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Iece Quaan
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Posted - 2004.07.28 23:07:00 -
[1]
Except that they aren't invulnerable. By a long shot. I thought the same thing till I got my 10mn ab Malediction shot right from under me. Then I went back to mwd.
MWD is still the mod of choice for discerning frig combat pilots. You lose too much trying to fit a 10mn ab in terms of defense and firepower. You go slower than with a mwd, in some cases, slow enough to be caught by missiles. And you're not fast enough for effective catch duty.
The MWD sig penalty isn't really that bad, in the face of the fitting challenges of the 10mn ab. It's a specialty fitting for a bunch of limited-use loadouts. It should stay.
Even AB cruisers suffer crippling powergrid problems using a 100mn AB. Again, a specific-use loadout for a number of limited roles. Most people who want speed cruisers use dual mwd, anyway.
In short, stop nerfing stuff. The End.
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Iece Quaan
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Posted - 2004.07.28 23:07:00 -
[2]
Except that they aren't invulnerable. By a long shot. I thought the same thing till I got my 10mn ab Malediction shot right from under me. Then I went back to mwd.
MWD is still the mod of choice for discerning frig combat pilots. You lose too much trying to fit a 10mn ab in terms of defense and firepower. You go slower than with a mwd, in some cases, slow enough to be caught by missiles. And you're not fast enough for effective catch duty.
The MWD sig penalty isn't really that bad, in the face of the fitting challenges of the 10mn ab. It's a specialty fitting for a bunch of limited-use loadouts. It should stay.
Even AB cruisers suffer crippling powergrid problems using a 100mn AB. Again, a specific-use loadout for a number of limited roles. Most people who want speed cruisers use dual mwd, anyway.
In short, stop nerfing stuff. The End.
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Iece Quaan
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Posted - 2004.07.29 01:14:00 -
[3]
You could increase the cap usage, but not more than it takes to run a MWD.
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Iece Quaan
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Posted - 2004.07.29 01:14:00 -
[4]
You could increase the cap usage, but not more than it takes to run a MWD.
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Iece Quaan
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Posted - 2004.07.29 18:48:00 -
[5]
I really can't believe that nobody has suggested this before: just add to the game a battleship-sized web. 25k range and reduces speed by 150-200%. Effective range of a frigate is dictated by the maximum range of a warp scrambler; in all other cases, you can just run. Max range of a scrambler is 20k. Problem solved.
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Iece Quaan
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Posted - 2004.07.29 18:48:00 -
[6]
I really can't believe that nobody has suggested this before: just add to the game a battleship-sized web. 25k range and reduces speed by 150-200%. Effective range of a frigate is dictated by the maximum range of a warp scrambler; in all other cases, you can just run. Max range of a scrambler is 20k. Problem solved.
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Iece Quaan
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Posted - 2004.08.01 07:30:00 -
[7]
You changed the power requirements for armor hp+ modules.
I can't properly articulate how ****ed off I am right now.
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Iece Quaan
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Posted - 2004.08.01 07:30:00 -
[8]
You changed the power requirements for armor hp+ modules.
I can't properly articulate how ****ed off I am right now.
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Iece Quaan
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Posted - 2004.08.02 16:35:00 -
[9]
Originally by: Arthur Guinness
My point is, there's a lot of modules with unbalanced fitting reqs, which can unrightly be used by frigs, when they shouldn't. PG changes fixes that.
And yes, armor plates should require a lot more pg anyway. 500grid for 1600plates is a joke.
My armored crusader is tough, but i've been shot down in it.
My 10mn ab malediction had no sig radius penalty, shield or cap penalty. I got shot down in that too.
In both cases it was to skilled pilots who won fair and square. Personal skill can beat any loadout, given that victory is at all possible.
The 500 grid for 1600mm IS too high. It's bad enough that i've never been able to fit one on a useful armor tank BS setup. Much easier to fit resistance mods and repairers.
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Iece Quaan
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Posted - 2004.08.02 16:35:00 -
[10]
Originally by: Arthur Guinness
My point is, there's a lot of modules with unbalanced fitting reqs, which can unrightly be used by frigs, when they shouldn't. PG changes fixes that.
And yes, armor plates should require a lot more pg anyway. 500grid for 1600plates is a joke.
My armored crusader is tough, but i've been shot down in it.
My 10mn ab malediction had no sig radius penalty, shield or cap penalty. I got shot down in that too.
In both cases it was to skilled pilots who won fair and square. Personal skill can beat any loadout, given that victory is at all possible.
The 500 grid for 1600mm IS too high. It's bad enough that i've never been able to fit one on a useful armor tank BS setup. Much easier to fit resistance mods and repairers.
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