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Xarkon
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Posted - 2009.01.20 15:25:00 -
[1]
The point of gravitimetric sites is to get those rare asteroids that typically don't spawn in Empire space. So, when you're in 0.0, what difference does it make? All those asteroids spawn normally there. So, as you get further out towards 0.0, does it flip-flop? Do gravitimetric sites in 0.0 spawn massive asteroids of Veldspar and Scordite? Woot!  |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.01.20 15:35:00 -
[2]
Edited by: FlameGlow on 20/01/2009 15:35:08
Originally by: Xarkon The point of gravitimetric sites is to get those rare asteroids that typically don't spawn in Empire space. So, when you're in 0.0, what difference does it make? All those asteroids spawn normally there. So, as you get further out towards 0.0, does it flip-flop? Do gravitimetric sites in 0.0 spawn massive asteroids of Veldspar and Scordite? Woot! 
Ores in 0.0 depend on true security, in many you won't get anything better then crokite/gneiss, in exploration sites there you can get all 0.0 ores. But if your regular belts are full of mercoxite, arkonor and bistot there isn't any point really. |

Koraeth
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Posted - 2009.01.20 15:46:00 -
[3]
Finding a large Arknor / Bistot site in a region of space that only has hedgerbite, or hemorphite is the reason why :)
Yes, I'm talking about a 0.0 region too
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Xennith
Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.01.20 15:52:00 -
[4]
ive never done it, but i imagine that running a corp mining op in 0.0 would be better in an exploration site than a normal belt, less chance of people like me arriving to say hi. |

Dreamwalker
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Posted - 2009.01.20 19:05:00 -
[5]
If you are mining in a belt its easy to just drop a few bubbles on the gates as the corp is mining, I know that its not that much of a heads up but it does give everyone a few more secs to warp out and get safe.
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Brian Kith
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Posted - 2009.01.20 19:14:00 -
[6]
Originally by: Dreamwalker If you are mining in a belt its easy to just drop a few bubbles on the gates as the corp is mining, I know that its not that much of a heads up but it does give everyone a few more secs to warp out and get safe.
Sure, that would work, but if you are mining in an Exploration site you just drop a bubble on the warp in point, and only have to guard one possible point of attack instead of guarding the entire op.
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Tesha Muron
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Posted - 2009.01.20 20:26:00 -
[7]
How would dropping a bubble on the warp in help? They are there already, the point of a bubble is to keep your target from warping. Unless you have guards handy to deal with the visitor, they would MWD there happy hull over to the closest exhumer and fire away.
The previous suggestion of bubbling the gates would be a better use to allow time to safe up. |

Mikal Drey
Minmatar Priory Of The Lemon Atlas Alliance
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Posted - 2009.01.21 08:05:00 -
[8]
Edited by: Mikal Drey on 21/01/2009 08:05:23
Originally by: Tesha Muron How would dropping a bubble on the warp in help?
cause he mentioned mining inside an exploration site.
If he is minign inside a Deadspace pocket that had an acceleration gate to access then a bubble placed on the gate will act as a forcefield of sorts when hostiles warp in. using only 1 covert ops guy cloaked a distance off would give ample warnining of hostiles. Often when a bubble is placed on a gate when you jump in you are outside the bubble and can simply warp to the belts. thus giving the miners little chance of reaction time except when hostiles enter local.
placing rhe bubble on the warp in or if the above poster does indded mean an exploration site with a gated entry then a defensive bubble gives you local entry, probe time, warp time, travel time, lock time, mod activation time, to get your ass out.
If defensive bubbles were placed by alignment correctly and then tested you could easily provide extra distances. |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.01.21 09:49:00 -
[9]
Edited by: FlameGlow on 21/01/2009 09:50:06
Originally by: Mikal Drey Edited by: Mikal Drey on 21/01/2009 08:05:23
Originally by: Tesha Muron How would dropping a bubble on the warp in help?
cause he mentioned mining inside an exploration site.
If he is minign inside a Deadspace pocket that had an acceleration gate to access then a bubble placed on the gate will act as a forcefield of sorts when hostiles warp in. using only 1 covert ops guy cloaked a distance off would give ample warnining of hostiles. Often when a bubble is placed on a gate when you jump in you are outside the bubble and can simply warp to the belts. thus giving the miners little chance of reaction time except when hostiles enter local.
placing rhe bubble on the warp in or if the above poster does indded mean an exploration site with a gated entry then a defensive bubble gives you local entry, probe time, warp time, travel time, lock time, mod activation time, to get your ass out.
If defensive bubbles were placed by alignment correctly and then tested you could easily provide extra distances.
Gravimetric and ladar sites don't have entry acceleration gate and they don't have deadspace(thus allowing warp to any point of it and not making miners any harder to find with probes) Radar and magnitometrics have deadspace but no gate(well there is a sort with gates, but they are COSMOS) Unknown sites have both gates and deadspace IIRC you can't anchor anything in deadspace
So the only actual defencive advantage of mining in a grav site is that enemies have to probe for miners, instead of just using directional scanner and going to belt. That's only 30 sec - 1 minute advantage, but quite enough to get out if not afk. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |
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