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Killshot DeathBunny
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Posted - 2009.01.22 00:49:00 -
[1]
I know the obvious, Crystals.
(For now) Slot 1 LG Crystal Alpha Slot 2 LG Crystal Beta Slot 3 LG Crystal Gamma Slot 4 LG Crystal Delta Slot 5 LG Crystal Epsilon Slot 6 LG Crystal Omega
But the other slots are what I was looking for insight on.
My CNR is loaded with T2 and faction gear, it runs solid, but I was wondering on best choices in the following slots, and more importantly, WHY you would choose them.
Slot 7 Zainou 'Deadeye' ZML1000 (missile Speed) Zainou 'Gnome' KVA2000 (Added Shield Cap) Something else?
Slot 8 Inherent Implants 'Squire' CC8 (bonus Cap) Zainou 'Deadeye' ZMA1000 (decreased Missile Explosion sig) Something else?
Slot 9 Zainou 'Deadeye' ZMS1000 (5% decrease in factor of target's velocity) Zainou 'Gnome' KYA2000 (increase Shield recharge rate) Something else?
Slot 10 Zainou 'Deadeye' ZMM1000 (Missile Rate of fire increase) Any other choice?
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Dracthera
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Posted - 2009.01.22 00:57:00 -
[2]
Originally by: Killshot DeathBunny I know the obvious, Crystals.
Actually that's not such an obvious choice. You don't need an uber tank to run L4 missions in your CNR, and unless you're done training skills foverer, you're severely gimping yourself by getting the crystal implants. As for the other implants, they largely depend on your existing skills and on your actual ship setup. For example if you're already running a perma setup, then obviously you don't need the cap implants.
I'm running mostly missile implants, and where there's isn't a missile implant, I'm running other stuff. Here are mine: 6 - open (getting either a torp or a cruise one); 7 - ZMH2000; 8 - ZMA1000; 9 - KYA2000; 10 - ZMM1000. |

Killshot DeathBunny
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Posted - 2009.01.22 01:11:00 -
[3]
Actually I have a JC for missions and a JC for mining/training/Merchanting etc.
I do my Missioning in spurts.
So when I'm not on a Mission binge, I jump back to the "Improved" loaded JC to keep the training going. |

Zeba
Minmatar Pator Tech School
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Posted - 2009.01.22 01:21:00 -
[4]
Pick the missile damage implants and rigs as the real bonus of a crystal set is the tanking slots and rigs it will free up for damage and not the lulz uber overtanking that can be had with it. |

achoura
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Posted - 2009.01.22 01:25:00 -
[5]
Hg crystals, 2 pithi b-types and 3 tii hardeners more than tank any mission room bar ae bonus which doesnt matter since they cnr kills them faster than they kill it. Invest in cn bcu and go with damage rigs, explosion velocity/sig and also very helpful. |

Zaldoza
Caldari EVEfan.dk
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Posted - 2009.01.22 08:23:00 -
[6]
Slot 6...- Zainou 'Snapshot' ZMU1000 Slot 7...- Zainou 'Deadeye' ZML1000 Slot 8...- Zainou 'Deadeye' ZMA1000 Slot 9...- Zainou 'Deadeye' ZMS1000 Slot 10..- Zainou 'Deadeye' ZMM1000
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2009.01.22 08:40:00 -
[7]
Damage damage damage - 5% more shield recharge is stupid. |

Killshot DeathBunny
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Posted - 2009.01.22 14:53:00 -
[8]
This is what I did: (Cashed in 320,000 LP and got)
Slot 7...- Zainou 'Deadeye' ZML1000 Slot 8...- Zainou 'Deadeye' ZMA1000 Slot 9...- Zainou 'Deadeye' ZMS1000 Slot 10..- Zainou 'Deadeye' ZMM1000
Thanks for the feedback!
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DiseL
Dirt Nap Squad Dirt Nap Associates
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Posted - 2009.01.22 15:03:00 -
[9]
Another vote for missile hardwires. If you are running torps the 5% velocity and flight time are very nice for the extra range.
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