extort convoys and even stations for money rather than just blowing them up, the convoys that is.
I forgot the rest, just off the top of my head, can't be assed to jump back and forth here to answer your whys, inevitably there will be another one at the end of every layout I give no matter how detailed.
Oh yeah, that exclusive contractor or what I called it, skill enabling you to sell at a fixed price above what regular traders can get at a number of locations corresponding to your skill level, you're just that good at working out a legally binding lucrative contract.
It's not hard to come up with social skills for the game if you want to, if being the key word.
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Redan Chulipa
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Posted - 2004.07.28 14:23:00 -
[9]
Trade skill, I think it went sometime around when the EVE gate did...
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Redan Chulipa
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Posted - 2004.07.28 14:23:00 -
[10]
Trade skill, I think it went sometime around when the EVE gate did...
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Redan Chulipa
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Posted - 2004.07.28 14:38:00 -
[11]
That's what I meant by it being pointless to describe my ideas, just face it, there's room for as many social skills as there are for combat.
The difference is that Trade is a blanket skill affecting every sale everywhere as far as I can tell, if you read my specs my suggestion wasn't anything like that.
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Redan Chulipa
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Posted - 2004.07.28 14:38:00 -
[12]
That's what I meant by it being pointless to describe my ideas, just face it, there's room for as many social skills as there are for combat.
The difference is that Trade is a blanket skill affecting every sale everywhere as far as I can tell, if you read my specs my suggestion wasn't anything like that.
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