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King Rothgar
Death of Virtue
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Posted - 2009.01.23 05:31:00 -
[1]
This is a question mostly for pirate types. I am interested in semi solo ganking mission runners in low sec away from my home base and corpies. I am considering training a curse/pilgrim for this task with the idea of using my alt to probe a missioner out, use curse/pilgrim on this charicter to neut enemy ship's defenses out of action, kill turrets with a tracking disruptor or two and then let the rats make the actual kill. The theory is sound enough for me to spend a month training up the necessary skills for it but the area I'm looking at operating in typically has 5-8 mission runners from the same corp in it pretty much all day. So the question arises how fast can I reliably take out a BS like this? Also how effective is this vs an active tanked missile ship such as a raven?
I'm aiming this question at people who either use a curse/pilgrim for this type of thing or have atleast tried it a few times before giving up. Also, which would be better, curse or pilgrim. I know the curse is theoretically more effective but being sneaky is pretty damn useful when on your own.
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Vladimir Norkoff
Income Redistribution Service
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Posted - 2009.01.23 05:52:00 -
[2]
AB armor tanked Pilgrim would probably be your best choice. Cloak is kinda critical for getting within range and sneaking through the mission without being too obvious (though odds are if they are too stupid to check for probes they're probably too stupid to check for ships, still better safe than sorry). Plus the tank is sufficient to stand up to most mission runners (even a Drake which would be your toughest opponent - Ravens would be meat and your best target).
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Misina Arlath
Amarr
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Posted - 2009.01.23 14:20:00 -
[3]
Benefit with Pilgrim is of course the cloak.
On the flipside though, the Pilgrim has no range bonus to Neuts like the Curse has, so it has to crawl along with cloak to get within range.
Tracking disruptors will be of zero use on a missile boat, so if you know you are going up against a missile boat beforehand, I would rather fit ECM than TD's. Even with no ECM bonus, breaking their lock every 4 cycles or so is better than having a TD module do nothing but take up space in your midslots.
Optionally ECM+Sensor damper instead of 2 x TD, so his target time to re-lock you again is increased as well.
Keep in mind too though that against an active tank; once the tank has been disabled by neuts, the Pilgrim/Curse has a huge damage potential from their drones. Especially if you trained up both Combat Drone and Drone interfacing skills.
Optionally, you can train up ECM drones and send a pack of ECM drones to screw up their lock while rats chew their neuted ship to bits.
Considering the vast dronebay on Pilgri/Curse you can easily bring along a full set of ECM drones as well as the combat (light/medium) ones, and just make the decision what to use on the fly. -------------------------------------------------- "Every complex problem has a solution which is easy, neat and wrong!" |

Morel Nova
z3r0 Gravity Fluidic Anti-Gravity
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Posted - 2009.01.23 14:55:00 -
[4]
Edited by: Morel Nova on 23/01/2009 14:56:07 Absolutely go ECM drones + AB against ravens. actually, against pretty much anything where you have outside dps. Even without ECM drones though its not a problem to AB tank a cruise raven, even with t2 launchers and damage mods.
I always go: 5x hammerheads 5x vespa ec-600 5x warriors 5x hobgobs
for general pvp.
for ganking mission runners you probably want another set of mediums instead of lights to get their resistance hole.
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Bastaardicious
Enrave Ethereal Dawn
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Posted - 2009.02.02 12:45:00 -
[5]
Also be aware of the fact that some missile ships are using FoF missiles... and some FoF heavy missiles would pretty much pawn your ship ... |

Endless Subversion
The Accursed
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Posted - 2009.02.02 21:57:00 -
[6]
I've done this a lot. Pilgrim for sure, always cloak after you activate each acceleration gate.
It still takes awhile to kill these ships, definetely don't sacrifice dps for jam drones. You need to kill them before tons of backup arrives. Pilgrim tanks ravens/drakes fine.
If it's just you and your scan alt Pilgrim is your best bet (some passive tanks you won't break), works well, has to run vs most adds and gets you more kills (cause of the cloak) than the curse.
Gl! |

JgGravy
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Posted - 2009.02.05 23:44:00 -
[7]
Curse for a target in a belt or in a plex with no gate you can bm. Otherwise for the mission runners your going for, pilgrim. I havn't used a pilgrim to do it before, but i have used an arazu once or twice to do what your planning to do. Takes a long time, and on several of the mission runners i had help to take the ship down. Scan probe launcher = fewer guns/neuts on the ship so your down to your drones only. Get those skills up and you'll be fine.
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K1RTH G3RS3N
Haunted House BROTHERS GRIM.
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Posted - 2009.02.07 11:46:00 -
[8]
you need a pilgrim as when you warp to a mission youll warp to the beacon and if theyre not within point range of the beacon they just gonna warp away.
you wont have trouble killing any active tanks if you fit some decent nueting power (two mediums and medium nos i use).
also consider the pilgrim is safer for traveling around.
the pilgrims tank is alot better with an afterburner running since QR... you shouldnt have any trouble tanking cruise ravens.... as long as you have cap ;) and well, if they are turret fitted you have tracking disrupters.
tackling a missile ship at a mission and still useing tracking disrupters is not useless, theres always the possibility he will call for friends. |

boneszz
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Posted - 2009.02.08 11:54:00 -
[9]
Also if your going into a mission or a deadspace there is a much higher chance to decloak your ship due to natural phenomena. I would consider this as well before training. Sometimes it works, sometimes...work so well, it does not. I would play around with some cov. ops frigs that warp cloaked into some of your own missions to test it out. |
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