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Banxi Moone
Blades of Fire Sleepless Knights Alliance
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Posted - 2009.01.23 11:43:00 -
[1]
I've finally gotten to a position where I can solo lvl ivs. Granted, they take a long, long time as I only have t1 heavies and sentries; but the tank is good at least.
My question is, looking at my skills below; where should I be heading now? I'm leaning towards getting my drone skills up (DI v, Heavies v, sentries v, gal drone iv, maybe durability to iv, same with drone nav).
After which, I'm thinking about going for the Kronos, so will have to up gunnery and get bs v; but, have I missed anything key here? Any vital skills that I'm overlooking?
Any help very much appreciated...
http://eve-sheet.com/skills/Banxi_Moone |
Caffeine Junkie
Atomic Battle Penguins
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Posted - 2009.01.23 12:19:00 -
[2]
Edited by: Caffeine Junkie on 23/01/2009 12:21:25
If you are planning to continue running missions for a long time. I would go Caldari, aim for a raven with T2 cruise missiles / T2 torps.
You will also need Shield Compensation / Tactical Shield Manip to at least lvl 4.
Drone skills are ok, use your primary weapons for big targets and light / med drones to kill off smaller ones.
Training good gunnery skills takes a lot longer than good missile skills, and for missions they require more attention to tracking / transversal velocity / range that missiles do. Plus you cannot choose your damage type. The plus side is you would have trained them if you decide to PvP at any point.
Gallente ships like the Kronos are great, but if you are prepared to invest the time to go this route, to begin with you will be better of in a Dominix and getting T2 heavy and T2 sentry drones. Tbh I'm still not convinced Marauders give any substantial benefit to running missions over a well setup T1 battleship. Certainly I would choose a CNR over a Golem, and Dominix over a Kronos. |
Banxi Moone
Blades of Fire Sleepless Knights Alliance
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Posted - 2009.01.23 12:41:00 -
[3]
Ideally I'd be looking to stick with my Domi now. Especially as I'll be spending all that time upping my drone skills, seems a bit of a shame not to be able to fully utilise all of them as a droneboat allows. I reckon gunnery skills would be more beneficial in the long run too, more so than missiles.
I take your point about the marauder class - I'm not 100% on going in that direction. Another reason for this thread, getting some advice on where I should be aiming shipwise - if not the Kronos, then what? HAC? Command?
As before, any further advice would be grand
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PhalHell
Minmatar Clockwork Dawn
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Posted - 2009.01.23 12:46:00 -
[4]
Originally by: Banxi Moone Ideally I'd be looking to stick with my Domi now. Especially as I'll be spending all that time upping my drone skills, seems a bit of a shame not to be able to fully utilise all of them as a droneboat allows. I reckon gunnery skills would be more beneficial in the long run too, more so than missiles.
I take your point about the marauder class - I'm not 100% on going in that direction. Another reason for this thread, getting some advice on where I should be aiming shipwise - if not the Kronos, then what? HAC? Command?
As before, any further advice would be grand
I use a CNR and Domi. I have to say that I use the Domi only on a few occasions now. Reason is that not all missions are suited for drone boats.
Forget about the Kronos. It doesn't hit anything and when it hits, it hits like a girl. I use my Kronos for salvaging now and I'm training towards the Golem now.
But if you want to train up for your Domi : Yes, invest all your points in your drones and tanking.
The opinions expressed herein are not necessarily those of my corps, not necessarily mine, and probably not necessary.
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Dark Soldat
Caldari Dirty Deeds Corp. Axiom Empire
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Posted - 2009.01.23 13:26:00 -
[5]
DONT TRAIN REPAIR SYSTEMS V !!!!! You will have trouble keeping cap stable ! Don`t you just hate when people force you to read their signature before you realize you are reading it? |
Caffeine Junkie
Atomic Battle Penguins
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Posted - 2009.01.23 13:35:00 -
[6]
Originally by: Dark Soldat TRAIN REPAIR SYSTEMS V !!!!! You will not have trouble keeping cap stable, unless you are a noob or don't know what you are doing.
^^ fixed. --------------------------------- (c) CJ 2009 |
Malcanis
R.E.C.O.N.
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Posted - 2009.01.23 14:35:00 -
[7]
Originally by: Dark Soldat DONT TRAIN REPAIR SYSTEMS V !!!!! You will have trouble keeping cap stable !
Worst.Advice.Ever. |
Banxi Moone
Blades of Fire Sleepless Knights Alliance
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Posted - 2009.01.23 15:28:00 -
[8]
Originally by: Malcanis
Originally by: Dark Soldat DONT TRAIN REPAIR SYSTEMS V !!!!! You will have trouble keeping cap stable !
Worst.Advice.Ever.
I figured as much. I'm sure I'll manage just fine.
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Ze4K DK
Gallente Nova-Tek Mostly Harmless
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Posted - 2009.01.24 21:52:00 -
[9]
Originally by: Malcanis
Originally by: Dark Soldat DONT TRAIN REPAIR SYSTEMS V !!!!! You will have trouble keeping cap stable !
Worst.Advice.Ever.
Quoted for truth!
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Rhak Amharr
Minmatar Uranus Assault Team
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Posted - 2009.01.26 12:28:00 -
[10]
Originally by: Dark Soldat DONT TRAIN REPAIR SYSTEMS V !!!!! You will have trouble keeping cap stable !
Caffeine Junkie, Malcanis, Banxi Moone and Ze4K DK, meet sarcastic Troll. Sarcastic Troll, meet Caffeine Junkie, Malcanis, Banxi Moone and Ze4K DK.
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Banxi Moone
Blades of Fire Sleepless Knights Alliance
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Posted - 2009.01.26 13:56:00 -
[11]
As fun as the whole Training of Rep Sys V debacle has been - any chance we could get back to giving me some solid advice?
Thanks in advance |
Malcanis
R.E.C.O.N.
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Posted - 2009.01.26 13:58:00 -
[12]
Originally by: Rhak Amharr
Originally by: Dark Soldat DONT TRAIN REPAIR SYSTEMS V !!!!! You will have trouble keeping cap stable !
Caffeine Junkie, Malcanis, Banxi Moone and Ze4K DK, meet sarcastic Troll. Sarcastic Troll, meet Caffeine Junkie, Malcanis, Banxi Moone and Ze4K DK.
Either way he's an idiot, so I stand by my response. |
Daveion Steel
Blades of Fire Sleepless Knights Alliance
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Posted - 2009.01.29 11:31:00 -
[13]
:)
Navigation skills need a look at and I would not bother training your compensation skills any higher as you should be using T2 hardeners now, and thay have very little effect while inactive and no effect while active. The rest of your Core skills as well need some work, at least to level 4, these you can see on the 2nd post of my guide
Here
Drone interfacing to 5 and same for your sentry skill.
Have fun mate
D...
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Shevar
Minmatar Target Practice incorporated
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Posted - 2009.01.29 11:54:00 -
[14]
Originally by: Banxi Moone I've finally gotten to a position where I can solo lvl ivs. Granted, they take a long, long time as I only have t1 heavies and sentries; but the tank is good at least.
My question is, looking at my skills below; where should I be heading now? I'm leaning towards getting my drone skills up (DI v, Heavies v, sentries v, gal drone iv, maybe durability to iv, same with drone nav).
After which, I'm thinking about going for the Kronos, so will have to up gunnery and get bs v; but, have I missed anything key here? Any vital skills that I'm overlooking?
Any help very much appreciated...
http://eve-sheet.com/skills/Banxi_Moone
If you enjoy your domi you will want t2 sentries and t2 meds.
Also increasing your nav skills will speed missions up a bit.
As for the kronos it's quite good at least a hell of a lot better then the vargur ;>. |
Ralitge boyter
Minmatar
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Posted - 2009.01.29 12:53:00 -
[15]
You want to get the max damage out of your drones, so push the drone support skills navigation, combat, interfacing and sharpshooting to as high as you can are able to go without hating your self for training the same thing for such a long time.
Then guns, you want guns in the end no mater how good your drones are having some guns on your boat makes you kill faster, kill faster is do missions faster, do missions faster is make money faster.
Then your navigation skills need work they need it bad. It might seem like it is pointless but having the ability to turn your ship faster means you will be able to get out of a difficult situation faster if you need to, also making your ship move faster in general means making you sit still and wait till you traveled to the next gate in a mission for less time.
Then and I know people will scream at me for this, but do some social skills, the connections and social skills will get you a much better pay from agents both in reward and LP's so in the end they will make you more ISK which is always a good thing.
Other then that not much to comment as long as you want to stick with missions for a while you don't have to train much else.
Maybe when you get sick and tired of drone boats you can do some missile boats for a while but then again already having rails all trained to large and most likely T2's by that time you might want to some caldari rail boats they are a lot of fun but they are not all that good at missions though, at least that is the last I heard but then again I have not trained a gunnery skill for the last few years now ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |
Rockstara
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Posted - 2009.01.30 03:22:00 -
[16]
hybrid guns...up to larges and support skills
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Krell Moset
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Posted - 2009.02.04 13:08:00 -
[17]
Navigation skills seem a bit lacking, maybe go for evasive manouvering, fuel conservation and warp drive operation. Then get navigation and afterburner up to 4 and possibly go for highspeed manouvering for the MWD if you get bored of missioning and want to go play in lowsec...
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Matt G
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Posted - 2009.02.08 09:44:00 -
[18]
Edited by: Matt G on 08/02/2009 09:45:51 As far as I would be concerned, I run Minmatar Level 4's in my Dominix on my main, and the fit I would suggest are:
DRONES: 10x Hammerhead II's, 10x Ogre I's (Ogre II's if you really wanna be God)
LOWS: 1x Large Armor Rep 2 (Train Repair 5!) 4x Twin-style Amor Hardner II's (2 of 1 type, 2 of another) 1x EAMN II 1x 1600mm Rolled Tungsten Plate
MEDS: 1x Target Painter II (Grab agro) 3x Cap Recharger II's 1x Drone Navigation Computer (Speed up them Ogres)
HIGHS: 2x Small Tractor Beams 2x Salvagers 2x Drone Link Augmentor
RIGS: 1x Auxiliary Nano Pump I 2x Capacitor Control Circuits
EST. COST = 300mil ISK w/Insurance
Train the required skills for this fit, and a little extra in your engineering. With energy system operation at 4, you will be cap stable.
I use this fit and it does perfectly. Don't have to come back with a salvager. Most of the time, I go into a mission, grab agro with my target painter, once they all have a lock on me, launch the Hammerhead II's and go watch a tv show. When that's over, I come back and if anything's left, finish em off with the Ogres.
You can find the armor hardner types out there on the net. EVE Survial tells you which ones to use in the missions. Here's bit of info, just in a general wiki.
----------------------- Armor Rigging - Allows use of armor rigs Capital Repair Systems - Allows use of capital armor repairers, 5% reduction in capital armor repair module cycle time per level. NOTE: Reducing the cycle time for repair systems will increase their capacitor usage. Hull Upgrades - 5% bonus to armor hitpoints per level. This skill is required for armor plates, damage controls, energized plating, resistance plating, and armor hardeners. At level IV, Tech II reflective plating & damage controls are unlocked. At level V Tech II armor hardeners, energized plating, and all the larger armor plates become unlocked. Repair Systems - Allows use of armor repairers, 5% reduction in armor repair cycle time per level. One of the skill prerequisites for Armor Repairers. Level IV is required for Tech II large and medium armor repairers. NOTE: See above note under Capital Repair Systems. Compensation skills give a 3% bonus to the respective resists of active hardeners when they are inactive, and a 5% bonus to passive hardeners.
EM Armor Compensation Explosive Armor Compensation Kinetic Armor Compensation Thermic Armor Compensation
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Daveion Steel
Gallente Blades of Fire
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Posted - 2009.02.08 11:16:00 -
[19]
Edited by: Daveion Steel on 08/02/2009 11:16:40
Originally by: Matt G Edited by: Matt G on 08/02/2009 09:45:51 As far as I would be concerned, I run Minmatar Level 4's in my Dominix on my main, and the fit I would suggest are:
DRONES: 10x Hammerhead II's, 10x Ogre I's (Ogre II's if you really wanna be God)
----------------------- Armor Rigging - Allows use of armor rigs Capital Repair Systems - Allows use of capital armor repairers, 5% reduction in capital armor repair module cycle time per level. NOTE: Reducing the cycle time for repair systems will increase their capacitor usage. Hull Upgrades - 5% bonus to armor hitpoints per level. This skill is required for armor plates, damage controls, energized plating, resistance plating, and armor hardeners. At level IV, Tech II reflective plating & damage controls are unlocked. At level V Tech II armor hardeners, energized plating, and all the larger armor plates become unlocked. Repair Systems - Allows use of armor repairers, 5% reduction in armor repair cycle time per level. One of the skill prerequisites for Armor Repairers. Level IV is required for Tech II large and medium armor repairers. NOTE: See above note under Capital Repair Systems. Compensation skills give a 3% bonus to the respective resists of active hardeners when they are inactive, and a 5% bonus to passive hardeners.
EM Armor Compensation Explosive Armor Compensation Kinetic Armor Compensation Thermic Armor Compensation[/quote
So you like to pay for eve while you watch TV, not my idea of a gaming experiance, but each to there own. compensation skill for any armour Tank imo is a waste of training time, you should get better performance out of a DCU II overall, so you could drop the eanm II which is the only thing that is benifiting your compensation skills. Plate is daft, fit a second Lar II and actually play the game. Capital what skill, nvm. Banxi, you run them just fine.
D...
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