Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ameriton
|
Posted - 2009.01.24 20:00:00 -
[1]
Hi could any of you help me out please,I fly the falcon and have a issue with the little timer that shows when you have a target jammed.Recently i have noticed that when i have a target jammed the small timer bar flashes twice and displays (done) for a few seconds so i dont know if i have the target jammed or not.I may of hit a couple of keyboard keys to disable it by accident but i would really appreciate it if anyone could let me know how to turn the ECM timer back on when i have a target locked and jammed.
thanks in advance. Ameriton |
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
|
Posted - 2009.01.24 20:05:00 -
[2]
Edited by: Lilith Velkor on 24/01/2009 20:05:19 Yea, noticed that too. Kinda odd if this was a planned change, as the target knows about the cycle timer, not the attacker though.
Would be like not displaying weapon damage, just 'Your Heavy Ion Blaster II hit the target and maybe did damage', while you cant see any HP readout. |
Demitria Fernir
Caldari Science and Trade Institute
|
Posted - 2009.01.24 20:08:00 -
[3]
CCP is stealthly nerfing falcon _______________________________________________ 10100110010100101010011010100101001100101110101 I will Conquer My Signature Somewhere in the future 10100110010100101010011010100101001100101110101 |
Ameriton
|
Posted - 2009.01.24 20:13:00 -
[4]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 24/01/2009 20:05:19 Yea, noticed that too. Kinda odd if this was a planned change, as the target knows about the cycle timer, not the attacker though.
Would be like not displaying weapon damage, just 'Your Heavy Ion Blaster II hit the target and maybe did damage', while you cant see any HP readout.
Thanks for the reply Lilith,I wonder if its a nerf or a problem with the game?? I checked all my setting and they seem fine.I was not sure if the timer could be deactivated in settings and it seemed to be working fine a few days ago when i had a domi jammed...Oh well il see if anyone on here can help fix it.
|
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
|
Posted - 2009.01.24 20:48:00 -
[5]
Edited by: Lilith Velkor on 24/01/2009 20:51:20 Edited by: Lilith Velkor on 24/01/2009 20:49:18 I'm still thinking it is a UI issue, as I've had major problems with probing timers as well as locking timers and cycle timers recently.
With the probe timers, they'd run down to 0, then just add another 20 seconds after they should be finished.
Some issues with MWD cycles as well, my MWD seems to cycle for 1.5 cycles before deactivating, at least the UI indicates that.
I'll just ask in game development I think, kinda curious what this is about.
Linkage |
Phantom Slave
JUDGE DREAD Inc.
|
Posted - 2009.01.25 00:15:00 -
[6]
Same issue here but from the other end. Serpentis rats are damping me and all I get is the little "Done" flash and that's it.
|
Elysarian
Minmatar dudetruck corp
|
Posted - 2009.01.25 00:20:00 -
[7]
Getting similar display-issues with all my modules (I assume you mean the white circle around the module when you say timer) - many will do another one and a half after I deactivate, weapons only fire after the next half a turn on the timer, Invuln boosts at the wrong point in the cycle too.
|
Kaar
coracao ardente
|
Posted - 2009.01.25 00:24:00 -
[8]
I noticed this on cruise missiles, the cycle animation is totally out of sync.
---
|
Lilith Velkor
Minmatar DEATH'S LEGION Red Box.
|
Posted - 2009.01.25 02:19:00 -
[9]
Yea, that round circle thing was what I meant by 'timer'.
For the jammer issue, it is about that progress-bar like counter you see underneath the target. |
PirexJar
|
Posted - 2009.01.25 06:30:00 -
[10]
STOP ! . . . JAMMERTIME ! |
|
Sp4rt4nII70
Surge. Red Box.
|
Posted - 2009.01.25 07:20:00 -
[11]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 24/01/2009 20:51:20 Edited by: Lilith Velkor on 24/01/2009 20:49:18 I'm still thinking it is a UI issue, as I've had major problems with probing timers as well as locking timers and cycle timers recently.
With the probe timers, they'd run down to 0, then just add another 20 seconds after they should be finished.
Some issues with MWD cycles as well, my MWD seems to cycle for 1.5 cycles before deactivating, at least the UI indicates that.
I have this as well, never noticed anything with jammers though. |
Netacq
|
Posted - 2009.01.25 11:28:00 -
[12]
Originally by: Lilith Velkor Edited by: Lilith Velkor on 24/01/2009 20:51:20 Edited by: Lilith Velkor on 24/01/2009 20:49:18 I'm still thinking it is a UI issue, as I've had major problems with probing timers as well as locking timers and cycle timers recently.
With the probe timers, they'd run down to 0, then just add another 20 seconds after they should be finished.
Some issues with MWD cycles as well, my MWD seems to cycle for 1.5 cycles before deactivating, at least the UI indicates that.
I'll just ask in game development I think, kinda curious what this is about.
Linkage
ALL the cycle timer displays in the UI seems to be faked: the current displaye state if not correlated to the server. You can check this with mining/shield boost/armor rep (long duration cycles). |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |