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Warmal Thunker
State Protectorate
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Posted - 2009.01.22 16:15:00 -
[1]
This is just a rough idea and I may miss some important angle, exploit that would make this a bad idea but what about the following:
One of the problems with lowsec is that there is no good reason to be there isk-wise. You can rat or mine but compared to high-sec missions or secure 0.0 space ratting the isk per hour it is not work the risk of ship loss. I propose a new bubble type that you can be used in low-sec to close off a system or group of systems.
This new type of bubble that can be used in low sec would work like this:
1. This bubble can only be deployed within 5km from a gate. 2. Warp drives can be activated withing a 20km sphere around the center of the bubble. So you can warp out after jumping through the gate into the system. 3. If you attempt to warp to the bubble you get pulled out of warp at a random location on a 200km sphere around the bubble. You can not warp to the gate in order to jump out. 4. Someone getting stuck in a bubble does not change aggression/sec status/gate guns etc.
With these bubbles you can deny access to traveling through a star gate but you do not get free easy kills from people jumping in unscouted.
Combine this with improved PvE isk in the form of better mining minerals or bounty rats and it should become worth it to have an mixed fleet where the PvP players set up these road blocks on the gates into a system while PvE make money ratting/mining in low-sec.
You could also set up a roadblock and request toll for passing through.
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.01.22 17:17:00 -
[2]
Such a thing already exsists... its called gate camps.
sorry... but your making it more complicated than it already is.
Pirates aren't likely to play nice like you imply it.... and there version of a toll is called a ransom.
Not to be condescending but its the truth.
the best way to make Low Sec more inviting is to have a faction that you can join in which you are the "local sheriff".
But that's going to take a bit of work.... as there are expploitable problems with that.... bribes.... and such. =============== CEO of Clan Shadow Cadre www.shadowcadre.com =============== |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.01.22 17:19:00 -
[3]
I don't know about this particular application.. but the idea of a "bounce" bubble as an additional option to the "sticky" bubble is interesting. ~ Santiago Fahahrri Galactic Geographic |

Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.01.22 17:35:00 -
[4]
Its only the oposite of a gate camp.
Gate camps only work on incoming ships... exiting ships you can't stop... unless they don't warp to zero.
Denying them an exit is only the opposite of denying entrance into a system via the use of a HIC or an Interdictor. |

Herschel Yamamoto
Bloodmoney Incorporated
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Posted - 2009.01.22 18:12:00 -
[5]
You don't get more people into lowsec by making it even harsher - all you have is more pirates and fewer targets. You get more people into lowsec by making it more profitable. It's an interesting proposal, but I'm not sure it actually would be useful for anything. ----------- Herschel's Cruiser BPC Store |

FlameGlow
Legio Octae Rebellion Alliance
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Posted - 2009.01.22 19:14:00 -
[6]
Since probing and hictors lowsec is unsafe enough already, and pretty much same as highsec reward-wise, it doesn't need to get any worse. _____________ I don't care what is nerfed, as long as it's not my "undock" button. |

Tai Paktu
Beyond Divinity Inc
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Posted - 2009.01.22 20:05:00 -
[7]
As a pirate, I guarantee I would use this on outgates way more than any industry corp trying to lock down a system for a minin op or whatever. While it's make my job easier, it makes people less inclined to come to low sec, which makes my job harder. Not supported. |

Warmal Thunker
State Protectorate
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Posted - 2009.01.22 21:00:00 -
[8]
I think this bubble idea should be seen in the context of some other isk giving enhancements. One of the problems with low-sec is that it is hard to close off a system. Bubbles in 0.0 allows one to close of a system but it results in you having to scout all your jumps at the cost of near-certain death.
Maybe something similar to a plex timer but that last 30 minutes and then gives out a very nice ISK bounty.
In that case if one is close to the 30 minutes on the timer one would have a reason to fight in order to defend ownership of the system.
The main thing is that this bubble by itself is not as deadly as the 0.0 bubbles. If you warp to a gate and end up at a random location 200 km off the gate you will just warp off again since there is only a small chance that an tackler will be right on you.
You could also make these bubbles expensive and take some time to anchor/unanchor so that when you bust a camp you can take their bubble. (Cause pirates not to always scout with alts and run-away at the first sight of a close fight)
Just thinking out loud.
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Warmal Thunker
State Protectorate
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Posted - 2009.01.22 21:06:00 -
[9]
Originally by: Drake Draconis Such a thing already exsists... its called gate camps.
sorry... but your making it more complicated than it already is.
Pirates aren't likely to play nice like you imply it.... and there version of a toll is called a ransom.
The thing is right now if you jump into a pirate camp during jump into a system you are close to gate and unless mega webbed will more likely start heading to the gate and start fighting. You will get away or die but likely not discuss a ransom/toll fee.
If you are in the system with the pirates already you ignore the pirates, warp to 0 and go. With agility or some warp core stabs you really do not need to worry most of the time when in anything smaller than a BC.
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Warmal Thunker
State Protectorate
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Posted - 2009.01.22 21:14:00 -
[10]
With this you might even be like failed state militias with a reputation of respecting tolls and make isk using reasonable toll fees:
1mil for a BS/HAC 500k for a BC 200k for a Frig/Cruiser
I am looking for ways where PvP in low-sec has a reason.
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Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.01.22 21:48:00 -
[11]
Originally by: Warmal Thunker
Originally by: Drake Draconis Such a thing already exsists... its called gate camps.
sorry... but your making it more complicated than it already is.
Pirates aren't likely to play nice like you imply it.... and there version of a toll is called a ransom.
The thing is right now if you jump into a pirate camp during jump into a system you are close to gate and unless mega webbed will more likely start heading to the gate and start fighting. You will get away or die but likely not discuss a ransom/toll fee.
If you are in the system with the pirates already you ignore the pirates, warp to 0 and go. With agility or some warp core stabs you really do not need to worry most of the time when in anything smaller than a BC.
Your assuming a great deal... most pirates these days shoot first and ask questions later.... no ones going to use a system that isn't as simple as it is right now.
And there's an increasing number who do not honor ransoms either... which gives way to the mentaility of everyone saying "FRAK YOU" and write off there ship then and there. |

Warmal Thunker
State Protectorate
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Posted - 2009.01.23 17:28:00 -
[12]
Originally by: Drake Draconis
Your assuming a great deal... most pirates these days shoot first and ask questions later.... no ones going to use a system that isn't as simple as it is right now.
And there's an increasing number who do not honor ransoms either... which gives way to the mentaility of everyone saying "FRAK YOU" and write off there ship then and there.
But that is because with the current mechanics unless you tackle someone at a belt or have lots of webs with you there is no way you have the time to discuss ransom. Since there is no way to reliable make money from ransom nobody invests in getting a reputation for respecting ransom. (with some small exceptions)
I think it would be nice to take control of a gate in low-sec and make money based on people passing through. Right now you only make money when you surprise someone on a jump in from the other side.
It would also be cool if you could charge a gate usage fee similar to a station docking fee if you are in control of a gate that way. |

Drake Draconis
Minmatar Shadow Cadre Worlds End Consortium
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Posted - 2009.01.23 17:30:00 -
[13]
Granted.... but such a thing could be greatly exploited and abused to the 10th degree.
Not supported. =============== CEO of Clan Shadow Cadre www.shadowcadre.com =============== |

Jason Edwards
Internet Tough Guy
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Posted - 2009.01.24 01:35:00 -
[14]
What a superb tool to make low sec even more devastating and hostile.
Lets say I'm a pirate. I know there's some juicy targets in system. I anchor one of those at all gates except 1. Gatecamp the one. While watching the others. PWNED.
Quote: Combine this with improved PvE isk in the form of better mining minerals or bounty rats and it should become worth it to have an mixed fleet where the PvP players set up these road blocks on the gates into a system while PvE make money ratting/mining in low-sec.
Mining boost in low sec wont happen. The minerals are quite plentiful now. Quite nice. The problem is that the belts have absolutely 0 security. Meaning anyone and their grandma can come kill you.
Want to fix mining in low sec. Create actual security. I've proposed a concord faction spawn similiar to the faction navy spawns now.
Bounty rats wont change. Or why goto 0.0? If you boost that... you will deflate the economy epically. My Idea for that was Low sec officer spawns. 0.1 sec system have a remote of remote chance to get minor officers who drop medium officer modules; and the inbetween officer mods. For example MEdium nos officer. Currently we have some deadspace mods. Not much beyond tech 2. Officer can be even moreso longer ranged.
There's also no officer Cap Flux Coils. We can make those and have those come from low sec. With appropriate balancing there would be quite a good incentive to go out to low sec to rat.
Those 2 ideas in of themselves would incentivise low sec to great degrees. Enough to generate quite a bit of ratting and potential for mining. Low sec would be fixed. |

FunzzeR
Counter Errorist Unit
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Posted - 2009.01.24 03:00:00 -
[15]
Generally i'm in favor of things that boost piracy and pvp... But this one is a little bit overpowered, not to mention it removes one of the key fundamental difference between low sec and 0.0.
No, there are better ways to improve low sec, this is definitely not it. |
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